Click Here
home features news forums classifieds faqs links search
6071 members 
Amiga Q&A /  Free for All /  Emulation /  Gaming / (Latest Posts)
Login

Nickname

Password

Lost Password?

Don't have an account yet?
Register now!

Support Amigaworld.net
Your support is needed and is appreciated as Amigaworld.net is primarily dependent upon the support of its users.
Donate

Menu
Main sections
» Home
» Features
» News
» Forums
» Classifieds
» Links
» Downloads
Extras
» OS4 Zone
» IRC Network
» AmigaWorld Radio
» Newsfeed
» Top Members
» Amiga Dealers
Information
» About Us
» FAQs
» Advertise
» Polls
» Terms of Service
» Search

IRC Channel
Server: irc.amigaworld.net
Ports: 1024,5555, 6665-6669
SSL port: 6697
Channel: #Amigaworld
Channel Policy and Guidelines

Who's Online
10 crawler(s) on-line.
 22 guest(s) on-line.
 1 member(s) on-line.


 zipper

You are an anonymous user.
Register Now!
 zipper:  4 mins ago
 Kronos:  5 mins ago
 Rob:  11 mins ago
 amigakit:  18 mins ago
 pavlor:  26 mins ago
 MagicSN:  31 mins ago
 michalsc:  1 hr 8 mins ago
 matthey:  1 hr 16 mins ago
 adrianebrown:  1 hr 35 mins ago
 NutsAboutAmiga:  1 hr 38 mins ago

/  Forum Index
   /  Free For All
      /  PS3, 360, and Wii -- the ever long discussion (Part 3)
Register To Post

Goto page ( Previous Page 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 Next Page )
PosterThread
Samwel 
Re: PS3, 360, and Wii -- the ever long discussion (Part 3)
Posted on 7-Jul-2008 22:33:43
#401 ]
Elite Member
Joined: 7-Apr-2004
Posts: 3404
From: Sweden

@Lou

Quote:

Remember, there is no problem.
There was never a problem.
Anyone who told you there was a problem is a 360 fanboy...


You know that ANY change made to the firmware would need it to be called
2.41 rather than 2.40 even if no locking/freezing bug was fixed?
So no need to be sarcastic. Even though MikeB is a bit silly saying the reports
were made by a few 360 fanboy's. Especially since it's quite hard to report
a problem without owning a PS3.

I did read somewhere that there was a bug in the firmware download/install
mechanism causing some machines to corrupt files on the harddrive.
If this is true I don't know as it wasn't an official comment.

_________________
/Harry

[SOLD] µA1-C - 750GX 800MHz - 512MB - Antec Aria case

Avatar by HNL_DK!

 Status: Offline
Profile     Report this post  
Samwel 
Re: PS3, 360, and Wii -- the ever long discussion (Part 3)
Posted on 7-Jul-2008 22:49:33
#402 ]
Elite Member
Joined: 7-Apr-2004
Posts: 3404
From: Sweden

@Lou

Quote:

Nintendo seems to be shipping more units of everything to Europe because of the weakening dollar...


LOL you have answers for every Nintendo problem.

Can it rather be that Nintendo is more popular in the US? They only buy cheap
stuff over there (the masses I mean). A console needs to be below 250$ to appeal
to a large portion of the consumers in the States and below 200$ to really succeed
with the masses.
Then after the initial success it sells by word of mouth because people want what
their friends got... Which is what Nintendo is doing now...

_________________
/Harry

[SOLD] µA1-C - 750GX 800MHz - 512MB - Antec Aria case

Avatar by HNL_DK!

 Status: Offline
Profile     Report this post  
MikeB 
Re: PS3, 360, and Wii -- the ever long discussion (Part 3)
Posted on 8-Jul-2008 0:43:53
#403 ]
Elite Member
Joined: 3-Mar-2003
Posts: 6487
From: Europe

@Samwel

Quote:
Even though MikeB is a bit silly saying the reports were made by a few 360 fanboy's.


Please don't put words into my mouth, I actually stated the opposite. Please reread.

However the vast majority of people did not experience problems. Use google news and you will see many US media reports claiming many users experienced problems and use words like disaster. That's what I was countering.

 Status: Offline
Profile     Report this post  
BrianK 
Re: PS3, 360, and Wii -- the ever long discussion (Part 3)
Posted on 8-Jul-2008 3:26:35
#404 ]
Elite Member
Joined: 30-Sep-2003
Posts: 8111
From: Minneapolis, MN, USA

@MikeB

Quote:
Use google news and you will see many US media reports claiming many users experienced problems and use words like disaster. That's what I was countering.

Sensationalism sells it's the sad state of today's US 'journalism'.

 Status: Offline
Profile     Report this post  
Lou 
Re: PS3, 360, and Wii -- the ever long discussion (Part 3)
Posted on 8-Jul-2008 12:54:50
#405 ]
Elite Member
Joined: 2-Nov-2004
Posts: 4194
From: Rhode Island

@Samwel

Quote:

Samwel wrote:
@Lou

Quote:

Nintendo seems to be shipping more units of everything to Europe because of the weakening dollar...


LOL you have answers for every Nintendo problem.

Can it rather be that Nintendo is more popular in the US? They only buy cheap
stuff over there (the masses I mean). A console needs to be below 250$ to appeal
to a large portion of the consumers in the States and below 200$ to really succeed
with the masses.
Then after the initial success it sells by word of mouth because people want what
their friends got... Which is what Nintendo is doing now...

Well, you're either saying it's selling ridiculously well in the US...AND it's selling ridiculously well in Europe as it's always at the top of the charts, but that fact is that Nintendo has been shipping more units to Europe has been documented with the release of WiiFit as well. It's not my answer, but the answer.

When a Wii costs $250 in the US and 250Euro in Europe, you tell me where Nintendo is making more money given the exchange rates?

Since February atleast...
http://kotaku.com/374381/pachter-wii-shortage-blame-the-lousy-us-dollar

ps,
This isn't a Nintendo problem, but a Lou problem as I want the game and can't buy it...

Last edited by Lou on 08-Jul-2008 at 12:56 PM.

 Status: Offline
Profile     Report this post  
Lou 
Re: PS3, 360, and Wii -- the ever long discussion (Part 3)
Posted on 8-Jul-2008 13:02:26
#406 ]
Elite Member
Joined: 2-Nov-2004
Posts: 4194
From: Rhode Island

@Samwel

Quote:

Samwel wrote:
@Lou

Quote:

Remember, there is no problem.
There was never a problem.
Anyone who told you there was a problem is a 360 fanboy...


You know that ANY change made to the firmware would need it to be called
2.41 rather than 2.40 even if no locking/freezing bug was fixed?
So no need to be sarcastic. Even though MikeB is a bit silly saying the reports
were made by a few 360 fanboy's. Especially since it's quite hard to report
a problem without owning a PS3.

I did read somewhere that there was a bug in the firmware download/install
mechanism causing some machines to corrupt files on the harddrive.
If this is true I don't know as it wasn't an official comment.


Here's an official comment:
Quote:
Sony has confirmed that PS3 firmware update 2.41 is now available for download.

Last week Sony was forced to withdraw update 2.4 following technical issues on the day of release.

In a post on the US PlayStation blog, PSN boss Eric Lempel has stated the update was recalled "because, for a limited number of users, the XMB wouldn't display after the update was installed".

The problem has been fixed, according to Lempel. "We want to extend our apologies to the PlayStation community for any inconvenience," he wrote.

The update brings XMB and Trophy features to the PlayStation 3.

http://www.gamesindustry.biz/articles/sony-releases-2-41-firmware-for-ps3

 Status: Offline
Profile     Report this post  
Amiboy 
Re: PS3, 360, and Wii -- the ever long discussion (Part 3)
Posted on 8-Jul-2008 20:35:28
#407 ]
Super Member
Joined: 21-Dec-2003
Posts: 1057
From: At home (probably)

@thread,

Have installed update 2.41 and it seems to work OK. I had no issues with 2.40 anyway.

Glad Sony got it sorted, but I wonder why it broke some peoples PS3's???

Wonder if we will ever find out.

_________________
Live Long and keep Amigaing!

A1200, Power Tower, TF1260 128MB RAM, 68060 Rev 6, OS3.9 BB2, HD-Floppy, Mediator TX+ PCI, Voodoo 3 3000, Soundblaster 4.1, TV Card, Spider USB, 100MBit Ethernet, 16GB CF HD, 52xCDRom.

 Status: Offline
Profile     Report this post  
Lou 
Re: PS3, 360, and Wii -- the ever long discussion (Part 3)
Posted on 9-Jul-2008 12:26:47
#408 ]
Elite Member
Joined: 2-Nov-2004
Posts: 4194
From: Rhode Island

Now I know why MS reduced the price of the 20GB 360 Pro...
...
...
to make room for the new 60GB version...
http://kotaku.com/5023191/the-60gb-360-rumor-rides-again

A standalone 60GB drive will be sold for $100 and include a headset and 3 months of Live Gold.

I assume this means the price of this new "Pro" model will be back up to $350, where as the old 20GB Pro is discounted to $300...

 Status: Offline
Profile     Report this post  
Samwel 
Re: PS3, 360, and Wii -- the ever long discussion (Part 3)
Posted on 9-Jul-2008 23:24:58
#409 ]
Elite Member
Joined: 7-Apr-2004
Posts: 3404
From: Sweden

@MikeB

Quote:

Please don't put words into my mouth, I actually stated the opposite. Please reread.

"It looks to have been a few isolated incidents and some fanboys and US media dragged the issue way out of proportions."


Sorry I took your statement as you meant 360 fanboys.. Maybe you meant Wii fanboys
aswell?`

EDIT: And yes I know you mentioned the media aswell.. But IMO uneccessary to
add the fanboy stuff.. That's just silly. As silly as when others bring up this "big"
problem for the PS3. And like you dragging up the RRoD stuff ALL the time when
talking about 360.

Last edited by Samwel on 09-Jul-2008 at 11:35 PM.

_________________
/Harry

[SOLD] µA1-C - 750GX 800MHz - 512MB - Antec Aria case

Avatar by HNL_DK!

 Status: Offline
Profile     Report this post  
Samwel 
Re: PS3, 360, and Wii -- the ever long discussion (Part 3)
Posted on 9-Jul-2008 23:31:24
#410 ]
Elite Member
Joined: 7-Apr-2004
Posts: 3404
From: Sweden

@Lou

Yeah I have read the statements regarding the 2.41 firmware update.
Although we never got to know the reason 2.40 failed for a selected few.

My comment was a general one regarding higher version number in
a rerelease of 2.40. They did indeed put in a few new features so they
would have had to call it 2.41 even if no bug was fixed..

_________________
/Harry

[SOLD] µA1-C - 750GX 800MHz - 512MB - Antec Aria case

Avatar by HNL_DK!

 Status: Offline
Profile     Report this post  
Samwel 
Re: PS3, 360, and Wii -- the ever long discussion (Part 3)
Posted on 10-Jul-2008 1:52:05
#411 ]
Elite Member
Joined: 7-Apr-2004
Posts: 3404
From: Sweden

Why 2.40 broke...

"In an official statement issued to ThreeSpeech, SCEE explains the problem with firmware 2.40. It seems that there was a problem which "prevented a limited number of PS3s from activating properly after updating to version 2.40, when certain system administrative data were contained on the HDD." This has now been fixed with 2.41, though those who suffer from the problem (which prevents the PS3 from loading up the XMB) will not be able to access the new firmware update."

_________________
/Harry

[SOLD] µA1-C - 750GX 800MHz - 512MB - Antec Aria case

Avatar by HNL_DK!

 Status: Offline
Profile     Report this post  
Lou 
Re: PS3, 360, and Wii -- the ever long discussion (Part 3)
Posted on 10-Jul-2008 3:01:51
#412 ]
Elite Member
Joined: 2-Nov-2004
Posts: 4194
From: Rhode Island

@Samwel

Quote:

Samwel wrote:
@MikeB

Quote:

Please don't put words into my mouth, I actually stated the opposite. Please reread.

"It looks to have been a few isolated incidents and some fanboys and US media dragged the issue way out of proportions."


Sorry I took your statement as you meant 360 fanboys.. Maybe you meant Wii fanboys
aswell?`

EDIT: And yes I know you mentioned the media aswell.. But IMO uneccessary to
add the fanboy stuff.. That's just silly. As silly as when others bring up this "big"
problem for the PS3. And like you dragging up the RRoD stuff ALL the time when
talking about 360.

Bravo! This site should add a comment ratings system.

@Samwel

Quote:

Samwel wrote:
Why 2.40 broke...

"In an official statement issued to ThreeSpeech, SCEE explains the problem with firmware 2.40. It seems that there was a problem which "prevented a limited number of PS3s from activating properly after updating to version 2.40, when certain system administrative data were contained on the HDD." This has now been fixed with 2.41, though those who suffer from the problem (which prevents the PS3 from loading up the XMB) will not be able to access the new firmware update."

I guess those affected will have to send it in or use the reformatting method mentioned earlier...

Last edited by Lou on 10-Jul-2008 at 03:03 AM.

 Status: Offline
Profile     Report this post  
Samwel 
Re: PS3, 360, and Wii -- the ever long discussion (Part 3)
Posted on 10-Jul-2008 8:19:30
#413 ]
Elite Member
Joined: 7-Apr-2004
Posts: 3404
From: Sweden

@Lou

Another mentioned fix is to borrow/buy another harddrive, use it to upgrade, and
then insert the old drive back. This has been confirmed to work.
This way a user won't loose any saved data.

_________________
/Harry

[SOLD] µA1-C - 750GX 800MHz - 512MB - Antec Aria case

Avatar by HNL_DK!

 Status: Offline
Profile     Report this post  
Lou 
Re: PS3, 360, and Wii -- the ever long discussion (Part 3)
Posted on 10-Jul-2008 12:00:26
#414 ]
Elite Member
Joined: 2-Nov-2004
Posts: 4194
From: Rhode Island

@all

http://wii.ign.com/dor/objects/14248157/the-conduit/videos/raptorignne.html
http://wii.ign.com/dor/objects/14248157/the-conduit/videos/conduit_trailer_051608.html

This NEW footage of The Conduit for the Wii makes me a believer in the developer's claims. The future of FPS games on the Wii looks bright....real bright!

 Status: Offline
Profile     Report this post  
BrianK 
Re: PS3, 360, and Wii -- the ever long discussion (Part 3)
Posted on 10-Jul-2008 12:46:24
#415 ]
Elite Member
Joined: 30-Sep-2003
Posts: 8111
From: Minneapolis, MN, USA

@Lou

Conduit graphics seem to be a comic-book style? I'm sure the art work fits the storyline. Hopefully, the Wii can do other stylings equally as well otherwise being a cartoon in every FPS will get old quickly. Overall looks nice. I'll have to encourage my Wii friends to buy it so I can play it.

 Status: Offline
Profile     Report this post  
Lou 
Re: PS3, 360, and Wii -- the ever long discussion (Part 3)
Posted on 10-Jul-2008 15:30:04
#416 ]
Elite Member
Joined: 2-Nov-2004
Posts: 4194
From: Rhode Island

@BrianK

Quote:

BrianK wrote:
@Lou

Conduit graphics seem to be a comic-book style? I'm sure the art work fits the storyline. Hopefully, the Wii can do other stylings equally as well otherwise being a cartoon in every FPS will get old quickly. Overall looks nice. I'll have to encourage my Wii friends to buy it so I can play it.

One of my critcisms in early screens was the shadows...in the first video link, you can see that they've tightened that up. Polygon counts are high, textures are good, effects are all there, framerate is locked at 30fps...they were shooting for 60 but with all the effects they wanted to achieve, it simply wasn't possible, however I don't expect if to dip like alot of "next-gen" fps games on platforms I will not mention...

Basically, this game does everything they said the Wii couldn't do in real-time...

I don't agree with the "cartoony" comment as with any "futuristic" setting, there is no real-world texturing that can be applied as the objects in question simply don't exist, so when a laser light is gloving through the player's futuristic armor suit, it will always look less than realistic...

I really like the "organic" alien weaponry that the player can use...

 Status: Offline
Profile     Report this post  
BrianK 
Re: PS3, 360, and Wii -- the ever long discussion (Part 3)
Posted on 11-Jul-2008 17:05:57
#417 ]
Elite Member
Joined: 30-Sep-2003
Posts: 8111
From: Minneapolis, MN, USA

Fable 2 confirmed that -- "non-interactive cinematics take up less than five minutes of game time" as well mention that no HUD will be used to "streamline the experience as much as possible. Story telling w/o relying on cinema? YEAH

 Status: Offline
Profile     Report this post  
MikeB 
Re: PS3, 360, and Wii -- the ever long discussion (Part 3)
Posted on 12-Jul-2008 13:24:50
#418 ]
Elite Member
Joined: 3-Mar-2003
Posts: 6487
From: Europe

@BrianK

Congrats, I guess.....

Killzone 2 however will feature short 100% realtime cinematic cutscenes using techniques used only in non-realtime movies such as the Lords of the Rings and Starwars. In game, the game also uses some realtime raytracing techniques previously impossible to do in a video game.

For some awesome footage and details on the techniques used to make this game take a look at this 1up show video, the Killzone 2 part start at about 19:30.

GV: http://www.gamevideos.com/video/id/19886
Podcast: http://download.gamevideos.com/Podcasts/071108.m4v
WMV: http://download.gamevideos.com/Podca...06_640x360.wmv
MOV: http://download.gamevideos.com/Podca...06_640x360.mov

Next gen gaming will be here soon.

Last edited by MikeB on 12-Jul-2008 at 04:38 PM.
Last edited by MikeB on 12-Jul-2008 at 01:26 PM.

 Status: Offline
Profile     Report this post  
Tomas 
Re: PS3, 360, and Wii -- the ever long discussion (Part 3)
Posted on 12-Jul-2008 22:11:11
#419 ]
Elite Member
Joined: 25-Jul-2003
Posts: 4286
From: Unknown

Why is there there still no wipeout hd or home in ps3 store? Both titles should have been released ages ago and i am sick and tired of waiting for wipeout hd now.
My ps3 is still basically collecting dust due to lack of games. i love racing games of all kinds, but there is not a single ps3 exclusive title worth having so far. There are a few decent racers, but they also exist on the xbox and performs worse on the ps3.

 Status: Offline
Profile     Report this post  
Hammer 
Re: PS3, 360, and Wii -- the ever long discussion (Part 3)
Posted on 12-Jul-2008 23:18:18
#420 ]
Elite Member
Joined: 9-Mar-2003
Posts: 5524
From: Australia

@MikeB

Getting abit sloppy there Mike.

Starts around 24:43,
24:45; Story boards
25:02; Approval
25:06; Motion capture

Quote:
Killzone 2 however will feature short 100% realtime cinematic cutscenes using techniques used only in non-realtime movies such as the Lords of the Rings and Starwars.

They talk about motion capture and techniques to obtain them. There's nothing about "raytracing".

Transcript
We use pretty advance form of motion capture, we use not only the body movement, we use fingers and facial. We also capture the final voice instead of dubbing it, we are actually treating it like an action film set. It all implemented back into the game engine; so its actually real game engine that runs the cut scene cinematic; it not pre-rendered … …

Last edited by Hammer on 12-Jul-2008 at 11:24 PM.

_________________
Ryzen 9 7900X, DDR5-6000 64 GB RAM, GeForce RTX 4080 16 GB
Amiga 1200 (Rev 1D1, KS 3.2, PiStorm32lite/RPi 4B 4GB/Emu68)
Amiga 500 (Rev 6A ECS, KS 3.2, PiStorm/RPi 3A+/Emu68)

 Status: Offline
Profile     Report this post  
Goto page ( Previous Page 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 Next Page )

[ home ][ about us ][ privacy ] [ forums ][ classifieds ] [ links ][ news archive ] [ link to us ][ user account ]
Copyright (C) 2000 - 2019 Amigaworld.net.
Amigaworld.net was originally founded by David Doyle