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AmigaBlitter
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Re: News about Vampire and Apollo Posted on 21-Jan-2016 16:09:38
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Joined: 26-Sep-2005 Posts: 3514
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Samurai_Crow
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Re: News about Vampire and Apollo Posted on 21-Jan-2016 18:11:37
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Joined: 18-Jan-2003 Posts: 2320
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| @AmigaBlitter
That core is written in Verilog and is to be compatible with an AMD graphics core. The Apollo core used in the Vampire 2 is written in VHDL and aims to be a SuperAGA implementation someday. For example, the chunky modes will someday be controllable by the Copper coprocessor once the SuperAGA Copper is implemented. According to post #8 on this P96 thread on the Apollo core forum the chunky modes will amount to being a third playfield on SuperAGA. |
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OneTimer1
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Re: News about Vampire and Apollo Posted on 21-Jan-2016 20:32:13
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Joined: 3-Aug-2015 Posts: 1141
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| @Samurai_Crow
Quote:
... the chunky modes will someday be controllable by the Copper coprocessor once the SuperAGA Copper is implemented ...
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Natami feature creep reloaded. |
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olegil
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Re: News about Vampire and Apollo Posted on 21-Jan-2016 20:40:52
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Joined: 22-Aug-2003 Posts: 5900
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| @OneTimer1
Which is fine so long as it happens AFTER AN INITIAL RELEASE 
_________________ This weeks pet peeve: Using "voltage" instead of "potential", which leads to inventing new words like "amperage" instead of "current" (I, measured in A) or possible "charge" (amperehours, Ah or Coulomb, C). Sometimes I don't even know what people mean. |
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Hammer
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Re: News about Vampire and Apollo Posted on 22-Jan-2016 1:56:28
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Joined: 9-Mar-2003 Posts: 6162
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| @Samurai_Crow
Quote:
Samurai_Crow wrote: @AmigaBlitter
That core is written in Verilog and is to be compatible with an AMD graphics core. The Apollo core used in the Vampire 2 is written in VHDL and aims to be a SuperAGA implementation someday. For example, the chunky modes will someday be controllable by the Copper coprocessor once the SuperAGA Copper is implemented. According to post #8 on this P96 thread on the Apollo core forum the chunky modes will amount to being a third playfield on SuperAGA. |
Miaow only implements AMD GCN's CU(Compute Unit) and it's missing other GPU parts e.g. geometry processor. AMD GPUs are patent heavy and AMD is known to start legal actions against commercial competitors.Last edited by Hammer on 22-Jan-2016 at 02:08 AM. Last edited by Hammer on 22-Jan-2016 at 02:06 AM. Last edited by Hammer on 22-Jan-2016 at 02:04 AM. Last edited by Hammer on 22-Jan-2016 at 01:58 AM.
_________________ Amiga 1200 (rev 1D1, KS 3.2, PiStorm32/RPi CM4/Emu68) Amiga 500 (rev 6A, ECS, KS 3.2, PiStorm/RPi 4B/Emu68) Ryzen 9 7950X, DDR5-6000 64 GB RAM, GeForce RTX 4080 16 GB |
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AmigaBlitter
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Re: News about Vampire and Apollo Posted on 22-Jan-2016 14:14:33
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Joined: 26-Sep-2005 Posts: 3514
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| @Hammer
other graphics parts implementations are on the way _________________ retired |
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noXLar
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Re: News about Vampire and Apollo Posted on 22-Jan-2016 16:11:11
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Joined: 8-May-2003 Posts: 736
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| so this fpga card is meant for a600 first? then a1200? ill be interested in a1200 version definitely, when will it be released? _________________ nox's in the house! |
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megol
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Re: News about Vampire and Apollo Posted on 22-Jan-2016 20:29:49
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Joined: 17-Mar-2008 Posts: 355
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| @Samurai_Crow
Quote:
Samurai_Crow wrote: @AmigaBlitter
That core is written in Verilog and is to be compatible with an AMD graphics core.
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How is the language it is written in relevant? How is what it is _inspired_ by relevant?
Quote:
The Apollo core used in the Vampire 2 is written in VHDL and aims to be a SuperAGA implementation someday. For example, the chunky modes will someday be controllable by the Copper coprocessor once the SuperAGA Copper is implemented. According to post #8 on this P96 thread on the Apollo core forum the chunky modes will amount to being a third playfield on SuperAGA. |
AKA yet another mess. Last edited by megol on 22-Jan-2016 at 08:30 PM.
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megol
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Re: News about Vampire and Apollo Posted on 22-Jan-2016 20:30:52
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Joined: 17-Mar-2008 Posts: 355
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cdimauro
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Re: News about Vampire and Apollo Posted on 22-Jan-2016 21:53:32
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Joined: 29-Oct-2012 Posts: 4127
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| @kolla
Quote:
kolla wrote: @cdimauro
No, PPaint is a poor substitute if you want to animate. Anyways it was merely an example, there are loads of productivity software (and games) that would benefit from compable, yet improved (faster, more RAM, larger resolutions, flickerfree) AGA.
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OK, I understood. But you need more Chip RAM also, otherwise you get in trouble with high resolutions and deeper screens.
@Samurai_Crow
Quote:
Interesting, thanks. Now I can agree with Hammer's previous comment. 
@Samurai_Crow
Quote:
Samurai_Crow wrote: @AmigaBlitter
That core is written in Verilog and is to be compatible with an AMD graphics core. The Apollo core used in the Vampire 2 is written in VHDL and aims to be a SuperAGA implementation someday. For example, the chunky modes will someday be controllable by the Copper coprocessor once the SuperAGA Copper is implemented. According to post #8 on this P96 thread on the Apollo core forum the chunky modes will amount to being a third playfield on SuperAGA.
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Like what I've suggested time ago: leave the old ECS/AGA graphic subsystem as is, and create new playfields with packed/chunky modes. |
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kolla
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Re: News about Vampire and Apollo Posted on 23-Jan-2016 21:32:48
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Joined: 20-Aug-2003 Posts: 3353
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| @cdimauro
Quote:
cdimauro wrote: @kolla
Quote:
kolla wrote: @cdimauro
No, PPaint is a poor substitute if you want to animate. Anyways it was merely an example, there are loads of productivity software (and games) that would benefit from compable, yet improved (faster, more RAM, larger resolutions, flickerfree) AGA.
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OK, I understood. But you need more Chip RAM also, otherwise you get in trouble with high resolutions and deeper screens. |
Yes indeed, UAE allows up to 8MB, and then there is this... https://youtu.be/vn4ZzLH6MpE?t=1m_________________ B5D6A1D019D5D45BCC56F4782AC220D8B3E2A6CC |
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cdimauro
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Re: News about Vampire and Apollo Posted on 24-Jan-2016 6:07:42
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Joined: 29-Oct-2012 Posts: 4127
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| @kolla: WinUAE allows even much more 32-bit chip ram, AFAIK. But it's an emulator. 
What I suggested time ago, when I was working to TiNA, is to have only chip ram in the system (with plenty of bandwidth). |
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Overflow
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Re: News about Vampire and Apollo Posted on 25-Jan-2016 19:18:41
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Joined: 12-Jun-2012 Posts: 1628
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Overflow
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Re: News about Vampire and Apollo Posted on 18-Feb-2016 22:18:40
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Joined: 12-Jun-2012 Posts: 1628
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wawa
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Re: News about Vampire and Apollo Posted on 18-Feb-2016 22:27:21
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Joined: 21-Jan-2008 Posts: 6259
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| @Overflow
this is very quick video bus indeed. one of the main bottleneck of a genuine amiga if you ask me. i have seen that rtg output myself today (even if not the hollywood demo) for the first time. but i trust it looks like on the video. they are working at the good pace.
must check that taskpie utility out. looks cool. Last edited by wawa on 18-Feb-2016 at 10:28 PM.
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Overflow
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Re: News about Vampire and Apollo Posted on 21-Feb-2016 19:23:58
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pavlor
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Re: News about Vampire and Apollo Posted on 21-Feb-2016 20:23:33
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Joined: 10-Jul-2005 Posts: 9660
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| @Overflow
Nice! Solid window dragging is not fluent, other than that really good presentation. |
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Overflow
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Re: News about Vampire and Apollo Posted on 21-Feb-2016 20:29:45
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hUMUNGUs
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Re: News about Vampire and Apollo Posted on 21-Feb-2016 21:44:37
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Joined: 27-Nov-2012 Posts: 46
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| @Overflow
Looks great / ser fett ut !
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Overflow
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Re: News about Vampire and Apollo Posted on 21-Feb-2016 21:53:09
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Joined: 12-Jun-2012 Posts: 1628
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