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ErikBauer 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 13-Mar-2009 13:10:30
#101 ]
Super Member
Joined: 25-Feb-2004
Posts: 1141
From: Italy

@Lou

is all I can say about MadWorld's screenshots. Is it also playable and enjoyable as it seems to be?

Capcom confirmed today that all the previously announced Resident Evil goodness will be available in Europe too.

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Lou 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 13-Mar-2009 13:38:01
#102 ]
Elite Member
Joined: 2-Nov-2004
Posts: 4194
From: Rhode Island

@ErikBauer

Quote:

ErikBauer wrote:
@Lou

is all I can say about MadWorld's screenshots. Is it also playable and enjoyable as it seems to be?

Capcom confirmed today that all the previously announced Resident Evil goodness will be available in Europe too.

I played it to the first boss and died. It is fun and I've seen video of later stages. It's an arcade beat'em up. Think Final Fight in real 3d with more destructable environment options/weapons and cooler special moves.

The first stages are to teach you the basics. The boss seemed pretty tough, I had bought 4 games so it was time to move on to the next game. Ofcourse last night I was back on the wagon (WoW).

February's top 20 PC Titles...(look how many times my wagon makes the list):
1. World Of Warcraft: Wrath of the Lich King
2. The Sims 2 Double Deluxe
3. Warhammer 40K: Dawn of War II
4. World Of Warcraft: Battle Chest
5. F.E.A.R. 2: Project Origin
6. Spore
7. World Of Warcraft
8. The Sims 2 Apartment Life
9. Fallout 3
10. World Of Warcraft: Burning Crusade
11. Call Of Duty: World At War
12. Command & Conquer: Red Alert 3
13. Left 4 Dead
14. The Sims 2 Deluxe
15. Civilization IV
16. The Sims 2 Mansion & Garden Stuff
17. StarCraft Battle Chest
18. Spore Creepy & Cute Parts Pack
19. Diablo Battle Chest
20. The Sims 2 Pets Exp.

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MikeB 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 14-Mar-2009 10:23:32
#103 ]
Elite Member
Joined: 3-Mar-2003
Posts: 6487
From: Europe

Yellow Dog Linux 6.1 is quite capable on the PS3 for running OpenOffice.org, Firefox, watching high definition videos, etc, etc like you can on a PC. But I found this interesting, Win95 (which is x86! and thus very hefty to emulate on the Cell's PPE, which is PPC) and then running Starcraft:

http://www.youtube.com/watch?v=zQHlFPRPhHA

Maybe useful to a few if you are using a keyboard and mouse on your PS3 and want to play a RTS. To me its more interesting this runs at all and actually works pretty well! Looks like SPE usage in Linux is increased.

Regarding games emulation Snes, Amiga and classic Arcade games are fun to play, if for example you want to use the wireless PS3 controller and want to play on your living room HDTV.

Amiga games running on the PS3:

http://www.youtube.com/watch?v=bEklKwJoyjI


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BigD 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 14-Mar-2009 11:33:46
#104 ]
Elite Member
Joined: 11-Aug-2005
Posts: 7338
From: UK

@MikeB

Quote:
Maybe useful to a few if you are using a keyboard and mouse on your PS3 and want to play a RTS.


Why didn't EA build this feature into Red Alert 3? They had extra time to impliment it and quite honestly however clever the joypad control scheme it'll never beat a mouse and keyboard which the PS3 can easily handle! This is so stupid it's untrue!

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John Lasseter, Co-Founder of Pixar Animation Studios

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Hammer 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 14-Mar-2009 11:37:45
#105 ]
Elite Member
Joined: 9-Mar-2003
Posts: 5479
From: Australia

@MikeB

PPE @3.2 Ghz (in-order, dual instruction issue) should be able to emulate another Pentium Classic/MMX @~100-to-200 Mhz (in-order, dual instruction issue).

Remember, "modern" PCs are capable of emulating Nintendo Wii at playable frame rates.

Last edited by Hammer on 14-Mar-2009 at 11:39 AM.

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Amiga 1200 (Rev 1D1, KS 3.2, PiStorm32lite/RPi 4B 4GB/Emu68)
Amiga 500 (Rev 6A ECS, KS 3.2, PiStorm/RPi 3A+/Emu68)

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MikeB 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 14-Mar-2009 12:41:14
#106 ]
Elite Member
Joined: 3-Mar-2003
Posts: 6487
From: Europe

@BigD

Quote:
Why didn't EA build this feature into Red Alert 3?


I can imagine only few reasons, maybe not to upset 360 fans or Microsoft... (often publishers task developers to port as cheaply as possible, but also to provide a similar experience across consoles).

Adding keyboard and mouse support should be pretty trivial (as that's what the game was already designed for).

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MikeB 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 14-Mar-2009 14:25:58
#107 ]
Elite Member
Joined: 3-Mar-2003
Posts: 6487
From: Europe

@Hammer

There are also memory and other considerations such as drivers and being hosted on top of Yellow Dog Linux, StarCraft on x86 Windows on Linux on CellOS without taking full advance of the PS3 hardware in terms of graphics and SPE performance already runs better than I expected.

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BigD 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 14-Mar-2009 19:36:26
#108 ]
Elite Member
Joined: 11-Aug-2005
Posts: 7338
From: UK

@MikeB

Quote:
maybe not to upset 360 fans or Microsoft... (often publishers task developers to port as cheaply as possible, but also to provide a similar experience across consoles).


Red Alert 3 on the PS3 is tagged as the 'Ultimate edition'! It should have to justify this tag line! No reason not to include Keyboard and Mouse support on the grounds of wanting a similar experience across consoles - this game is over 6 months later than the 360 version and flipping well should be a better game with better features!!! This smacks of laziness and lack of forward thinking! If I was Sony I'd have paid them extra to add this functionality!

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John Lasseter, Co-Founder of Pixar Animation Studios

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Hammer 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 14-Mar-2009 21:09:04
#109 ]
Elite Member
Joined: 9-Mar-2003
Posts: 5479
From: Australia

@MikeB

Quote:

There are also memory and other considerations such as drivers and being hosted on top of Yellow Dog Linux, StarCraft on x86 Windows on Linux on CellOS without taking full advance of the PS3 hardware in terms of graphics and SPE performance already runs better than I expected

The CELL PPE 3.2 Ghz returned a dhrystone 2.1 score of ~1879.630.
With this performance level, it can easily run 2D StarCraft and Windows 95.

There’s very little chance that PS3 Linux developers having access to the full potential of RSX i.e. no NVAPI/LibCGM.

Last edited by Hammer on 14-Mar-2009 at 09:22 PM.
Last edited by Hammer on 14-Mar-2009 at 09:19 PM.
Last edited by Hammer on 14-Mar-2009 at 09:15 PM.

_________________
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Amiga 1200 (Rev 1D1, KS 3.2, PiStorm32lite/RPi 4B 4GB/Emu68)
Amiga 500 (Rev 6A ECS, KS 3.2, PiStorm/RPi 3A+/Emu68)

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BrianK 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 15-Mar-2009 12:51:33
#110 ]
Elite Member
Joined: 30-Sep-2003
Posts: 8111
From: Minneapolis, MN, USA

@Hammer

Quote:
The CELL PPE 3.2 Ghz returned a dhrystone 2.1 score of ~1879.630.

If memory serves isn't this comparable to a 1.8Ghz Mac G5 or comparable to the Pentium III range of performance?

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Lou 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 16-Mar-2009 10:59:29
#111 ]
Elite Member
Joined: 2-Nov-2004
Posts: 4194
From: Rhode Island

@BrianK

Quote:

BrianK wrote:
@Hammer

Quote:
The CELL PPE 3.2 Ghz returned a dhrystone 2.1 score of ~1879.630.

If memory serves isn't this comparable to a 1.8Ghz Mac G5 or comparable to the Pentium III range of performance?

The Gamecube did 1125 DMIPS and the Wii does ~1700.

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ErikBauer 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 16-Mar-2009 11:38:42
#112 ]
Super Member
Joined: 25-Feb-2004
Posts: 1141
From: Italy

@BrianK

AFAIK the G5 has Enough power to be compared to a DualCore CPU, not a PentiumIII one

_________________
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Check my Amiga gameplays (ITA)!

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Hammer 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 16-Mar-2009 12:08:37
#113 ]
Elite Member
Joined: 9-Mar-2003
Posts: 5479
From: Australia

@ErikBauer

Quote:

ErikBauer wrote:
@BrianK

AFAIK the G5 has Enough power to be compared to a DualCore CPU, not a PentiumIII one

Depends on benchmarks, PowerPC 970 e.g. PowerPC 970FX or dual core PowerPC 970MP and dual core X86/X64 e.g. AMD Athlon 64 X2 or Intel Core Duo or Intel Pentium D.

One-On-One, PowerPC 970FX is about the same as Athlon 64 S939. The current X86 competition is AMD Phenom II, Intel Core 2 and Intel i7.

Last edited by Hammer on 16-Mar-2009 at 12:11 PM.

_________________
Ryzen 9 7900X, DDR5-6000 64 GB RAM, GeForce RTX 4080 16 GB
Amiga 1200 (Rev 1D1, KS 3.2, PiStorm32lite/RPi 4B 4GB/Emu68)
Amiga 500 (Rev 6A ECS, KS 3.2, PiStorm/RPi 3A+/Emu68)

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Hammer 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 16-Mar-2009 12:20:36
#114 ]
Elite Member
Joined: 9-Mar-2003
Posts: 5479
From: Australia

@Lou

Quote:

Lou wrote:
(SNIP)
The Gamecube did 1125 DMIPS and the Wii does ~1700.

Well, Wii's CPU is a medium pipelined Out-Of-Order CPU with 64 bit SIMD.

Last edited by Hammer on 16-Mar-2009 at 12:21 PM.

_________________
Ryzen 9 7900X, DDR5-6000 64 GB RAM, GeForce RTX 4080 16 GB
Amiga 1200 (Rev 1D1, KS 3.2, PiStorm32lite/RPi 4B 4GB/Emu68)
Amiga 500 (Rev 6A ECS, KS 3.2, PiStorm/RPi 3A+/Emu68)

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BrianK 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 17-Mar-2009 1:18:26
#115 ]
Elite Member
Joined: 30-Sep-2003
Posts: 8111
From: Minneapolis, MN, USA

@ErikBauer

Quote:
AFAIK the G5 has Enough power to be compared to a DualCore CPU, not a PentiumIII one
I referred to the Dhrystone 2.1 test that was talked about here. This is one test not the full battery.

When looking at a more full system comparison and multiple tests during the switch from 2.1Ghz G5 to 2.0 Ghz Dual Core Intel. The Dual Core system was 10-30% faster for the software which had a x86 version. G5 software running on the Dual Core Intel was slower than the actual G5. It had to run through the Rosetta emulation layer. The hit in performance was nearly 50%.

Boot time isn't everything. But, for interest ... here's a video. The Dual Core Intel boots about 2x as fast.

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MikeB 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 19-Mar-2009 13:49:11
#116 ]
Elite Member
Joined: 3-Mar-2003
Posts: 6487
From: Europe

I performed a fresh re-install of YDL 6.1 on my PS3 and everything is now running fine and customized to my wishes. Similar as to in these videos (I mostly use it to play old classics):

http://www.youtube.com/watch?v=nNhH7hLnYbo
http://www.youtube.com/watch?v=Q5hR32lcrYM
http://www.youtube.com/watch?v=RYIPRIOfY7s
http://www.youtube.com/watch?v=2Y8WrkDRMuI

It's lots of fun being able to control these games by using PS3 controllers (especially for multi-player compared to on my PC) on a big screen HDTV, but to my dismay Yellow Dog Linux still isn't as user friendly as it should be for setting up, even on the PS3.

If anyone else wants to try, I can provide tips and pointers on how to set things up properly. If it's your first go, I can imagine that without some help you will be scratching your head or banging it against the wall on occassions. If you're an Amigan, you'll probably think a lot of "this can be done more user friendly" or do these guys enjoy eating with their feet or something, making it needlessly challenging.

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wegster 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 19-Mar-2009 15:54:25
#117 ]
Elite Member
Joined: 29-Nov-2004
Posts: 8554
From: RTP, NC USA

@MikeB

Quote:
but to my dismay Yellow Dog Linux still isn't as user friendly as it should be for setting up, even on the PS3.


lol. Mike - being on the PS3 if anything, is likely to make it *less* user install/config friendly, not 'magically better because of perceived ps3 goodness'...really. Nearly zero to do with hardware, besides hw recognition and possible driver issues, the rest is all 'just the installer and OS' (eg, software, entirely not dependent nor tied to PS3).

But..why not do a YDL on PS3 with UAE writeup? I'm sure we could find hosting for it...

Last edited by wegster on 19-Mar-2009 at 03:54 PM.

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MikeB 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 19-Mar-2009 17:31:59
#118 ]
Elite Member
Joined: 3-Mar-2003
Posts: 6487
From: Europe

@wegster

Quote:
lol. Mike - being on the PS3 if anything, is likely to make it *less* user install/config friendly


Laugh all you want, it does not change the fact that all PS3s out there have very similar configurations and is thus relatively far more easier to optimise and set up for distro managers.

However when set up the fonts were far too small, icons and such were far too small for a HDTV viewing from the couch. That's easily fixed but is IMO rather amateurish, then Wi-Fi wasn't working properly with WEP, a tiny bug everyone's Dog was experiencing, so almost feels intentional as one little test could have spotted that one. On the PC it's usually assumed people just use a keyboard and mouse for everything, it should have been a trivial task to include a PS3 controller setup out of the box in addition (as an alternative for keyboard / mouse and for gaming, but no you'll have to add it manually in a too cumbersome way...), SPE scaler utility (again manually), etc, etc.

Why doesn't Fixstar just provide one large repository with all the stuff the bulk of PS3 YDL people are interested in? OK, it's a good way to tease people and get familiar with Linux and better appreciate conveniences on other platforms (including AmigaOS), but I think a lot of people will just give up too quickly.

It should be relatively easy for Yellow Dog Linux 6.2 to be much better for setting up, if those guys just read the forums and listen to people and perform some testing. BTW, for whatever reason they seem to have disabled vram swapping in 6.1, a little more communication with regard to such things wouldn't be bad as well.

Last edited by MikeB on 19-Mar-2009 at 05:34 PM.

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wegster 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 19-Mar-2009 19:02:03
#119 ]
Elite Member
Joined: 29-Nov-2004
Posts: 8554
From: RTP, NC USA

@MikeB

I think you missed the point...YDL runs on more than the PS3. Yes, 'fixed hardware' for an OS *only* targetting that single platform is good for stability, once a stable code base is acheived (which it still may or may not be yet), and gives some longevity without major maintenance, again, once basic hardware specific drivers are worked out. However, it has very little do to with the installer, which is where you gripes were targetted at, while you used the phrase 'even on the PS3,' which sounded like somehow an installer or 'anything Linux' should somehow just 'run better on the PS3,' which isn't the case.

No arguments on your nits you just mentioned, and yes, I think at least for basic install, there should be a PS3 controller option to drive it, as well as a default desktop that is configured with that control mechanism at least as a possibility. I don't think YDL is a huge company though, either...maybe 6.2 will be better/more seamless.

What's the total install size on disk, btw?

And, no comment on writing up a howto - no interest, then?

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BrianK 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 20-Mar-2009 4:29:45
#120 ]
Elite Member
Joined: 30-Sep-2003
Posts: 8111
From: Minneapolis, MN, USA

@MikeB

Quote:
I performed a fresh re-install of YDL 6.1 on my PS3 and everything is now running fine and customized to my wishes. Similar as to in these videos (I mostly use it to play old classics):

Which you have purchased and owned legally and in no way violate the terms of Amigaworld. (Don't forget to add that.)

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