Poster | Thread |
NutsAboutAmiga
|  |
Heretic II, climb down? Posted on 13-Apr-2024 19:28:31
| | [ #1 ] |
|
|
 |
Elite Member  |
Joined: 9-Jun-2004 Posts: 12981
From: Norway | | |
|
| I just got the new version of Heretic II, it runs really well, I’m playing on my old AmigaONE-XE computer, after a while get texture problem, perhaps its time check the graphic card, and put on some new thermal paste. But that’s not my main problem.
My main problem is when I need to climb down into sewer or other small openings in the floor in the game, is there any trick, to falling down into these holes? it seams it always tries to step over the hole or avoid falling down.
_________________ http://lifeofliveforit.blogspot.no/ Facebook::LiveForIt Software for AmigaOS |
|
Status: Offline |
|
|
pavlor
|  |
Re: Heretic II, climb down? Posted on 14-Apr-2024 7:01:28
| | [ #2 ] |
|
|
 |
Elite Member  |
Joined: 10-Jul-2005 Posts: 9680
From: Unknown | | |
|
| @NutsAboutAmiga
Did you try to crouch? I vaguely remember when playing the demo few years ago I had similar problem and got over it. Once I get my copy of this version (monday or tuesday), I may test it myself. |
|
Status: Offline |
|
|
amig_os
|  |
Re: Heretic II, climb down? Posted on 14-Apr-2024 15:31:17
| | [ #3 ] |
|
|
 |
Member  |
Joined: 6-Feb-2018 Posts: 19
From: Poland | | |
|
| @NutsAboutAmiga
1. AmigaOs4.1 Final Edition Update 2 - required.
2. Do you have it installed - MiniGL V2.24 ? http://os4depot.net/share/driver/graphics/minigl.lha
3. What graphics card? Maybe there's a lack of graphics memory on your texture card? Check in 640x480 or 320x240 mode.
5. Please send a screenshot "texture problems" to the address:
tirionareonwe@gmail.com
Last edited by amig_os on 14-Apr-2024 at 04:50 PM. Last edited by amig_os on 14-Apr-2024 at 04:01 PM. Last edited by amig_os on 14-Apr-2024 at 03:37 PM. Last edited by amig_os on 14-Apr-2024 at 03:36 PM. Last edited by amig_os on 14-Apr-2024 at 03:35 PM.
|
|
Status: Offline |
|
|
NutsAboutAmiga
|  |
Re: Heretic II, climb down? Posted on 14-Apr-2024 19:48:47
| | [ #4 ] |
|
|
 |
Elite Member  |
Joined: 9-Jun-2004 Posts: 12981
From: Norway | | |
|
| |
Status: Offline |
|
|
NutsAboutAmiga
|  |
Re: Heretic II, climb down? Posted on 14-Apr-2024 21:17:15
| | [ #5 ] |
|
|
 |
Elite Member  |
Joined: 9-Jun-2004 Posts: 12981
From: Norway | | |
|
| |
Status: Offline |
|
|
amig_os
|  |
Re: Heretic II, climb down? Posted on 14-Apr-2024 21:55:58
| | [ #6 ] |
|
|
 |
Member  |
Joined: 6-Feb-2018 Posts: 19
From: Poland | | |
|
| @NutsAboutAmiga
This appears to be a bug in the Radeon R200 graphics card driver. The same effect occurs on Radeon M9 Mobility (Sam440ep) and Radeon 9250 (AmigaOneXE).
We are working on a bug fix.
Last edited by amig_os on 14-Apr-2024 at 10:01 PM.
|
|
Status: Offline |
|
|
NutsAboutAmiga
|  |
Re: Heretic II, climb down? Posted on 14-Apr-2024 22:12:32
| | [ #7 ] |
|
|
 |
Elite Member  |
Joined: 9-Jun-2004 Posts: 12981
From: Norway | | |
|
| |
Status: Offline |
|
|
Hypex
 |  |
Re: Heretic II, climb down? Posted on 15-Apr-2024 4:16:48
| | [ #8 ] |
|
|
 |
Elite Member  |
Joined: 6-May-2007 Posts: 11351
From: Greensborough, Australia | | |
|
| @NutsAboutAmiga
Is that an insect alien?  |
|
Status: Offline |
|
|
MagicSN
|  |
Re: Heretic II, climb down? Posted on 15-Apr-2024 11:04:11
| | [ #9 ] |
|
|
 |
Hyperion  |
Joined: 10-Mar-2003 Posts: 771
From: Unknown | | |
|
| @NutsAboutAmiga
I am the actual person who implemented Heretic 2 (both the version 20 years ago and the new version, if you have any more input i would appreciate emailing to tirionareonwe@gmail.com or by private message to discord user "magicsn" - that is me).
Could you try in the console:
gl_ext_multitexture 0 gl_sortmulti 0
(after that restrt the game please)
Multitexturing is one of the new features of the game, but I do not have a gfx card below Radeon HD 7770, so it might be this causes an issue.
Another issue might be checking gl_texturecache.
It should be 4000000 by default but maybe raising it might improve the situation.
gl_texturecache 10000000
or whatever (again restart after the change, default is 4000000)
I checked on the Radeon 9250, it has 128 MB graphics memory, maybe this is the issue (in which case increasing the cache might help).
This is a first evaluation what might cause the issue.
Under what circumstances do the errors actually happen ? 9250 has 128 MB memory. Also what resolution and depth do you have on Workbench ?
Thanks.
Best regards, Steffen Last edited by MagicSN on 15-Apr-2024 at 11:05 AM.
|
|
Status: Offline |
|
|
pavlor
|  |
Re: Heretic II, climb down? Posted on 16-Apr-2024 13:07:02
| | [ #10 ] |
|
|
 |
Elite Member  |
Joined: 10-Jul-2005 Posts: 9680
From: Unknown | | |
|
| @NutsAboutAmiga
It seems I have the very same issue only in the console screen and only in 800x600. 640x480/1024x768/1280x1024 seems to be fine (or I'm lucky). |
|
Status: Offline |
|
|
MagicSN
|  |
Re: Heretic II, climb down? Posted on 16-Apr-2024 13:33:53
| | [ #11 ] |
|
|
 |
Hyperion  |
Joined: 10-Mar-2003 Posts: 771
From: Unknown | | |
|
| @pavlor
Interesting. Does changing the resolution help for @NutsAboutAmiga too to workaround the problem ?
It might be related to the different BytesPerRow in 800x600 (as far as I remember it was 832*2 or whatever instead of 800*2 while for the other screen sizes it is exactly as it should be. Though I'd wonder why something like this happens with the 3D HW renderer... and only on specific gfx cards... |
|
Status: Offline |
|
|
NutsAboutAmiga
|  |
Re: Heretic II, climb down? Posted on 16-Apr-2024 15:21:39
| | [ #12 ] |
|
|
 |
Elite Member  |
Joined: 9-Jun-2004 Posts: 12981
From: Norway | | |
|
| |
Status: Offline |
|
|
NutsAboutAmiga
|  |
Re: Heretic II, climb down? Posted on 16-Apr-2024 15:38:30
| | [ #13 ] |
|
|
 |
Elite Member  |
Joined: 9-Jun-2004 Posts: 12981
From: Norway | | |
|
| @MagicSN
The game locked up, when I hit explosive barrel, so I checked my serial console:
looks like Warp3D is trying to unlock a failed hardware lock.
or it can be a problem in W3D_Picasso96.library at function 0x7FC0B378 perhaps usng addr2line on ( section 0 @ 0x1354) give some more info.
The stack trace looks odd, perhaps its not caused by the game but an interrupt routine.
Screen shot of where the game got stuck:
https://ibb.co/VtYS4xc
[VIA-AC97] Error: sorry, you don't seem to have the AC'97 codec! Unable to initialize Card subsystem. No CMI8738 found! CS4281 DRIVERINIT No card present.
Kernel command line: debuglevel=0
Registers pointing to code: r0 : native kernel module Kickstart/kernel+0x00034bac r3 : native kernel module Kickstart/kernel+0x00006ca8 r5 : native kernel module Kickstart/kernel+0x0089224c r6 : native kernel module Kickstart/kernel+0x009c3798 r7 : native kernel module Kickstart/kernel+0x009c37b8 r11: native kernel module Kickstart/graphics.library.kmod+0x000c1b50 r27: module SSD-Work:Games/HereticII/ref_minigl.so at 0x00000001 (section 0 @ 0xFFFFFFFC) r29: native kernel module Kickstart/kernel+0x009c6602 r31: native kernel module Kickstart/kernel+0x008b2a84 ip : native kernel module Kickstart/kernel+0x00006c90 lr : native kernel module Kickstart/kernel+0x00034bb4 ctr: native kernel module Kickstart/kernel+0x000062f8
Stack trace: (0x63D48E40) native kernel module Kickstart/kernel+0x00006c90 (0x63D48E70) native kernel module Kickstart/kernel+0x00034bb4 (0x63D48E90) native kernel module Kickstart/kernel+0x00036284 (0x63D48EB0) native kernel module Kickstart/graphics.library.kmod+0x00056d74 (0x63D48ED0) module LIBS:Warp3D/GFXdrivers/W3D_Picasso96.library at 0x7FC0B378 ( section 0 @ 0x1354) (0x63D48EE0) LIBS:Warp3D.library:_Warp3D_W3D_UnLockHardware()+0x78 (section 1 @0x22CC) (0x63D48EF0) module LIBS:minigl.library at 0x7F7D588C (section 0 @ 0x48868) (0x63D48F90) native kernel module Kickstart/dos.library.kmod+0x0002a458 (0x63D48FC0) native kernel module Kickstart/kernel+0x00058c9c (0x63D48FD0) native kernel module Kickstart/kernel+0x00058d14
Disassembly of crash site: 01406C80: 7C641B78 mr r4,r3 01406C84: 3C600140 lis r3,320 01406C88: 60636CA8 ori r3,r3,27816 01406C8C: 44000002 sc >01406C90: 4E800020 blr 01406C94: 7C641B78 mr r4,r3 01406C98: 3C600140 lis r3,320 01406C9C: 60636DCC ori r3,r3,28108 01406CA0: 44000002 sc 01406CA4: 4E800020 blr Stack pointer (0x63D48E40) is inside bounds Redzone is OK (4)
68k register dump DATA: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 ADDR: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
Last edited by NutsAboutAmiga on 16-Apr-2024 at 04:46 PM. Last edited by NutsAboutAmiga on 16-Apr-2024 at 04:19 PM. Last edited by NutsAboutAmiga on 16-Apr-2024 at 03:57 PM. Last edited by NutsAboutAmiga on 16-Apr-2024 at 03:53 PM. Last edited by NutsAboutAmiga on 16-Apr-2024 at 03:46 PM.
_________________ http://lifeofliveforit.blogspot.no/ Facebook::LiveForIt Software for AmigaOS |
|
Status: Offline |
|
|
NutsAboutAmiga
|  |
Re: Heretic II, climb down? Posted on 16-Apr-2024 19:20:36
| | [ #14 ] |
|
|
 |
Elite Member  |
Joined: 9-Jun-2004 Posts: 12981
From: Norway | | |
|
| @MagicSN
The texture problem is gone in 1024x768.
The game is playable the fps is good, a lot better then old game, and swamp level looks correct.
The games does lockup from time to time, most of time it can not get into newshell from aux:, I do not know if the same crash, as one I reported when its hard lockup, it can be just memory got differently corrupted.
I can’t say for sure if its driver problem or not, but I guess it is, as I have not seen anyone else reporting it, I expect most people are playing the game on newer hardware.
I have to remember to save the game often, it helps. (I have to do that anyway, as often die.)
_________________ http://lifeofliveforit.blogspot.no/ Facebook::LiveForIt Software for AmigaOS |
|
Status: Offline |
|
|
pavlor
|  |
Re: Heretic II, climb down? Posted on 19-Apr-2024 16:43:34
| | [ #15 ] |
|
|
 |
Elite Member  |
Joined: 10-Jul-2005 Posts: 9680
From: Unknown | | |
|
| @NutsAboutAmiga
Quote:
(I have to do that anyway, as often die.) |
Glad I'm not alone. To be fair, it is a lot easier than Jedi Knight 2.
@MagicSN
I found something odd while playing Heretic 2 on my notebook (QEMU). I don't see ammunition remaining for the Hellstaff or bow. This may be an issue with software rendering, because - if I remeber correctly - the same problem was in tutorial that I played on Pegasos 2 also with software renderer.
Edit: The same issue also in MiniGL.Last edited by pavlor on 20-Apr-2024 at 08:46 AM.
|
|
Status: Offline |
|
|
Rob
 |  |
Re: Heretic II, climb down? Posted on 19-Apr-2024 22:07:01
| | [ #16 ] |
|
|
 |
Elite Member  |
Joined: 20-Mar-2003 Posts: 6399
From: S.Wales | | |
|
| @MagicSN
Do you know if the new H2 and Q2 ports will be available for registered owners of the previous versions to download? |
|
Status: Offline |
|
|