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      /  Cherry-Darling New Game Preview Video
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PosterThread
Daytona675x 
Cherry-Darling New Game Preview Video
Posted on 22-Dec-2014 13:19:41
#1 ]
Regular Member
Joined: 5-Jan-2011
Posts: 491
From: Germany

Hi all,

Although we didn't finish it before x-mas, mostly due to some personal issues, we can already provide you with a nice little teaser video of our upcoming game.

The video was recorded directly from our sam460ex / RadeonHD 4650 using an Elgato Game Capture device. No cutting or whatever, loading times / game speed is exactly as recorded.

Coming very soon

Have fun and happy x-mas!
The Cherry-Darling team

_________________
AmigaOS 4.1 FE (sam460ex Radeon 9200 / RadeonHD), MorphOS 3.8 (PowerMac G4 733MHz Radeon 9000), AROS (x86), A1200 (060 80MHz Indivision MK2), A500, A600, CDTV
Wings Remastered Development Diary

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BSzili 
Re: Cherry-Darling New Game Preview Video
Posted on 22-Dec-2014 13:29:53
#2 ]
Regular Member
Joined: 16-Nov-2013
Posts: 446
From: Unknown

@Daytona675x

Wow... This looks great, and the fact that you've pulled this off using HW compositing makes it 10 times more impressive. Wazp3D could really use a software depth buffer implementation to provide better Warp3D support for Radeon HD cards.

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This is just like television, only you can see much further.

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Rob 
Re: Cherry-Darling New Game Preview Video
Posted on 22-Dec-2014 14:25:54
#3 ]
Elite Member
Joined: 20-Mar-2003
Posts: 6293
From: S.Wales

@Daytona675x

It looks really nice. It's also great that you decided to take full advantage of the compositing system so users without Warp3D don't have to resort to Wazp3D.

Will there be a full screen mode for single player or network play, if network play is planned.

Also what's the music used in the video.

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thellier 
Re: Cherry-Darling New Game Preview Video
Posted on 22-Dec-2014 18:24:29
#4 ]
Regular Member
Joined: 2-Nov-2009
Posts: 262
From: Paris

@Daytona675x
Nice . You are proving well Compositing can be used for 3D games

@Bszili
>Wazp3D could really use a software depth buffer implementation to provide better Warp3D support for Radeon HD cards.
Not so easy...
Drawing in a (soft) Zbuffer is not difficult
The real difficulty is to mix this soft outpout (that say draw this pixel yes/no) with the Composing engine
It may be be an alpha bitmap that "mask" the part of the triangle that must be drawn
But the real problem is how to store this "mask"
A simple mask for the whole screen is not enough as a simple compositing call may draw several triangles (masks) at the same place
So it will need to generate a mask per triangle drawn
... all that become overcomplicated and inefficient as masks should be in vram (so slow to draw in software)

To the end the better/simpler soultion may be a "painter algorithm" that store all the drawings for one "frame" then Z sort all the triangles then draw all
Of course will need a very big buffer to store all the drawings = triangles (and states for this triangle) ... not impossible ... but each year I hope that Mesa/gallium3D will be released ... so no need for me to code that

Alain Thellier - Wazp3D

Last edited by thellier on 22-Dec-2014 at 06:26 PM.

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Marky_D_Sahdd 
Re: Cherry-Darling New Game Preview Video
Posted on 22-Dec-2014 19:40:22
#5 ]
Member
Joined: 10-Dec-2006
Posts: 69
From: Unknown

@Daytona675x

This is awesome. Have just shared it all over social media. Can't wait. Thanks for the unbelievable work, here.

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BSzili 
Re: Cherry-Darling New Game Preview Video
Posted on 22-Dec-2014 20:32:28
#6 ]
Regular Member
Joined: 16-Nov-2013
Posts: 446
From: Unknown

@thellier

That really sounds complicated, I wonder how Daytona675x solved the problem by using a soft depth buffer then. I think z-sorting everything would be too slow with a large number of triangles.
I don't want to sound like Eeyore, but Gallium3D/Mesa was announced 4 years ago. The best we can do is working with what we have, i.e. HW compositioning.

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Overflow 
Re: Cherry-Darling New Game Preview Video
Posted on 22-Dec-2014 21:05:51
#7 ]
Super Member
Joined: 12-Jun-2012
Posts: 1628
From: Norway

O.0 Holy smokes, ive said it before; you guys got the best presentation of your software/games on the Amiga platforms. Superslick graphics and games in general... AND a OUTSTANDING soundtrack!

(Yes, i like the wub wub wub dubstep).

Loved this ^^

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Hans 
Re: Cherry-Darling New Game Preview Video
Posted on 22-Dec-2014 21:19:45
#8 ]
Elite Member
Joined: 27-Dec-2003
Posts: 5033
From: New Zealand

@BSzili

Quote:

BSzili wrote:
@thellier

That really sounds complicated, I wonder how Daytona675x solved the problem by using a soft depth buffer then. I think z-sorting everything would be too slow with a large number of triangles.


I'd be interested to hear his solution too. After I created the Composite3DDemo, I thought of creating a variant of Warnock's algorithm for use as depth buffer. It works at the triangle level so it's suitable for use with CompositeTags(). It would also have an increasing overhead with more triangles, but it should be smaller than with z-sorting. However, it would be quite complex to program, which is why I never actually tried it.

You could get away without using a depth buffer for rendering terrain. Simply divide it into tiles, and render from far away to close. Each tile's triangles could easily be generated in far-to-close order on-the-fly. Add in backface culling and doing rough visibility checks on terrain tiles (i.e., don't render tiles that definitely aren't visible), and you should be able to render reasonably large and complex terrains.


@Daytona675x
Really nice work.

Hans

Last edited by Hans on 22-Dec-2014 at 09:21 PM.

_________________
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https://keasigmadelta.com/ - More of my work.

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kyle 
Re: Cherry-Darling New Game Preview Video
Posted on 22-Dec-2014 21:28:57
#9 ]
Cult Member
Joined: 15-Oct-2006
Posts: 866
From: Livorno, Italy

@Daytona675x

It seems awesome

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amigakit 
Re: Cherry-Darling New Game Preview Video
Posted on 22-Dec-2014 21:33:57
#10 ]
Amiga Kit
Joined: 28-Jun-2004
Posts: 2477
From: www.amigakit.com

@Daytona675x

That is really good- thanks for sharing the video

I am looking forward to playing it.

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pavlor 
Re: Cherry-Darling New Game Preview Video
Posted on 22-Dec-2014 21:51:57
#11 ]
Elite Member
Joined: 10-Jul-2005
Posts: 9494
From: Unknown

@Daytona675x

Well done!

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samo79 
Re: Cherry-Darling New Game Preview Video
Posted on 22-Dec-2014 21:54:13
#12 ]
Elite Member
Joined: 13-Feb-2003
Posts: 3502
From: Italy, Perugia

@Daytona675x

Nice work

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eder 
Re: Cherry-Darling New Game Preview Video
Posted on 22-Dec-2014 22:29:15
#13 ]
Regular Member
Joined: 16-Mar-2004
Posts: 280
From: Unknown

@Daytona675x

can i buy it from amistore when available?

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Epsilon 
Re: Cherry-Darling New Game Preview Video
Posted on 22-Dec-2014 23:00:29
#14 ]
Regular Member
Joined: 29-Apr-2009
Posts: 457
From: Adelaide, Australia

@Daytona675x

Looks fantastic - great job!

Can't wait to try it out on the X1000! If you need someone to test it out let me know



Catcha,
Epsilon

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marko 
Re: Cherry-Darling New Game Preview Video
Posted on 22-Dec-2014 23:35:24
#15 ]
Super Member
Joined: 17-Dec-2007
Posts: 1816
From: Gothenburg, THE front side of Sweden ;), (via Finland), EU

@Daytona675x



Looks really good!

Nice tune as well :P

Last edited by marko on 22-Dec-2014 at 11:36 PM.

_________________
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C128, A500+, A1200, A1200/40, AmigaForever 2008+09+16, 5 x86/x64 boxes
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Rob 
Re: Cherry-Darling New Game Preview Video
Posted on 23-Dec-2014 0:49:27
#16 ]
Elite Member
Joined: 20-Mar-2003
Posts: 6293
From: S.Wales

@Overflow

Quote:

O.0 Holy smokes, ive said it before; you guys got the best presentation of your software/games on the Amiga platforms. Superslick graphics and games in general... AND a OUTSTANDING soundtrack!

(Yes, i like the wub wub wub dubstep).

Loved this ^^


Sounds more like D 'n B to me.

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klx300r 
Re: Cherry-Darling New Game Preview Video
Posted on 23-Dec-2014 16:51:22
#17 ]
Elite Member
Joined: 4-Mar-2008
Posts: 3817
From: Toronto, Canada

@Daytona675x

always top quality from you guys for our miggies...many thanks & Merry Christmas

_________________
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Xmas87 
Re: Cherry-Darling New Game Preview Video
Posted on 24-Dec-2014 0:51:00
#18 ]
Regular Member
Joined: 17-Sep-2013
Posts: 248
From: Unknown

@Daytona675x

Looks great. Thanks.
I hope that your personal issues are not too serious.

Merry Christmas and Happy New year.

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BigD 
Re: Cherry-Darling New Game Preview Video
Posted on 24-Dec-2014 1:01:21
#19 ]
Elite Member
Joined: 11-Aug-2005
Posts: 7137
From: UK

@Daytona675x

Nice! Like a 3D version of the Classic Amiga treasure 'Dogfight'!



Merry Christmas and keeeeeep coding!

_________________
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John Lasseter, Co-Founder of Pixar Animation Studios

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Daytona675x 
Re: Cherry-Darling New Game Preview Video
Posted on 24-Dec-2014 5:15:59
#20 ]
Regular Member
Joined: 5-Jan-2011
Posts: 491
From: Germany

@all
Thanks for the flowers
The video's awesome music was done by daXX, check out his soundcloud and don't forget to like it if you do.

@thellier
Quote:
You are proving well Compositing can be used for 3D games

Well, more or less in the same quality the good old blitter can be used for 3D games
Or: there are ways to workaround some (not all, but in this case enough of) those limitations thanks to the fast RadeonHD GPUs which allow to waste frame-time for such hacks.

@Hans
Quote:
I'd be interested to hear his solution too

A magician doesn't reveal his tricks

@Xmas87
Quote:
I hope that your personal issues are not too serious.

Actually it's not about me. Our graphics guy H2o has some trouble (nothing really serious like health issues or so, simply some time and nerv consuming stuff that's going to be worked out soon)

@BigD
Quote:
Like a 3D version of the Classic Amiga treasure 'Dogfight'!

You got it! Although we were mostly inspired by the C64 game ACE II

@all
Happy x-mas, and now back to work. We have to finish up a game

_________________
AmigaOS 4.1 FE (sam460ex Radeon 9200 / RadeonHD), MorphOS 3.8 (PowerMac G4 733MHz Radeon 9000), AROS (x86), A1200 (060 80MHz Indivision MK2), A500, A600, CDTV
Wings Remastered Development Diary

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