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      /  Hyperion Fires Team Lead and Core Developer
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BigD 
Re: Hyperion Fires Team Lead and Core Developer
Posted on 23-Mar-2019 9:21:22
#181 ]
Elite Member
Joined: 11-Aug-2005
Posts: 5387
From: UK

@Hypex

Quote:
Steven Solie. AmigaOS 4.1 Final Team Leader?


Maybe, but more probably it'll be a 'yes man' that is the equivalent of an F1 'Pay Driver' who does exactly what is dictated of him from above.

I think however that Solie might have been the final Hyperion public spokesman and from now on we'll simply be ignored and treated as feckless cash cows. They'll feed us the odd bit of decades old 'hay' (Shogo: Mobile Armour Division anyone?) and give us the odd slap on the arse via the likes of Thomas Richter telling us how 'messy' the AmigaOS codebase is without the efforts of OS3.1.4. Other than that we'll be dealt with the stony silence and silent contempt of a IP Litigation Specialist (pseudo) Law Firm that annoyingly has to pretend to care about an obsolete computer platform!

They might see it as a negative that they have not been able to completely muzzle or control Solie during his tenure (though you could have fooled me) but he was a 'personality' that in my view was squandered, fleeced financially and then discarded like a used tube of toothpaste. What was his crime? Optimism? Over promising?

One word describes your conduct in reference to him Hyperion = despicable!

A-EON's Enhancer Package is to all intensive purposes the AmigaOS Development plan. OS3.1.4 sales are the war chest for fighting Cloanto in the courts and Hyperion seem not to care about helping A-EON launch the Tabor. I wish they'd get a clue fast. They can't expect us to support them until they attempt to find an amicable solution to the litigation with Cloanto or by doubling down on more regular AmigaOS 4.x updates IMHO!

Last edited by BigD on 23-Mar-2019 at 09:28 AM.
Last edited by BigD on 23-Mar-2019 at 09:26 AM.
Last edited by BigD on 23-Mar-2019 at 09:23 AM.

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tlosm 
Re: Hyperion Fires Team Lead and Core Developer
Posted on 23-Mar-2019 11:23:09
#182 ]
Elite Member
Joined: 28-Jul-2012
Posts: 2702
From: Amiga land

@Hypex

soon trevor will go in pension, plus he have too much company, project and things where he is involved directly and indirectly, what amiga was need , some one full time on it, and start a reall long time project with milestones fixed in a gantt with SAL and for what i sow in this years was only confusion, wapor project, crappy hardware, thing that making only a reseller do everything only for his pokets and nothing else...

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cdimauro 
Re: Hyperion Fires Team Lead and Core Developer
Posted on 23-Mar-2019 11:53:57
#183 ]
Elite Member
Joined: 29-Oct-2012
Posts: 2096
From: Germany

@ssolie Quote:
ssolie wrote:
@cdimauro
Quote:
you can also speak about your tentative to redefined the SMP term, as well as the "64-bit support" which was sold to the masses, and the promises which are still waiting to be satisfied and that you contributed to spread.

Multicore support is still a priority.

After so many years you lost credibility.

Anyway, YOU (not me) explicitly talked about SMP support, which is ONE form of multicore support, as well as BMP and AMP.

After critics about the possibility to implement SMP, you tried to redefine the SMP term to a more generic "multicore". And then you only talked about "multicore".

This is history, Steve, and you cannot rewrite it.

Your position about adding SMP to AmigaOS4 was (and is) clearly unrealistic, and not feasible. Even BMP is quite unrealistic, IMO. The only clear possibility is adding AMP, which BTW is already part of the Amiga o.s. (e.g.: Blitter jobs).
Quote:
64-bit support depends on what you mean exactly. We already support large files and hard drives for example. The ExtMem feature allows access to RAM outside the 32-bit address space.

As michalsc already pointed-out, you should know what I was talking about : 64-bit applications with 64-bit registers and 64-bit pointers to access > 4GB of memory (both virtual and physical).

YOU claimed 64-bit support for AmigaOS4, trying to sell something which is impossible, since that o.s. is limited to a 31-bit address space (except for some tricks, like moving part of the o.s. to >2GB addresses).

What you introduced with the so called ExtMem is simply using an extension to the PowerPC 32-bit ISA specification, which allows to access up to 64GB (AFAIR) of physical memory. Exactly like what Intel did with the PAE extension for its x86 ISA.

So, there's no "64-bit" support: both OS4 and its applications are still 32-bit, and you only added a bank-switching method like the old 8-bit systems or 8086's EMS.

Basically you regretted the Amiga o.s. from linear access to the memory, to the banking used on very old systems. We made jokes against x86/DOS because they used segmentation, and now OS4 is even worse.

Are still proud of what you made and promised (BTW, where's Gallium3D)?

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L8Knight 
Re: Hyperion Fires Team Lead and Core Developer
Posted on 23-Mar-2019 14:02:58
#184 ]
Regular Member
Joined: 6-Jul-2003
Posts: 122
From: Grand Blanc, MI

@cdimauro

I know AMP, and SMP but can you tell me what BMP is? Couldn't even find that term via Google.

--Barry Steenbergh

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Hypex 
Re: Hyperion Fires Team Lead and Core Developer
Posted on 23-Mar-2019 14:20:54
#185 ]
Elite Member
Joined: 6-May-2007
Posts: 10021
From: Greensborough, Australia

@Trixie

Sure they do. Or I would have nothing to betatest.

Do you see the Amiga Developer Team taking over in the near or far future?

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Hypex 
Re: Hyperion Fires Team Lead and Core Developer
Posted on 23-Mar-2019 14:42:32
#186 ]
Elite Member
Joined: 6-May-2007
Posts: 10021
From: Greensborough, Australia

@BigD

It is interesting that Shogo has come out. Again. On digital. But they have now provided an actual OS4 version. However, instead of the bro coders doing the port like they used too, Frank Menzel ported it to OS4. Let's hope they keep them coming, but seriously, they are almost 15 years late with the OS4 port. You'd think that given the games were produced under the Hyperion logo and Hyperion also produced OS4 under their label that one of the first things they would have done is produce their collection of PPC games for OS4. But no, they left it, so only people with an AmigaOne XE and a third parry WarpOS emulation library could run unstable versions with bugs.

Perhaps OS3.1.4 is cleaned up. But that hasn't much of a bearing on OS4. Since they are seperate entities now.

One thing is common is the lack of OS4 updates is noticed, while A-EON updates continue,yet the Tabor is still sought after.

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megol 
Re: Hyperion Fires Team Lead and Core Developer
Posted on 23-Mar-2019 15:26:26
#187 ]
Regular Member
Joined: 17-Mar-2008
Posts: 350
From: Unknown

Quote:

L8Knight wrote:
@cdimauro

I know AMP, and SMP but can you tell me what BMP is? Couldn't even find that term via Google.

--Barry Steenbergh

@L8Knight

Only thing that comes to mind is Bound MultiProcessing which is what QNX calls their implementation of SMP where threads can be restricted to run on a subset of processors.

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retro 
Re: Hyperion Fires Team Lead and Core Developer
Posted on 23-Mar-2019 15:31:24
#188 ]
Super Member
Joined: 16-Dec-2003
Posts: 1035
From: Unknown

@L8Knight

https://cache.freescale.com/files/32bit/doc/brochure/PWRARBYNDBITSRAS.pdf

there is an explanation of BMP here

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Snorg 
Re: Hyperion Fires Team Lead and Core Developer
Posted on 23-Mar-2019 15:57:26
#189 ]
Regular Member
Joined: 1-Feb-2018
Posts: 117
From: Unknown

@retro

If memory serves, the term was used, in particular, to refer to the situation where you had multi-threaded software that did not function correctly on genuinely concurrent (multi-processor/core) systems. By limiting all of a process' threads to a single cpu, you guaranteed only one of the process' threads executed at any given time.

Last edited by Snorg on 23-Mar-2019 at 03:58 PM.

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L8Knight 
Re: Hyperion Fires Team Lead and Core Developer
Posted on 23-Mar-2019 16:35:08
#190 ]
Regular Member
Joined: 6-Jul-2003
Posts: 122
From: Grand Blanc, MI

@retro and @megol and @snorg
Thanks! Consider myself a reasonable student of multiprocessing but had not heard that term before. Seems like a reasonable way to make MP happen and support legacy programs/OS. Not nearly as cool as true SMP, but better than CPU cores sitting idle.



--Barry Steenbergh

Last edited by L8Knight on 23-Mar-2019 at 04:36 PM.

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ne_one 
Re: Hyperion Fires Team Lead and Core Developer
Posted on 23-Mar-2019 17:28:23
#191 ]
Cult Member
Joined: 13-Jun-2005
Posts: 885
From: Unknown

@BigD

Quote:
They can't expect us to support them until they attempt to find an amicable solution to the litigation with Cloanto or by doubling down on more regular AmigaOS 4.x updates IMHO!


I'm sure that licensees would appreciate product maintenance but any form of community support runs counter to the future of this platform.

This company has proven itself to be both incompetent and malevolent. It needs to pack up and take its dated OS pipedreams straight to /dev/null and allow the Amiga to move on.

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pavlor 
Re: Hyperion Fires Team Lead and Core Developer
Posted on 23-Mar-2019 18:12:03
#192 ]
Elite Member
Joined: 10-Jul-2005
Posts: 9120
From: Unknown

@ne_one

Quote:
allow the Amiga to move on.


And your alternative?

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number6 
Re: Hyperion Fires Team Lead and Core Developer
Posted on 23-Mar-2019 20:47:02
#193 ]
Elite Member
Joined: 25-Mar-2005
Posts: 10881
From: In the village

@pavlor

For some it is about saving their souls, which, in turn, bumps "alternative" down a ways on the todo list.

#6

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Snorg 
Re: Hyperion Fires Team Lead and Core Developer
Posted on 24-Mar-2019 3:44:53
#194 ]
Regular Member
Joined: 1-Feb-2018
Posts: 117
From: Unknown

@pavlor

I'd like to post this in a humorous sense, but the atmosphere is too stifling:

The Far Side

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cdimauro 
Re: Hyperion Fires Team Lead and Core Developer
Posted on 24-Mar-2019 6:46:07
#195 ]
Elite Member
Joined: 29-Oct-2012
Posts: 2096
From: Germany

@L8Knight Quote:
L8Knight wrote:
@retro and @megol and @snorg
Thanks! Consider myself a reasonable student of multiprocessing but had not heard that term before. Seems like a reasonable way to make MP happen and support legacy programs/OS. Not nearly as cool as true SMP, but better than CPU cores sitting idle.



--Barry Steenbergh

I strongly doubt that also BMP can be implemented on OS4.

Without touching the (existing) applications, the kernel should be able to know and intercept which applications must go to the "primary" core (because they touch some "sensible" system's structures, for example), or be spread across all other cores. I don't think that it's feasible.

You can start writing applications which are "BMP-aware", so with the possibility to signal to the o.s. that they are "good/polite", and that it can be spread on all cores.

But this will be more or less an AMP approach. Better to directly go to an AMP approach, without further wasting time (oops: time is especially relative in the post-Commodore age ) experimenting.

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Trixie 
Re: Hyperion Fires Team Lead and Core Developer
Posted on 24-Mar-2019 7:03:22
#196 ]
Amiga Developer Team
Joined: 1-Sep-2003
Posts: 1948
From: Czech Republic

@Hypex

Quote:
Do you see the Amiga Developer Team taking over in the near or far future?

To be honest, I have no idea and I won't hazard a guess. It all depends on if and when the OS code changes hands.

_________________
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AmigaOne X5000/020 @ 2GHz / 4GB RAM / Radeon RX 560 / ESI Juli@ / AmigaOS 4.1 Final Edition
SAM440ep-flex @ 667MHz / 1GB RAM / Radeon 9250 / AmigaOS 4.1 Final Edition

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Amigo1 
Re: Hyperion Fires Team Lead and Core Developer
Posted on 24-Mar-2019 7:29:27
#197 ]
Super Member
Joined: 24-Jun-2004
Posts: 1566
From: the Clouds

@cdimauro

Quote:

cdimauro wrote:
@L8Knight Quote:
L8Knight wrote:
@retro and @megol and @snorg
Thanks! Consider myself a reasonable student of multiprocessing but had not heard that term before. Seems like a reasonable way to make MP happen and support legacy programs/OS. Not nearly as cool as true SMP, but better than CPU cores sitting idle.



--Barry Steenbergh

I strongly doubt that also BMP can be implemented on OS4.

Without touching the (existing) applications, the kernel should be able to know and intercept which applications must go to the "primary" core (because they touch some "sensible" system's structures, for example), or be spread across all other cores. I don't think that it's feasible.


I suppose most if not all "classic" software titles are known.

So why would it not be possible to extend the white/black list to send those titles to the 1st core and everything else to whichever is available?
Or maybe even better, to generally throw everything at the 1st core and only newer software which has a specific MP-aware flag added in the API to use MP?

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cdimauro 
Re: Hyperion Fires Team Lead and Core Developer
Posted on 24-Mar-2019 7:44:02
#198 ]
Elite Member
Joined: 29-Oct-2012
Posts: 2096
From: Germany

@Amigo1: but this is the point. Does it make sense to introduce BMP if (practically) all existing applications run (only) on the first core?

How many new (MP-aware) applications will be developed? How many of them can REALLY take benefit of running on different cores? How many can take benefits of ALL cores? WHO will develop such applications?

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Fl@sh 
Re: Hyperion Fires Team Lead and Core Developer
Posted on 24-Mar-2019 9:41:05
#199 ]
Regular Member
Joined: 6-Oct-2004
Posts: 168
From: Napoli - Italy

@cdimauro

Quote:
WHO will develop such applications?


Maybe first step should be a recompile of most used apps and let them to use multicore using new system calls.
I hope amiga devs, as standard good pratice, will release as much as possible source codes with their new apps.
There's no reason to release only binary, we have no commercial convenience to develop for amiga, so majority of devs release their programs for fun and let others enjoy with their work.

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Jax 
Re: Hyperion Fires Team Lead and Core Developer
Posted on 24-Mar-2019 12:20:17
#200 ]
Member
Joined: 10-May-2018
Posts: 19
From: Czech Republic

As usual, the Amiga community cuts a branch under itself. A-EON dragged a lot of programmers from Hyperion, and they took their stuff with them e.g. Joerg Strohmayer (SFS, JXFS), Massimiliano Tretene (Ringhio) and many others. And now Steven Solie, who worked mainly on X5000 SATA controller drivers.

Paid to programmers - definitely yes. But from what? A-EON mainly pays programmers from selling overpriced motherboards, overpriced Software Enhancer packages and overpriced graphics drivers. But programming for Hyperion under NDA documents is considered for something negative. You insult people who do it for free. For the Amiga itself, for its fun. How many of you have joined Hyperion as betatesters, translators or programmers? But you are all the smartest.

You even insult Solie here... The Amiga community is great, but stupid in its courts. And you give all the blame to Hyperion? Phe...

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