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xeron
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Re: Did any games ever use HAM mode? Posted on 17-Oct-2007 19:46:16
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Joined: 22-Jun-2003 Posts: 2440
From: Weston-Super-Mare, Somerset, England, UK, Europe, Earth, The Milky Way, The Universe | | |
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| @Hans
AFAIK, E-Motion used HAM. _________________ Playstation Network ID: xeron6 |
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voxel
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Re: Did any games ever use HAM mode? Posted on 17-Oct-2007 20:52:34
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Joined: 9-Mar-2003 Posts: 99
From: Somewhere near Clermont-Ferrand - France | | |
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| @Hans
there was a beautifull german rpg game that used ham for its screens but I can't -yet- remember its name 
Last edited by voxel on 17-Oct-2007 at 08:53 PM.
_________________ Amigalement, Jean-François "voxel" Bachelet, Amiga NUTS since 1985. --------------------------------------------------------------------- Welcome to Happy Computing : Amiga! (© 2 |
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cHaOs667
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Re: Did any games ever use HAM mode? Posted on 17-Oct-2007 21:17:23
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Joined: 12-Nov-2004 Posts: 706
From: Bad Homburg v.d.H., Germany | | |
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| @voxel
Do you mean "Evil's Doom"? http://hol.abime.net/3953
It's sad that this game never get out - i've waited ages! :( _________________ Ei gude wie! I love my AMIGA Collection...  2x A500 (1x 1MB) OS1.3 1x A600 (40MB HDD) OS2.05 (broken joyport)  1x A1200 (68030/50, 32 MB Fast RAM) OS3.1 1x A4000D 040/40 (48 MB Fast), OS3.9, Fastlane Z3, CV64, Deneb, Indi AGA 1x CD³² 1x µAOn |
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cHaOs667
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Re: Did any games ever use HAM mode? Posted on 17-Oct-2007 21:25:07
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Cult Member  |
Joined: 12-Nov-2004 Posts: 706
From: Bad Homburg v.d.H., Germany | | |
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| @Crumb
Quote:
¿Do you remember the game Universe? IIRC it used HAM5 to get 256colours on an A500. |
Universe had 256 colors on the Amiga 500 but they don't use the HAM Modes, they had developed an own technique called "SPAC Mode" seen hereLast edited by cHaOs667 on 17-Oct-2007 at 09:25 PM.
_________________ Ei gude wie! I love my AMIGA Collection...  2x A500 (1x 1MB) OS1.3 1x A600 (40MB HDD) OS2.05 (broken joyport)  1x A1200 (68030/50, 32 MB Fast RAM) OS3.1 1x A4000D 040/40 (48 MB Fast), OS3.9, Fastlane Z3, CV64, Deneb, Indi AGA 1x CD³² 1x µAOn |
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hardwired
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Re: Did any games ever use HAM mode? Posted on 18-Oct-2007 10:16:21
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Joined: 15-Mar-2007 Posts: 106
From: Portugal - Gaia | | |
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| @Hans
"If I did have the time (and access to my A1200), here's what I would do: - write a library and tool that reads in the truecolour graphics (using datatypes) and generates HAM6/8 format imagery and the additional bitplanes as outlined in my previous posts"
Well, I remember that there was already a way of achieving that - In fact it was a way to display HAM & HAM8 pics on the workbench background and windows, through a Cybergraphics datatype and a screenmode settings hacked...
I don't remember where I got that, but it worked pretty well. The problem was that no other program was able to set the screen mode to ham (in a manner that it made it aware to the use of the datatype). I remembered having tried that with AWEB back in 2000...
It's been a while, but I remembered going to the portuguese 2nd Mira Amiga Party with such display on WB, and a lot of people already knew that was possible, someone had used themselves...
_________________ Because Amiga It's not just about technology but it's also about people... |
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Hans
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Re: Did any games ever use HAM mode? Posted on 18-Oct-2007 12:54:56
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Joined: 27-Dec-2003 Posts: 5020
From: New Zealand | | |
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| @hardwired
Quote:
hardwired wrote: @Hans
"If I did have the time (and access to my A1200), here's what I would do: - write a library and tool that reads in the truecolour graphics (using datatypes) and generates HAM6/8 format imagery and the additional bitplanes as outlined in my previous posts"
Well, I remember that there was already a way of achieving that - In fact it was a way to display HAM & HAM8 pics on the workbench background and windows, through a Cybergraphics datatype and a screenmode settings hacked...
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I remember that hack too. However, it won't convert truecolour images to HAM6/HAM8; you needed icons in HAM6/HAM8 (matching your mode) in order to use it. You still need something to convert it. Possibly the datatypes system did the conversion, as it knows which mode the screen it's displaying on is.
Hans
_________________ http://hdrlab.org.nz/ - Amiga OS 4 projects, programming articles and more. Home of the RadeonHD driver for Amiga OS 4.x project. https://keasigmadelta.com/ - More of my work. |
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Jupp3
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Re: Did any games ever use HAM mode? Posted on 18-Oct-2007 13:12:42
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Joined: 22-Feb-2007 Posts: 1225
From: Unknown | | |
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| Probably a few open source ports can use HAM modes, not sure though... |
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Hypex
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Re: Did any games ever use HAM mode? Posted on 18-Oct-2007 13:42:00
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Joined: 6-May-2007 Posts: 10975
From: Greensborough, Australia | | |
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| @Hans
Quote:
If I'm right about this, a 64-colour game (ignoring copper tricks) would use 7 bitplanes (including the mask), whereas we'll need an extra 5. So you're going to require 12/7 = 1.71 times more bandwidth (16/9 = 1.78 times more for HAM8). However, assuming that most machines now have fastRAM, some of the composition could be offloaded to the CPU, particularly if the CPU is a 68030+. I think that it's feasible. |
For a full 64 colour screen you needed AGA and 6 bitplanes. For ECS you could fake a 64 colour screen by using extra-halfbrite mode, a cool invention. It used 6 bitplanes as well IIRC, although the normal max ECS could use was 5-bitplanes at 32 colours, but the upper half and extra 32 colours in the palette were half the colours in the normal palette.
Quote:
Slightly off-topic, but out of interest, did anyone ever use HAM7 (if HAM5 is ok, I assume that HAM7 would be too). |
I didn't know there was a HAM-5 and HAM-7. All I know of is HAM-6 using 4-bitplanes for 16 colour palette and 2-bitplanes for selecting palette index, red, green or blue components. And AGA HAM8 which uses 2-bitplanes for palette index, red, green or blue components and the other 6-bitplanes for 64 palette colour entries or a 6-bit colour component.
Apart from that AGA could do it in multiple resolutions. |
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jkirk
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Re: Did any games ever use HAM mode? Posted on 18-Oct-2007 15:28:16
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Joined: 28-Jan-2005 Posts: 3349
From: Georgia (usa) | | |
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| @Hypex
not sure the modes used but i think legend of kyrandia used 64 colors.(definitely not full ham) _________________ Win•dows: n. A thirty-two bit extension and graphical shell to a sixteen-bit patch to an eight-bit operating system originally coded for a four-bit microprocessor which was written by a two-bit company that can't stand one bit of competition. |
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agnuz6569
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Re: Did any games ever use HAM mode? Posted on 18-Oct-2007 15:52:22
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Joined: 1-May-2007 Posts: 87
From: in the Toaster | | |
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| play "Sexanoids1 & 2"! It have nice HAM6-Interlace-Ingame-Graphics and its an arcanoid clone with nice cover girls behind the bricks:
http://www.scienide.de/html/games.htm
Its not wrong to be over 16 years to play that because of the nudity of the girls  Last edited by agnuz6569 on 18-Oct-2007 at 03:53 PM. Last edited by agnuz6569 on 18-Oct-2007 at 03:52 PM.
_________________ Charly says always tell your mummy before you go off use some other os! |
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matthey
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Re: Did any games ever use HAM mode? Posted on 18-Oct-2007 15:52:34
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Joined: 14-Mar-2007 Posts: 1684
From: Kansas | | |
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| A10 (flight sim) V1.5 I've read used EHB in game and HAM for still pictures.
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Hans
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Re: Did any games ever use HAM mode? Posted on 18-Oct-2007 15:59:04
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Joined: 27-Dec-2003 Posts: 5020
From: New Zealand | | |
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| @Hypex
Quote:
Hypex wrote: @Hans
Quote:
If I'm right about this, a 64-colour game (ignoring copper tricks) would use 7 bitplanes (including the mask), whereas we'll need an extra 5. So you're going to require 12/7 = 1.71 times more bandwidth (16/9 = 1.78 times more for HAM8). However, assuming that most machines now have fastRAM, some of the composition could be offloaded to the CPU, particularly if the CPU is a 68030+. I think that it's feasible. |
For a full 64 colour screen you needed AGA and 6 bitplanes. For ECS you could fake a 64 colour screen by using extra-halfbrite mode, a cool invention. It used 6 bitplanes as well IIRC, although the normal max ECS could use was 5-bitplanes at 32 colours, but the upper half and extra 32 colours in the palette were half the colours in the normal palette. |
The seventh bitplane is for a mask denoting the blitter object shape. Obviously you don't need that for the background, but everything else does.
Hans
_________________ http://hdrlab.org.nz/ - Amiga OS 4 projects, programming articles and more. Home of the RadeonHD driver for Amiga OS 4.x project. https://keasigmadelta.com/ - More of my work. |
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AmiDelf2
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Re: Did any games ever use HAM mode? Posted on 18-Oct-2007 16:37:42
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Joined: 9-Aug-2005 Posts: 343
From: Norway, Oslo | | |
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| Kang Fu is a platformer which uses HAM mode. It requires a lot, but isnt really a great game ;)
Kang Fu http://hol.abime.net/2545
Burnout? This is atleast a highres racing deathmatch game. It uses highres graphics atleast.Looks very great!
Burnout for AGA Amigas http://hol.abime.net/250
I dont know if Super Stardust is a HAM game, but the graphics are really spectacular!
Super Stardust for AGA Amigas (Stardust for A500/A600 etc) http://hol.abime.net/2212 _________________ Regards, Michal, Amiga user since 1988 amitopia@gmail.com |
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Helge
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Re: Did any games ever use HAM mode? Posted on 18-Oct-2007 16:56:51
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Joined: 10-Jul-2006 Posts: 689
From: Norway | | |
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| @All
Another game that used HAM in the overall game, was the game "Cruise For A Corpse". That game used 4096 colored HAM6-mode It was done pretty well too, with the animation in HAM6 mode 
I'm impressed that a great numbers of old Amiga games using HAM-mode, used it to the best 
_________________ Helge K. Leaving the Amiga in favour of a PC.. |
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ChrisH
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Re: Did any games ever use HAM mode? Posted on 18-Oct-2007 22:59:36
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Joined: 30-Jan-2005 Posts: 6679
From: Unknown | | |
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| Don't forget OloFight, the HAM8 beat-em'up! I'm not sure if it was ever released, but you can find screenshots on the Aminet: http://uk.aminet.net/game/demo/OloFight.readme
@AmiDelf2 Super Stardust did not use HAM (as far as I know), but it may well have used 256 colour gfx. _________________ Author of the PortablE programming language. It is pitch black. You are likely to be eaten by a grue... |
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AmigaBlitter
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Re: Did any games ever use HAM mode? Posted on 18-Oct-2007 23:13:31
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Joined: 26-Sep-2005 Posts: 3500
From: Unknown | | |
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| @ChrisH
There was a game that i've seen only on "The Game Machine" magazine. It was a platform game in 4096 colours, but i don't remember the name of this game.
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Akiko
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Re: Did any games ever use HAM mode? Posted on 18-Oct-2007 23:25:34
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Joined: 26-Mar-2004 Posts: 781
From: UK | | |
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| Maybe I'm wrong but didn't Big Red Adventure use high resolution HAM graphics?
I remember playing the cover disk version years ago and being very impressed with the resolution... Having being reminded I now really want this game Last edited by Akiko on 18-Oct-2007 at 11:26 PM.
_________________ 4000T/BFG9060 CD32/Elsat ProModule, TF360 CD32/ Edu's CD32 <> A1200 Adapter, Vampire V2 CD32/ FMV Module |
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