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saimo
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[C64] QUOD INIT EXIT games Posted on 22-Apr-2010 15:56:05
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Elite Member  |
Joined: 11-Mar-2003 Posts: 2484
From: Unknown | | |
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| Hi,
since we're all amigans here, I guess many, like me, first owned a C64... well, I'd like to inform those who still hold dear that machine that a new preview of HOC INIT EXIT - a toy game for the C64 I fiddle with in my spare time - is now available: check it out on CSDb.

List of changes: - added music (by Richard Bayliss); - added hiscores; - added game over notification; - improved graphics in a few places; - made title screen colorful.
Enjoy! Last edited by saimo on 26-May-2022 at 05:50 PM. Last edited by saimo on 29-Oct-2010 at 09:57 AM. Last edited by saimo on 04-Oct-2010 at 12:57 PM.
_________________ RETREAM - retro dreams for Amiga, Commodore 64 and PC |
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-Sam-
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Re: [C64] HOC INIT EXIT preview 2 Posted on 22-Apr-2010 16:10:06
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Elite Member  |
Joined: 18-Apr-2003 Posts: 3041
From: Yorkshire Dales, United Knigdom | | |
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| @saimo
Yes I loved my C64. The graphics of this game look really cool. Reminds me of Creatures or Mayhem in Monsterland. _________________ Sam |
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saimo
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Re: [C64] HOC INIT EXIT preview 2 Posted on 22-Apr-2010 16:15:15
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Elite Member  |
Joined: 11-Mar-2003 Posts: 2484
From: Unknown | | |
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| @-Sam-
Those games are two absolute masterpieces, so I feel honoured  _________________ RETREAM - retro dreams for Amiga, Commodore 64 and PC |
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saimo
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Re: [C64] HOC INIT EXIT preview 2 Posted on 6-Sep-2010 12:15:13
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Elite Member  |
Joined: 11-Mar-2003 Posts: 2484
From: Unknown | | |
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| Hello,
I'd simply like to inform you that since the previous announcement there have been a couple of updates. The changes are minor: * fixed a badly positioned variable assignment which inhibited the reset of difficulty at the beginning of a new game; * fixed color flickering occurring when the "GAME OVER" string was flashing and the pig was on the first or second platform; * retouched graphics slightly; * sped-up a little platforms generation.
The latest version is available on the CSDb page as usual. Last edited by saimo on 06-Sep-2010 at 01:01 PM.
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Petah
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Re: [C64] HOC INIT EXIT preview 2 Posted on 6-Sep-2010 16:34:35
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Regular Member  |
Joined: 10-Mar-2003 Posts: 432
From: EU <3 ❤️ | | |
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| Quote:
Since you insist talking in past tense, I take it you have other emotions for your C64 now.
On topic though, the game in question looks well worth its development time (and hopefully any price tag associated with it). You may want to inform the community members over at the recently started commodoreserver.com service about it (and while you're at it, also drop a note over at lemon64.com).
Oh, it would furthermore be pretty nice if you would consider making official art for any disk labels and envelopes people are bound to crave for._________________ That'll Put Marzipan In Your Pie Plate, Bingo 💻 Pro-Amiga, 🌍 Pro-Globalism, 🍅 Pro-Vegan, 🛦 Pro-NATO & 🇪🇺 Pro-Joint EU Defense Intervention Initiative |
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saimo
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Re: [C64] HOC INIT EXIT preview 2 Posted on 6-Sep-2010 16:45:06
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Elite Member  |
Joined: 11-Mar-2003 Posts: 2484
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| @Petah
Quote:
On topic though, the game in question looks well worth its development time (and hopefully any price tag associated with it). |
Actually this is not (and hardly will ever be) a commercial project.
Quote:
You may want to inform the community members over at the recently started commodoreserver.com service about it (and while you're at it, also drop a note over at lemon64.com). |
commodoreserver.com: I didn't know about it - I'll drop them a line (EDIT: done - it looks like the site is brand-new: HOC INIT EXIT is the first public game to ever appear on it!). Lemon 64: already done 
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Oh, it would furthermore be pretty nice if you would consider making official art for any disk labels and envelopes people are bound to crave for. |
No, sorry, that would be wasted time (at least for now).Last edited by saimo on 06-Sep-2010 at 05:05 PM. Last edited by saimo on 06-Sep-2010 at 04:45 PM.
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saimo
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Preview 3 Posted on 4-Oct-2010 12:58:38
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Elite Member  |
Joined: 11-Mar-2003 Posts: 2484
From: Unknown | | |
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| Preview 3 is available now - get it here ;)

List of changes since version 2c: * added end-of-level special phase (including new graphics and music); * improved graphics; * added catches notification; * added music fadeout; * improved platforms variety; * fixed a bug in the chart saving routine (only the first save would work); * made many speed and memory optimizations; * made lots of other changes (mostly internal, for future development). _________________ RETREAM - retro dreams for Amiga, Commodore 64 and PC |
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Hypex
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Re: [C64] HOC INIT EXIT preview Posted on 4-Oct-2010 13:20:00
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Elite Member  |
Joined: 6-May-2007 Posts: 11351
From: Greensborough, Australia | | |
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| @saimo
Looks fun. Can you port it to the C16.  |
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saimo
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Re: [C64] HOC INIT EXIT preview Posted on 4-Oct-2010 13:29:48
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Elite Member  |
Joined: 11-Mar-2003 Posts: 2484
From: Unknown | | |
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| @Hypex
Quote:

Quote:
Can you port it to the C16.  |
No, sorry._________________ RETREAM - retro dreams for Amiga, Commodore 64 and PC |
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saimo
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Re: [C64] QUOD INIT EXIT Posted on 29-Oct-2010 9:58:12
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Elite Member  |
Joined: 11-Mar-2003 Posts: 2484
From: Unknown | | |
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| Here I am again, happy to announce that the final version is now out!

QUOD INIT EXIT can be freely downloaded from the CSDb page.
Enjoy! Last edited by saimo on 29-Oct-2010 at 10:13 AM.
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ruben
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Re: [C64] QUOD INIT EXIT Posted on 29-Oct-2010 10:23:00
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Joined: 8-Mar-2003 Posts: 364
From: Portugal | | |
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| @saimo
The graphics are really cute, great work saimo!
BTW I wonder if it's possible to manufacture tapes these days. Imagine releasing commercial C64 games in 2010! 
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saimo
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Re: [C64] QUOD INIT EXIT Posted on 29-Oct-2010 10:28:14
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Elite Member  |
Joined: 11-Mar-2003 Posts: 2484
From: Unknown | | |
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| @ruben
Quote:
The graphics are really cute, great work saimo! |
Thanks 
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BTW I wonder if it's possible to manufacture tapes these days. Imagine releasing commercial C64 games in 2010!  |
Sure it's possible - ever heard of Psytronik Software?  BTW: a .tap version will be released on TND website, so that one can even put the game on tape at home!_________________ RETREAM - retro dreams for Amiga, Commodore 64 and PC |
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saimo
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QUOD INIT EXIT v1.1 released Posted on 8-Nov-2010 9:57:54
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Joined: 11-Mar-2003 Posts: 2484
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_Steve_
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Re: QUOD INIT EXIT v1.1 released Posted on 8-Nov-2010 20:53:40
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Team Member  |
Joined: 17-Oct-2002 Posts: 6816
From: UK | | |
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| @saimo
This is a nice little game. The only thing I didn't like with it was having to get to the toilet at the end of the level, because there are times where you cannot get down from higher platforms to it if you happened to complete the level right at the top and it scrolls on the lowest platforms.
It seems a bit harsh to penalise the player not getting to it in that circumstance, especially as you can only drop down ledges where the gaps are, and they generally are nowhere near you (for example left hand edge when you are at the right hand edge, and the toilet starts moving in a left to right manner, leaving you zero chance to drop down and catch it).
It would be nice if at the end you have the opportunity of pulling down and pressing fire to drop down a ledge. I think the best I managed was around level 7 before being beaten by a wayward lavatory. _________________ Test sig (new) |
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saimo
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Re: QUOD INIT EXIT v1.1 released Posted on 9-Nov-2010 8:16:28
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Elite Member  |
Joined: 11-Mar-2003 Posts: 2484
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| @_Steve_
I don't want to spoil the fun, so let me just say: it's a matter of strategy  Thanks for trying the game and the feedback! Last edited by saimo on 09-Nov-2010 at 08:17 AM.
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saimo
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Re: [C64] QUOD INIT EXIT Posted on 30-Aug-2013 17:03:58
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Elite Member  |
Joined: 11-Mar-2003 Posts: 2484
From: Unknown | | |
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| Hi all,
sorry for necroposting, but I just want to inform you that I have released a few updates since last time: the game is now at v1.4 and includes lots of improvements. Get it from http://csdb.dk/release/?id=121371 and enjoy!
 Last edited by saimo on 30-Aug-2013 at 07:34 PM. Last edited by saimo on 30-Aug-2013 at 07:18 PM. Last edited by saimo on 30-Aug-2013 at 05:09 PM.
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klx300r
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Re: [C64] QUOD INIT EXIT Posted on 30-Aug-2013 18:00:14
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Elite Member  |
Joined: 4-Mar-2008 Posts: 3857
From: Toronto, Canada | | |
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saimo
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Re: [C64] QUOD INIT EXIT Posted on 30-Aug-2013 18:17:19
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Elite Member  |
Joined: 11-Mar-2003 Posts: 2484
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Breed
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Re: [C64] QUOD INIT EXIT Posted on 30-Aug-2013 18:55:14
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Regular Member  |
Joined: 8-Apr-2003 Posts: 197
From: Kuusamo/Finland | | |
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| @saimo
My C-64 has wake up again I just made Cardridge order, gotta have it to my collection
Thanks Saimo! _________________ 5*C-64, C128, A500, A1200 PPC, Micro-A1(sold).....and X1000  |
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klx300r
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Re: [C64] QUOD INIT EXIT Posted on 30-Aug-2013 18:59:13
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Elite Member  |
Joined: 4-Mar-2008 Posts: 3857
From: Toronto, Canada | | |
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| Quote:
Breed wrote: @saimo
My C-64 has wake up again I just made Cardridge order, gotta have it to my collection
Thanks Saimo! |
_________________ ____________________________ c64-2sids, A1000, A1200T-060@50(finally working!),A4000-CSMKIII ! My Master Miggies- Amiga 1000 & AmigaOne X1000 ! mancave-ramblings X1000 I BELIEVE  |
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