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/  Forum Index
   /  Amiga General Chat
      /  The impressive and spectacular MiniGL Demo Glexcess
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paolone 
Re: The impressive and spectacular MiniGL Demo Glexcess
Posted on 26-Oct-2009 11:37:57
#61 ]
Super Member
Joined: 24-Sep-2007
Posts: 1145
From: Unknown

Ok. I have just downloaded the gallium-accelerated AROS version of GLExcess, and run it on my GeForce 7800 card with this command

glexcess-gallium 0 1152 864

and... well... Unluckily I haven't found yet a way to track frames per sconds, but I'd bet they are always more than 60 at 1152x864x32. Still only windowed mode and still very alpha, but it's daaaaaamn fast! Interested people with a AROS-compatible PC and a GeForce 5, 6 or 7 card, can try it by themselves looking here.

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Hypex 
Re: The impressive and spectacular MiniGL Demo Glexcess
Posted on 26-Oct-2009 15:18:25
#62 ]
Elite Member
Joined: 6-May-2007
Posts: 11351
From: Greensborough, Australia

@broadblues

I admit I was lazy and just tried it from WB at first. I also found out that the program has an icon but I wonder why as it's drawer has no icon! Is this another programmer joke? Putting an iconed program under an iconless drawer defeats the purpose of an icon for me. You still have to use show all.

Anwyay fullscreen is bugged, it just freezes my machine shortly after. The "minigl" lib is at fault.

Speaking of, I am using minigl.library 2.1 ( 4/04/2009). But I thought the program might have included this inside. Perhaps not.

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fricopal! 
Re: The impressive and spectacular MiniGL Demo Glexcess
Posted on 17-Mar-2025 3:10:57
#63 ]
Cult Member
Joined: 12-Mar-2025
Posts: 799
From: Unknown

Quote:
by ChrisH on 24-Oct-2009 12:19:54

@Templario
Very pretty, and with some music it could have made a good Scene demo!

It gives me a DSI, so I have to tell it to ignore all DSIs. I am using the Debug Kernel, so that may be the reason (and that also slows OS4 down a bit).

But I would not call 5 fps "impressive" . I tried using a smaller 16-bit screen mode (320x200), but that didn't seem to help. I tried to make it run faster (not smoother), by telling it to render at 5Hz, but it seemed to ignore that (everything still felt slow-motion).

EDIT: NOTE that this poor performance appears to be due to it generating DSIs all the time, and is nothing to do with the Sam440 being…


ChrisH appreciates Templario's demo but finds its frame rate unimpressive despite attempts to optimize for speed or resolution changes; performance issues are attributed solely to continuous DSI generation rather than hardware limitations.

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