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DWolfman
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Re: doom3 requirements!! Posted on 15-Oct-2005 2:09:32
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Joined: 18-Jun-2003 Posts: 1442
From: Leavenworth, KS USA | | |
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| @Richi
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Last but not least highlight the word "minimum", i'm not sure how many graphics effects are your really able to turn on with radeon 9600. Once in a review i read that doom 3 with almost all effects off is not much different from quake 3. But i haven't had the chance to try this. |
Don't know about the last bit, but it still looks pretty good on a 9600.
I just replaced my 9600 PRO 128 MB card with a 256 MB x700, both 8x AGP. With the x700, I am able to crank the detail levels up a notch and still get framerates in most areas that stay above 25 FPS where it averaged 15 or so on the 9600. There are a couple scenes (like the one where the monorail crashes and you then climb up the ladder to start that level) where the frame rate is pretty atrocious! In that scene (the monorail crash), the FPS rates peak at about 12 on the 9600 until I get off the ladder, unless I turn and look at the fire, which makes the FPS tank again to less than 10 from up there.
At least with the x700, I get 20 FPS on that scene, so it doubled the frame rate.
But the 9600 PRO is still quite playable for DOOM 3, as that is what I used to go through the whole game, as well as the expansion pack. It also ran quite well in Half Life 2.
For the most part I want to say the FPS for DOOM 3 was something like 30 to 40 on the 9600 PRO. This was with the detail set to High, and most of the options enabled, except for anti-aliasing (that made the FPS tank MAJORLY bad in DOOM 3 for some reason). The x700 does better in that regard.
Too bad I can't play those on my A1. Then I would not have a need for a PC here.
But that 9600 PRO is still sitting on a shelf of my desk, waiting for drivers to show up on the A1 so I can plug it in and dump the old Radeon 7000 that is in it now. _________________ This posting, in it's entirety, is the opinion and/or statement of the author and does not reflect the views and/or position of this site. |
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DWolfman
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Re: doom3 requirements!! Posted on 15-Oct-2005 2:16:36
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Joined: 18-Jun-2003 Posts: 1442
From: Leavenworth, KS USA | | |
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| @Intuitioned
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The only interesting thing about Doom III is that it's engine is used on the fore comming Quake 4. |
Which is looking pretty awesome, by the way!
Can anyone tell what one of my next game purchases is likely to be?
Problem is I can't afford all the games I want to get that are coming out soon.
Quake 4, Enemy Territory: Quake Wars, Serious Sam 2, F.E.A.R.
BTW, if you haven't looked at the last one listed, you REALLY should. Awesome game! If you have a PC that's got the oomph, get the demos for it and try it out. Interesting game play idea, and seems to have the scare factor figured out! In the demo there were a couple things that happened that "got me" better than some of the things in DOOM 3 did the first time I went through it. _________________ This posting, in it's entirety, is the opinion and/or statement of the author and does not reflect the views and/or position of this site. |
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Imerion
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Re: doom3 requirements!! Posted on 17-Oct-2005 17:08:42
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Joined: 25-Aug-2004 Posts: 63
From: Unknown | | |
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2.0ghz P4, 512mb RAM, 128mb GeForce 5200 - at 640x480 the game was still a slide-show in places. |
I can't understand how people manage to make it that slow. :) I have a 2.5 Ghz P4, 256 mb ram, GForce 4 MX, Linux Mandrake 2005, and I can run it at ok speed in 640x480 with medium settings. I believe the only reason that I can't use more detail is because of my memory, since the game works fine on high-settings until it starts using the swap-mem and then it slows down.
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Correct. The engine is fantastic but the game itself is very poor. The Half-Life series is far superior. Valve are the FPS leaders now. |
Nah, I would not say Valve is FPS leaders... I think Unreal Tournament 2004 is a lot better than HL2. It might be a more multiplayer oriented game, but I still think its more fun in singleplayer as well. |
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sloxa
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Re: doom3 requirements!! Posted on 17-Oct-2005 18:10:27
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Joined: 8-Dec-2003 Posts: 223
From: Finland | | |
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| @Imerion
i still cant believe how good doom3 runs whit x-box???
it is good looking, and there is no slowdown... ok.. resulution is only 640x480(or something) but game runs perfectly!!! :)
and 1.4ghz G4 has lot more cpu power than 733pIII, and i think, radeon 9600 is faster in 3D, if compared to x-box geforce3(edition). and x-box has only 64mb ram.. so if i'm right the hardware is not a problem.. i thins the problem is Windows.. and bad optimizing in code.
but this is only my conclusion!! :)
sorry my crappy english!!
_________________ Amiga4ever |
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Turambar
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Re: doom3 requirements!! Posted on 17-Oct-2005 18:25:45
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Joined: 5-May-2003 Posts: 133
From: Isle of Rockall | | |
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| @Imerion
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Theres the reason for your apparent speed, thats a dx7 level card (no pixel and vertex shaders) and as such the majority off the effects used are turned off. Oh and before some smartass comes along and says "but d3 uses openGL" the same thing still applies the card simply doesn't support the effects used and wont even try to display them.
Also apparently D3 runs a few frames faster under linux.Last edited by Turambar on 17-Oct-2005 at 06:32 PM.
_________________ I’m the dandy highwayman who you’re too scared to mention I spend my cash on looking flash and grabbing your attention |
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Turambar
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Re: doom3 requirements!! Posted on 17-Oct-2005 18:28:12
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Joined: 5-May-2003 Posts: 133
From: Isle of Rockall | | |
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| @DWolfman
Got a hold of F.E.A.R on saturday and its not released till tomorrow. The game rules, its nice to have friends in positions of relative power _________________ I’m the dandy highwayman who you’re too scared to mention I spend my cash on looking flash and grabbing your attention |
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Imerion
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Re: doom3 requirements!! Posted on 18-Oct-2005 20:05:02
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Joined: 25-Aug-2004 Posts: 63
From: Unknown | | |
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| So that is why, the card. But I have some games which uses per-pixel lightning without problems. How does that work without pixel shaders? Perhaps they are software-rendered. But then they would not work so fast I suppose... |
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Clueless
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Re: doom3 requirements!! Posted on 2-Nov-2005 23:42:12
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Joined: 7-Nov-2003 Posts: 96
From: Eastmidlands, UK | | |
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| Doom 3 runs fine on medium setings on my 9600 Pro 128 MB and my Mobility 9600 64Mb @ 1024 X 786.
Also lets not forget you can't compare Xbox to desktops. 1) Its running on low TV quality resolutions and 2) It's a console not a PC regardless of the boxes contents the systems achitecture is different.... apples & oranges, etc, etc. Last edited by Clueless on 02-Nov-2005 at 11:42 PM.
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Plexus
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Re: doom3 requirements!! Posted on 26-Jul-2019 16:18:44
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Regular Member |
Joined: 29-Sep-2003 Posts: 289
From: SWEDEN (Sverige) | | |
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| @All Doom3 warp 3D nova opengles? When?
Why nobody have port this yet for show how big Dick X5000 have is unbelieveble Hard to grip..... Last edited by Plexus on 26-Jul-2019 at 04:23 PM. Last edited by Plexus on 26-Jul-2019 at 04:22 PM. Last edited by Plexus on 26-Jul-2019 at 04:21 PM.
_________________ AmigaOne X5000, AmigaOS 4.1 Final Edition Update 2 special super 2 cores prepared super edition v75 christmas speciale uniqe quadro prepared AmigaOS... TWO MORE YEARS IS NOTHING IF YOU BEEN WAITING SINCE 1994.. |
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pavlor
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Re: doom3 requirements!! Posted on 26-Jul-2019 16:24:00
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Elite Member |
Joined: 10-Jul-2005 Posts: 9584
From: Unknown | | |
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| @Plexus
Nice to see a fellow thread necromancer.
Doom 3 would be nice, but I like original Doom more. |
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paolone
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Re: doom3 requirements!! Posted on 26-Jul-2019 20:23:19
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Super Member |
Joined: 24-Sep-2007 Posts: 1143
From: Unknown | | |
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g01df1sh
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Re: doom3 requirements!! Posted on 27-Jul-2019 0:16:54
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Super Member |
Joined: 16-Apr-2009 Posts: 1777
From: UK | | |
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| I would like to see a EA battlefield port any one battlefield 2 was great
_________________ A1200 ACA1232 128MB Indivison MkIICr Elbox empty Power Tower RPi3 Emulating C64 ZX Atari PS BBC Wii with Amiga emulation Vampire v4 SA |
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bennymee
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Re: doom3 requirements!! Posted on 27-Jul-2019 9:19:57
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Cult Member |
Joined: 19-Aug-2003 Posts: 697
From: Netherlands | | |
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Mufa
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Re: doom3 requirements!! Posted on 27-Jul-2019 10:31:24
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Joined: 24-Jan-2004 Posts: 70
From: Poland | | |
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| @bennymee
First screenshot:
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bennymee
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Re: doom3 requirements!! Posted on 27-Jul-2019 13:30:54
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Cult Member |
Joined: 19-Aug-2003 Posts: 697
From: Netherlands | | |
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| @Mufa
Nice !
First steps, alfa, beta ? |
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K-L
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Re: doom3 requirements!! Posted on 27-Jul-2019 15:35:43
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Super Member |
Joined: 3-Mar-2006 Posts: 1411
From: Oullins, France | | |
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| @bennymee
Alpha for the moment (this is why I did not want to answer since I don't really know at what stage of the port is Huno ATM).
So, please, be patient until Huno announces anything. _________________ PowerMac G5 2,7Ghz - 2GB - Radeon 9650 - MorphOS 3.14 AmigaONE X1000, 2GB, Sapphire Radeon HD 7700 FPGA Replay + DB 68060 at 85Mhz |
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klx300r
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Re: doom3 requirements!! Posted on 27-Jul-2019 23:06:58
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Elite Member |
Joined: 4-Mar-2008 Posts: 3836
From: Toronto, Canada | | |
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| @Mufa
HUNO is our man !!
Love Reborn-Return to Castle Wolfenstein on his webpage!
If you can, send him a small donation he deserves it _________________ ____________________________ c64-2sids, A1000, A1200T-060@50(finally working!),A4000-CSMKIII ! My Master Miggies- Amiga 1000 & AmigaOne X1000 ! mancave-ramblings X1000 I BELIEVE |
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