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spotUP
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Re: Let's make TuneNet plugins! [Updated info!] Posted on 2-Jan-2008 22:01:32
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Elite Member |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| @salass00
just a little heads up, the audio overload sdk is updated:
So without further ado, here's version 1.2.0 of the SDK. It includes engines for five formats: .PSF (Sony PlayStation), .SPU (Sony PlayStation), .PSF2 (Sony PlayStation 2), .SSF (Sega Saturn) and .QSF (Capcom QSound). Release 1.2.0 finally gives some love to PSF2 - many more files play much better now. The makefile will automatically compile correctly on Linux or Windows with the standard MAME MinGW distribution, and the code should be relatively easy to compile into other software with other compilers.
_________________ AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.
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vulture
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Re: Let's make TuneNet plugins! [Updated info!] Posted on 15-Jan-2008 10:43:59
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Regular Member |
Joined: 21-Sep-2006 Posts: 225
From: Greece | | |
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| @spotUP
what I'd love to see is a mp3pro replayer, I wonder would it be too difficult to implement the SBR code needed to the existing mp3 plugin? The problem is there are no sources available anywhere no matter how I tried..... |
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spotUP
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Re: Let's make TuneNet plugins! [Updated info!] Posted on 15-Jan-2008 14:20:18
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Elite Member |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| @spotUP
and the psf2 plugin is up to date! thanx salass00! _________________ AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.
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spotUP
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Re: Let's make TuneNet plugins! [Updated info!] Posted on 15-Jan-2008 14:43:40
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Elite Member |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| @the ps2 plugin seems to use between 35-40% of the cpu on my a1xe-g3@800, but the system feels jerky when i play ps2 files, the mouse for example gets jerky, it halts periodically, is this cpu related? can't be can it? maybe something is wrong with the plugin?
_________________ AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.
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salass00
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Re: Let's make TuneNet plugins! [Updated info!] Posted on 15-Jan-2008 14:55:08
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Elite Member |
Joined: 31-Oct-2003 Posts: 2707
From: Finland | | |
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| @spotUP
By default the TuneNet player task is at priority 20, which is the same as input.device's, so this may explain the jerkiness if TuneNet is forcing input.device to wait for the CPU. Try reducing it to f.e. 19 (or any priority less than 20).
Some of my other plugins (f.e. TunePSF.tnplug) probably do not have this problem (even though they may use more CPU) because they create their own decoder process with priority of 1 separate from the TuneNet player process. |
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spotUP
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Re: Let's make TuneNet plugins! [Updated info!] Posted on 15-Jan-2008 15:12:24
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Elite Member |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| @salass00
how do i do that?
_________________ AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.
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salass00
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Re: Let's make TuneNet plugins! [Updated info!] Posted on 15-Jan-2008 16:03:29
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Elite Member |
Joined: 31-Oct-2003 Posts: 2707
From: Finland | | |
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| @spotUP
From Window->Preferences (in menu) in TuneNet, the priority settings are under the "General" tab. |
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spotUP
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Re: Let's make TuneNet plugins! [Updated info!] Posted on 5-Feb-2008 0:14:31
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Elite Member |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| @salass00
ok will do! you should write this in the readme of the affected plugins!
_________________ AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.
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spotUP
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Re: Let's make TuneNet plugins! [Updated info!] Posted on 10-Mar-2008 23:57:14
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Elite Member |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| @spotUP
It's been a long while now, and in the meantime another cool music format has seen the light of day!
Update 14: * Added resources for NintendoDS (2SF) music playback. _________________ AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.
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salass00
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Re: Let's make TuneNet plugins! [Updated info!] Posted on 11-Mar-2008 8:20:59
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Elite Member |
Joined: 31-Oct-2003 Posts: 2707
From: Finland | | |
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spotUP
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Re: Let's make TuneNet plugins! [Updated info!] Posted on 11-Mar-2008 11:08:43
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Elite Member |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| @salass00
haha weird, btw, in_cube is upated i believe. _________________ AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.
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spotUP
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Re: Let's make TuneNet plugins! [Updated info!] Posted on 11-Mar-2008 15:06:14
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Elite Member |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| @spotUP
Updated post #1
Thanks to salass00 we now have a 2SF plugin! _________________ AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.
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salass00
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Re: Let's make TuneNet plugins! Posted on 11-Mar-2008 16:52:32
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Elite Member |
Joined: 31-Oct-2003 Posts: 2707
From: Finland | | |
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| @spotUP
Quote:
M1 This is an arcade and pinball sound emulator. Download Sources!
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This does not contain source code for the libm1.a library (most important part), only for the Qt gui and command line interface parts. |
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salass00
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Re: Let's make TuneNet plugins! [Updated info!] Posted on 11-Mar-2008 17:40:00
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Elite Member |
Joined: 31-Oct-2003 Posts: 2707
From: Finland | | |
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| @spotUP
Quote:
Konami GX sound player This sound player lets you enjoy music from some mid-nineties Konami games. Download Sources.
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This one uses a Turbo 68k emulator that is entirely in x86 assembler. |
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Chris_Y
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Re: Let's make TuneNet plugins! [Updated info!] Posted on 11-Mar-2008 19:12:02
| | [ #155 ] |
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Elite Member |
Joined: 21-Jun-2003 Posts: 3203
From: Beds, UK | | |
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| @salass00
Quote:
This one uses a Turbo 68k emulator that is entirely in x86 assembler. |
Can't you replace it with Exec's Emulate() function?
_________________ "Miracles we do at once, the impossible takes a little longer" - AJS on Hyperion Avatar is Tabitha by Eric W Schwartz |
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spotUP
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Re: Let's make TuneNet plugins! [Updated info!] Posted on 11-Mar-2008 19:14:52
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Elite Member |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| @Chris_Y
any news on XMP? it was a long time since i heard anything about it.
@Salass00 double bummer :/ _________________ AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.
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spotUP
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Re: Let's make TuneNet plugins! [Updated info!] Posted on 11-Mar-2008 19:16:43
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Elite Member |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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Can't you replace it with Exec's Emulate() function? |
or maybe another 68k emulator can be used. there's plenty of them in the open source wilderness ;) the generator emulator has one, and ... there's the uae one, and one called raist.. i remember having some choices when i ported something...
_________________ AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.
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spotUP
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Re: Let's make TuneNet plugins! [Updated info!] Posted on 11-Mar-2008 19:24:04
| | [ #158 ] |
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Elite Member |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| Audio Overload SDK updated! It now supports playback of Dreamcast music as well!
So without further ado, here’s version 1.4.0 of the SDK. It includes engines for six formats: .PSF (Sony PlayStation), .SPU (Sony PlayStation), .PSF2 (Sony PlayStation 2), .SSF (Sega Saturn), .DSF (Sega Dreamcast), and .QSF (Capcom QSound). Release 1.4.0 improves DSF playback compared to the alphas. The makefile will automatically compile correctly on Linux or Windows with the standard MAME MinGW distribution, and the code should be relatively easy to compile into other software with other compilers.
Download here! _________________ AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.
http://www.asciiarena.com http://www.uprough.net |
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NutsAboutAmiga
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Re: Let's make TuneNet plugins! [Updated info!] Posted on 11-Mar-2008 19:40:12
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Elite Member |
Joined: 9-Jun-2004 Posts: 12819
From: Norway | | |
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| @Chris_Y
Quote:
Chris_Y wrote: @salass00
Quote:
This one uses a Turbo 68k emulator that is entirely in x86 assembler. |
Can't you replace it with Exec's Emulate() function?
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it’s where likely that code tries to do some thing OS related, if its just subset of 680x0 sub routines then maybe, if does anything OS related like allocating buffers, it be where complicated task to debug, and patch the 680x0 code so the illegal DSI / ISI errors ends up in some safe memory and some friendly OS routines.
I think it’s easiest way is to use UAE CPU core because that support offset addresses, this makes it possible to have it running in a emulated memory space, whit the emulate() function in OS4 you can’t do that.
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spotUP
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Re: Let's make TuneNet plugins! [Updated info!] Posted on 11-Mar-2008 19:41:14
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Elite Member |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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