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      /  PS3, Wii, XBox: The Neverending Story, Part 5
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fairlanefastback 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 25-Mar-2009 22:43:32
#141 ]
Team Member
Joined: 22-Jun-2005
Posts: 4886
From: MA, USA

@all

http://www.businessinsider.com/sony-making-ps3-games-cheaper-to-create-2009-3

Sony Making PS3 Games Cheaper To Create

(mentioned by Lou already, but more info.)

Interesting quote:

Quote:
That comes at a time when publishers are openly rebelling against high PS3 prices and hit games like Grand Theft Auto 4 and Fallout 3 are making Xbox-only add-ons, blowing off the smaller PS3 audience.

_________________
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Amikit user, tinkering with Icaros VM (AROS)
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MikeB 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 25-Mar-2009 23:41:05
#142 ]
Elite Member
Joined: 3-Mar-2003
Posts: 6487
From: Europe

@fairlanefastback

Quote:
Is the PS3 trying to be the next king of the hill heir to the former throne of the PS2 or trying to be the next Amiga 500?


It was designed to be the ultimate high definition gaming and entertainment console for the future. It was not designed to sell at PS2 or Wii levels early on, that would pose far too significant financial risks. It was designed with the future in mind, specifications far beyond what the average consumer is able to take advantage of today, but may appreciate when they are able to upgrade to a new TV (up to 1080p) and audio media setup (up to 7.1 channel audio).

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MikeB 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 25-Mar-2009 23:42:37
#143 ]
Elite Member
Joined: 3-Mar-2003
Posts: 6487
From: Europe

CryEngine3 on PS3 and 360:
http://www.gamersyde.com/stream_10376_en.html

IMO forest, mountain and water sections looked great on both systems, PS3 version looked better to me though.

But especially the urban areas on the 360 looked far too cartoony and the section with soldiers looked remarkably unimpressive to me (I assume they are similar on the PS3 as well..... hope not..., it lacked polish and wow factor), especially when compared to Killzone 2 in terms of animations, light sources, atmosphere, special effects and such.

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wegster 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 26-Mar-2009 0:37:57
#144 ]
Elite Member
Joined: 29-Nov-2004
Posts: 8554
From: RTP, NC USA

@MikeB

Quote:

MikeB wrote:
@fairlanefastback

Quote:
Using that same logic selling four units of a $10 million car is likely acceptable as well.


- 399 dollars isn't remotely equivalent to 10 million dollars.
- 10+ million units sold per year isn't remotely equivalent to 4 units.

- However 399 dollars is cheaper than what the Amiga 500 costed, even while not taking into account inflation.
- However 10 milion plus sales per year is more sales per year than all Amiga models combined ever sold.



All that really said is compared to a market 20 YEARS ago, the PS3 is selling well.

However, compared to it's COMPETITION, TODAY...it FAILS miserably.

Ok, fixed it for you.

_________________
Are we not done with the same silly arguments and flames yet??!

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BrianK 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 26-Mar-2009 4:29:57
#145 ]
Elite Member
Joined: 30-Sep-2003
Posts: 8111
From: Minneapolis, MN, USA

@wegster

Quote:
All that really said is compared to a market 20 YEARS ago, the PS3 is selling well.
But still under the biggest year for Commodore's other machine the 64..

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ErikBauer 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 26-Mar-2009 9:10:38
#146 ]
Super Member
Joined: 25-Feb-2004
Posts: 1141
From: Italy

@BrianK

Nintendo sells 50Milions Wii...

http://www.joystiq.com/2009/03/25/gdc09-nintendo-has-shipped-50-million-wii-consoles/

_________________
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Check my Amiga gameplays (ITA)!

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Lou 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 26-Mar-2009 11:52:23
#147 ]
Elite Member
Joined: 2-Nov-2004
Posts: 4194
From: Rhode Island

@ErikBauer

Quote:

ErikBauer wrote:
@BrianK

Nintendo sells 50Milions Wii...

http://www.joystiq.com/2009/03/25/gdc09-nintendo-has-shipped-50-million-wii-consoles/


and faster than the PS2:

Quote:
Nintendo's Satoru Iwata has revealed that the Wii has sold more than 50 million units across the globe. The news come at GDC and more encouragingly for Nintendo is that the Wii sold 50 million units faster than the PS2. Iwata also confirmed reports from Famitsu that the DSi has already sold 2 million in Japan


Also, Nintendo release the SD Card Channel which allows for SDHC cards to be used (like homebrew has for so long)... So now even 32MB SDHC cards can be used for downloading VC and WiiWare titles to...

Quote:
The Wii is set to become the fastest console to reach the 50 million mark, passing the milestone in just 28 months from launch. Sony’s Playstation 2 had managed the feat in 36 months.

Last edited by Lou on 26-Mar-2009 at 01:36 PM.

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ErikBauer 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 26-Mar-2009 16:54:47
#148 ]
Super Member
Joined: 25-Feb-2004
Posts: 1141
From: Italy

@Lou

Yes, too bad the same update seems to go against Homebrew.
Yes, I know, somebody uses it for playing pirated games, but I do use it for playing Quake
and plan to use it for Amiga Games as soon an usable emulator will be out.

Let's hope The Team manages to solve this incompatibility!

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Check my Amiga gameplays (ITA)!

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fairlanefastback 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 26-Mar-2009 20:56:25
#149 ]
Team Member
Joined: 22-Jun-2005
Posts: 4886
From: MA, USA

@MikeB

Quote:

MikeB wrote:
@fairlanefastback

It was designed to be the ultimate high definition gaming and entertainment console for the future. It was not designed to sell at PS2 or Wii levels early on, that would pose far too significant financial risks. It was designed with the future in mind, specifications far beyond what the average consumer is able to take advantage of today, but may appreciate when they are able to upgrade to a new TV (up to 1080p) and audio media setup (up to 7.1 channel audio).


Its designed for the future eh? That may explain why its not selling so great! Its not a machine for the present for most folks.

The lukewarm sales have been the secret plan all along then?

Please!

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EFIKA owner
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BigD 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 27-Mar-2009 1:39:47
#150 ]
Elite Member
Joined: 11-Aug-2005
Posts: 7338
From: UK

@Thread

Had my first taste of PS3 Street Fighter IV fun tonight on my mates machine and it rocked! Even won my first on-line match controlling Ken Vs Sagat (awesome)!

This definately is a great game, in-fact I'd have probably bought a PS3 on SF4's release if it was bundled with a brand new 60GB backwards compatible PS3 for £250 - I can but dream I suppose

Another straw that broke the camels back is no mouse and keyboard support for the PS3 version of Red Alert 3!!!! It's like companies are doing their best to put me off even though deep down I'd like to own one!

The PS3 is a great machine but flawed. I don't need Blu-Ray right now but I DO REQUIRE THE USE OF A MOUSE FOR MY RTS GAMES AND THE PLAYSTATION BRAND TO PROVIDE BACK COMPATIBILITY AND RUMBLE PADS FOR THE DURATION OF THE MACHINES LIFE (not as an afterthought or pre-thought)!

P.S. Home although pretty is overated and full of weirdos!

_________________
"Art challenges technology. Technology inspires the art."
John Lasseter, Co-Founder of Pixar Animation Studios

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Hammer 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 27-Mar-2009 10:49:43
#151 ]
Elite Member
Joined: 9-Mar-2003
Posts: 5479
From: Australia

@MikeB

Quote:

MikeB wrote:
CryEngine3 on PS3 and 360:
http://www.gamersyde.com/stream_10376_en.html

IMO forest, mountain and water sections looked great on both systems, PS3 version looked better to me though.

But especially the urban areas on the 360 looked far too cartoony and the section with soldiers looked remarkably unimpressive to me (I assume they are similar on the PS3 as well..... hope not..., it lacked polish and wow factor), especially when compared to Killzone 2 in terms of animations, light sources, atmosphere, special effects and such.


Where is Killzone2's nature scene?

CryEngine3 features (PC, X360, PS3).
1. Real Time Dynamic Global Illumination. No pre-computation or geometric limits.
2. Deferred Lighting. Lights via deferred rendering methods.
3. Natural Lighting and Dynamic Soft Shadows.
4. Volumetric, Layer & View Distance Fogging. Clouds, smoke, visible gases, fog banks. Interaction with dynamic lights and shadows.
5. Normal Maps & Parallax Occlusion Maps.
6. Screen Space Ambient Occlusion.
7. Eye Adaptation and HDR Lighting.
8. Pristine Motion Blur & Depth of Field.

Last edited by Hammer on 27-Mar-2009 at 11:06 AM.

_________________
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Amiga 1200 (Rev 1D1, KS 3.2, PiStorm32lite/RPi 4B 4GB/Emu68)
Amiga 500 (Rev 6A ECS, KS 3.2, PiStorm/RPi 3A+/Emu68)

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BrianK 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 27-Mar-2009 11:56:31
#152 ]
Elite Member
Joined: 30-Sep-2003
Posts: 8111
From: Minneapolis, MN, USA

@ErikBauer

Quote:
Nintendo sells 50Milions Wii...
The Wii is kicking sales butt. It's interesting to compare Wii vs 360 vs PS3 sales. Should someone say the 10Million 3rd place console sales 'not good' the fanboys stream to it's defense.

Perhaps they classify Wii sales as stupendous, 360 sales as great, and PS3 sales as good.

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Gleng 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 27-Mar-2009 12:47:48
#153 ]
Super Member
Joined: 12-Dec-2004
Posts: 1071
From: Blighty

@BigD

Quote:

P.S. Home although pretty is overated and full of weirdos!


Yeah, I've logged into Home a few times. That's a pretty good description of it.

Killzone 2 has occupied most of my time for the past few weeks. I'm definitely getting my money's worth out of it. Online multiplayer is a HUGE amount of fun.

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MikeB 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 27-Mar-2009 16:17:08
#154 ]
Elite Member
Joined: 3-Mar-2003
Posts: 6487
From: Europe

@Gleng

I like the new Uncharted and Guitar Hero (the mini game with you performing on stage was interesting, complete with a score board and everything) Playstation home areas. Very slick looking, sadly both are not available in the European version yet (likewise with regard to Street Figther 4 skins and such). I like the European Home community much better though.

With regard to the European version, I like the new mini-helicopter game (which is not available in the US) on the main square. On the other hand the European version does not have a music request board in the main square which is also pretty cool.

I have unlocked all the Ice Breaker and Echochrome arcade game goodies in the bowling alley. My avatar is wearing the Echochrome T-Shirt I unlocked and I have put my 2 Echochrome and Ice Breaker trophies inside my Home appartment. IMO cool considering all of this is free, I wouldn't mind paying for some Namco (Galaga, Pacman and such) arcade machines for inside my living room though, sadly those are only available for the Japanese version.

I also played the new XI adventure, people generally seemed to like it and were pretty excited. Lots of potential, however I thought the first missions were a little so-so, maybe it's just to serve as an introduction and this will get more exciting later on as new missions are being planned on a weekly basis.

IMO Playstation Home provides a lot of potential, I'm looking forward to especially EA's Home space, which looks quite interesting and extensive:

http://www.youtube.com/watch?v=GSH3fD7_318
http://www.youtube.com/watch?v=7YmLIrYzCdE

Sony expect a minimal of 2 maybe up to 4 new Playstation Home areas a week, so there should be enough for Home users to check out in the coming months.

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MikeB 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 27-Mar-2009 16:25:46
#155 ]
Elite Member
Joined: 3-Mar-2003
Posts: 6487
From: Europe

@Hammer

Quote:
Where is Killzone2's nature scene?


The game takes place on the Helgast Home world, which is a very moody windy hostile planet (you'll only encounter desert like vegitation and bugs, it's not Oblivion, water effects are great though). It's a different planet than with regard to Killzone 1.

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BrianK 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 27-Mar-2009 19:35:53
#156 ]
Elite Member
Joined: 30-Sep-2003
Posts: 8111
From: Minneapolis, MN, USA

@MikeB

Quote:
IMO Playstation Home provides a lot of potential
This seems to be a recurring theme with the PS3. Batarang controllers have potential. Blu-Ray has lots of potential. Cell has lots of potential. Home, lots of potential. Graphics have lots of potential.

"Nobody will ever tap full potential of PS3" - Phil Harrison, Sony's President of Worldwide Studios

Maybe the slogan should be '' PS3 potential to play beyond.." Potential doesn't make a system. Actualization does.

Last edited by BrianK on 27-Mar-2009 at 07:36 PM.

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MikeB 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 27-Mar-2009 23:13:45
#157 ]
Elite Member
Joined: 3-Mar-2003
Posts: 6487
From: Europe

@BrianK

Well the PS3 has already demonstrated the console go well beyond what the 360 can do technically.

It's just that there's still a lot of headroom to go even further. For example the Great Giana Sisters on the Amiga was well better than the Atari ST version, but the Amiga did not peak 3 years after its release with games as such, not by a long shot!

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Hammer 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 28-Mar-2009 0:11:08
#158 ]
Elite Member
Joined: 9-Mar-2003
Posts: 5479
From: Australia

@MikeB

technical? where's HDR with FP render targets with MSAA?

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Amiga 1200 (Rev 1D1, KS 3.2, PiStorm32lite/RPi 4B 4GB/Emu68)
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Hammer 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 28-Mar-2009 0:14:38
#159 ]
Elite Member
Joined: 9-Mar-2003
Posts: 5479
From: Australia

@BrianK

Quote:
This seems to be a recurring theme with the PS3. Batarang controllers have potential. Blu-Ray has lots of potential. Cell has lots of potential. Home, lots of potential. Graphics have lots of potential.

If CELL was the superior GPU why include the RSX?

_________________
Ryzen 9 7900X, DDR5-6000 64 GB RAM, GeForce RTX 4080 16 GB
Amiga 1200 (Rev 1D1, KS 3.2, PiStorm32lite/RPi 4B 4GB/Emu68)
Amiga 500 (Rev 6A ECS, KS 3.2, PiStorm/RPi 3A+/Emu68)

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MikeB 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 28-Mar-2009 0:41:48
#160 ]
Elite Member
Joined: 3-Mar-2003
Posts: 6487
From: Europe

@Hammer

Although it's youtube CAM footage, Uncharted 2 like Uncharted 1 will have FP16 HDR and AA (no high definition 360 game has that), here some cool leaked Uncharted 2 footage:

http://www.youtube.com/watch?v=fPRN8_bRCXA

Sweet gameplay footage! Imagining this with the same quality of the screenshots we have seen makes me drool!

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