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Lou 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 26-Sep-2009 18:16:55
#841 ]
Elite Member
Joined: 2-Nov-2004
Posts: 4194
From: Rhode Island

@MikeB

Quote:

MikeB wrote:
@fairlanefastback

Seriously, for a moment imagine these games would run like this on your Amiga 500:

http://www.youtube.com/watch?v=AicqdWPSjKg

http://www.youtube.com/watch?v=AAjpHXxR_9o

I think that would be jaw dropping, thus the Neo Geo provided graphically more impressive games. This is no secret. The absolute best looking amiga games would have amigans go: "The game looks and moves so well, you'd swear it was a Neo-Geo game!"

The Neo Geo hardware was considered to be excellent for in arcades.

Since you feature game with the expanded RAM cartridge that have opening animations (in one) that aren't reflective of gameplay...

Here's what the Amiga CD32 can do:
http://www.youtube.com/watch?v=IQFRAKCv4qc
nuff said

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Lou 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 26-Sep-2009 18:19:02
#842 ]
Elite Member
Joined: 2-Nov-2004
Posts: 4194
From: Rhode Island

@MikeB

Quote:

MikeB wrote:
@Lou

Quote:
The problem is that he contradicts his own stance. What defines good graphics to him changes based on what he's trying to prove.


What do you mean?

You tought the PS3 as the only true HD system ... which is basically defined by pixels ... then say pixels quantity isn't important for good graphics and champion a low-res console over the capabilities of the Amiga.

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Lou 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 26-Sep-2009 18:22:02
#843 ]
Elite Member
Joined: 2-Nov-2004
Posts: 4194
From: Rhode Island

@MikeB

Quote:

MikeB wrote:
@Hammer

Quote:
Where's SNES Mode 7 style effects?


There were similar effects in Neo Geo games, don't know how they were implemented though. But that's besides the point if judging graphics.

The Snes had very little video Ram, the Snes used this trick of rotating backgrounds a lot in games, it wasn't memory intensive. If anything, if you love mode7 in terms of what it did for Snes graphics this actually more underlines my point than those of Lou. It was a calculation effect, not video memory hungry assets.

Many Snes cartridges came with specialized co-processors not found in the actual console itself. In case you wonder why some games looked more interesting than others.

The SNES could also display more pixels than the Neo Geo. The SNES could do 3D. As YOU should know, PS1 tech was originally for the SNES CD addon.
320x224 was the Neo Geo's ball'n'chain.

Last edited by Lou on 26-Sep-2009 at 07:08 PM.

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MikeB 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 26-Sep-2009 18:33:32
#844 ]
Elite Member
Joined: 3-Mar-2003
Posts: 6487
From: Europe

@Lou

Quote:
You tought the PS3 as the only true HD system ...


The XBox 360 didn't come with HDMI at the time and yes the PS3 is more capable at HD resolutions. Refer to Brian's earlier comments.

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Lou 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 26-Sep-2009 19:12:28
#845 ]
Elite Member
Joined: 2-Nov-2004
Posts: 4194
From: Rhode Island

@MikeB

Quote:

MikeB wrote:
@Lou

Quote:
You tought the PS3 as the only true HD system ...


The XBox 360 didn't come with HDMI at the time and yes the PS3 is more capable at HD resolutions. Refer to Brian's earlier comments.

What does HDMI have to so with the system actually being able to render 720p/1080p?
For games, the 360 cosistently outputs more pixels than the PS3.

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MikeB 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 26-Sep-2009 19:39:20
#846 ]
Elite Member
Joined: 3-Mar-2003
Posts: 6487
From: Europe

@Lou

Quote:
What does HDMI have to so with the system actually being able to render 720p/1080p?
For games, the 360 cosistently outputs more pixels than the PS3.


IMO for a real HD console a console should have a standard HDTV connection.

As for rendering in lower resolution, no the PS3 is more capable with regard to genuine PS3 optimised game engines. Also the PS3 supports the Blu-Ray movie format and has the capacity and performance to truly show off such screens. Uncharted 2 is currently the best example, but in due time I think the true potential will be revealed even more.

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MikeB 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 26-Sep-2009 20:19:56
#847 ]
Elite Member
Joined: 3-Mar-2003
Posts: 6487
From: Europe

@Lou

Quote:
The SNES could also display more pixels than the Neo Geo.


Returning the the original point, the Snes does not have much Ram, if you think its graphics capabilities were great you do understand you are underlining my original point?

Also PAL consoles display more pixels than NTSC consoles, this has to do with TV standards. The NeoGeo was console sold mainly in the Japanese market, Japan and the United States both had NTSC.

Yes the PAL standard provided better image quality. Some US developed Amiga games had black borders on European PAL TVs due to this, you would then have to emulate NTSC screenmodes to get full screen. Later virtually all games were designed for PAL as the Amigas were much more popular there, thus providing better image quality.

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Lou 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 27-Sep-2009 0:05:56
#848 ]
Elite Member
Joined: 2-Nov-2004
Posts: 4194
From: Rhode Island

@MikeB

Quote:

MikeB wrote:
@Lou

Quote:
The SNES could also display more pixels than the Neo Geo.


Returning the the original point, the Snes does not have much Ram, if you think its graphics capabilities were great you do understand you are underlining my original point?

Also PAL consoles display more pixels than NTSC consoles, this has to do with TV standards. The NeoGeo was console sold mainly in the Japanese market, Japan and the United States both had NTSC.

Yes the PAL standard provided better image quality. Some US developed Amiga games had black borders on European PAL TVs due to this, you would then have to emulate NTSC screenmodes to get full screen. Later virtually all games were designed for PAL as the Amigas were much more popular there, thus providing better image quality.

The SNES could display 512x448, it could do 3D.
All the NeoGeo is good for it sprite based games. SNES carts also got bigger over time but because the SNES could render 3d so a scene/environment didn't need as much raw storage as is needed by NeoGeo 2D games with lots of sceens and scrolling backgrounds.

Stop doing an apples to oranges comparison to win.

they both had 64kB of video ram. NeoGeo = low res, more colors + sprites, SNES = more res, 3d.

SNES offered a much better variety of games. Not ever game requires 1280000000 bullets on the screen at all times.

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Lou 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 27-Sep-2009 0:13:53
#849 ]
Elite Member
Joined: 2-Nov-2004
Posts: 4194
From: Rhode Island

@MikeB

Quote:

MikeB wrote:
@Lou

Quote:
What does HDMI have to so with the system actually being able to render 720p/1080p?
For games, the 360 cosistently outputs more pixels than the PS3.


IMO for a real HD console a console should have a standard HDTV connection.

As for rendering in lower resolution, no the PS3 is more capable with regard to genuine PS3 optimised game engines. Also the PS3 supports the Blu-Ray movie format and has the capacity and performance to truly show off such screens. Uncharted 2 is currently the best example, but in due time I think the true potential will be revealed even more.

Component input is a fixed standard, HMDI has gone through some revisions. Both can display the HD standard which is 720p. If the PS3 is such a "pure HD" console, why even offer composite output on it. They should just drop that to save money and fulfill your ego as the faux "real HD" console.

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fairlanefastback 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 27-Sep-2009 2:13:30
#850 ]
Team Member
Joined: 22-Jun-2005
Posts: 4886
From: MA, USA

@MikeB

Quote:

MikeB wrote:
@Lou

Quote:
What does HDMI have to so with the system actually being able to render 720p/1080p?
For games, the 360 cosistently outputs more pixels than the PS3.


IMO for a real HD console a console should have a standard HDTV connection.


High-definition video or HD video refers to any video system of higher resolution than standard-definition (SD) video, and most commonly involves display resolutions of 1280×720 pixels (720p) or 1920×1080 pixels (1080i/1080p).

Xbox 360 has always supported the above. Therefore it is obviously a real HD console.

As for the "standards" of connections on an HDTV, HDTVs normally have a number of different video connections.

And so this is simple PS3 fanboy FUD, a regular staple of Mike's posts.

Lets also keep in mind the obvious, that as a more expensive console the PS3 damn well had to have the digital connection capability built in.

Last edited by fairlanefastback on 27-Sep-2009 at 02:17 AM.
Last edited by fairlanefastback on 27-Sep-2009 at 02:14 AM.

_________________
Pegasos2 G3 running AOS 4.1 and MorphOS 2.0
Amikit user, tinkering with Icaros VM (AROS)
EFIKA owner
Amiga 1200

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fairlanefastback 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 27-Sep-2009 2:19:16
#851 ]
Team Member
Joined: 22-Jun-2005
Posts: 4886
From: MA, USA

@Lou

Quote:

Lou wrote:
@MikeB

Stop doing an apples to oranges comparison to win.


If the past is any predictor of the future, he is not going to listen to your point here.

_________________
Pegasos2 G3 running AOS 4.1 and MorphOS 2.0
Amikit user, tinkering with Icaros VM (AROS)
EFIKA owner
Amiga 1200

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MikeB 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 27-Sep-2009 7:19:27
#852 ]
Elite Member
Joined: 3-Mar-2003
Posts: 6487
From: Europe

@Lou

LOL, how you make this thread a Snes vs Neo Geo thread.

That's entirely besides the point. It's no secret Super Mario World is one of my all time favourites. In no way have I been attacking the Snes in this thread or elsewhere.

Super Mario World doesn't require much storage, because it does not have a great varierty of high quality assets. Instead Super Mario World relied on many different tricks, like processing effects or for example the clouds and bushes were actually the same assets with a different color palette.

Yes, I also thought Super Mario World looked much better than PC platformers at the time. That's actually the whole point I was making, the Snes had very little graphics memory, the PC had tons of Ram in comparison. Also for example emulating Super Mario World, you can make it look even better than it did on the original hardware by using advanced filters, again a calculating effect.

Please take a step back and calm down a little. Then you will know there's nothing I stated for you to be so upset about.

As for fairlanefastback aka Ausfalcon, sorry I think you are a pretty weird individual...

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MikeB 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 27-Sep-2009 7:44:33
#853 ]
Elite Member
Joined: 3-Mar-2003
Posts: 6487
From: Europe

Ninja Gaiden Sigma 2 (PS3) vs Ninja Gaide 2 (360)



It has extra features amongst many other improvements compared to the orignal. Of course the game was designed around the 360's capabilities, so it's not really a PS3 focussed game like exclusives such as Killzone 2, Gran Turismo 5 or Uncharted 2.

But still nicely upgraded it seems, they upped the rendering resolution, upped the texture resolution and improved the lighting.

XBox 360 original:
http://www3.telus.net/public/dhwag/NG2vsSigma_09.jpg

PS3 port:
http://www3.telus.net/public/dhwag/NG2vsSigma_10.jpg

Unlike most comparisons the difference between both versions are well noticeable to the advantage of the PS3. The PS3 version also supports sixaxis controlled breasts!

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MikeB 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 27-Sep-2009 8:14:19
#854 ]
Elite Member
Joined: 3-Mar-2003
Posts: 6487
From: Europe

I think LittleBigPlanet is an awesome game, I played it a lot with my girlfriend and with friends for 4 player fun. There are some unbelievable community levels out there (!), but it seems the game will have an update for Sony's upcoming motion controller:

http://www.youtube.com/watch?v=FeAHhUF7qSM

Looks like fun team work!

Last edited by MikeB on 27-Sep-2009 at 08:46 AM.

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MikeB 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 27-Sep-2009 8:43:58
#855 ]
Elite Member
Joined: 3-Mar-2003
Posts: 6487
From: Europe

With the release of the slimline PS3, the XBox 360 has become even more of a non factor for the Japanese market.

The 360 is loosing more and more of its Japanese exclusives. Developers revealed Microsoft paid for 1 year timed exclusivity for many games and thus improved versions of games like Star Ocean 4 are under development for the PS3, set to release 1 year after the 360 version. There's still good sales potential for such games as for example the first week sales of Tales of Vesperia sold around 225K its first week in Japan significantly beating the 360's more than 1 year total sales for the game in Japan.

It looks like the PS3 release of Final Fantasy XIII will be the final death blow for the XBox 360 in Japan later this year.

Also journalists claim Japanese Wii developers are eager to use Sony's motion controller for porting their Wii games, probably such mini games will be improved on and with sharp HD visuals to be distributed on the PSN.

Last edited by MikeB on 27-Sep-2009 at 08:48 AM.

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Hammer 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 27-Sep-2009 13:53:04
#856 ]
Elite Member
Joined: 9-Mar-2003
Posts: 5479
From: Australia

@MikeB

Quote:

MikeB wrote:
Ninja Gaiden Sigma 2 (PS3) vs Ninja Gaide 2 (360)



It has extra features amongst many other improvements compared to the orignal. Of course the game was designed around the 360's capabilities, so it's not really a PS3 focussed game like exclusives such as Killzone 2, Gran Turismo 5 or Uncharted 2.

Does it use Xeno's tessellation?"

Quote:

But still nicely upgraded it seems, they upped the rendering resolution, upped the texture resolution and improved the lighting.

XBox 360 original:
http://www3.telus.net/public/dhwag/NG2vsSigma_09.jpg

PS3 port:
http://www3.telus.net/public/dhwag/NG2vsSigma_10.jpg

One would expect an extra year of development contains some improvements.

_________________
Ryzen 9 7900X, DDR5-6000 64 GB RAM, GeForce RTX 4080 16 GB
Amiga 1200 (Rev 1D1, KS 3.2, PiStorm32lite/RPi 4B 4GB/Emu68)
Amiga 500 (Rev 6A ECS, KS 3.2, PiStorm/RPi 3A+/Emu68)

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Hammer 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 27-Sep-2009 13:58:27
#857 ]
Elite Member
Joined: 9-Mar-2003
Posts: 5479
From: Australia

@MikeB

Quote:

MikeB wrote:
With the release of the slimline PS3, the XBox 360 has become even more of a non factor for the Japanese market.

The 360 is loosing more and more of its Japanese exclusives. Developers revealed Microsoft paid for 1 year timed exclusivity for many games and thus improved versions of games like Star Ocean 4 are under development for the PS3, set to release 1 year after the 360 version. There's still good sales potential for such games as for example the first week sales of Tales of Vesperia sold around 225K its first week in Japan significantly beating the 360's more than 1 year total sales for the game in Japan.

It looks like the PS3 release of Final Fantasy XIII will be the final death blow for the XBox 360 in Japan later this year.

Also journalists claim Japanese Wii developers are eager to use Sony's motion controller for porting their Wii games, probably such mini games will be improved on and with sharp HD visuals to be distributed on the PSN.

Both sides are losing exclusives e.g. MGS franchise i.e. Xbox 360, PS3, Games For Windows.

_________________
Ryzen 9 7900X, DDR5-6000 64 GB RAM, GeForce RTX 4080 16 GB
Amiga 1200 (Rev 1D1, KS 3.2, PiStorm32lite/RPi 4B 4GB/Emu68)
Amiga 500 (Rev 6A ECS, KS 3.2, PiStorm/RPi 3A+/Emu68)

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Hammer 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 27-Sep-2009 14:03:34
#858 ]
Elite Member
Joined: 9-Mar-2003
Posts: 5479
From: Australia

@MikeB

Quote:

MikeB wrote:
@Lou

Quote:
You tought the PS3 as the only true HD system ...


The XBox 360 didn't come with HDMI at the time and yes the PS3 is more capable at HD resolutions. Refer to Brian's earlier comments.

Note that the PC was doing "HD" screens for years and it doesn't have HDMI i.e. it has DVI and VGA.

_________________
Ryzen 9 7900X, DDR5-6000 64 GB RAM, GeForce RTX 4080 16 GB
Amiga 1200 (Rev 1D1, KS 3.2, PiStorm32lite/RPi 4B 4GB/Emu68)
Amiga 500 (Rev 6A ECS, KS 3.2, PiStorm/RPi 3A+/Emu68)

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BrianK 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 27-Sep-2009 14:56:46
#859 ]
Elite Member
Joined: 30-Sep-2003
Posts: 8111
From: Minneapolis, MN, USA

@MikeB

Quote:
IMO for a real HD console a console should have a standard HDTV connection.

As for rendering in lower resolution, no the PS3 is more capable with regard to genuine PS3 optimised game engines. Also the PS3 supports the Blu-Ray movie format and has the capacity and performance to truly show off such screens.
Thanks for the FUD. Of course the 360 came with standard HD connections, on day 1 and doesn't need Blu-Ray to play HD content.

PS3 says we love us some HD that's why we included composite wires. Now pay extra for an HD cable. Of course the 360 has now followed suit by not including HD cables. Though the market's price for HD wires is ~1/5th of what it was when the PS3 launched.




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BrianK 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 27-Sep-2009 15:02:27
#860 ]
Elite Member
Joined: 30-Sep-2003
Posts: 8111
From: Minneapolis, MN, USA

@MikeB

Quote:
Ninja Gaiden Sigma 2 (PS3) vs Ninja Gaide 2 (360)
With NG1 the PS3 port brought enhancements. This is because developers were given some extra time to work with the games. The result was the 360 version was patched with the new features. Same thing happened with Obilivon. Will this happend for NG2? It's not announced. The announcement of NG1 patches to the 360 were after the launch of the PS3 version.

Quote:
The PS3 version also supports sixaxis controlled breasts
Ahh now I see why you believe the PS3 to be the most Amiga-like. (hint humor w/ amiga being spanish for girlfriend.) The question is will you use 1 hand to jiggle the breasts?

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