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      /  Open RedAlert!!
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PosterThread
x303 
Re: Open RedAlert!!
Posted on 5-Jun-2020 16:33:55
#141 ]
Regular Member
Joined: 19-Jan-2005
Posts: 173
From: Amsterdam

@BigD

Quote:
Command & Conquer Source Code Released


Nice, but he says in the vid, basically that the community can make a port which works on the remastered version. So,,,, everyone should first buy the damn game instead and then look if the old version works (or not). Or, as someone said 'hosted by the new engine'.Think that EA didn't wanna update their code for 2020. Smart move to let others do the hard work instead.

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icecoldduke 
Re: Open RedAlert!!
Posted on 12-Jun-2020 4:23:55
#142 ]
New Member
Joined: 9-Jun-2020
Posts: 1
From: Unknown

@BigD

I just saw this post. I'm icecoldduke I created the standalone branch that you guys were talking about. I've added quite a lot since then. Including replacing all the ddraw bits with OpenGL, Lua Support and a bunch of over stuff, but if anyone has anyone questions let me know. The branch does run standalone with the old freeware assets.

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amimaniac 
Re: Open RedAlert!!
Posted on 12-Jun-2020 10:27:00
#143 ]
Member
Joined: 9-Nov-2008
Posts: 57
From: Poland

@icecoldduke

Hi, I'm following your github. Will your branch work with SDL2 in software too?

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