.so are not a problem if you (as developer) use them with some criteria, just look at all the kas1e's port, even if they use sobjs you will never know ..
Joined: 3-Mar-2006 Posts: 1411
From: Oullins, France
@Amigadave
It works on all OS4 systems. An installation script is included (and even if it was not, it would only be a matter of dearchiving where you want and click on the icon).
Have fun
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Status: Offline
Franko
Re: Zelda Solarus DX updated Posted on 20-Apr-2012 22:51:14
It works on all OS4 systems. An installation script is included (and even if it was not, it would only be a matter of dearchiving where you want and click on the icon).
Have fun
Erm... not quite...
I just tried to install it on my A1200 running OS4.0 and what a nighmare (was even worse than the iMac)...
Firstly the filename was too long for the installation icon (ended in .inf and so wouldn't show up on the workbench...
So I renamed it to a shorter name to make sure it ended in .info
It worked to a point but kept putting up an error window saying it couldn't find the installation utility even though it's there in the drawer...
So I just decided to skip the installation and fire it up manually (had to rename the start script as it too was too long)...
All I end up with is a guru meditation 80000003 and a grim reaper error of ISI (Instruction Storage Interrupt) at address $F80404...
While the filenames lengths is probably something to with the way I have OS4 set up (not sure as OS4.0 runs fine with everything else with long filenames !!!) why it's just crashing I have no idea...
Oh well, can't get it to run on the iMac or the Miggie any chance of making a SNES version then I could use it on a real SNES using my EverDrive...