Click Here
home features news forums classifieds faqs links search
6071 members 
Amiga Q&A /  Free for All /  Emulation /  Gaming / (Latest Posts)
Login

Nickname

Password

Lost Password?

Don't have an account yet?
Register now!

Support Amigaworld.net
Your support is needed and is appreciated as Amigaworld.net is primarily dependent upon the support of its users.
Donate

Menu
Main sections
» Home
» Features
» News
» Forums
» Classifieds
» Links
» Downloads
Extras
» OS4 Zone
» IRC Network
» AmigaWorld Radio
» Newsfeed
» Top Members
» Amiga Dealers
Information
» About Us
» FAQs
» Advertise
» Polls
» Terms of Service
» Search

IRC Channel
Server: irc.amigaworld.net
Ports: 1024,5555, 6665-6669
SSL port: 6697
Channel: #Amigaworld
Channel Policy and Guidelines

Who's Online
30 crawler(s) on-line.
 52 guest(s) on-line.
 1 member(s) on-line.


 gonegahgah

You are an anonymous user.
Register Now!
 gonegahgah:  7 secs ago
 Frank:  22 mins ago
 fingus:  26 mins ago
 VooDoo:  37 mins ago
 Vidar:  38 mins ago
 Karlos:  54 mins ago
 Marcian:  55 mins ago
 zipper:  1 hr 4 mins ago
 clint:  1 hr 4 mins ago
 AmigaPapst:  1 hr 13 mins ago

/  Forum Index
   /  Classic Amiga Hardware
      /  News about Vampire and Apollo
Register To Post

Goto page ( Previous Page 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 Next Page )
PosterThread
AmigaBlitter 
Re: News about Vampire and Apollo
Posted on 21-Jan-2016 16:09:38
#321 ]
Elite Member
Joined: 26-Sep-2005
Posts: 3512
From: Unknown

the team may be interested in
https://github.com/VerticalResearchGroup/miaow

_________________
retired

 Status: Offline
Profile     Report this post  
Samurai_Crow 
Re: News about Vampire and Apollo
Posted on 21-Jan-2016 18:11:37
#322 ]
Elite Member
Joined: 18-Jan-2003
Posts: 2320
From: Minnesota, USA

@AmigaBlitter

That core is written in Verilog and is to be compatible with an AMD graphics core. The Apollo core used in the Vampire 2 is written in VHDL and aims to be a SuperAGA implementation someday. For example, the chunky modes will someday be controllable by the Copper coprocessor once the SuperAGA Copper is implemented. According to post #8 on this P96 thread on the Apollo core forum the chunky modes will amount to being a third playfield on SuperAGA.

 Status: Offline
Profile     Report this post  
OneTimer1 
Re: News about Vampire and Apollo
Posted on 21-Jan-2016 20:32:13
#323 ]
Cult Member
Joined: 3-Aug-2015
Posts: 960
From: Unknown

@Samurai_Crow

Quote:

... the chunky modes will someday be controllable by the Copper coprocessor once the SuperAGA Copper is implemented ...


Natami feature creep reloaded.

 Status: Offline
Profile     Report this post  
olegil 
Re: News about Vampire and Apollo
Posted on 21-Jan-2016 20:40:52
#324 ]
Elite Member
Joined: 22-Aug-2003
Posts: 5895
From: Work

@OneTimer1

Which is fine so long as it happens AFTER AN INITIAL RELEASE

_________________
This weeks pet peeve:
Using "voltage" instead of "potential", which leads to inventing new words like "amperage" instead of "current" (I, measured in A) or possible "charge" (amperehours, Ah or Coulomb, C). Sometimes I don't even know what people mean.

 Status: Offline
Profile     Report this post  
Hammer 
Re: News about Vampire and Apollo
Posted on 22-Jan-2016 1:56:28
#325 ]
Elite Member
Joined: 9-Mar-2003
Posts: 5241
From: Australia

@Samurai_Crow

Quote:

Samurai_Crow wrote:
@AmigaBlitter

That core is written in Verilog and is to be compatible with an AMD graphics core. The Apollo core used in the Vampire 2 is written in VHDL and aims to be a SuperAGA implementation someday. For example, the chunky modes will someday be controllable by the Copper coprocessor once the SuperAGA Copper is implemented. According to post #8 on this P96 thread on the Apollo core forum the chunky modes will amount to being a third playfield on SuperAGA.

Miaow only implements AMD GCN's CU(Compute Unit) and it's missing other GPU parts e.g. geometry processor. AMD GPUs are patent heavy and AMD is known to start legal actions against commercial competitors.

Last edited by Hammer on 22-Jan-2016 at 02:08 AM.
Last edited by Hammer on 22-Jan-2016 at 02:06 AM.
Last edited by Hammer on 22-Jan-2016 at 02:04 AM.
Last edited by Hammer on 22-Jan-2016 at 01:58 AM.

_________________
Ryzen 9 7900X, DDR5-6000 64 GB RAM, GeForce RTX 4080 16 GB
Amiga 1200 (Rev 1D1, KS 3.2, PiStorm32lite/RPi 4B 4GB/Emu68)
Amiga 500 (Rev 6A, KS 3.2, PiStorm/RPi 3a/Emu68)

 Status: Offline
Profile     Report this post  
AmigaBlitter 
Re: News about Vampire and Apollo
Posted on 22-Jan-2016 14:14:33
#326 ]
Elite Member
Joined: 26-Sep-2005
Posts: 3512
From: Unknown

@Hammer

other graphics parts implementations are on the way

_________________
retired

 Status: Offline
Profile     Report this post  
noXLar 
Re: News about Vampire and Apollo
Posted on 22-Jan-2016 16:11:11
#327 ]
Cult Member
Joined: 8-May-2003
Posts: 734
From: Norway

so this fpga card is meant for a600 first? then a1200? ill be interested in a1200 version definitely, when will it be released?

_________________
nox's in the house!

 Status: Offline
Profile     Report this post  
megol 
Re: News about Vampire and Apollo
Posted on 22-Jan-2016 20:29:49
#328 ]
Regular Member
Joined: 17-Mar-2008
Posts: 355
From: Unknown

@Samurai_Crow

Quote:

Samurai_Crow wrote:
@AmigaBlitter

That core is written in Verilog and is to be compatible with an AMD graphics core.


How is the language it is written in relevant?
How is what it is _inspired_ by relevant?

Quote:
The Apollo core used in the Vampire 2 is written in VHDL and aims to be a SuperAGA implementation someday. For example, the chunky modes will someday be controllable by the Copper coprocessor once the SuperAGA Copper is implemented. According to post #8 on this P96 thread on the Apollo core forum the chunky modes will amount to being a third playfield on SuperAGA.


AKA yet another mess.

Last edited by megol on 22-Jan-2016 at 08:30 PM.

 Status: Offline
Profile     Report this post  
megol 
Re: News about Vampire and Apollo
Posted on 22-Jan-2016 20:30:52
#329 ]
Regular Member
Joined: 17-Mar-2008
Posts: 355
From: Unknown

@noXLar

When it's done.

 Status: Offline
Profile     Report this post  
cdimauro 
Re: News about Vampire and Apollo
Posted on 22-Jan-2016 21:53:32
#330 ]
Elite Member
Joined: 29-Oct-2012
Posts: 3619
From: Germany

@kolla

Quote:

kolla wrote:
@cdimauro

No, PPaint is a poor substitute if you want to animate. Anyways it was merely an example, there are loads of productivity software (and games) that would benefit from compable, yet improved (faster, more RAM, larger resolutions, flickerfree) AGA.

OK, I understood. But you need more Chip RAM also, otherwise you get in trouble with high resolutions and deeper screens.


@Samurai_Crow

Quote:

Samurai_Crow wrote:
@cdimauro

Here's the new Beyond3D forum post.

Interesting, thanks. Now I can agree with Hammer's previous comment.


@Samurai_Crow

Quote:

Samurai_Crow wrote:
@AmigaBlitter

That core is written in Verilog and is to be compatible with an AMD graphics core. The Apollo core used in the Vampire 2 is written in VHDL and aims to be a SuperAGA implementation someday. For example, the chunky modes will someday be controllable by the Copper coprocessor once the SuperAGA Copper is implemented. According to post #8 on this P96 thread on the Apollo core forum the chunky modes will amount to being a third playfield on SuperAGA.

Like what I've suggested time ago: leave the old ECS/AGA graphic subsystem as is, and create new playfields with packed/chunky modes.

 Status: Offline
Profile     Report this post  
kolla 
Re: News about Vampire and Apollo
Posted on 23-Jan-2016 21:32:48
#331 ]
Elite Member
Joined: 20-Aug-2003
Posts: 2852
From: Trondheim, Norway

@cdimauro

Quote:

cdimauro wrote:
@kolla

Quote:

kolla wrote:
@cdimauro

No, PPaint is a poor substitute if you want to animate. Anyways it was merely an example, there are loads of productivity software (and games) that would benefit from compable, yet improved (faster, more RAM, larger resolutions, flickerfree) AGA.

OK, I understood. But you need more Chip RAM also, otherwise you get in trouble with high resolutions and deeper screens.


Yes indeed, UAE allows up to 8MB, and then there is this...
https://youtu.be/vn4ZzLH6MpE?t=1m

_________________
B5D6A1D019D5D45BCC56F4782AC220D8B3E2A6CC

 Status: Offline
Profile     Report this post  
cdimauro 
Re: News about Vampire and Apollo
Posted on 24-Jan-2016 6:07:42
#332 ]
Elite Member
Joined: 29-Oct-2012
Posts: 3619
From: Germany

@kolla: WinUAE allows even much more 32-bit chip ram, AFAIK. But it's an emulator.

What I suggested time ago, when I was working to TiNA, is to have only chip ram in the system (with plenty of bandwidth).

 Status: Offline
Profile     Report this post  
Overflow 
Re: News about Vampire and Apollo
Posted on 25-Jan-2016 19:18:41
#333 ]
Super Member
Joined: 12-Jun-2012
Posts: 1628
From: Norway

Crossposted from amiga.org;

https://vimeo.com/152867182

Thats one sexy Workbench

 Status: Offline
Profile     Report this post  
Overflow 
Re: News about Vampire and Apollo
Posted on 18-Feb-2016 22:18:40
#334 ]
Super Member
Joined: 12-Jun-2012
Posts: 1628
From: Norway

https://vimeo.com/155866352

A quick AmTelnet test with the Vampire 600 V2

https://www.youtube.com/watch?v=_Y0Ffq8UQfc

Amiga 600 - Vampire V2-128 - Hollywood - Async FX

Last edited by Overflow on 18-Feb-2016 at 10:22 PM.

 Status: Offline
Profile     Report this post  
wawa 
Re: News about Vampire and Apollo
Posted on 18-Feb-2016 22:27:21
#335 ]
Elite Member
Joined: 21-Jan-2008
Posts: 6259
From: Unknown

@Overflow

this is very quick video bus indeed. one of the main bottleneck of a genuine amiga if you ask me. i have seen that rtg output myself today (even if not the hollywood demo) for the first time. but i trust it looks like on the video. they are working at the good pace.

must check that taskpie utility out. looks cool.

Last edited by wawa on 18-Feb-2016 at 10:28 PM.

 Status: Offline
Profile     Report this post  
Overflow 
Re: News about Vampire and Apollo
Posted on 21-Feb-2016 19:23:58
#336 ]
Super Member
Joined: 12-Jun-2012
Posts: 1628
From: Norway

http://btcw.me/vampire/MystiCube.mp4

A new little snippet from the world of Vampires.

 Status: Offline
Profile     Report this post  
pavlor 
Re: News about Vampire and Apollo
Posted on 21-Feb-2016 20:23:33
#337 ]
Elite Member
Joined: 10-Jul-2005
Posts: 9577
From: Unknown

@Overflow

Nice! Solid window dragging is not fluent, other than that really good presentation.

 Status: Offline
Profile     Report this post  
Overflow 
Re: News about Vampire and Apollo
Posted on 21-Feb-2016 20:29:45
#338 ]
Super Member
Joined: 12-Jun-2012
Posts: 1628
From: Norway

@pavlor

Here is another one, with some re-sizing of the window.

http://btcw.me/vampire/MystiCube2.mp4

 Status: Offline
Profile     Report this post  
hUMUNGUs 
Re: News about Vampire and Apollo
Posted on 21-Feb-2016 21:44:37
#339 ]
Member
Joined: 27-Nov-2012
Posts: 45
From: Norway

@Overflow

Looks great / ser fett ut !

 Status: Offline
Profile     Report this post  
Overflow 
Re: News about Vampire and Apollo
Posted on 21-Feb-2016 21:53:09
#340 ]
Super Member
Joined: 12-Jun-2012
Posts: 1628
From: Norway

http://btcw.me/vampire/MystiCube3.mp4

FPS counter added.

https://www.youtube.com/watch?v=cuMRUJxRUaE&feature=youtu.be

Last edited by Overflow on 22-Feb-2016 at 12:49 AM.
Last edited by Overflow on 21-Feb-2016 at 11:59 PM.

 Status: Offline
Profile     Report this post  
Goto page ( Previous Page 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 Next Page )

[ home ][ about us ][ privacy ] [ forums ][ classifieds ] [ links ][ news archive ] [ link to us ][ user account ]
Copyright (C) 2000 - 2019 Amigaworld.net.
Amigaworld.net was originally founded by David Doyle