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/  Forum Index
   /  Amiga Gaming
      /  Caveman
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PosterThread
amyren 
Caveman
Posted on 6-Aug-2024 6:39:12
#1 ]
Regular Member
Joined: 15-Jun-2005
Posts: 139
From: Norway

I've made a port of this old LCD console game Caveman.
I never owned this game before, so the gameplay is recreated from playing the c64 version and the online version at https://itizso.itch.io/tomy-caveman (from where I grabbed the gfx)
The sound samples could be more accurate, so if anyone van supply me with better ones, I'd be happe to add them

Here is a link to first playable release for all amiga flavours, as well as android. Note its made with Hollywood so a gfx card would be requires.

https://drive.google.com/drive/folders/1UQqtZpV38bsuSiONhY3BzaS2UQJRh6tJ

Feedback would be appeeciated

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AMIGASYSTEM 
Re: Caveman
Posted on 6-Aug-2024 14:11:32
#2 ]
Regular Member
Joined: 27-Nov-2022
Posts: 122
From: ITALY

@amyren

Hi, I've tested Caveman the AROS version and it works fine, I kindly ask if I can include Caveman in my AROS One x86 Distribution.

I have created Caveman Icons in OS4.1, MOS, AROS One and OS3 style, if you like them you can add them to your archive.

https://drive.google.com/file/d/10sV_EdXm2XyIk0fwJd0jLLT8OnwYjU9R/view?usp=sharing

_________________
AROS One Home Site
AfA One Amiga OS 3.9

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amyren 
Re: Caveman
Posted on 6-Aug-2024 15:23:47
#3 ]
Regular Member
Joined: 15-Jun-2005
Posts: 139
From: Norway

@AMIGASYSTEM
Be my guest to include it.
And thanks for your feedback and contribution. I will have a look at those icons later.

Last edited by amyren on 06-Aug-2024 at 03:24 PM.
Last edited by amyren on 06-Aug-2024 at 03:24 PM.

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amyren 
Re: Caveman
Posted on 23-Aug-2024 10:19:07
#4 ]
Regular Member
Joined: 15-Jun-2005
Posts: 139
From: Norway

I have experimented with the plananarama Hollywood plugin.
This should enable the game to run on Amigas without graphics card.

There is an OSC and an AGA version.
I only tested in in WinUAE on various OS3x setups and it seem to run on OCS systems and with 68020, 1 MB Chip and 8 MB fast ram.
A faster CPU is highly recommended, as it was very slow when I tried to emulate real A1200 speed. Codesets.library (aminet is requered)

It would be nice if somebody can test this on real hardware, and see how it performs on the real thing. How fast amiga is needed to make it playable?

https://drive.google.com/file/d/1UJOMP7YqZtVoAhMtpcvtOG67fiBJunUk/view?usp=sharing

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Merc 
Re: Caveman
Posted on 26-Aug-2024 2:15:24
#5 ]
Member
Joined: 4-Jan-2004
Posts: 76
From: Montreal, Quebec

@amyren

Wow, this is cool! I have one of these games since I was small and it still works!

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amyren 
Re: Caveman
Posted on 1-Oct-2024 8:09:23
#6 ]
Regular Member
Joined: 15-Jun-2005
Posts: 139
From: Norway

I have updated the OCS / AGA versions.

I had to sacrifice som of the background graphics in order to resize it into 320x256 screen without scaling. The scaling engine really affects the performance so it should be a lot faster now.

Still keep in mind that its made with Hollywood so it will need a fast cpu.

Also a few other minor changes are made in the code, so I will probably re-upload the MOS/AROS/OS4 versions as well in the coming days.

Link in OP still works, this is a direct link to the OSC/AGA zip file:
https://drive.google.com/file/d/1yION9TUQ3gxIUwB3viQJRnrvUBZEKzEf/view?usp=sharing

And feedback please. I really like to know what hardware this is playable or not on.



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