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BrianK
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Re: PS3, 360, and Wii -- the ever long discussion (Part 3) Posted on 26-Jun-2008 0:11:59
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Joined: 30-Sep-2003 Posts: 8111
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wegster
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Re: PS3, 360, and Wii -- the ever long discussion (Part 3) Posted on 26-Jun-2008 5:32:02
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Joined: 29-Nov-2004 Posts: 8554
From: RTP, NC USA | | |
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| @BrianK
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Is it REALLY 23 minutes from pressing start until the first cut scene is over? If so..argh.
The comments on the 'review' are pretty mixed, even a guy who loves the game agrees with the points, such as 'way too much FMV' (paraphrased).
I like this quote: Quote:
especially given the cutscenes (and thus no playability) for hours on end explaining a story as confusing as an amputee swan in a clown car. |
I'll pass on it.
_________________ Are we not done with the same silly arguments and flames yet??! |
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SpaceDruid
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Re: PS3, 360, and Wii -- the ever long discussion (Part 3) Posted on 26-Jun-2008 10:14:05
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Super Member |
Joined: 12-Jan-2007 Posts: 1748
From: Inside the mind of a cow on a planet that's flying through space at 242.334765 miles per second. | | |
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| @BrianK
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Hehehe Spotted dick! snigger snigger_________________ "Anyone with a modicum of reasonableness may realize that it is like comparing the ride in the world to descend the stairs to catch the milk in the house."
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Lou
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Re: PS3, 360, and Wii -- the ever long discussion (Part 3) Posted on 26-Jun-2008 12:10:45
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Joined: 2-Nov-2004 Posts: 4227
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| Well MSG4 didn't stay at #1 too long in Japan. And what's up with the PSP crze lately?
01. Super Robot Wars A Portable (Bandai Namco, PSP) - 102,000 02. Metal Gear Solid 4: Guns of the Patriots (Konami, PS3) - 68,000 / 533,000 03. Super Mario Stadium Family Baseball (Nintendo, Wii) - 58,000 NEW 04. Harulanaru Toki no Naka de 4 (Koei, PS2) - 55,000 NEW 05. Mario Kart Wii (Nintendo, Wii) - 33,000 / 1,477,000 06. Wii Fit (Nintendo, Wii) - 32,000 / 2,258,000 07. Monster Hunter Portable 2nd G (Capcom, PSP) - 21,000 / 2,224,000 08. Jikkyou Powerful Pro Baseball 3 (Konami, PSP) - 19,000 / 206,000 09. Beautiful Letter Training (Nintendo, DS) - 18,000 / 302,000 10. Let's Make a Pro Baseball Team! (Sega, DS) - 11,000 / 96,000 11. [WII] Wii Sports (Nintendo) 12. [NDS] DS Misa Yamamura Suspense: Kyoto Murder Files (Tecmo) 13. [NDS] Taiko Drum Master DS: Seven Island Adventure (Bandai-Namco) 14. [NDS] Hisshou Pachinko/Pachislo Capture Series DS, Vol. 2 CR: Neon Genesis Evangelion: The Angels are Back Again (D3 Publisher) 15. [PS3] Dragon Ball Z: Burst Limit (Bandai-Namco) 16. [WII] Family Trainer (Bandai-Namco) 17. [WII] Wii Play (Nintendo) 18. [WII] Mysterious Dungeon: Fuurai no Shiren 3 (Sega) 19. [NDS] Mario Kart DS (Nintendo) 20. [PSP] Valhalla Knights 2 (Marvelous Entertainment) 21. [NDS] We're Fossil Diggers (Nintendo) 22. [NDS] Empty Space Training (Benesse) 23. [NDS] Pokémon Ranger: Batonnage (Pokémon) 24. [NDS] Endless Frontier: Super Robot Wars OG Saga (Bandai-Namco) 25. [WII] Super Smash Bros. Brawl (Nintendo) 26. [NDS] Puyo Puyo Special Price Sega) 27. [NDS] New Super Mario Bros. (Nintendo) 28. [NDS] Pokemon Diamond (Pokemon) 29. [WII] Link's Crossbow Training (Nintendo) 30. [NDS] More TOEIC Test DS Training (IE Institute) Last edited by Lou on 26-Jun-2008 at 12:29 PM.
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BrianK
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Re: PS3, 360, and Wii -- the ever long discussion (Part 3) Posted on 26-Jun-2008 17:01:55
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Joined: 30-Sep-2003 Posts: 8111
From: Minneapolis, MN, USA | | |
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| @wegster
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Is it REALLY 23 minutes from pressing start until the first cut scene is over? If so..argh. | My bet is he included the time to do the 4GB copy from Blu-Ray to HDD. But as I'm not trying this game I can't say. Supposedly you can skip all the cut-scenes so you likely could get to gameplay w/o having to wait. MikeB claims the game is awesome so perhaps he can let you know if that 20minute # is semi-accurate. |
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MikeB
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Re: PS3, 360, and Wii -- the ever long discussion (Part 3) Posted on 26-Jun-2008 20:42:14
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Joined: 3-Mar-2003 Posts: 6487
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wegster
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Re: PS3, 360, and Wii -- the ever long discussion (Part 3) Posted on 26-Jun-2008 23:17:12
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Joined: 29-Nov-2004 Posts: 8554
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| So, no response on 23 minutes, then?
_________________ Are we not done with the same silly arguments and flames yet??! |
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BrianK
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Re: PS3, 360, and Wii -- the ever long discussion (Part 3) Posted on 26-Jun-2008 23:38:30
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Joined: 30-Sep-2003 Posts: 8111
From: Minneapolis, MN, USA | | |
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| @wegster
MikeyB loves the NeoGaf and this user claims : 8 Minutes = first install, when you start the game. Each act installs w/ Act 2 - 3 mins Act 3 - 3 mins Act 4 - 2 mins Act 5 - 1 min
A total of 18 minutes worth of HDD installs. Devil May Cry 4 forced you to do all of it in one chunk for over 20 minutes. Luckily I had my 360 so I could play some games while the all powerful PS3 gods were prepping their altar for me. But, seriously it's at least an improvement to make you do this between acts.
Though interestingly we see PS3 fans complaining that the 360 DVD limits games and may force DVD swaps and this would be awful to have to live through. Yet a DVD swap for me take under 1 minute -- clearly better then any MGS4 act load time. It could come on 3 DVDs and swaps would be 4 minutes not 18. Last edited by BrianK on 26-Jun-2008 at 11:40 PM.
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Lou
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Re: PS3, 360, and Wii -- the ever long discussion (Part 3) Posted on 27-Jun-2008 2:09:15
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Joined: 2-Nov-2004 Posts: 4227
From: Rhode Island | | |
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| Pictures of a K-Mart flyer for July 6th are floating around with a NEW LOW PRICE Xbox 360 w/20GB HDD for $299
...also rumors reappear about licensing Xbox 360 tech so that other companies can do integrations such as a BR player that plays 360 games... |
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BrianK
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Re: PS3, 360, and Wii -- the ever long discussion (Part 3) Posted on 27-Jun-2008 3:44:04
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Joined: 30-Sep-2003 Posts: 8111
From: Minneapolis, MN, USA | | |
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| @Lou
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also rumors reappear about licensing Xbox 360 tech so that other companies can do integrations such as a BR player that plays 360 games... | I've seen this rumor as of late. Perhaps Microsoft is opening it up for others to manufacture. As Microsoft and Toshiba have had a good working relationships it's be interesting to see Toshiba (who btw manufactures Cell Processor) produce a Blu-Ray 360.
Microsoft has said they aren't going to make a Blu-Ray 360. Perhaps they are telling the truth and only partners will do this console?
The other thing to consider is the 360 is a great Media Center Extender. I can see that Dell or perhaps HP not reinventing the Media Extenders they had and instead manufacturing 360s in different cases. |
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MikeB
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Re: PS3, 360, and Wii -- the ever long discussion (Part 3) Posted on 27-Jun-2008 9:47:53
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Joined: 3-Mar-2003 Posts: 6487
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| @wegster
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So, no response on 23 minutes, then? |
Booting up the disc, snake takes a break for a 8 minute install time. In total it takes about 9 minutes to get to the start menu, a 5 minute skippable opening scene follows.
It total MGS4 has about 21 hours of gameplay and 9 hours of high quality skippable cutscenes. With regard to storage, the game uses realtime cutscenes which are relatively small, the bulk regards high quality audio. |
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MikeB
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Re: PS3, 360, and Wii -- the ever long discussion (Part 3) Posted on 27-Jun-2008 10:11:52
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Joined: 3-Mar-2003 Posts: 6487
From: Europe | | |
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| @BrianK
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Luckily I had my 360 so I could play some games while the all powerful PS3 gods were prepping their altar for me. |
The game overall has twice the loadtimes on the 360, especially for data located on the inner tracks. On the PS3 you will enjoy a more seamless experience and there's less screen tear.
But the real reason why the PS3 game is installed on the harddrive is because the game's file structure was optimised for DVD. The new and free CRI filesystem claims to be able to cut average loadtimes for such unoptimised multiplatform games by up to 60% for Blu-Ray disc.
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Though interestingly we see PS3 fans complaining that the 360 DVD limits games and may force DVD swaps and this would be awful to have to live through. Yet a DVD swap for me take under 1 minute -- clearly better then any MGS4 act load time. It could come on 3 DVDs and swaps would be 4 minutes not 18. |
Kojima used the install to load game data faster (no pop-ins like in the big 360 games). MGS4 will not fit on 3 DVDs without big sacrifices and it won't solve Kojima's desire to use the harddrive. |
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MikeB
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Re: PS3, 360, and Wii -- the ever long discussion (Part 3) Posted on 27-Jun-2008 10:19:45
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Joined: 3-Mar-2003 Posts: 6487
From: Europe | | |
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| Some new info with regard to the PS3 two biggest upcoming FPS games.
Resistance 2 is pushing for unique 60 player squad battles and 8 player co-op story campaign and huge boss battles.
One of the fast moving bosses is meanwhile revealed, it towers above Chicago skyscrapers:
http://i299.photobucket.com/albums/mm282/Danny-0/IMG_8346.jpg
With regard to Killzone 2 it has been revealed the game so far uses 4 and a half CPU cores, it's unknown if this means the game uses 1 PPU and 3 and a half SPUs or PPU plus 4 and a half SPUs, leaving at least 1 SPU unused so far considering 1 SPU is used for running parts of the PS3's operating system. Please note there is enormous potential for optimisations, a 360 launch game like Kameo used all of the Xenon's cores using up 85% of available CPU cycles.
GG games said they received some help and input from 3rd party Insomniac and Sony's God of War 3 team. Last edited by MikeB on 27-Jun-2008 at 10:35 AM. Last edited by MikeB on 27-Jun-2008 at 10:23 AM.
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MikeB
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Re: PS3, 360, and Wii -- the ever long discussion (Part 3) Posted on 27-Jun-2008 10:29:48
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Joined: 3-Mar-2003 Posts: 6487
From: Europe | | |
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| With regard to MGS4, Konami already sold over 3 million copies worldwide of which well over 1 million copies were sold to retailers in Europe within 2 weeks.
For Japan MGS4 has become the best sold PS3 title within 2 weeks on the market, selling 544K to consumers. For these 2 weeks the PS3 outsold the 360 24 : 1, MGS4 already outsold the 360's best sold 360 game 2.6 to 1 (Blue Dragon) and the second best sold 360 game 5.4 to 1 (Dead or Alive 4). Last edited by MikeB on 27-Jun-2008 at 10:40 AM. Last edited by MikeB on 27-Jun-2008 at 10:39 AM.
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BrianK
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Re: PS3, 360, and Wii -- the ever long discussion (Part 3) Posted on 27-Jun-2008 11:25:02
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Joined: 30-Sep-2003 Posts: 8111
From: Minneapolis, MN, USA | | |
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| @MikeB
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It total MGS4 has about 21 hours of gameplay and 9 hours of high quality skippable cutscenes. |
Thanks for this detail. Wow I figured the ratio of video was lower then 1/3 of the content. OUCH! Again if people like the non-gaming video then good for them. We each have our preferences. I think I made the right decision by forgoing this one. Perhaps when it hits the used market for $15 then I'll pick it up.
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MikeB
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Re: PS3, 360, and Wii -- the ever long discussion (Part 3) Posted on 27-Jun-2008 12:03:45
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Joined: 3-Mar-2003 Posts: 6487
From: Europe | | |
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| @BrianK
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Thanks for this detail. Wow I figured the ratio of video was lower then 1/3 of the content. OUCH! Again if people like the non-gaming video then good for them. We each have our preferences. I think I made the right decision by forgoing this one. Perhaps when it hits the used market for $15 then I'll pick it up. |
Yes the ratio of gameplay vs realtime cutscenes is less than 1/3. Mass Effect has about 1/3 of mandatory cutscenes as well as 1/3 of exploration and the action parts aren't solid, so not exactly your kind of game.
The cutscenes nearly all seem realtime, for example when you call Rose on the codec and shake your the controller this will shake her boobs. It almost seems like Kojima designed the game to upset 360 fanboys. |
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BigD
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Re: PS3, 360, and Wii -- the ever long discussion (Part 3) Posted on 27-Jun-2008 12:41:43
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Joined: 11-Aug-2005 Posts: 7383
From: UK | | |
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| @Thread
This thread is so dull. An over emphasis on framerates/screenmodes/chip specs and NOT on actual games! Until the PS3 in the UK replaces the promised features of the Dualshock 3 and PS2 compatibility I'm just not interested. In fact ever since C&C Red Alert 3 was shelved for the PS3 I've almost entirely lost interest! The PS3 IS the better machine hardware wise, but that hasn't stopped M$ from getting marketing/product launch and software tools completely right!!!
If it wasn't for the red ring of death I don't think the PS3 would still be in the console race!
I have just picked up Wipeout Fusion on the PS2 in the bargain bins, so will continue to wait for the PS3 to fulfil its potential. 40Gb model with no PS2 compatibility and still no rumble pad might make Sony a profit but will do nothing to loosen my wallet
_________________ "Art challenges technology. Technology inspires the art." John Lasseter, Co-Founder of Pixar Animation Studios |
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Lou
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Re: PS3, 360, and Wii -- the ever long discussion (Part 3) Posted on 27-Jun-2008 12:45:54
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Joined: 2-Nov-2004 Posts: 4227
From: Rhode Island | | |
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| @MikeB
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MikeB wrote: @wegster
Quote:
So, no response on 23 minutes, then? |
Booting up the disc, snake takes a break for a 8 minute install time. In total it takes about 9 minutes to get to the start menu, a 5 minute skippable opening scene follows.
It total MGS4 has about 21 hours of gameplay and 9 hours of high quality skippable cutscenes. With regard to storage, the game uses realtime cutscenes which are relatively small, the bulk regards high quality audio.
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Not to mention some BR A/V footage streamed directly from the disc which takes no HDD space... |
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Hammer
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Re: PS3, 360, and Wii -- the ever long discussion (Part 3) Posted on 27-Jun-2008 12:51:10
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Joined: 9-Mar-2003 Posts: 5858
From: Australia | | |
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| @MikeB
http://www.tgdaily.com/content/view/38145/135/ Radeon 4800 supports a 100% ray-traced pipeline using DirectX 9.
"In terms of performance, the Radeon 2900XT 1GB rendered Transformers scenes in 20-30 frames per second, in 720p resolution and no Anti-Aliasing. With the Radeon 3870, the test scene jumped to 60 fps, with a drop to 20 fps when the proprietary Anti-Aliasing algorithm was applied. Urbach mentioned that the Radeon 4870 hits the same 60 fps – and stays at that level with Anti-Aliasing (a ray-tracer is not expecting more than 60 fps.)"
Incidentally, the Xenos includes a tessellation unit.... Last edited by Hammer on 27-Jun-2008 at 02:09 PM.
_________________ Amiga 1200 (rev 1D1, KS 3.2, PiStorm32/RPi CM4/Emu68) Amiga 500 (rev 6A, ECS, KS 3.2, PiStorm/RPi 4B/Emu68) Ryzen 9 7900X, DDR5-6000 64 GB RAM, GeForce RTX 4080 16 GB |
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Lou
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Re: PS3, 360, and Wii -- the ever long discussion (Part 3) Posted on 27-Jun-2008 12:57:56
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Joined: 2-Nov-2004 Posts: 4227
From: Rhode Island | | |
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| @MikeB
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MikeB wrote: With regard to MGS4, Konami already sold over 3 million copies worldwide of which well over 1 million copies were sold to retailers in Europe within 2 weeks.
For Japan MGS4 has become the best sold PS3 title within 2 weeks on the market, selling 544K to consumers. For these 2 weeks the PS3 outsold the 360 24 : 1, MGS4 already outsold the 360's best sold 360 game 2.6 to 1 (Blue Dragon) and the second best sold 360 game 5.4 to 1 (Dead or Alive 4).
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In the week following MSG4 in Japan, the PS3's hardware numbers return down to earthly levels:
PSP - 59,351 Wii - 41,037 Nintendo DS - 36,599 PlayStation 3 - 20,336 PlayStation 2 - 6,346 Xbox 360 - 2,555
Considering the PS3 was selling 10k-11k before MSG4, by my count MSG4 only mover les than 80K units in 2 weeks of that, 10k this past week. It, like every other big release **cough**GTA4**cough**, has not been much of a system seller.
People seem to be buying the PS3 as more of a movie player than games machine. It seems that the PS3 owners that do buy games already own machines and there are few "hardcore" fans who don't already own one.
A challenge for Sony is going to be to attract the casual crowd, but at $400...I don't see how that will happen...meanwhile a 20GB 360 is $299 starting next week...Last edited by Lou on 27-Jun-2008 at 12:59 PM.
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