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Poster | Thread | Hammer
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Re: PS3, Wii, XBox: The Neverending Story, Part 5 Posted on 29-Aug-2009 22:19:45
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Elite Member |
Joined: 9-Mar-2003 Posts: 5858
From: Australia | | |
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| @MikeB
Quote:
Crytek actually views the PS3 as a high tech system for their engine |
They didn't state it's was "high tech" i.e. the words was complex and challenging. Are you implying PC (Games For Windows) and Xbox 360 are lower tech compared to the PS3? To compete against Xbox 360, Cevat Yerli also states that they have tapped the CELL and abstracted the complexity from the developers. On PS3 vs Xbox 360, Crytek's statements are in-line with David Shippy's statements. Quote:
I must say it runs nicely for a cross platform gaming engine on the PS3, as expected. Character animations seem however weak compared to Killzone 2. Maybe if developers use this in PS3 exclusive settings it can measure itself with the PS3 exclusive engines once in usage.
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On character animations, this is a motion capture issue. Last edited by Hammer on 29-Aug-2009 at 10:47 PM. Last edited by Hammer on 29-Aug-2009 at 10:32 PM. Last edited by Hammer on 29-Aug-2009 at 10:23 PM.
_________________ Amiga 1200 (rev 1D1, KS 3.2, PiStorm32/RPi CM4/Emu68) Amiga 500 (rev 6A, ECS, KS 3.2, PiStorm/RPi 4B/Emu68) Ryzen 9 7900X, DDR5-6000 64 GB RAM, GeForce RTX 4080 16 GB |
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Replies | Subject | Poster | Date | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | MikeB | 30-Aug-2009 7:52:51 | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | fairlanefastback | 30-Aug-2009 16:13:11 | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | MikeB | 30-Aug-2009 17:50:09 | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | fairlanefastback | 30-Aug-2009 18:40:50 | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | fairlanefastback | 2-Sep-2009 17:20:38 |
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Poster | Thread | Hammer
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Re: PS3, Wii, XBox: The Neverending Story, Part 5 Posted on 31-Aug-2009 9:42:28
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Elite Member |
Joined: 9-Mar-2003 Posts: 5858
From: Australia | | |
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| @MikeB
Quote:
The RSX by itself is a low spec (but still decent) GPU compared to other GPU cards which often cost more than the entire PS3 with all its extras.
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DX10 8 ROPs class GPUs cost less than PS3's $299 asking price. http://www.pricewatch.com/browse/video_cards/radeon_hd_4670 Radeon HD 4670, Price $68.98
http://www.pricewatch.com/browse/video_cards/geforce_9500_gt GeForce 9500 GT (re-spin Geforce 8600GT) 512MB, Price $47.98 Runs Crysis Warhead PC at medium details (with physics and textures on high) and 1280x720p. GeForce 9500 GT easily runs multi-platform HD (720p) games e.g. Prototype, Resident Evil 5, Street Fighter IV, H.A.W.K, Unreal Tournament 3, Mass Effect, Devil MayCry 4, Grid Race Driver and 'etc'. The problem is with PC exclusives e.g. ARMA, Crysis. In general, Radeon HD 2600/36x0 and Geforce 8600GT/9500GT yields around ATI Xenos level performance.
Radeon HD 4670 (320 SP) is powerfull enough to run Crysis Warhead PC at high details and 1280x720p. Compute power rivals the former top end Radeon HD 3870 (320 SP).Last edited by Hammer on 31-Aug-2009 at 09:56 AM. Last edited by Hammer on 31-Aug-2009 at 09:52 AM. Last edited by Hammer on 31-Aug-2009 at 09:44 AM.
_________________ Amiga 1200 (rev 1D1, KS 3.2, PiStorm32/RPi CM4/Emu68) Amiga 500 (rev 6A, ECS, KS 3.2, PiStorm/RPi 4B/Emu68) Ryzen 9 7900X, DDR5-6000 64 GB RAM, GeForce RTX 4080 16 GB |
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Replies | Subject | Poster | Date | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | BrianK | 31-Aug-2009 12:35:01 | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | MikeB | 31-Aug-2009 23:55:16 | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | BrianK | 1-Sep-2009 14:54:00 | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | BigD | 1-Sep-2009 15:49:11 | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | Hammer | 1-Sep-2009 8:57:24 | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | BrianK | 1-Sep-2009 12:28:38 |
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