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/  Forum Index
   /  Amiga OS4 Software
      /  Zelda Solarus DX updated
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PosterThread
Samurai_Crow 
Re: Zelda Solarus DX updated
Posted on 20-Apr-2012 17:36:30
#21 ]
Elite Member
Joined: 18-Jan-2003
Posts: 2320
From: Minnesota, USA

@amigadave

I don't know about the OS4 version. I've been running the Mac version on my Intel Mac Mini.

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samo79 
Re: Zelda Solarus DX updated
Posted on 20-Apr-2012 17:53:27
#22 ]
Elite Member
Joined: 13-Feb-2003
Posts: 3505
From: Italy, Perugia

@Toaks

.so are not a problem if you (as developer) use them with some criteria, just look at all the kas1e's port, even if they use sobjs you will never know ..

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Sam440ep Flex 800 Mhz 1 GB Ram + AmigaOS 4.1 Update 6
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K-L 
Re: Zelda Solarus DX updated
Posted on 20-Apr-2012 18:50:35
#23 ]
Super Member
Joined: 3-Mar-2006
Posts: 1411
From: Oullins, France

@Amigadave

It works on all OS4 systems. An installation script is included (and even if it was not, it would only be a matter of dearchiving where you want and click on the icon).

Have fun

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Franko 
Re: Zelda Solarus DX updated
Posted on 20-Apr-2012 22:51:14
#24 ]
Elite Member
Joined: 29-Jun-2010
Posts: 2809
From: Unknown

@K-L

Quote:

K-L wrote:
@Amigadave

It works on all OS4 systems. An installation script is included (and even if it was not, it would only be a matter of dearchiving where you want and click on the icon).

Have fun



Erm... not quite...

I just tried to install it on my A1200 running OS4.0 and what a nighmare (was even worse than the iMac)...

Firstly the filename was too long for the installation icon (ended in .inf and so wouldn't show up on the workbench...

So I renamed it to a shorter name to make sure it ended in .info

It worked to a point but kept putting up an error window saying it couldn't find the installation utility even though it's there in the drawer...

So I just decided to skip the installation and fire it up manually (had to rename the start script as it too was too long)...

All I end up with is a guru meditation 80000003 and a grim reaper error of ISI (Instruction Storage Interrupt) at address $F80404...


While the filenames lengths is probably something to with the way I have OS4 set up (not sure as OS4.0 runs fine with everything else with long filenames !!!) why it's just crashing I have no idea...

Oh well, can't get it to run on the iMac or the Miggie any chance of making a SNES version then I could use it on a real SNES using my EverDrive...

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