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| Topic | Replies | OPERATION BACKSTAB - Split-Screen PvP Fun - Huelsbeck Soundtrack | 11 | Hyperion settled today (1, 2, 3, ... , 12) | 226 | Kickstart UK Amiga Expo 3 August 7&8, 2026 | 7 | ignitionOS4 (1, 2, 3, ... , 7) | 125 | Amiga spotted on TV! (1, 2) | 32 | Super Trevor Land - isometric platform / jump and run game (1, 2) | 37 | AmigaOne articles on Wikipedia vandalised (1, 2, 3, ... , 8) | 145 | KABOOMANIA - AGA Retro Maze Bomber - with brand new soundtrack b... | 17 | Aros Vision uploaded with newest m68k optimizations | 3 | Sam460ex lite Linux live CD/DVD where? (1, 2, 3) | 53 | | »» Recent Topics »» Visit Forums | |
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Airsoft Softwair, the hardest working men in code business, are back on your screen with a brand-new plugin for Hollywood 11: SoundFX. SoundFX is the ultimate sound effects processor plugin for Hollywood as it supports almost 60 different effects and transformations that can easily be applied to Hollywood samples. On top of that, the plugin can also analyze audio data and generate new sounds by synthesizing tones from given text parameters. Finally, the plugin can also be used to join, mix or merge multiple samples into new ones or change the audio format of samples.
The SoundFX plugin features a convenient interface which allows you to easily apply all kinds of effects to existing Hollywood samples using just a single function call. It's also possible to monitor the status of the sound processor by specifying a callback function that will be called from time to time to give your script a status update. The callback function can also be used to log messages from the sound processor.
The plugin comes with detailed documentation in various formats (HTML, CHM, PDF, AmigaGuide). The documentation is over 75 PDF pages and contains extensive descriptions of all effects as well as lots of examples to get started quickly.
The SoundFX plugin is now available for free download from the official Hollywood portal. Thanks to Hollywood's cross-platform plugin system, versions for AmigaOS3 (m68k, m881), AmigaOS 4, MorphOS, Linux (ppc, arm, arm64, x86, x64), macOS (ppc, x86, x64, arm64), Windows (x86, x64), Android (arm, arm64), and iOS (arm, arm64) are provided.
Please note that Hollywood 11 is strictly required by this plugin.
This release was brought to you by the Airsoft Softwair - the unstoppable coding machine.
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The Amiga Future magazine Issue 181 - preview is now available to view online |
| News posted by AndreasM on 24-Jun-2026 8:51:17 (25 reads) |
The Amiga Future magazine Issue 181 preview is now available to view online
These comprise of the full colour preview and excerpts of our Amiga Future issue 181 (July/August 2026) which can also be viewed online on the Amiga Future website.
Some of the interesting articles in this issue are:
Interview Axel Friedrich (Kaboomania) Showreport ARC 2026 Duisburg Workshop Setting up AmiFox and AmiTube Services Knowledge 14: Fast Filling of Areas in the Chunky Buffer Demoscene Review Lin City Review Dunjons Review Two Worlds - Two Stories Review Return to Blacktooth Review Alicia 1200 MKII ITX Review FrameThrower 600
Of course there's actually so MUCH more in the magazine.
Needless to say you will often get other versions of software, some of which were commercially available, as well as some of the latest try-outs or freely released software applications and games for, hopefully, every Amiga variant of Operating system, so that's Amiga 'Classic', OS4, MorphOS, and AROS, including some PD software for these systems, all on the Readers' cover CD.
A detailed description of the varied content and excerpts of our current issue can be found at: https://www.amigafuture.de/app.php/kb/index?c=13
The Amiga Future magazine is available both as an English and German printed magazine - each issue is printed in FULL COLOUR - directly available from our magazine editorial office and from various other Amiga dealers.
Important Notice!
All our Amiga Future subscribers should check that both your current postal and email addresses for you are correct that has been supplied by you to us. The Amiga Future gets packed and shipped a few days prior to its actual release date. So, we need any change/correction to your address to be passed to us before we dispatch it, and in any case as soon as possible. Bear in mind that: Usually requests to forward on mail will not be handled with such mail items, i.e. magazines!
We also ask that you check that your subscription fee(s) are current and up to date, i.e. already been paid, as some, in fact quite a few, subscription fees are still not currently fully paid.
Preview: https://www.amigafuture.de/app.php/kb/index?c=13 Orders: https://www.amigashop.org
https://www.amigafuture.de http://www.apc-tcp.de
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Old Amiga Future Issue 154 in german & english now online |
| News posted by AndreasM on 15-Jun-2026 13:30:52 (24 reads) |
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Planet Potion: top amiga demo of all times now on AmigaOS4 |
| software OS4 posted by kas1e on 13-Jun-2026 9:29:06 (42 reads) |
When you no longer expect miracles and everything starts to look boring, sometimes there is thing which may surprise you:


For those who may not know, back in past, the Polish demo group Potion created one of the best Amiga intros ever made called "Planet Potion", which won the Mekka Symposium 2002 in the Amiga 64k Intro competition.
It was originally written for WarpOS (a 68k executable utilizing PPC through powerpc.library) and Warp3D (Warp3DPPC.library in this case) centered on B/CVision-based graphics cards (as some of us think before).
For a long time, the only way to run it was on a real Amiga 1200 or Amiga 4000 equipped with a PPC accelerator and a BVision or CVision graphics card. At least, back in the day, I was only able to run it on my A1200 with a BVision.
Now I have patched it so that any AmigaOS 4 user can run it just like any other demo. It simply works and bring some improvements.
See video in action on Pegasos2 with RadeonRX via PCIe2PCI bridge and NovaBridge:
https://youtu.be/0Snl1QODjBA
To make the demo work you need:
1). https://os4depot.net/share/library/misc/rewarp.lha Both libraries, powerpc.library 18.1 and Warp3DPPC.library 4.5, must be installed in LIBS:, otherwise the demo will crash.
2). A working Warp3D setup: Nova + NovaBridge for RadeonHD/RadeonRX, or the R200 Warp3D driver for older Radeon 9xxx cards.
Keep in mind this is NOT an official release from Potion. It is the original version, disassembled and patched to run natively on AmigaOS 4, with several additional improvements and fixes.
## What was improved and fixed:
1. Hunk/BSS/Data relocation fix: The original intro expected additional hunk data in a way that caused problems on OS4/WarpUP. Making some additiona hunk copies into extended bss space with redirection pointers fixes major crash/memory layout issue.
2. r10 preservation fix: Some scene wrappers relied on the incoming r10 register holding the scene pointer: calls made inside those wrappers could clobber r10 on OS4/WarpUP, so few of them were fixed to save and restore r10 through stack.
3. Embedded native OS4 dbplayer.library
The original intro contained an embedded 68k version of dbplayer.library, which was unpacked and executed from RAM. It has been replaced with a native OS4 version built specifically for this patch: instead using "blocking" low-level AHI interfaces, it now uses a high-level device interface approach. The library is also used as a place for native OS4 code implementing the additional features added to the demo, see below.
4. Compositing and window mode support.
noargs : original fullscreen 640x480 mode. -win : centered 640x480 window -comp : The intro detects the current Workbench screen size and opens a matching screen. -win -comp: Open compositing resiazable window in center. 5. Native OS4 input handling
Added RMB and ESC support for exiting in fullscreen mode. Added ESC and Close Gadget handling in window mode. Iconify gadget when in window mode (be it original or compositing based ones) Added F11 (and mirrored F10) for switching between fullscreen and window mode (works only when running in compositing mode).
6. Fog rendering fix
Fixed a fog-related issue that caused scenes 11 through 22 to render incorrectly.
7. Fixed W3D_DrawLineStrip diffrences between Bvision/Radeon200/NovaBridge
The original intro uses W3D_Lines.linewidth set to 0.0f in some scenes. R200 and BVision/CVision render such lines as if they were 1.0f wide, while NovaBridge drops them completely and renders nothing. The patch changes the value to 1.0f. This causes no issues on drivers where the original behaviour already worked, while fixing rendering differences on other drivers.
Tested on: * Pegasos II + Radeon 9250 (FE Update 3) via original r200 driver * Pegasos II + Radeon RX (via PCI-to-PCIe bridge, FE Update 3) via NovaBridge * AmigaOne X1000 + Radeon HD Oland (FE Update 2) via NovaBridge * AmigaOne X1000 + Radeon HD Verde (FE Update 2) via NovaBridge * AmigaOne X5000 + RadeonRX Polaris 11 (FE Update 3) via NovaBridge * Sam460 + Radeon560 (FE Update 2) via NovaBridge
Grab it from os4depot while it hot :
Have fun and never say never !
(c) kas1e, 12.06.2026
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Old Amiga Future Issue 153 in german & english now online |
| News posted by AndreasM on 3-Jun-2026 12:25:53 (24 reads) |
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Airsoft Softwair, the hardest working men in code business, are proud to announce the immediate availability of version 1.1 of the XAD plugin for Hollywood. This plugin allows Hollywood scripts to open archives using the XAD system. The XAD system is a toolkit designed for handling various file and disk archiver formats which supports many common archiver formats like ZIP, LhA, LZX, CAB, bzip2, TAR, and RAR so that it is a powerful tool for people that have to deal with compressed data a lot. On AmigaOS and compatibles Hollywood's XAD plugin uses xadmaster.library directly whereas on non-Amiga platforms xadmaster is embedded into the plugin.
Version 1.1 is a minor update with some [b9enhancements and important bug fixes[/b]. It is now available for free download from the official Hollywood portal. Thanks to Hollywood's cross-platform plugin system versions for AmigaOS3 (m68k), AmigaOS 4, MorphOS, Linux (ppc, arm, arm64, x86, x64), macOS (ppc, x86, x64, arm64), Windows (x86, x64), Android (arm, arm64), and iOS (arm, arm64) are provided.
This release was brought to you by the hardest working men in code business.
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Announcing new Amiga emulator CopperScreen |
| News posted by itix on 29-May-2026 16:55:13 (26 reads) |
Hello!
I have been working on a new Amiga emulator, called CopperScreen. It is developed with AI, written in C#, and designed to be a cycle-exact emulation of the Amiga 500.

It is still far from being a complete Amiga emulator, but it already includes fairly good support for the custom chips, disk controller, CIA interface, graphics, and sound. It runs on any platform supported by .NET 10 (i.e. Windows 10+ and major Linux distributions).
The emulator supports the real Kickstart 1.3 ROM image, but it also has its own CopperStart replacement, just enough to launch some games. It has no DOS, and LoadWB opens CopperBench, a host native Workbench replacement.
The emulation understands both ADF and IPF images, though IPF support is only experimental.
Download CopperScreen
This is a spin-off from the CopperMod, a project aimed at playing tracker music. It has native DeliTracker, MED/Octamed, ProTracker MOD and PSID/RSID players for Windows and Linux.
CopperMod project at GitHub.
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To be precise, the update has actually been online since May 23rd, and all copies we have shipped already include this update.
Changes:
- Fixed a bug where the ball would disappear if it went out of bounds and was shot at the exact same moment. - Fixed a bug that previously limited players to entering their name into the high score list only once. - Fixed a bug that prevented high score entries after defeating the final boss—entries are now working again. - The final boss can now be fought any number of times, rather than just once. - After the game ends, the interface now indicates whether a high score entry is possible. Previously, players were taken directly back to the start menu. The game now distinguishes between cases where too few points were earned and cases where the difficulty level was changed. High scores remain possible only in "Machine Mode." - Fixed a bug affecting the Double Bonus in certain levels. - On the start screen, the selected game mode is now correctly reset following a restart. - Fixed minor typos. - Slightly adjusted ball behavior.
How do I get the update?
- If you purchased ARC4NERD directly from APC&TCP: Log in at https://www.amigashop.org and simply re-download the game archive. - If you purchased ARC4NERD from a retailer: Send us a photo of your copy along with your account username for https://www.amigashop.org, and we will unlock the update for you in the shop.
This also applies, of course, to the Special Edition that was available exclusively via the ARC.
https://www.amigashop.org https://www.amigafuture.de http://www.apc-tcp.de
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Airsoft Softwair, the hardest working men in code business, are proud to announce the immediate availability of a number of updates for several media-related plugins for Hollywood. The updates are all minor in nature and contain smaller enhancements, bug fixes, as well as support for new platforms (macOS and Linux arm64). The following plugins are available in new versions:
- APNG 1.4: this plugin allows Hollywood to load and save animations in the APNG format - Iconic 1.1: this plugin can load and save various icon formats (classic AmigaOS, NewIcon, AmigaOS 3.5 icon, AmigaOS 4.0 icon, PNG icon, Windows and macOS icons) - OggTheora 1.2: this plugin can play Ogg Theora-encoded video streams - SVG 1.4: this plugin can load SVG images - TIFF 1.4: this plugin can load and save TIFF images - Vectorgraphics 1.3: this plugin can draw vector graphics
All plugin updates are now available for free download from the official Hollywood portal. Thanks to Hollywood's cross-platform plugin system versions for AmigaOS3 (m68k, m881), AmigaOS 4, MorphOS, Linux (ppc, arm, arm64, x86, x64), macOS (ppc, x86, x64, arm64), Windows (x86, x64), Android (arm, arm64), and iOS (arm, arm64) are provided.
This release was brought to you by the hardest working men in code business.
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APC&TCP: Boxed and Digital Versions of ARC4NERD Released |
| software Classic posted by AndreasM on 24-May-2026 10:27:22 (21 reads) |
ARC4NERD – an arcade classic with "Ruhrpott"-charm from HooGames2017 – has been released by APC&TCP, following in the footsteps of Dr. Dangerous and Phantom Leap, as a boxed edition and digital download.
Please do not confuse this with the special edition of ARC4NERD. This Special-Edition was limited and only available at the Amiga Ruhrpott Convention, and is now sold out.
To coincide with the Amiga Ruhrpott Convention 4, HooGames2017 is releasing the game: a classic arcade game in the Arkanoid style with a healthy dose of Ruhr area charm and humor.
In an industrial setting typical of the Ruhr area, the player's task, using either a mouse or joystick, is to shoot down all the tiles installed in the level with the help of the boing ball and a movable reflector. Obstacles and drone-copters complicate matters, but luckily, randomly falling 3.5" floppy disks are available. These can be collected and grant the player special abilities – such as a gun or a triple-boing ball. Bumpers installed in the levels, similar to a pinball machine, provide additional high scores. Each of the 55+ levels is dedicated to a supporter of the Amiga Ruhrpott Convention, promising hours of fun. And at the end, you even have to face the final boss – something you shouldn't miss at any ARC!  The physical edition of ARC4NERD comes in a high-quality collector's box with great extras. In addition to the game on floppy disk, it includes a rulebook, a sticker sheet with in-game artwork, and a pixel-art poster and postcard of the ARC venue.
Minimum system requirements:
• Commodore Amiga 500 or higher • Kickstart 1.3 or higher • 1 MB RAM • 3.5" Floppy Drive
Order now: https://www.amigashop.org/product_info.php?products_id=505
About HooGames2017 and Tino Menzner
Gerd Surey (HooGames2017) and Tino Menzer (Amiga Ruhrpott Convention) are typical Ruhr area natives – both "born on coal." Chance brought them together: Tino actually wanted to write an article about the game Dr. Dangerous, which Gerd had just released for the Amiga, and contacted him about it.
They hit it off immediately and exchanged ideas extensively. What started as an interview project initially led to a collaboration on Phantom Leap. Since creative collaboration often bears fruit, the idea eventually arose to develop their own game for the Amiga Ruhrpott Convention – the birth of ARC4NERD.
About APC&TCP
APC&TCP has been active as a publisher on the Amiga for over 34 years.
With well over 200 releases, APC&TCP is one of the largest Amiga publishers worldwide.
APC&TCP's catalog includes titles such as Roadshow, CygnusED, Reshoot, ASM-Game, Tiny Little Slug, Crossfire 2, Flyin' High, various merchandise, and the 40 Years of Amiga products.
APC&TCP has also long been involved in the print magazine market, distributing Amiga Joker, ASM-Magazin, VDaktuell, and, of course, Amiga Future.
https://www.amigashop.org http://www.apc-tcp.de
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