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Replies | Subject | Poster | Date | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | MikeB | 2-Sep-2009 19:58:18 | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | ErikBauer | 2-Sep-2009 20:55:59 | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | Lou | 2-Sep-2009 21:17:14 | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | ErikBauer | 2-Sep-2009 21:23:57 | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | Lou | 3-Sep-2009 11:48:26 | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | fairlanefastback | 2-Sep-2009 21:57:27 | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | MikeB | 2-Sep-2009 23:12:15 | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | fairlanefastback | 2-Sep-2009 23:36:27 | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | DiscreetFX | 2-Sep-2009 23:47:13 | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | MikeB | 3-Sep-2009 0:20:23 | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | fairlanefastback | 3-Sep-2009 7:27:15 |
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Poster | Thread | BrianK
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Re: PS3, Wii, XBox: The Neverending Story, Part 5 Posted on 3-Sep-2009 0:44:53
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Elite Member |
Joined: 30-Sep-2003 Posts: 8111
From: Minneapolis, MN, USA | | |
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| @MikeB
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Basically you're giving half the answer yourself indirectly. The PS3 didn't see an official price cut since 2007 and the XBox 360 did. | What are you saying here? The 360 was more attractive so consumers purchased it more? And/or Sony failed to keep the PS3 in an attractive area for the market? Personally, I think a bit of both.
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e PS3 attach rate is currently about 7.9 per console, at the end of 2008 the 360 had an attach rate of 8.1. IMO nothing to overhype, considering the headstart (people owning their console for more months on average, thus increasing the amount of games bought per console). | More people owning their console for longer doesn't necessarily they buy more games. Well, that is of course unless they love the system. Someone mentioned here that the 360 might have some users buying a backup console. If so, the games are even more popular on a per console basis. Now that the PS3 is in a more reachable price I expect to see the 7.9 # decrease. We'll see.
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Hit hard with regard to reputation, but probably it sparked additional sales. Remember that for years 360 fans have been shouting everywhere the issues had been resolved with every new 360 model released. | PS3 fans at the same time were selling the 'unresolved' nature. In fact you still are. So how this played out we're not sure. Do you believe the 360 lost sales due to RROD? If so how many purchased the Wii vs PS3? In your posts I read the RROD as negative. Thus, the 360 lost sales. My bet is lost sales are hardcore gamers. As such I bet the PS3 gained more would be 360 users than the Wii did. Sony got lucky due to Microsoft's reliability worries.
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He got this idea from misinformation spread on the internet. 3 years warranty sounded good and thought he was thus covered for any hardware problem for 3 years. If you just read a random comment from a 360 fanboy regarding hardware issues it's not that unlikely you would think this would be the case. | Good the kid learned not to put his complete faith in online forums. Both sides post things that aren't true. Sometimes on purpose. Sometimes just in trying to understand what's truly happening. Now imagine the poor kid that had to pay $150 for Sony to fix his PS3. He probably wishes he bought a 360 w/ the warranty. Heck at one time he could have bought 2 360s at the price of a PS3 + repair.
@fairlanefastback
My 360 RRoD issue. Mine was a launch console impacted by RRoD nearly 2 years after purchase. I could use more HDD space so after I got my 360 back I put it up for sale. A friend actually bought it. He's had it 2+ years. I've had the Elite which replaced it 2+ years. So 1 out of 3 is my direct experience. This seems to be par for the course. The failures I know of from friends were all launch consoles. (Though not all launch consoles have failed.) In all cases the replaced has ticked along flawlessly since.
Oh and MikeB talks about the horrid DVD scratching issues. Not to say it doesn't exist but none of our games show this problem.
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