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bennymee
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Re: Get ready for 64-bit Amigas! Posted on 16-Oct-2019 12:25:47
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Cult Member |
Joined: 19-Aug-2003 Posts: 698
From: Netherlands | | |
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| @nikosidis
Yes, a computer without memory protection is useless ;) |
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bison
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Re: Get ready for 64-bit Amigas! Posted on 16-Oct-2019 14:45:05
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Elite Member |
Joined: 18-Dec-2007 Posts: 2112
From: N-Space | | |
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| @nikosidis
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I hate how it is today. Boot the PC to install a game and there you are. Million programs that need to be updated, insalled together with OS updates. On top of that the after insatalling the Game you need to download 50GB for update every time you are going to play it. |
Yes, and I think back (23 years) on how a sophisticated game like Quake could run on MS/DOS. Clearly much of the complexity of today's software systems is unnecessary, or at least has very little benefit. This is the principle thing I like about Amiga: it has a very high capability to complexity ratio, i.e. you can do a lot with it and still understand how it all works.
_________________ "Unix is supposed to fix that." -- Jay Miner |
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nikosidis
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Re: Get ready for 64-bit Amigas! Posted on 16-Oct-2019 15:35:36
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Cult Member |
Joined: 9-Dec-2008 Posts: 995
From: Norway, Oslo | | |
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| I like the way you can just unpack lets say a game or even software to ram and test it. Did not like it? It will be gone when you turn off the mashine :) No need to install it to the HDD and then go to installed programs and unstall it when you don't want it. The same goes if you have a adf file or floppy. Boot it without even going into the operative system and if you don't like it don't install it to HDD :)
Lets say you make a game. You put it on a USB drive and when you put that USB drive into your Amiga like Vampire the game just start. How user friendly is that!! Not everyone are computer geeks.
Last edited by nikosidis on 16-Oct-2019 at 03:36 PM.
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kolla
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Re: Get ready for 64-bit Amigas! Posted on 16-Oct-2019 16:02:11
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Elite Member |
Joined: 20-Aug-2003 Posts: 3346
From: Trondheim, Norway | | |
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| @nikosidis
The “problem” is that most modern games depend on frameworks and resources only an operating system can provide - abstractions and drivers to all the different hardware that is to be supported, cameras, audio, networking etc. and the fact that modern gamers expect to multitask also while playing games.
What you long for exists also - game consoles. _________________ B5D6A1D019D5D45BCC56F4782AC220D8B3E2A6CC |
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Rose
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Re: Get ready for 64-bit Amigas! Posted on 16-Oct-2019 16:38:44
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Cult Member |
Joined: 5-Nov-2009 Posts: 982
From: Unknown | | |
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| F/A 18 Interceptor
DCS: F/A-18C Hornet
This is the reason why modern games are so much bigger. If you look at what actually takes most of disk space it's textures, models, video and audio.
Most ridiculous space demands on PC are due lazy console ports, installation includes textures for several resolutions since consoles don't have grunt to do resizing and same goes for videos. Add to that uncompressed audio, in several languages. Case point Final Fantasy XV where PC versions 4k files are optional download, ~70 gigs of video and textures.
@Bison
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Yes, and I think back (23 years) on how a sophisticated game like Quake could run on MS/DOS. |
Yet back in the day everyone ran it on Win95 to get working TCP/IP stack and GLquake which ran faster and looked better.
Quote:
Clearly much of the complexity of today's software systems is unnecessary, or at least has very little benefit. |
Wouldn't it be fun to write your own drivers and acceleration arch for every game? Add physics, audio and input framework to that for starters. Software is going to be even more complex due hardware is doing the same. |
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nikosidis
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Re: Get ready for 64-bit Amigas! Posted on 16-Oct-2019 17:45:36
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Cult Member |
Joined: 9-Dec-2008 Posts: 995
From: Norway, Oslo | | |
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| @Rose
Yes, exactly. IBM compatible PC is stupid ;) Long live Amiga!
F/A 18 Interceptor are made much better. Take movie or real plane. Easy ;) Last edited by nikosidis on 16-Oct-2019 at 05:47 PM. Last edited by nikosidis on 16-Oct-2019 at 05:45 PM.
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Rose
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Re: Get ready for 64-bit Amigas! Posted on 16-Oct-2019 18:01:30
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Cult Member |
Joined: 5-Nov-2009 Posts: 982
From: Unknown | | |
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| @nikosidis
Yeah, Amiga is clearly pinnacle of technology.
And people still wonder why Amiga can't get new developers from outside.... |
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bison
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Re: Get ready for 64-bit Amigas! Posted on 16-Oct-2019 18:10:04
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Elite Member |
Joined: 18-Dec-2007 Posts: 2112
From: N-Space | | |
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| Quote:
Wouldn't it be fun to write your own drivers and acceleration arch for every game? |
I was speaking specifically of Quake, which is about as far as anyone went with software rendering. It was an impressive feat.
I am far less impressed with modern games, which basically add one layer of software on top of another. It's all a big mess.
_________________ "Unix is supposed to fix that." -- Jay Miner |
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nikosidis
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Re: Get ready for 64-bit Amigas! Posted on 16-Oct-2019 19:06:54
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Cult Member |
Joined: 9-Dec-2008 Posts: 995
From: Norway, Oslo | | |
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| @Rose
I see new devs. all the time. Classic is alive and kicking. Lots of game releases and development. It is just NG Amiga that is stupid. It's Just as stupid as other Computers to game at like WIndows. Thankfully we have consoles and the never dying clever Amiga classic computer. Only computer made that was nice for games. Last edited by nikosidis on 16-Oct-2019 at 07:08 PM. Last edited by nikosidis on 16-Oct-2019 at 07:08 PM.
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Zylesea
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Re: Get ready for 64-bit Amigas! Posted on 16-Oct-2019 19:59:01
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Elite Member |
Joined: 16-Mar-2004 Posts: 2263
From: Ostwestfalen, FRG | | |
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| @nikosidis
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nikosidis wrote: @Cool_amigaN
Who would use Office for AmigaOS. No memory protection, crash bang docs lost ;) |
Not really. Autosave is still a useful function. Prevented me years ago already from loss of work done using Wordsworth or - a bit later - Word for Windows (on 98 or Me). Even today it is very useful. Autosave does not need MP.
I would use Open/Libre Office for MorphOS if available. I must also say that my setup is very stable, on 3.12 I hadn't a single crash yet..._________________ My programs: via.bckrs.de MorphOS user since V0.4 (2001) |
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Trixie
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Re: Get ready for 64-bit Amigas! Posted on 16-Oct-2019 20:04:33
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Amiga Developer Team |
Joined: 1-Sep-2003 Posts: 2100
From: Czech Republic | | |
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| @Zylesea
No need to feed an obvious troll.
_________________ The Rear Window blog
AmigaOne X5000/020 @ 2GHz / 4GB RAM / Radeon RX 560 / ESI Juli@ / AmigaOS 4.1 Final Edition SAM440ep-flex @ 667MHz / 1GB RAM / Radeon 9250 / AmigaOS 4.1 Final Edition |
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bison
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Re: Get ready for 64-bit Amigas! Posted on 16-Oct-2019 21:28:32
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Elite Member |
Joined: 18-Dec-2007 Posts: 2112
From: N-Space | | |
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| @Zylesea
I think what he means is that the OS itself could crash and bring down the application, which could result in lost work. This was a regular occurrence with Windows 3.0 (and Workbench 1.0). _________________ "Unix is supposed to fix that." -- Jay Miner |
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Zylesea
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Re: Get ready for 64-bit Amigas! Posted on 16-Oct-2019 22:55:07
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Elite Member |
Joined: 16-Mar-2004 Posts: 2263
From: Ostwestfalen, FRG | | |
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| @bison
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bison wrote: @Zylesea
I think what he means is that the OS itself could crash and bring down the application, which could result in lost work. This was a regular occurrence with Windows 3.0 (and Workbench 1.0). |
Of course he does mean that. But autosave is your friend here. In case the system locks up - press reset, boot for 20s, launch the word processor and load the last temp file. Usually a total loss of about 5 minutes (2 minutes to restart system up to the point you've been and on average 3 minutes lost by autosaving all 5 mins). Really, that is *no* issue. Running a nuclear powerplant on Amiga would be a different matter though - albeit no biggie if the system is really adjusted and runs trusted software only, like the old NASA stuff. In the old days with snorrng and slow floppies autosave was pu to to big intervals, but today...?
_________________ My programs: via.bckrs.de MorphOS user since V0.4 (2001) |
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simplex
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Re: Get ready for 64-bit Amigas! Posted on 16-Oct-2019 23:18:03
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Cult Member |
Joined: 5-Oct-2003 Posts: 896
From: Hattiesburg, MS | | |
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| @bison
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I think what he means is that the OS itself could crash and bring down the application, which could result in lost work. This was a regular occurrence with Windows 3.0 (and Workbench 1.0). |
It's not exactly unheard of AmigaOS, either. I remember reinstalling AmigaOS 3.x to my Amiga 530 several times in the early- and mid-90s. Rather amazingly, I only rarely lost actual data... perhaps because, by then, I had developed a very good habit of saving my work._________________ I've decided to follow an awful lot of people I respect and leave AmigaWorld. If for some reason you want to talk to me, it shouldn't take much effort to find me. |
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bison
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Re: Get ready for 64-bit Amigas! Posted on 16-Oct-2019 23:29:09
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Elite Member |
Joined: 18-Dec-2007 Posts: 2112
From: N-Space | | |
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| @Zylesea
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Of course he does mean that. |
I don't run AmigaOS on a daily basis (I only use it for games), so the idea that an OS might crash is something that doesn't immediately occur to me. I've been running Linux for 21 years, with one kernel panic._________________ "Unix is supposed to fix that." -- Jay Miner |
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nikosidis
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Re: Get ready for 64-bit Amigas! Posted on 17-Oct-2019 5:00:26
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Cult Member |
Joined: 9-Dec-2008 Posts: 995
From: Norway, Oslo | | |
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| @Zylesea
It is true what you are saying. It does solve a lot. I would still not use Amigas as serious computer for many reasons. To much are lacking. Security, Web apps. Etc. For those who use their NG Amigas on regular basis it is good news. |
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OlafS25
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Re: Get ready for 64-bit Amigas! Posted on 17-Oct-2019 7:03:18
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Elite Member |
Joined: 12-May-2010 Posts: 6470
From: Unknown | | |
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| @nikosidis
We will see what future MorphOS will do
But generally it is very difficult to create a modern amiga without breaking every software. And even if you accept that what "amiga" will be left.
You have today a very different world with different devices and need complete different solutions including a new desktop. Amiga (including NG) is retro today, the risk is to create something that is "too modern" for most of us here and at the same time not modern and innovative enough to attract people from outside.
I have finally a 100 MB HDF working on V4 (at least the standalone) based on Magellan
I am also preparing a developer version (UAE and in near future HDF) and a bigger full distribution with more software. And then next project will be adaption of includes to aros....
Much to do ;) Last edited by OlafS25 on 17-Oct-2019 at 07:10 AM. Last edited by OlafS25 on 17-Oct-2019 at 07:05 AM.
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nikosidis
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Re: Get ready for 64-bit Amigas! Posted on 17-Oct-2019 9:30:16
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Cult Member |
Joined: 9-Dec-2008 Posts: 995
From: Norway, Oslo | | |
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| @OlafS25
Great the hear you are working on stuff Olaf.
I have given up NG Amigas. I agree with you. Everything have to break and then what is left. Like you say MorphOS have found a way to run PPC apps. under emulation. This is exactly the way to procceed, but that is if they have found a way to add the nessesary stuff like memory protection, muliti core support etc.
Its a long way to go.
I think if AROS had forked AROS64 long time ago and added the needed stuff like mem. pro. and had a very good 68k emulator like WinUAE the interest would go up quite a bit.
Last edited by nikosidis on 17-Oct-2019 at 09:34 AM.
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OlafS25
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Re: Get ready for 64-bit Amigas! Posted on 17-Oct-2019 10:15:22
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Elite Member |
Joined: 12-May-2010 Posts: 6470
From: Unknown | | |
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| @nikosidis
I do not know how they solve the problems
The new MorphOS will be 64bit but all existing software is 32bit. On Windows 64bit 32bit works because there is a layer that does that. But I assume not easy to implement. Additional PPC code has to be translated. Respect if they manage to do that...
68k can be used in UAE like done on Aros but if they want to keep the feeling they need additional something like Amithlon including translating code in 64 bit.
Then the desktop has to be completely changed to todays world supporting different devices. And so on...
It sounds like a huge task... respect if they manage to
But I already have modern computers, for me another OS makes no sense
Amiga is fun and hobby... something comparable to modern platforms becomes similar complex as those. Not really my interest.
Regarding Aros64... yes perhaps
but even then the problem stays with the missing drivers
They should have concentrated to extend the hosted versions making it possible to access the underlying system. Then perhaps more would have been possible, And perhaps concentrate on certain models and fully support them. Trying to run everywhere only lead to frustrations by users. They tried once and then left again... |
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Kronos
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Re: Get ready for 64-bit Amigas! Posted on 17-Oct-2019 10:32:47
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Elite Member |
Joined: 8-Mar-2003 Posts: 2713
From: Unknown | | |
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| @OlafS25
Quote:
OlafS25 wrote:
The new MorphOS will be 64bit but all existing software is 32bit. |
Allmost correct.
At Neuss it was like this:
- the Kernel (Quark) was fully 64bit and would also work on PPC
- the user space (ABox, aka all a user or mortal developer can see) was still 31bit
- most of the SW was PPC which works just like it does on PPC-HW including Trance (68k JIT)_________________ - We don't need good ideas, we haven't run out on bad ones yet - blame Canada |
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