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Toaks
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Re: "The Secret of Middle City" status update Posted on 8-May-2014 18:49:47
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Elite Member  |
Joined: 10-Mar-2003 Posts: 8042
From: amigaguru.com | | |
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| @g0blin
very nice .
looking forward to the alpha  _________________ See my blog and collection website! . https://www.blog.amigaguru.com |
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g0blin
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Re: "The Secret of Middle City" status update Posted on 13-May-2014 10:15:12
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Cult Member  |
Joined: 31-Mar-2009 Posts: 666
From: Unknown | | |
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| After so many years, I'm pleased to announce that a playable demo of "The Secret of Middle City" is now in the hands of qualified alpha testers.
More news to come.
Best regards g0blin Last edited by g0blin on 13-May-2014 at 10:15 AM.
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t0lkien
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Re: "The Secret of Middle City" status update Posted on 13-May-2014 18:16:34
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Joined: 25-Sep-2004 Posts: 206
From: SPAIN | | |
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| @g0blin
Looks very promising! Hope to can play it soon.
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Toaks
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Re: "The Secret of Middle City" status update Posted on 13-May-2014 18:19:23
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Elite Member  |
Joined: 10-Mar-2003 Posts: 8042
From: amigaguru.com | | |
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| @g0blin
umm attachment did not come through so it's not in test phase yet  _________________ See my blog and collection website! . https://www.blog.amigaguru.com |
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g0blin
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Re: "The Secret of Middle City" status update Posted on 5-Jun-2014 18:23:39
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Joined: 31-Mar-2009 Posts: 666
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| @thread
Hello, everybody
after a few weeks of intense work we finally came out with a new version of the product. At present time the team is concentrating on the desktop edition (all platforms), leaving the Android version for later on.
The reason of this choice is to favor long time point'n'click players, who are used to interact with a proper, context changing, mouse pointer.
Here is a screenshot of the new version. Thanks to the testers already involved for their valuable ongoing support.
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Seiya
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Re: "The Secret of Middle City" status update Posted on 6-Jun-2014 10:48:05
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Joined: 19-Aug-2006 Posts: 1479
From: Italia | | |
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| @g0blin
nice cartoon graphics. Hardware requirement for this game? Last edited by Seiya on 06-Jun-2014 at 10:58 AM. Last edited by Seiya on 06-Jun-2014 at 10:57 AM.
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g0blin
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Re: "The Secret of Middle City" status update Posted on 6-Jun-2014 13:50:48
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Cult Member  |
Joined: 31-Mar-2009 Posts: 666
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| @Seiya
Quote:
Hardware requirement for this game? |
None in particular!
Hollywood has a very efficient rendering engine which requires very low system resources.
Alpha code has been successfully tested on AmigaOS4.1.x, Windows 7, Windows 8 and MacOS X (intel core). We are experiencing some minor issues (sound related) on some old Win XP systems which lack in RAM (usually around 1GB).
I guess I can safely say that TSMC virtually runs on anything 
Android version requires at leat a 2.3 OS. It shouldn't be a problem since we are already at 4.2
Best regards Gianluca
Last edited by g0blin on 06-Jun-2014 at 01:51 PM.
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Seiya
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Re: "The Secret of Middle City" status update Posted on 6-Jun-2014 17:02:48
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Super Member  |
Joined: 19-Aug-2006 Posts: 1479
From: Italia | | |
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| @g0blin
and AROS and OS3? _________________
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g0blin
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Re: "The Secret of Middle City" status update Posted on 6-Jun-2014 18:52:16
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Cult Member  |
Joined: 31-Mar-2009 Posts: 666
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| @Seiya
Sadly, I don't have an OS3 machine on which to start testing.
As for AROS, I'll try my best to set up a proper enviroment once I reach a stable Beta state. _________________ GDG Entertainment
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Seiya
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Re: "The Secret of Middle City" status update Posted on 6-Jun-2014 21:04:21
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Super Member  |
Joined: 19-Aug-2006 Posts: 1479
From: Italia | | |
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| @g0blin
ok. good luck then :) _________________
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Rob
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Re: "The Secret of Middle City" status update Posted on 9-Jun-2014 19:00:44
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Elite Member  |
Joined: 20-Mar-2003 Posts: 6395
From: S.Wales | | |
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| @g0blin
The player character looks a bit too much like an American game show host for my liking. Good work and looking forward to seeing the finished product. |
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g0blin
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Re: "The Secret of Middle City" status update Posted on 5-Jul-2014 16:04:13
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Cult Member  |
Joined: 31-Mar-2009 Posts: 666
From: Unknown | | |
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| @thread
Here are a few screenshots just to keep you updated on the current status of the project.
Pictures shows the revised dialog system which features comics-like bordered balloons, that are now dynamically resized depending on the contained text.
Graphics works are still in progress, and anti-aliased scaling is not working at this time. It will be taken care of before release.
Aside from that, the code seems to be stable and responsive. In addition, new comic-like interlude sections have been added to further explain the story main plot.
A new extended demo, sporting the entire chapter one is now being built. Testers will receive the archive in a matter of days.
Best regard g0blin


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kyle
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Re: "The Secret of Middle City" status update Posted on 5-Jul-2014 16:12:58
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Joined: 15-Oct-2006 Posts: 866
From: Livorno, Italy | | |
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| @g0blin
It looks better now |
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nubechecorre
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Re: "The Secret of Middle City" status update Posted on 5-Jul-2014 16:13:57
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Joined: 21-Nov-2003 Posts: 895
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g0blin
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Re: "The Secret of Middle City" status update Posted on 5-Jul-2014 16:15:31
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Joined: 31-Mar-2009 Posts: 666
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MichaelMerkel
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Re: "The Secret of Middle City" status update Posted on 5-Jul-2014 17:45:46
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Joined: 9-Mar-2003 Posts: 819
From: Ilvesheim, Germany | | |
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OlafS25
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Re: "The Secret of Middle City" status update Posted on 5-Jul-2014 17:52:10
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Elite Member  |
Joined: 12-May-2010 Posts: 6472
From: Unknown | | |
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| @g0blin
for what do you need 68k hardware to test it? WinUAE, FS-UAE... |
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g0blin
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Re: "The Secret of Middle City" status update Posted on 5-Jul-2014 18:30:24
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Cult Member  |
Joined: 31-Mar-2009 Posts: 666
From: Unknown | | |
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| @MichaelMerkel Yes, shadows will be added asap. 
@Olaf25 Graphics and sound (mp3) are pretty heavy, so I don't know if I'll be able to make it work on classics. But tests on emulated enviroment are already planned. Hollywood can compile for OS3, so let's hope for the best.
Best regards
g0blin
Last edited by g0blin on 05-Jul-2014 at 06:31 PM.
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g0blin
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Re: "The Secret of Middle City" status update Posted on 14-Sep-2014 19:46:48
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Cult Member  |
Joined: 31-Mar-2009 Posts: 666
From: Unknown | | |
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| Hi all,
after a couple of more months of work, TSMC main engine looks more stable and performing.
At the moment 5 of the 9 chapters of the game have been implemented and are undergoing the betatest program.
New locations have been drawn and added to the game, and new artworks are been developed as chapter-to-chapter transition.
A few issues about memory consumption have been raised, and tests are in progress to optimize memory occupancy thus making the game suitable for old or entry-level systems.
Unfortunately, "Classic" systems are still out of the range at the moment, but will see if something can be done about them in the near future.
Enjoy the screenshots.
Cheers g0blin

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amigakit
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Re: "The Secret of Middle City" status update Posted on 14-Sep-2014 22:42:27
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Amiga Kit  |
Joined: 28-Jun-2004 Posts: 2639
From: www.amigakit.com | | |
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| @g0blin
This is looking like a wonderful project. It looks like lots of hard work. Very excited to see the final result when released.
Don't forget for a classic Amiga release you can provide Prisma music card support for mp3 or OGG file playback. Latest Prisma drivers can be controlled through Arexx so ideal for Hollywood integration.
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