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      /  We should be united !!!
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PosterThread
cdimauro 
Re: We should be united !!!
Posted on 18-Jul-2025 4:25:10
#81 ]
Elite Member
Joined: 29-Oct-2012
Posts: 4449
From: Germany

@kolla

Quote:

kolla wrote:
@cdimauro

He means Zune.

In the past, sometimes. But majorly is repeated MUI, like a parrot.

To be more precise, he likes to have a Unix system (so, no AROS -> no Zune) and MUI.

Then, it's up to IT to provide MUI's sources...

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Hammer 
Re: We should be united !!!
Posted on 18-Jul-2025 6:57:13
#82 ]
Elite Member
Joined: 9-Mar-2003
Posts: 6515
From: Australia

@cdimauro

Quote:
And it remains completely irrelevant for the same reason which I've already tried to explain you, in vain, since you don't get it (which is the usual problem with you: you talk of things that you've no clue, at all).

You have no clue about Win3.11 Enhanced Mode requiring 386 PMMU. Demo PCX 2.1 (with disabled PMMU) version wrecked your argument. Don't assume.

Quote:

Talking about code density?

Again, deliver superior Quake scores over a 100 MHz Pentium.

Intel won the 1996 x86 clone war with Quake i.e. it culled Cyrix 6x86 from the PC market.

During 1996, I purchased a Pentium 150 over a CyberStorm 68060-50 based on my Quake estimates.

Both the PC and the proposed upgraded Amiga 3000 setup (Cyberstorm 060 + CyberGraphics 64) have the S3 Trio 64U-based graphics chipset.

I haven't left the wedge Amiga's target audience majority i.e. games.

The separate SPEC INT and FP benchmarks are different from the mixed integer/FP Quake codebase.

Quote:

Let me check my crystal ball... ah, yeah: it says that more instructions will be added to AVX-512 in future (and to other architectures as well), which require more 68k instructions to be emulated.

Wrong. AVX-512 Ice Lake extension level is real for desktop PCs. It's Intel's problem for flip-flopping on AVX-512, and Pat Gelsinger is fired i.e. outcomes are real.

Quote:

I reveal you a secret: the 68k CPU & FPU are already able to... directly address a memory operand... and use post-increment when accessing arrays.

Your NEx64T is fiction. "Two more weeks"(TM)

PS; I'm aware 68k CPU & FPU are already able to directly address a memory operand as scalar operations. Don't assume.

Quote:

In fact, how many 3D games were published for the Amiga?

I reveal you a secret: Commodore International Corporation went bankrupt.

Before Commodore International Corporation went bankrupt, Amiga Hombre targeted a texture-mapped 3D use case with about $50 BOM cost for CPU/GPU/Audio from two ASIC chips. The proposed Amiga CD32 replacement is "Amiga CD3D", note the "3D" in CD3D.
You can't do that with Motorola's 68LC060 / 68060 due to Motorola's higher asking price.
You can't do that with Motorola's 68LC040 / 68040 due to Motorola's higher asking price.

The current 68040 licensee is not selling it cheap.

Again, present a business plan with proper BOM costing with 68EC060/68LC060/68060 during the 1994-1995 time scale.

You haven't read Commodore - The Final Years' Amiga Hombre BOM price target to replace A1200 and CD32 SKUs. Motorola's 88000 was rejected due to cost!

You made many ignorant assumptions about Commodore's internal workings without reading the Commodore - The Final Years book. Are you too poor to buy Commodore - The Final Years ebook?

_________________
Amiga 1200 (rev 1D1, KS 3.2, PiStorm32/RPi CM4/Emu68)
Amiga 500 (rev 6A, ECS, KS 3.2, PiStorm/RPi 4B/Emu68)
Ryzen 9 7950X, DDR5-6000 64 GB RAM, GeForce RTX 4080 16 GB

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