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      /  How fast is GLQuake 1 with update4?
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PosterThread
cap 
Re: How fast is GLQuake 1 with update4?
Posted on 21-Feb-2006 22:42:36
#41 ]
Regular Member
Joined: 30-Jan-2003
Posts: 298
From: Melton Mowbray - Porkpie centre.

@AmigaPapst

I get with my Club3d 256mb 128bit

640 100fps
800 86fps 97-gl_ztrick 1
1280 50fps 70
1600 35fps 50

Also i get the inverted shadows.

Last edited by cap on 21-Feb-2006 at 10:44 PM.

_________________
A1/G4 1GHZ

OS4.1 latest update.
1ghz Radeon Club3d 9250
Usb/Dma fixed.

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ikir 
Re: How fast is GLQuake 1 with update4?
Posted on 21-Feb-2006 23:13:04
#42 ]
Elite Member
Joined: 18-Dec-2002
Posts: 5647
From: Italy

@all

Does the "INTERRUPT=Yes" in monitor tooltypes helps?

I get in 33,2 in 1024x768
I get 49,6 in 1024x768 with gl_ztrick enable

G4 1Ghz + Radeon9200SE

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AmigaPapst 
Re: How fast is GLQuake 1 with update4?
Posted on 22-Feb-2006 22:18:32
#43 ]
Cult Member
Joined: 2-Nov-2003
Posts: 637
From: Amigavatikan

@Rogue
Thanks for this information, but why is my 9000PRO so much faster than a 9200/9250(no 64 bit ram interface)?

_________________
AmigaOne X1000 1,8 Ghz/2 GB Ram + Radeon 6670 2 GB + AmigaOS4.1
A4000T CyberstormPPC 604e-200Mhz/060/128MB+CybervisionPPC 8MB + AmigaOS4
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Frags 
Re: How fast is GLQuake 1 with update4?
Posted on 22-Feb-2006 22:27:18
#44 ]
Cult Member
Joined: 23-Nov-2004
Posts: 971
From: East-Midlands (Nottingham) UK

@Samwel

Check ID`s homepage for the demo version.

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- insert profound text here -

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Frags 
Re: How fast is GLQuake 1 with update4?
Posted on 22-Feb-2006 22:29:20
#45 ]
Cult Member
Joined: 23-Nov-2004
Posts: 971
From: East-Midlands (Nottingham) UK

@Rogue

I`d like to see some benchmarks from your faster G4. I guess they`d be about the same in this case though.

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LaBodilsen 
Re: How fast is GLQuake 1 with update4?
Posted on 23-Feb-2006 8:18:04
#46 ]
Regular Member
Joined: 8-Mar-2003
Posts: 302
From: Denmark

@AmigaPapst
Quote:
Thanks for this information, but why is my 9000PRO so much faster than a 9200/9250(no 64 bit ram interface)?


Well, the 9000Pro is clocked higher than both 9200 and 9250.

afai-remember, the 9000 is a reworked 8500, with close to equal performence, but much cheaper for ATI to produce. where as the 9200 and later 9250, seems to be clocked down versions of the 9000, with a minor addition of supporting both 64bit and 128bit memory interface.

more info here: http://en.wikipedia.org/wiki/Radeon_R200

Heres is a quote from the link:

Quote:
The Radeon 9000 (RV250) was launched alongside the 9700 (the new flagship part for ATI). This chip dropped one of the two texture units, the "TruForm" unit, Hierarchical-Z, and one of the two vertex units, bringing the configuration down to a 4x1 pixel/texture pipeline layout. It was not just cut down, however, but was actually refined as well. The texture cache was doubled in size to 4KB, improving a serious inefficiency in R200. Because of this, performance was still quite competitive, considering that the "R200" chips were more expensive and much larger and power consuming. In games, it performed around the same as the highly-refined "NV17" used on GeForce 4MX440. Its main advantage over the GeForce4 MX440 was that it had a full vertex and pixel shader implementation. The Radeon 9000 replaced the uncompetitive Radeon 7500 (RV200) in the mainstream market segment.

A later version of the 9000 was the 9200 (RV280), which, aside from supporting AGP-8X, was identical. However, there was a cheaper version, the 9200SE, which only had a 64-bit memory bus. Another board, called the Radeon 9250, launched in summer 2004. It was simply a lower-clocked variant of Radeon 9200. It, in fact, used the same "RV280" GPU. It was usually equipped with more RAM than the Radeon 9200 cards though (128MB or even 256MB), taking advantage of the low-cost of slow-clock high-density DDR SDRAM, a popular trend at the time.


Regards

Last edited by LaBodilsen on 23-Feb-2006 at 08:22 AM.

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COBRA 
Re: How fast is GLQuake 1 with update4?
Posted on 23-Feb-2006 8:40:30
#47 ]
Super Member
Joined: 26-Apr-2004
Posts: 1809
From: Auckland, New Zealand

@ikir

INTERRUPT=YES is a must if you want to get any decent framerates.

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Jape 
Re: How fast is GLQuake 1 with update4?
Posted on 23-Feb-2006 14:50:26
#48 ]
Regular Member
Joined: 15-Feb-2005
Posts: 397
From: Helsinki, Finland

@All

I get without and with gl_ztrick,

640 52.1 -> 73.3
800 32.8 -> 49.4
1024 17.0 -> 26.6
1152 17.7 -> 28.6

witch is odd, that i get more with 1152, than 1024???


_________________
Asus Maximus VII Ranger, i7-4790K@4.6, HyperX DDR3@1866, MSI GTX980, 120GB ssd, 1T, 2T hdd.

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zErec 
Re: How fast is GLQuake 1 with update4?
Posted on 28-Feb-2006 8:56:40
#49 ]
Cult Member
Joined: 17-Dec-2003
Posts: 517
From: Germany

@AmigaPapst

Quote:

AmigaPapst wrote:
@Rogue
Thanks for this information, but why is my 9000PRO so much faster than a 9200/9250(no 64 bit ram interface)?


Well here some information about Radeon cards


8500 (not supported yet )
gpu 275 Mhz
ram 275 Mhz

--> memory bandwidth 8,8 GB/sec
-->pixel/pipes 4x2

9000
gpu 250 Mhz
ram 200 Mhz

9000pro
gpu 275 Mhz
ram 275 Mhz

--> memory bandwidth 8,8 GB/sec
-->pixel/pipes 4x1

9100 (not supported yet )
gpu 250 Mhz
ram 250 Mhz

9200SE
gpu 200Mhz
ram 166 Mhz (64bit)

9200
gpu 250 Mhz
ram 200 Mhz

--> memory bandwidth 6,4 GB/sec
-->pixel/pipes 4x1

9250
gpu 240 Mhz
ram 200Mhz (128bit)

--> memory bandwidth 6,4 GB/sec
-->pixel/pipes 4x1

ATM THE Radeon 9000PRO is the best card.
It would be nice to see the Radeon 8500 run in 3D because of better but difficult
hardware inside.




_________________
- AmigaX1Ooo with OS4.1FE // CD32/SX32Pro/SX1/CD32Shuttle
- A600-Vampire600 FPGA // A4KT/CSPPC233,144MB,PCI, AOS4.1.6FE
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zErec 
Re: How fast is GLQuake 1 with update4?
Posted on 28-Feb-2006 9:47:19
#50 ]
Cult Member
Joined: 17-Dec-2003
Posts: 517
From: Germany

@ thread


Messured GLQuake 1.00B3 on my AmigaOneXE 933Mhz coupled with a
Radeon 9000 PRO (64MB).

settings: Stack 1000000

My results so far:

STRESSTEST
screen resolution 1600x1200

FPS: 42,6

with GL_ZTRICK

FPS: 60,3

I think that rocks

_________________
- AmigaX1Ooo with OS4.1FE // CD32/SX32Pro/SX1/CD32Shuttle
- A600-Vampire600 FPGA // A4KT/CSPPC233,144MB,PCI, AOS4.1.6FE
- MACmini 1.5GHz // Pegasos 2 1GHz // Efika
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AmigaPapst 
Re: How fast is GLQuake 1 with update4?
Posted on 28-Feb-2006 9:53:42
#51 ]
Cult Member
Joined: 2-Nov-2003
Posts: 637
From: Amigavatikan

@zErec
Great result, but please test all resolutions from 640x480 up to 1280x960. Thanks.

_________________
AmigaOne X1000 1,8 Ghz/2 GB Ram + Radeon 6670 2 GB + AmigaOS4.1
A4000T CyberstormPPC 604e-200Mhz/060/128MB+CybervisionPPC 8MB + AmigaOS4
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lionstorm 
Re: How fast is GLQuake 1 with update4?
Posted on 28-Feb-2006 18:00:36
#52 ]
Super Member
Joined: 31-Jul-2003
Posts: 1591
From: the french side


A1G4@800, ATI Radeon 7500, softsprite=yes, interrupt=yes, stack 100'000
timedemo demo1.dem, console ON

640x480 around 47 fps
800x600 around 40 fps
1024x768 around 23 fps and sound problem (31 fps if console is OFF)
1280x1024 around 20 fps and sound problem and white top border (28 fps if console is OFF)

gl_ztrick 1, gl_lockmode smart
640x480 around 61 fps
800x600 around 50 fps
1024x768 around 32 fps (50 fps if console is OFF)
1280x1024 around 28 fps and white top border (43 fps if console is OFF)

Whether the console is ON or OFF affects the fps !
It looks like the best mode is 1024x768 with the 2 options but I suffer frequent mouse lock (USB mouse)

Lio

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ikir 
Re: How fast is GLQuake 1 with update4?
Posted on 28-Feb-2006 18:38:46
#53 ]
Elite Member
Joined: 18-Dec-2002
Posts: 5647
From: Italy

@lionstorm

Quote:
It looks like the best mode is 1024x768 with the 2 options but I suffer frequent mouse lock (USB mouse)


Same here!

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AmigaPapst 
Re: How fast is GLQuake 1 with update4?
Posted on 28-Feb-2006 19:06:59
#54 ]
Cult Member
Joined: 2-Nov-2003
Posts: 637
From: Amigavatikan

@lionstorm

Please test always with a closed console.

_________________
AmigaOne X1000 1,8 Ghz/2 GB Ram + Radeon 6670 2 GB + AmigaOS4.1
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zErec 
Re: How fast is GLQuake 1 with update4?
Posted on 1-Mar-2006 9:30:58
#55 ]
Cult Member
Joined: 17-Dec-2003
Posts: 517
From: Germany

@ thread

Messured GLQuake 1.00B3 on my AmigaOneXE 933Mhz coupled with a
Radeon 9000 PRO (64MB).

settings: Stack 1000000

STRESSTEST 2
screen resolution 1920x1440

FPS: 32,3

with GL_ZTRICK

FPS: 48,0


Waaaaooooo I´m amazed...

_________________
- AmigaX1Ooo with OS4.1FE // CD32/SX32Pro/SX1/CD32Shuttle
- A600-Vampire600 FPGA // A4KT/CSPPC233,144MB,PCI, AOS4.1.6FE
- MACmini 1.5GHz // Pegasos 2 1GHz // Efika
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zErec 
Re: How fast is GLQuake 1 with update4?
Posted on 1-Mar-2006 9:31:34
#56 ]
Cult Member
Joined: 17-Dec-2003
Posts: 517
From: Germany

@AmigaPapst

Quote:

AmigaPapst wrote:
@zErec
Great result, but please test all resolutions from 640x480 up to 1280x960. Thanks.



I´ll post my other results soon

_________________
- AmigaX1Ooo with OS4.1FE // CD32/SX32Pro/SX1/CD32Shuttle
- A600-Vampire600 FPGA // A4KT/CSPPC233,144MB,PCI, AOS4.1.6FE
- MACmini 1.5GHz // Pegasos 2 1GHz // Efika
- ATARI Falcon/060/SuperVidel // ATARI Falcon MK X

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Rogue 
Re: How fast is GLQuake 1 with update4?
Posted on 1-Mar-2006 9:44:17
#57 ]
OS4 Core Developer
Joined: 14-Jul-2003
Posts: 3999
From: Unknown

@ikir

Quote:

ikir wrote:
@lionstorm

Quote:
It looks like the best mode is 1024x768 with the 2 options but I suffer frequent mouse lock (USB mouse)


Same here!


Can you look in T: if there is an USB log, and if yes, send me that? Thanks.

_________________
Seriously, if you want to contact me do not bother sending me a PM here. Write me a mail

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salass00 
Re: How fast is GLQuake 1 with update4?
Posted on 1-Mar-2006 12:40:48
#58 ]
Elite Member
Joined: 31-Oct-2003
Posts: 2707
From: Finland

@AmigaPapst

Quote:
Please test always with a closed console.


Closing the console window I got 53.2 FPS in 800x600 with gl_ztrick enabled. 26.7 FPS in 1024x768.

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ikir 
Re: How fast is GLQuake 1 with update4?
Posted on 1-Mar-2006 13:33:40
#59 ]
Elite Member
Joined: 18-Dec-2002
Posts: 5647
From: Italy

@Rogue

I'll do it soon

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ikir

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A3000T 
Re: How fast is GLQuake 1 with update4?
Posted on 3-Mar-2006 15:40:26
#60 ]
Cult Member
Joined: 7-Nov-2003
Posts: 633
From: the Netherlands

@AmigaPapst

> Please test always with a closed console.

Oops! I didn't know that mattered.
I did some new tests without the console down and gl_ztrick 1.
A1XE with 7455 1000MHz, Club3d radeon9250 128MB 128bit.

timedemo demo1.dem:
320x240 132 FPS (display in corner of 640x480 screen)
640x480 102 FPS
800x600 85 FPS
1024x768 66 FPS
1152x900 56 FPS (white flashing bar in top of screen)
1280x1024 47 FPS
1600x1200 32 FPS

How can I enable the gl_ztrick option by default?
Is there a fix for the lighting problem?


Kind regards,

Dennis

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