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Poster | Thread | amigang
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What size do you think the Amiga community is? Posted on 11-Feb-2025 10:41:03
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| So in another tread, this came up,
Quote:
Reddit's Amiga group has 24K members. Facebook's Commodore Amiga group has 31.7K members. Facebook's Amiga Game Selector has 14K members. Facebook's The A500 Mini/Maxi User Group has 10.1K members. |
Now I know not every users/members will be on these social networks, I suppose some dont like Facebook & these are English based, some German / Polish etc people might not hang out on them. Plus we have to remember highly likely many are the same users on these different groups.
So lets take the biggest one, 31.7K members, then we got to account for the above, user not being on their and world wide people, my rough guess for the Amiga community is about 50,000 strong.
In terms of passing interest / people who I think would be interested in Amiga, we can look on Youtube, and some Amiga videos have got around 1.5million+ views, now some people might of watched it twice, but I going say there about 1 million people who lets say have a passing interest in Amiga.
I feel this is good data to have and it is important to kinda know the market size of the Amiga community as it give us a bit more of a better idea of whats possible.
I love to know the sale figures of the A500 mini.
What do you guys think?
_________________ AmigaNG, YouTube, LeaveReality Studio |
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| | matthey
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Re: What size do you think the Amiga community is? Posted on 11-Feb-2025 21:36:41
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Joined: 14-Mar-2007 Posts: 2486
From: Kansas | | |
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| amigang Quote:
So in another tread, this came up,
Quote:
Reddit's Amiga group has 24K members. Facebook's Commodore Amiga group has 31.7K members. Facebook's Amiga Game Selector has 14K members. Facebook's The A500 Mini/Maxi User Group has 10.1K members. |
Now I know not every users/members will be on these social networks, I suppose some dont like Facebook & these are English based, some German / Polish etc people might not hang out on them. Plus we have to remember highly likely many are the same users on these different groups.
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The Amiga community is diverse and I believe less social and less likely to use social networking compared to even some other retro communities. In many geographies, we were spread out and forced to become self reliant. Being an Amiga fan even became embarrassing with the Amiga falling behind and then the nowhere near competitive PPC AmigaNOne "desktop" that resulted in Amiga fans wearing paper bags over their heads in public. The 68k retro market has improved the situation but all the lame and limited ARM emulation is amateur and cringe worthy.
amigang Quote:
So lets take the biggest one, 31.7K members, then we got to account for the above, user not being on their and world wide people, my rough guess for the Amiga community is about 50,000 strong.
In terms of passing interest / people who I think would be interested in Amiga, we can look on Youtube, and some Amiga videos have got around 1.5million+ views, now some people might of watched it twice, but I going say there about 1 million people who lets say have a passing interest in Amiga.
I feel this is good data to have and it is important to kinda know the market size of the Amiga community as it give us a bit more of a better idea of whats possible.
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There are millions of Amiga fans out there but most do not count as the Amiga community or Amiga users. The current Amiga hardware is not good enough to convert most Amiga fans into Amiga users and make them part of the Amiga community. Natami development popularity without advertising and without hardware available demonstrated Amiga hardware viewed as a spiritual successor can turn this problem around with popular threads on the Natami forum having hundreds of thousands of views in a short period of time like popular Amiga YouTube videos. YouTube does show the Amiga interest but even it is hit and miss. There are several year old Amiga related videos with less than 1k views too. Quality and reputation are as important for video views as for hardware sales. Retro 68k Amiga gaming followed by Amiga history including developers are perhaps the largest draws and where neo-Amigas miss the boat. Modern Vintage Gamer has some impressive examples of retro 68k Amiga gaming video success.
The Greatest Video Game Tech Demo Ever (Shadow of the Beast) https://www.youtube.com/watch?v=ovwFjgAFhOs 316K views in 2 weeks
Doom didn't kill the Amiga...Wolfenstein 3D did https://www.youtube.com/watch?v=wsADJa-23Sg 1.1M views in 8 months
This website and the PPC AmigaNOne are dead in comparison. A single social networking Amiga group would not generate the kind of traffic needed for this many views either. There are many anonymous lurking Amiga fans out there with bags over their head because of A-EonKit incompetence yet A-EonKit believes their 68k Amiga road blocks and software protectionism will force Amiga fans to buy their noncompetitive hardware.
amigang Quote:
I love to know the sale figures of the A500 mini.
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RGL sales were mentioned in a November 12, 2023 YouTube video so would not include the 2023 and 2024 Christmas sales for THEA500 Mini.
THEC64 Mini 250,000+ THEC64+THEVIC20 full size 60,000+ THEA500 Mini 80,000+
Retrogames Ltd Timeline Analysis, Sales Volume, Future list https://youtu.be/23bYly54pUw?t=527
THEA500 Mini sales were likely reduced by not including the AmigaOS, limited expansion and less performance for the price compared to other ARM hardware, especially RPi hardware. RPi image download stats are available with RetroPie and Recalbox retro gaming images in the top 10.
https://rpi-imager-stats.raspberrypi.com/
Assuming there are ~50 million RPi users, ~2% users for Recalbox and RetroPie would be 1 million users each or 2 million users total for both. This is just for RPi images of retro/gaming specific Linux OSs and distros and does not include users who play games on other images/distros using emulators or non-RPi hardware. Google Trends has Batocera almost twice as popular as RetroPie and Recalbox combined.
https://trends.google.com/trends/explore?date=today%205-y&q=retropie,recalbox,batocera,lakka
Amiga support in Batocera Linux is very good with 27/416 emulator/compatibility entries being for the Amiga, more than any other retro system.
https://batocera.org/compatibility.php
The chart included RPi4 and RPi5 columns and Batocera is nearly twice as popular as Recalbox and RetroPie combined so there could easily be 4 million retro RPi users. It is impossible to break out the numbers for the 68k Amiga but it appears to be one of the more popular emulated systems. The flexibility of universal system emulation, or simulation in the case of FPGAs, is an advantage some users would not want to give up but I believe they also prefer higher performance hardware. Low end hardware is much like high end hardware which is providing value and compatibility. THEA500 Mini was likely a flop because of the competition and the A600GS copycatted the flop.
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| | Hammer
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Re: What size do you think the Amiga community is? Posted on 12-Feb-2025 1:44:02
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Joined: 9-Mar-2003 Posts: 6205
From: Australia | | |
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| @matthey
Quote:
THEA500 Mini was likely a flop because of the competition and the A600GS copycatted the flop.
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https://youtu.be/23bYly54pUw?t=527 The full context,
THEC64 Mini 250,000+ units starting from 2018 to November 2023. The estimated revenue is $12.5 million retail sales with $50 per unit.
THEC64+THEVIC20 full size 60,000+. The estimated revenue is $8.4 million retail sales with $140 per unit.
THEA500 Mini 80,000+ units from 2022 to November 2023. The estimated revenue is $9.6 million retail sales with $120 per unit.
Combined retail sales are in US$30 million retail sales. Starting from 2018, $30 million divide by 5 years is $6 million retail sales annual average.
THEA500 Mini is not a flop when the time frame context is factored in. Your anti-ARM Amiga argument is flawed.
Per unit price has to be low enough since they don't displace modern PCs, Macs and Xbox /PlayStations.
For comparison, Steam Deck reached 1.62 million units sold in 2022 and a report estimated that the Steam Deck would pass 3 million units sold during 2023. Steam Deck's annual unit sales are above Commodore's A500's 1991 peak year sales. Steam Deck's release was a few market regions due to manufacturing and support chain limitations.
https://www.theverge.com/2023/11/9/23954205/valve-steam-deck-multiple-millions Valve says it has sold "multiple millions" of Steam Decks in Nov 2023.
Last edited by Hammer on 12-Feb-2025 at 02:06 AM. Last edited by Hammer on 12-Feb-2025 at 02:03 AM. Last edited by Hammer on 12-Feb-2025 at 01:47 AM.
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| | agami
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Re: What size do you think the Amiga community is? Posted on 12-Feb-2025 4:24:14
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From: Melbourne, Australia | | |
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| @amigang
When looking at demographics, it's very important to be multi-dimensional, to better align with one's goal. Quote:
amigang wrote: but I going say there about 1 million people who lets say have a passing interest in Amiga.
I feel this is good data to have and it is important to kinda know the market size of the Amiga community as it give us a bit more of a better idea of whats possible. |
This number means very little, and doesn't tell us much about "what's possible". There are not enough data points to construct a heat map, nor are they in a single email list to enable EDM.
The kinds of numbers that would actually help would be identifying out of all the people who have ever owned/used an Amiga: - how many of them purchased their own, as opposed to having a parent purchase one as a gift? - how many purchased upgrades for that Amiga? - how many upgraded to a new model of an Amiga? - how many used it >90% as a gaming computer?
Then out of all those identified rubrics, ask the ones who no longer use an Amiga of any kind (including emulation): - what was the reason for moving away from the Amiga? - what would it take to have them spend money on anything Amiga? - what would that anything Amiga need to be? - how much money have they spent on computing systems after leaving Amiga? - how much money would they be prepared to spend on anything Amiga?
Then we'll actually have a better idea of what's possible.
The computer market is not all that different from the auto makers: The profits are not in the sales of the car, rather the sales of the spare parts. Some people back at Commodore understood this in the mid-to-late '80s and outlined a decent peripheral strategy, and upgrade path strategy. 1M addressable market of people who have little interest to spend more than $100 is worth less in both the short and long term than 100k addressable market prepared to spend $1,000 or more.
_________________ All the way, with 68k |
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| | matthey
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Re: What size do you think the Amiga community is? Posted on 12-Feb-2025 9:39:33
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Joined: 14-Mar-2007 Posts: 2486
From: Kansas | | |
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| Hammer Quote:
https://youtu.be/23bYly54pUw?t=527 The full context,
THEC64 Mini 250,000+ units starting from 2018 to November 2023. The estimated revenue is $12.5 million retail sales with $50 per unit.
THEC64+THEVIC20 full size 60,000+. The estimated revenue is $8.4 million retail sales with $140 per unit.
THEA500 Mini 80,000+ units from 2022 to November 2023. The estimated revenue is $9.6 million retail sales with $120 per unit.
Combined retail sales are in US$30 million retail sales. Starting from 2018, $30 million divide by 5 years is $6 million retail sales annual average.
THEA500 Mini is not a flop when the time frame context is factored in. Your anti-ARM Amiga argument is flawed.
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There is not enough data to draw hard conclusions without profit margins or net income/profit. However, I believe the C64 Mini was a success which had better initial sales and likely total sales using a lower entry price. THEA500 Mini sales were sluggish out of the gate due to the high price and required significant discounting to achieve moderate volume. As I recall, someone at RGL admitted THEA500 Mini sales were lower than expected but not so bad that they wanted to cancel the Amiga Maxi. THEA500 Mini disappointment is somewhat understandable with supply chain disruptions and higher costs caused by COVID. RGL avoided a disaster like the A1222+ that should have been canceled. I expect THEA500 Mini project was profitable and that total unit sales are around 200,000 now with 2 more years including 2 Christmas seasons but that margins were slim on the backend with discounted prices. RGL acknowledged a higher cost and resulting price for THEA500 Mini than they wanted. I believe the RPi retro gaming competition has improved in hardware value while the software has matured which not only reduced THEA500 Mini sales but threatens future RGL Mini sales. Both THEA500 Mini and A600GS try to improve value with add-ons including controllers and software but is it enough to offset much better value hardware and free software?
Hammer Quote:
Per unit price has to be low enough since they don't displace modern PCs, Macs and Xbox /PlayStations.
For comparison, Steam Deck reached 1.62 million units sold in 2022 and a report estimated that the Steam Deck would pass 3 million units sold during 2023. Steam Deck's annual unit sales are above Commodore's A500's 1991 peak year sales. Steam Deck's release was a few market regions due to manufacturing and support chain limitations.
https://www.theverge.com/2023/11/9/23954205/valve-steam-deck-multiple-millions Valve says it has sold "multiple millions" of Steam Decks in Nov 2023.
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The Steam Deck is a hand held modern x86-64 SoC based console without Windows as a cost advantage. It has all the x86-64 baggage that increases power and heat while reducing battery life.
https://en.wikipedia.org/wiki/Steam_Deck#Critical_reception Quote:
One of the main criticisms of the Steam Deck highlighted by multiple reviewers has been its battery life. Matt Hanson writing for TechRadar stated, "the battery life of the Steam Deck is pretty poor, with it just about managing one and a half hours while playing God of War ... That's going to upset a lot of people who may have been planning on using the Steam Deck for long flights, for example" and that "it certainly makes this portable gaming system feel less ... well, portable." Matt Miller of Game Informer called the device's battery life "punishingly low". Steve Hogarty wrote in The Independent that "The battery life is by far the Steam deck's biggest weakness. The handheld PC chugs through juice like it's going out of fashion, with some graphically demanding games draining a full charge in as little as two hours of playtime." Seth G. Macy wrote for IGN in very similar terms, saying, "Beyond that limitation, the biggest, most deflating issue I've had has been battery life. It's all over the place and probably the biggest reality check when it comes to realizing the dream of truly untethered PC gaming." Richard Leadbetter of Eurogamer said he "can't help (but) feel that elements like fan noise and battery life can only be resolved with a revised processor on a more efficient process node."
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The ARM based Nintendo Switch hardware is closer to a microconsole, mostly uses native ARM code instead of emulation, is hand held and portable and offers better battery life but has Nintendo margins. There are Chinese handheld ARM based microconsoles for a fraction of the price but most use emulation and we know what that does for performance. Maybe RPi will create a microconsole standard including handheld variants and drive down prices but the RPi currently lacks games without using emulation and uses too many OS flavors and variations. The 68k Amiga has more games including hot retro games, a more standard AmigaOS and hardware spec, a better retro gaming brand in "Amiga", a smaller footprint than ARM64/AArch64 and x86-64 hardware which is a cost advantage and more 68k hardware performance than small footprint ARM Thumb(-2) hardware while using less power than bloated x86-64 hardware. We lack the 68k Amiga hardware necessary to compete though and the 68k Amiga has so far been sabotaged rather than invested in.
Last edited by matthey on 12-Feb-2025 at 03:43 PM. Last edited by matthey on 12-Feb-2025 at 09:48 AM.
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Re: What size do you think the Amiga community is? Posted on 12-Feb-2025 17:54:47
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From: Canada | | |
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| @amigang
What size do you think the Amiga community is?
IMHO, the Amiga community is large if you include all the various flavours.
In my own case, I do not use Facebook for Amiga related stuff.
I mainly visit amiga-news.de/en, amigaworld.net, amiga.org, amigans.net and MorphZone.
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Re: What size do you think the Amiga community is? Posted on 12-Feb-2025 20:59:52
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| @matthey
Quote:
The Steam Deck is a hand held modern x86-64 SoC based console without Windows as a cost advantage. It has all the x86-64 baggage that increases power and heat while reducing battery life. |
False narrative.
https://www.pcworld.com/article/2463714/tested-intels-lunar-lake-wants-you-to-forget-snapdragon-ever-existed.html UL’s Procyon battery-life test moves from Office app to Office app, performing “tasks” in each to simulate you working on your laptop for hours on end.
Intel Lunar Lake: 17 hours, 7 minutes Qualcomm Snapdragon X Elite: 16 hours, 20 minutes AMD Ryzen AI 300: 10 hours, 42 minutes Intel Meteor Lake: 10 hours, 35 minutes
Both Intel Luna Lake and Qualcomm Snapdragon X Elite are on TSMC's 3 nm process node.
Ryzen AI 300 is on TSMC's older 4 nm process node.
Modern X64 CPUs have a decode cache that reduces hardware decoder usage.
Steam Deck models are on TSMC's old 7 and 6 nm process nodes. Steam Deck's Zen 2 / RDNA2 X64 SOC is already a few generations behind the latest Intel Lunia Lake.
https://www.forbes.com/sites/jasonevangelho/2024/09/24/dell-xps-13-9350-lunar-lake-review-intels-back-with-a-vengeance/ https://imageio.forbes.com/dam/imageserve/66f1e49095b730bedcaff0b4/960x0.png The Procyon video playback test loops a full HD video until the PC shuts down. Here, the XPS 13 with Intel’s Core Ultra 7 258V just dominates everything else on the field, lasting a full 24 hours Dell XPS 13 9345 LCD with Qualcomm Elite X = 1288 minutes Dell XPS 13 9350 LCD with Intel Core Ultra 7 258V = 1440 minutes
It depends on the implementation. Intel Luna Lake shows mobile SoCs must be designed from the ground up, not recycled from desktop designs.
PassMark CPU benchmarks https://www.cpubenchmark.net/cpu.php?cpu=AMD+Ryzen+3+4300U&id=3664 Zen 2 based Ryzen 3 4300U Quad-Core with 4 threads Integer Math: 19,755 MOps/Sec Floating Point Math: 14,128 MOps/Sec Physics: 366 Frames/Sec Extended Instructions: 8,397 Million Matrices/Sec Single Thread: 2,305 MOps/Sec
https://forums.raspberrypi.com/viewtopic.php?t=353168 ARM Cortex-A72 Quad-Core with 4 threads via Raspberry Pi 400 Integer Math: 11,559 MOps/Sec Floating Point Math: 4,419 MOps/Sec Physics: 66.1 Frames/Sec Extended Instructions: 289 Million Matrices/Sec Single Thread: 476 MOps/Sec
For X64 CPUs, a large decode cache with the highest hit rate is important to reduce the hardware decoder's power consumption.
Quote:
That's going to upset a lot of people who may have been planning on using the Steam Deck for long flights, for example
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https://www.androidauthority.com/exynos-vs-snapdragon-galaxy-s24-3411235/ Gaming and battery duration Samsung S24 Qualcomm Snapdragon 8 Gen 3 = 135 minutes (2 hours and 15 minutes). Samsung S24 Exynos 2400 (with RDNA 3 6CU) = 158 minutes (2 hours and 38 minutes).
Look in the mirror. For long flights, modern mobile gaming would need USB-C external battery extenders.
Many airlines have USB-C ports, including Southwest, Qatar, American, Breeze, and Finnair. USB-C is becoming the standard for in-flight charging.
You started a performance debate outside this topic's install base discussion.
In-flight USB-C charging is important when external battery extenders are banned from passenger aircraft.
Quote:
The ARM based Nintendo Switch hardware is closer to a microconsole, mostly uses native ARM code instead of emulation, is hand held and portable and offers better battery life but has Nintendo margins.
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The main value added to Nintendo's Switch is its GeForce 920M class Maxwell 2.5 GPU and its exclusive games. Nintendo's Switch Maxwell 2 GPU includes an FP16 pack math feature that is missing on PC's Maxwell 2 SKUs.
GeForce 920M beats lame duck Broadcom's VideoCore VI.
Steam Deck's 8CU RDNA 2 IGP murders GeForce 920M and Tegra X1 IGP https://www.notebookcheck.net/AMD-Radeon-Steam-Deck-8CU-Benchmarks-and-Specs.806435.0.html
Nintendo's Switch SoC is directly based on NVIDIA Tegra X1 SoC
https://www.notebookcheck.net/NVIDIA-Tegra-X1-Maxwell-GPU.137006.0.html 3DMark - 3DMark Ice Storm Unlimited Graphics ARM Mali-G72 MP18 GPU = 43,744 NVIDIA Tegra X1 Maxwell GPU = 56,145 ARM Mali-G57 MP6 = 57,067
The GPU is the major factor for playing shader-accelerated-based 3D games.Last edited by Hammer on 13-Feb-2025 at 01:22 AM. Last edited by Hammer on 13-Feb-2025 at 01:02 AM. Last edited by Hammer on 13-Feb-2025 at 12:50 AM. Last edited by Hammer on 12-Feb-2025 at 09:35 PM. Last edited by Hammer on 12-Feb-2025 at 09:28 PM. Last edited by Hammer on 12-Feb-2025 at 09:21 PM. Last edited by Hammer on 12-Feb-2025 at 09:11 PM. Last edited by Hammer on 12-Feb-2025 at 09:03 PM.
_________________ Amiga 1200 (rev 1D1, KS 3.2, PiStorm32/RPi CM4/Emu68) Amiga 500 (rev 6A, ECS, KS 3.2, PiStorm/RPi 4B/Emu68) Ryzen 9 7950X, DDR5-6000 64 GB RAM, GeForce RTX 4080 16 GB |
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Re: What size do you think the Amiga community is? Posted on 12-Feb-2025 21:34:02
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| @amigang
Do you mean a "overall" Amiga Community ? Like Amiga get so many niches like AROS, Morphos, A500 Mini, Emulation WinUae, Amiberry and and and. I think there are even Morphos Users that do not own a "real Amiga" just use there macmini g4.
When you put all together i would say... the biggest community in the world !
no real... i guess WorldWide maybe 40.000 dont underestimate "how big the world is" and how many countrys like poland/russia still use Amigas very much.
Not everybody like Social Networking, like the Amiga Scene "can be" very Toxic. While the C64 Scene, let the C64 DIE and now they are so chilled and relaxed, friendly and open. The Amiga Scene let the AMIGA never DIE, so the fans never said "goodbye" that the scene get reborn. So many Amigans invest so much heart, tears and emotions. That over time the just get angry and bitter, they close themself in a tower with only other die-hard fans. When a newcomer joins and get something wrong, they are angry and call him stupid etc. ( not all !!!) there are of course very friendly Amigans that help, support and cheer newcomer. It just the Amiga Scene is always in "extrems", like extrem angry or extrem good. that make amiga socialmedia sometimes a very stressfull adventure, not for everybody.
Just be nice to everybody if Aros, PiStorm, PPC, MacMini, MorpOS or Alien UFO.. we are all Amiga fans at end, so be nice
Last edited by manga303 on 12-Feb-2025 at 09:34 PM.
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| | kolla
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Re: What size do you think the Amiga community is? Posted on 13-Feb-2025 1:44:06
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| @matthey
Quote:
The current Amiga hardware is not good enough to convert most Amiga fans into Amiga users |
What "current Amiga hardware"?
I have plenty of friends and colleagues who f.ex are on the Amiga Facebook group, reddit etc, and what they have in common is nostalgia for (typically) the A500 and its games, and to a degree demos and music. But for most of them, it's not just Amiga, it is also the range of other old systems, ranging from Apple II to Playstation. And they all already got good enough hardware to run some incarnation of UAE for example via RetroPi or using one of the many frontend/launchers for WinUAE. Lately many of them have also gotten themselves the MiSTer Pi, to expand into Arcade nostalgia.
So, I'm afraid "the problem" isn't so much about "current Amiga hardware" as it is that most Amiga aren't solely Amiga fans, they are retro-gaming fans who want access to all kinds of retro systems, preferably all in one box._________________ B5D6A1D019D5D45BCC56F4782AC220D8B3E2A6CC |
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Re: What size do you think the Amiga community is? Posted on 13-Feb-2025 8:42:27
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| kolla Quote:
What "current Amiga hardware"?
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You are right. There is no "current" or "modern" Amiga hardware. The 68k Amiga hardware is stuck in the 1990s. EOL ARM emulation hardware is retro only and does not attempt to improve or enhance the 68k Amiga. The FPGA Natami/Vamp/AC hardware moved the Amiga ahead a few years but could not get out of the 1990s. The PPC AmigaNOne abandoned 68k Amiga hardware compatibility and only made it into the 2000s spec wise in comparison to their desktop target.
kolla Quote:
I have plenty of friends and colleagues who f.ex are on the Amiga Facebook group, reddit etc, and what they have in common is nostalgia for (typically) the A500 and its games, and to a degree demos and music. But for most of them, it's not just Amiga, it is also the range of other old systems, ranging from Apple II to Playstation. And they all already got good enough hardware to run some incarnation of UAE for example via RetroPi or using one of the many frontend/launchers for WinUAE. Lately many of them have also gotten themselves the MiSTer Pi, to expand into Arcade nostalgia.
So, I'm afraid "the problem" isn't so much about "current Amiga hardware" as it is that most Amiga aren't solely Amiga fans, they are retro-gaming fans who want access to all kinds of retro systems, preferably all in one box.
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Or maybe the problem is that the 68k Amiga innovation and elegance is dead. The Amiga is not improving and fans have to look elsewhere for something more "modern". All that is left is some nostalgia that a few fans revisit occasionally and then move on to something more modern and more usable. Amiga fans are buying higher performance bastard Amiga hardware with newer I/O but there is no semi-modern affordable 68k Amiga hardware. The ex-Amiga users I know do not use emulators or FPGA hardware or revisit Amiga nostalgia. The Amiga is an embarrassment and dead to them. The current IP squatters have created a never ending Amiga Neverland.
There is modern hardware for x86 PCs and ARM Archimedes with compatibility. The modern x86-64 PC has dropped some compatibility but is far more compatible than PPC AmigaNOne and there is 80486@1GHz class hardware with legacy I/O support in the Vortex86 SoC ASICs that outperforms any 68k Amiga hardware with a 1980s scalar CPU core by modernizing the silicon, clock speed, caches, memory, etc. The ARM Archimedes was more of a loser than the 68k Amiga but the RPi hardware provides better compatibility than emulation and old software can be easily modernized to the new RPi hardware. The RPi hardware is low end and the Amiga has nothing close to competing with it which means Amiga hardware is obsolete. This is the same problem Commodore found themselves in when using mid 1970s silicon in the mid 1990s and failing to enhance and integrate the 68k Amiga adequately. Commodore started a few years ahead of the competition with the 68k Amiga and were a few years behind the competition when they went bankrupt in 1994. All "current" so called Amiga hardware is more than a decade behind low end hardware and I doubt there is any plan to catch up. At least Commodore realized their incompetence and planned for a modernized CMOS 68k Amiga SoC ASIC but it was too late. Accepting obsolescence is an option but do not expect large numbers of Amiga fans to return to embarrassing noncompetitive expensive niche hardware.
Last edited by matthey on 13-Feb-2025 at 05:12 PM.
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| | amigang
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Re: What size do you think the Amiga community is? Posted on 13-Feb-2025 10:20:47
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| so guys, I know were only every going to get rough estimates, you could then say, well then whats the point of this thread?
Well its just a bit of fun, and I just thought it be interesting to see what other felt or if any other data point could be provided to better guestimate the numbers.
When I say Amiga Community, I basically mean the whole community, yes even camps that cant call them selves Amiga thanks to trademarks, AROS users, MorphOS users, etc.
You might not even have an Amiga / use an Amiga for years, but if you have an interest or hang out on these forums / amiga related web sites, I would still class them part of the community, basically anyone who still has an interest in the platform really.
So this largely based on just gut feeling, but some observation as well in like how many people back a kickstarter, or attend shows, or on these forums and social site, but i think its roughly
10,000 Core Amiga nutters (people on the platform very often, buys different Amiga product, attends shows, part of Amiga groups, quite active in forums, buy mags, subs or follow Amiga social sites / youtube etc)
Another 30,000 Amiga Hobbies Fans (buys the odd product, maybe goes to the odd big Amiga show, on a few Amiga sites, fairly active etc)
Another 30,000 Amiga Fans (may or may not have hardware, might do a bit of emulation, visits a few sites, but not that active on forum or the scene)
3 million Retro Fans (people who are a fan of retro computers, who might watch the odd bit of Amiga content, may owned an Amiga in the past or at least aware of what it was, might be tempted with odd amiga news/product)
Another 3 million aware of what the Amiga was (people who know what the Amiga was, may of owned it, but dont really follow retro or who have moved on, but at least they may have fond memories of Amiga platform.)
that be my very rough and fun guess (please dont take this topic too serious, we are all here for just a bit of fun after all, aren't we?) Last edited by amigang on 13-Feb-2025 at 10:25 AM. Last edited by amigang on 13-Feb-2025 at 10:22 AM.
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Re: What size do you think the Amiga community is? Posted on 13-Feb-2025 17:28:47
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Joined: 28-Feb-2004 Posts: 267
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| If you believe the MorphOS registration number as the number sold (as many do and it does increment by purchase), last I purchased a license a year or 2 ago (own 7 of them), it was in the 6000's somewhere... That of course ignores all the users who didn't register it and use it freely within the time limit.
How many are active? impossible to know, even more so with MorphOS where people use it as a tool on a regular basis and keep to themselves off social media and forums... So I suspect the active base may be a bit better than the overall Amiga flavored community but that is pure speculation on my part. Last edited by Matt3k on 13-Feb-2025 at 08:10 PM.
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