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Foxman
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Re: Qbreed (Alienbree3d on the Quake1 engine) Posted on 5-Jan-2011 8:20:54
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Joined: 3-Jan-2011 Posts: 7
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Abu_the_monkey
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Re: Qbreed (Alienbree3d on the Quake1 engine) Posted on 8-Jan-2011 12:32:59
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Joined: 25-Jan-2010 Posts: 70
From: Bicester, England | | |
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ddni
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Re: Qbreed (Alienbree3d on the Quake1 engine) Posted on 8-Jan-2011 15:25:13
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Cult Member |
Joined: 11-Jan-2007 Posts: 818
From: Northern Ireland | | |
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| @Abu_the_monkey
Just tried map A on my A1200 BPPC 060 @ 60 using glQuake. Very slick and no crashes so far. +MLook works well too. Seems that the doors that open with no key in your video, now need silver and gold keys? I can only access one gold key... so had to use noclip to check out most of the level.
Good work. I look forward to updates Last edited by ddni on 08-Jan-2011 at 03:38 PM.
_________________ AmigaOne X1000 |
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Foxman
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Re: Qbreed (Alienbree3d on the Quake1 engine) Posted on 22-Jan-2011 20:31:09
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Joined: 3-Jan-2011 Posts: 7
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Abu_the_monkey
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Re: Qbreed (Alienbree3d on the Quake1 engine) Posted on 26-Jan-2011 20:52:53
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Joined: 25-Jan-2010 Posts: 70
From: Bicester, England | | |
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| @all
ok, so it would appear that I will indeed have to make mods to the Quake engine to allow this project to continue, just can't find a way to make some of AB3D's features work on the original. Still I like a challenge. even if it does make my head hurt sometimes...
will keep you posted.
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Yssing
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Re: Qbreed (Alienbree3d on the Quake1 engine) Posted on 26-Jan-2011 21:57:45
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Super Member |
Joined: 24-Apr-2003 Posts: 1084
From: Unknown | | |
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| @Dafs
How is your own project with Gloom rewrite going? _________________
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Abu_the_monkey
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Re: Qbreed (Alienbree3d on the Quake1 engine) Posted on 12-Mar-2011 11:03:03
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Joined: 25-Jan-2010 Posts: 70
From: Bicester, England | | |
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| @Foxman
there will be a video post on youtube at some point today, not a huge amount of progress the last 6 weeks, but, these things take time
I may have Level B ready to upload to aminet in the comming week.
http://www.youtube.com/user/ltheden?feature=mhum
level B starts at 3m18s Last edited by Abu_the_monkey on 12-Mar-2011 at 05:08 PM.
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Abu_the_monkey
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Re: Qbreed (Alienbree3d on the Quake1 engine) Posted on 12-Mar-2011 20:12:22
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Joined: 25-Jan-2010 Posts: 70
From: Bicester, England | | |
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| @all
for anyone interested I have just uploaded an update to the aminet. not sure how long they take to process things, but, it should be avaliable in a day or so.
note. level b is not finnished. still needs lighting fx and a few texture tweeks here and there.
it is in game/data as Qbreed.lha ( v0.2)
enjoy...
ps. don't forget to check out the vid on youtube if you haven't got quake installed on your system (the link is in my last post) Last edited by Abu_the_monkey on 12-Mar-2011 at 08:14 PM.
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Foxman
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Re: Qbreed (Alienbree3d on the Quake1 engine) Posted on 27-Apr-2011 14:21:04
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Joined: 3-Jan-2011 Posts: 7
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Abu_the_monkey
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Re: Qbreed (Alienbree3d on the Quake1 engine) Posted on 19-Oct-2011 13:04:49
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Joined: 25-Jan-2010 Posts: 70
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Thematic
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Re: Qbreed (Alienbree3d on the Quake1 engine) Posted on 20-Oct-2011 17:40:38
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Super Member |
Joined: 28-Oct-2003 Posts: 1616
From: I'm actually flying into a bug! | | |
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| @Abu_the_monkey
Does ProQuake 4.2f work? _________________ : AmigaOneXE (unmod.) 750FX/512 MB +stuff & AmigaOS 4.(0|1) : A1200/68060&96MB/SCSI/EM1200-Voodoo3 & OS 3.5 : A500/1MB : Pegasos (ff) 512 MB & MorphOS Praise seitan. |
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vulture
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Re: Qbreed (Alienbree3d on the Quake1 engine) Posted on 20-Oct-2011 18:36:27
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Regular Member |
Joined: 21-Sep-2006 Posts: 225
From: Greece | | |
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| @Abu_the_monkey
thx for your continued work man! AB3D is one of my favorites ever! |
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Abu_the_monkey
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Re: Qbreed (Alienbree3d on the Quake1 engine) Posted on 20-Oct-2011 23:24:42
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Joined: 25-Jan-2010 Posts: 70
From: Bicester, England | | |
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| @Thematic
I don't know. If you could lt let me know where to download a copy from I'll give it a try. A google search came up with newer builds but not the one you mention...
the larger levels I am working on run ok on the Darkplaces engine, however the maps I have uploaded to the aminet (all 2 of them), work with any Quake 1 engine as the don't break any of the original engine limits.
QbismS8 is another cool engine worth checking out... Last edited by Abu_the_monkey on 20-Oct-2011 at 11:30 PM.
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Abu_the_monkey
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Re: Qbreed (Alienbree3d on the Quake1 engine) Posted on 21-Oct-2011 13:12:09
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Joined: 25-Jan-2010 Posts: 70
From: Bicester, England | | |
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| @Abu_the_monkey
I uploaded v0.3 to the aminet today. its in game/data (or will be soon) It contains all the levels in the Quake format. only a,b and c have been "fixed" (of sorts) but they all load up and work till you reach the 4096 coord limit in the original version of Quake. still working on a replacement engine for 68k amigas to extend these limits...
have fun |
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Abu_the_monkey
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Re: Qbreed (Alienbree3d on the Quake1 engine) Posted on 2-Nov-2011 9:34:53
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Joined: 25-Jan-2010 Posts: 70
From: Bicester, England | | |
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| @All
uploaded v0.4 to the aminet today.
no massive changes but a new engine executable for 68k amigas based on Quake68k by Frank Wille with some extra code from John Fitz to remove the coord limits. it requires MUI a 68040/060 and is a work_in_progress...
feedback is welcome
enjoy
ps. I must split it into smaller chunks. 6mb is a bit big to be constantly up/downloading for one or two updated files |
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Abu_the_monkey
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Re: Qbreed (Alienbree3d on the Quake1 engine) Posted on 5-Nov-2011 0:02:56
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Joined: 25-Jan-2010 Posts: 70
From: Bicester, England | | |
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| @All
Has anyone run the new engine on a real Amiga???
would like to know if it works ok, or not. I haven't got a machine to test it on at the mo, but, it seems ok in uae...
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Abu_the_monkey
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Re: Qbreed (Alienbree3d on the Quake1 engine) Posted on 11-Nov-2011 21:04:53
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Member |
Joined: 25-Jan-2010 Posts: 70
From: Bicester, England | | |
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| @All
some feedback would be good...
either by email or here...
cheers,
Andy
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lionstorm
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Re: Qbreed (Alienbree3d on the Quake1 engine) Posted on 17-Nov-2011 20:41:49
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Super Member |
Joined: 31-Jul-2003 Posts: 1588
From: the french side | | |
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| @Abu_the_monkey
I tried on my AmigaOne and I can report they are working ! I dont remember exactly how AB3D looked like so I might not be of a real help ! Next time I will try on my A1200 ! |
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Rob
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Re: Qbreed (Alienbree3d on the Quake1 engine) Posted on 17-Nov-2011 21:03:31
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Elite Member |
Joined: 20-Mar-2003 Posts: 6351
From: S.Wales | | |
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| @Abu_the_monkey
It works on the Amiga ONE XE but there a graphics look blocky, as if it is trying to display a higher resolution than the actual screen mode being used. I think it's a config issue since Quake runs fine.
I'll see if I can figure it out at some point. |
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Abu_the_monkey
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Re: Qbreed (Alienbree3d on the Quake1 engine) Posted on 23-Nov-2011 3:07:08
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Member |
Joined: 25-Jan-2010 Posts: 70
From: Bicester, England | | |
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| @lionstorm and Rob
Cheers Guys.
and work can continue ( at a snails pace )
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