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amyren
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Caveman Posted on 6-Aug-2024 5:39:12
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Joined: 15-Jun-2005 Posts: 140
From: Norway | | |
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| I've made a port of this old LCD console game Caveman. I never owned this game before, so the gameplay is recreated from playing the c64 version and the online version at https://itizso.itch.io/tomy-caveman (from where I grabbed the gfx) The sound samples could be more accurate, so if anyone van supply me with better ones, I'd be happe to add them Here is a link to first playable release for all amiga flavours, as well as android. Note its made with Hollywood so a gfx card would be requires.
https://drive.google.com/drive/folders/1UQqtZpV38bsuSiONhY3BzaS2UQJRh6tJ
Feedback would be appeeciated |
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AMIGASYSTEM
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Re: Caveman Posted on 6-Aug-2024 13:11:32
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Joined: 27-Nov-2022 Posts: 148
From: ITALY | | |
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amyren
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Re: Caveman Posted on 6-Aug-2024 14:23:47
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Joined: 15-Jun-2005 Posts: 140
From: Norway | | |
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| @AMIGASYSTEM Be my guest to include it. And thanks for your feedback and contribution. I will have a look at those icons later. Last edited by amyren on 06-Aug-2024 at 02:24 PM. Last edited by amyren on 06-Aug-2024 at 02:24 PM.
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amyren
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Re: Caveman Posted on 23-Aug-2024 9:19:07
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Joined: 15-Jun-2005 Posts: 140
From: Norway | | |
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| I have experimented with the plananarama Hollywood plugin. This should enable the game to run on Amigas without graphics card.
There is an OSC and an AGA version. I only tested in in WinUAE on various OS3x setups and it seem to run on OCS systems and with 68020, 1 MB Chip and 8 MB fast ram. A faster CPU is highly recommended, as it was very slow when I tried to emulate real A1200 speed. Codesets.library (aminet is requered)
It would be nice if somebody can test this on real hardware, and see how it performs on the real thing. How fast amiga is needed to make it playable?
https://drive.google.com/file/d/1UJOMP7YqZtVoAhMtpcvtOG67fiBJunUk/view?usp=sharing |
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Merc
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Re: Caveman Posted on 26-Aug-2024 1:15:24
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Joined: 4-Jan-2004 Posts: 76
From: Montreal, Quebec | | |
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| @amyren
Wow, this is cool! I have one of these games since I was small and it still works! |
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amyren
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Re: Caveman Posted on 1-Oct-2024 7:09:23
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Regular Member |
Joined: 15-Jun-2005 Posts: 140
From: Norway | | |
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| I have updated the OCS / AGA versions.
I had to sacrifice som of the background graphics in order to resize it into 320x256 screen without scaling. The scaling engine really affects the performance so it should be a lot faster now.
Still keep in mind that its made with Hollywood so it will need a fast cpu.
Also a few other minor changes are made in the code, so I will probably re-upload the MOS/AROS/OS4 versions as well in the coming days.
Link in OP still works, this is a direct link to the OSC/AGA zip file: https://drive.google.com/file/d/1yION9TUQ3gxIUwB3viQJRnrvUBZEKzEf/view?usp=sharing
And feedback please. I really like to know what hardware this is playable or not on.
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amyren
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Re: Caveman Posted on 11-Dec-2024 12:39:26
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Joined: 15-Jun-2005 Posts: 140
From: Norway | | |
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| The Hollywood OSC/AGA versions was terribly slow and had high requirements so I decided to try to make a BlitzBasic version.
This edition should be playable on most systems from kick 1.3 and up with 1MB RAM. It is put together as a bootable .adf file. To install to HD just create a folder anywhere and copy everything from floppy across. To play from HD 1.5MB RAM is required
Aminet - Caveman.adf Last edited by amyren on 13-Dec-2024 at 11:45 AM.
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