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Poster | Thread | MikeB
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Re: PS3, Wii, XBox: The Neverending Story, Part 5 Posted on 30-Aug-2009 7:52:51
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Elite Member ![](https://amigaworld.net/images/ranks/5blocks.gif) |
Joined: 3-Mar-2003 Posts: 6487
From: Europe | | |
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| @Hammer
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They didn't state it's was "high tech" i.e. the words was complex and challenging. |
The Amiga was also complex with its pre-emptive multi-tasking, 4096 colors, stereo audio, etc vs single tasking 2 color soundless Mac and PCs. ![](https://amigaworld.net/images/smilies/icon_wink.gif)
They say cryengine 3 is running at a "top level" on PS3. They implemented virtually everything which was in the orginal Crysis and added some more. Their gaming engine has received by far the most acclaim for its technical abilities, so IMO it's very good to see it running this well on a 299 dollar system.
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On character animations, this is a motion capture issue |
Not only that, but also realtime ragdoll overlay when being shot in different body parts. Depending on the type of ammo/gun and position death sequences greatly differ in Killzone 2, awesome! |
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Replies | Subject | Poster | Date | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | fairlanefastback | 30-Aug-2009 16:13:11 | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | MikeB | 30-Aug-2009 17:50:09 | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | fairlanefastback | 30-Aug-2009 18:40:50 | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | fairlanefastback | 2-Sep-2009 17:20:38 |
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