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A500Fan
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Re: Super Trevor Land - isometric platform / jump and run game Posted on 10-Jun-2026 23:11:51
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Joined: 29-Jan-2014 Posts: 34
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| @AMIGASYSTEM
I would be very happy if you added the game to the AROS One distribution. All my Amiga games are freeware. You are generally free to redistribute them via your distribution without prior authorization.
Unfortunately, the current AROS version of the game is a bit slow. I plan to program a new, faster version. That version will also be available on Aminet once it is ready. |
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A500Fan
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Re: Super Trevor Land - isometric platform / jump and run game Posted on 10-Jun-2026 23:13:53
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Joined: 29-Jan-2014 Posts: 34
From: Unknown | | |
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| @geit I'm glad you like it 
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amigakit
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Re: Super Trevor Land - isometric platform / jump and run game Posted on 11-Jun-2026 0:22:11
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Amiga Kit  |
Joined: 28-Jun-2004 Posts: 2709
From: www.amigakit.com | | |
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MEGA_RJ_MICAL
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Re: Super Trevor Land - isometric platform / jump and run game Posted on 11-Jun-2026 1:38:57
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Super Member  |
Joined: 13-Dec-2019 Posts: 1457
From: AMIGAWORLD.NET WAS ORIGINALLY FOUNDED BY DAVID DOYLE | | |
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Valiant
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Re: Super Trevor Land - isometric platform / jump and run game Posted on 11-Jun-2026 4:42:25
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Super Member  |
Joined: 21-Oct-2003 Posts: 1118
From: West of Eden, VT USA | | |
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| @ruben
I encountered the same problem also, although it did allow me to proceed at my own risk and download the game for AmigaOS4. As mentioned in another post sound works fine on the X5k/AOS4, but game play is rather slow.
_________________ -- -=#Val#=- Valiant@Camelot
Amiga 1000; Amiga 2000; Amiga 3000T; CD-TV; CD32; AmigaOne-XE 800Mhz G4;Sam400ep 666Mhz; AmigaOne X-1000 1.8Ghz PA6T-1682M |
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simplex
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Re: Super Trevor Land - isometric platform / jump and run game Posted on 11-Jun-2026 7:12:03
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Joined: 5-Oct-2003 Posts: 916
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| @MEGA_RJ_MICAL
Quote:
The port has a fatal flaw: the graybeards' facial hair is neither gray nor a beard. Plus, it involves all the defects of the Commodore 64, starting with its inferior CPU. (Should have used the real deal from Motorola, not a knockoff.***) So the original keeps the crown in my book.
That said, the "VOOORRRRR" iss a lovely touch. As is the redirection of "amigaverse.net"'s home page to a Google search.
Sometimes I see something online and think about how too many people have way too much time on their hands, but both games presented in this thread are top-notch, exactly the sort of work we ought to be dedicating our multi-core, gpu-assisted, massive-memory, unimaginable-bandwidth machines.
***I apologize for the inevitable derailing of this thread that this simple statement of fact is about to induce._________________
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MEGA_RJ_MICAL
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Re: Super Trevor Land - isometric platform / jump and run game Posted on 12-Jun-2026 4:25:49
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Super Member  |
Joined: 13-Dec-2019 Posts: 1457
From: AMIGAWORLD.NET WAS ORIGINALLY FOUNDED BY DAVID DOYLE | | |
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| @simplex
Thanks for the kind words friend Simplex.
As far as time availability goes, let's please differentiate! It costed old MRJM just 15 minutes or so to inject some clever dithering code into that thing, and host it in my 𝖽̶𝗎̶𝗇̶𝗀̶𝖾̶𝗈̶𝗇̶ server farm!
Our Kölner friend here, A500Fan, on the other hand must have poured quite a few afternoons of fighting with AI and Hollywood, on patching together this major bootlicking exercise!
/M! _________________ I HAVE ABS OF STEEL -- CAN YOU SEE ME? CAN YOU HEAR ME? OK FOR WORK |
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simplex
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Re: Super Trevor Land - isometric platform / jump and run game Posted on 12-Jun-2026 18:58:20
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Cult Member  |
Joined: 5-Oct-2003 Posts: 916
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| @MEGA_RJ_MICAL
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| Thanks for the kind words friend Simplex. |
Always a pleasure.
Quote:
| As far as time availability goes, let's please differentiate! |
You may have misunderstood me. As far as time & resources, I was referring merely to the computing resources we Amiga fans spend on these two pastimes. (The original and the MJRM sequel.)
As for the time put into the creation thereof, ars gratia artis and all that; I have no objection to the existence of either.
If you did not misunderstand me and were merely riffing off my mention of computing resources to mak a larger point, then never mind. I can be slower than molasses in winter, even in the summer._________________
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AMIGASYSTEM
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Re: Super Trevor Land - isometric platform / jump and run game Posted on 14-Jun-2026 8:09:37
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Regular Member  |
Joined: 27-Nov-2022 Posts: 221
From: ITALY | | |
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| @A500Fan
Thank you. Super Trevor Land is also compatible with 64-bit AROS via the 32-bit emulator ‘Emuv0’ (see the screenshot link); using a special icon script, you can run it from Wanderer simply by clicking on it.
I can confirm that Super Trevor Land runs a bit slowly on AROS; I hope this can be improved!
https://www.arosworld.org/infusions/forum/attachments/super_trevor_land.jpg
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amigang
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Re: Super Trevor Land - isometric platform / jump and run game Posted on 14-Jun-2026 14:46:59
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Elite Member  |
Joined: 12-Jan-2005 Posts: 2208
From: Cheshire, England | | |
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| Nice little game,
Kinda amazing to hear Ai was able to port the game to html so easily, tell you what we got to get one trained up on AmigaOS code, so it could do the same trick the other way.
_________________ AmigaNG, YouTube, LeaveReality Studio |
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