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Amiboy
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Re: Updated Alien Breed 3D 2 Posted on 23-Nov-2025 21:43:06
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Joined: 21-Dec-2003 Posts: 1130
From: At home (probably) | | |
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| @Karlos
Awesome work, will keep an eye out for it. _________________
Live Long and keep Amigaing! 
A1200, Power Tower, TF1260 128MB RAM, 68060 Rev 6, OS3.9 BB2, HD-Floppy, Mediator TX+ PCI, Voodoo 3 3000, Soundblaster 4.1, TV Card, Spider USB, 100MBit Ethernet, 16GB CF HD, 52xCDRom. |
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Karlos
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Re: Updated Alien Breed 3D 2 Posted on 24-Nov-2025 7:06:32
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Elite Member  |
Joined: 24-Aug-2003 Posts: 5019
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition! | | |
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Karlos
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Re: Updated Alien Breed 3D 2 Posted on 30-Mar-2026 11:29:21
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Elite Member  |
Joined: 24-Aug-2003 Posts: 5019
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition! | | |
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Yssing
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Re: Updated Alien Breed 3D 2 Posted on 30-Mar-2026 21:25:26
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Super Member  |
Joined: 24-Apr-2003 Posts: 1133
From: Unknown | | |
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| @Karlos
Please don't do this to us :) _________________
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Karlos
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Re: Updated Alien Breed 3D 2 Posted on 30-Mar-2026 22:39:29
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Elite Member  |
Joined: 24-Aug-2003 Posts: 5019
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition! | | |
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OneTimer1
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Re: Updated Alien Breed 3D 2 Posted on 31-Mar-2026 7:15:57
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Super Member  |
Joined: 3-Aug-2015 Posts: 1484
From: Germany | | |
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| @Karlos
Do you really use textures made for AB3D or are they from something else? |
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Karlos
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Re: Updated Alien Breed 3D 2 Posted on 31-Mar-2026 7:20:32
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Elite Member  |
Joined: 24-Aug-2003 Posts: 5019
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition! | | |
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OneTimer1
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Re: Updated Alien Breed 3D 2 Posted on 31-Mar-2026 9:23:14
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Super Member  |
Joined: 3-Aug-2015 Posts: 1484
From: Germany | | |
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| @Karlos
Quote:
Karlos wrote:
Original textures plus ones I made for my mod. At least on those scenes. |
You can increase image size / resolution with AI, but AI needs to see a rendered picture, most will not work on a texture file. |
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Karlos
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Re: Updated Alien Breed 3D 2 Posted on 31-Mar-2026 9:31:15
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Elite Member  |
Joined: 24-Aug-2003 Posts: 5019
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition! | | |
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| @OneTimer1
I don't follow. I'm not using AI for anything, I just had some fun with a few screenshots I'd taken from my mod. They might be useful as manual art or intermission screens or something but all the assets in the game are manually created so far. _________________ Doing stupid things for fun... |
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OneTimer1
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Re: Updated Alien Breed 3D 2 Posted on 1-Apr-2026 7:58:03
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Super Member  |
Joined: 3-Aug-2015 Posts: 1484
From: Germany | | |
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| @Karlos
Quote:
Karlos wrote:
I don't follow.
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AI could provide you with tools for up scaling images, this tools should also work for textures, saving hours of work when improving older games.
Quote:
Karlos wrote:
I'm not using AI for anything, I just had some fun with a few screenshots I'd taken from my mod.
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I never considered you faking the improved screenshots with AI. |
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Karlos
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Re: Updated Alien Breed 3D 2 Posted on 1-Apr-2026 8:48:06
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Elite Member  |
Joined: 24-Aug-2003 Posts: 5019
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition! | | |
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| @OneTimer1
So, to be clear, texture creation is entirely manual. It has to be because there are so many factors that determine how it will look in game that even if you started with a generated image or a real texture (I've photographed a few), getting the right 32 colours for it from the game palette and making sure it looks right under all the lighting levels is quite a process.
Quote:
| I never considered you faking the improved screenshots with AI. |
So this started as a joke, off the back of the DLSS5 meme. However, having experimented with Gemini, I think the results are potentially useful. The idea is that you can take an in-level location, upscale and artistically enhance it (within sensible limits) and use it as intermission artwork, for example as a backdrop to the level texts. _________________ Doing stupid things for fun... |
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dipsomania
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Re: Updated Alien Breed 3D 2 Posted on 1-Apr-2026 9:48:59
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Joined: 15-Mar-2014 Posts: 46
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