Click Here
home features news forums classifieds faqs links search
6071 members 
Amiga Q&A /  Free for All /  Emulation /  Gaming / (Latest Posts)
Login

Nickname

Password

Lost Password?

Don't have an account yet?
Register now!

Support Amigaworld.net
Your support is needed and is appreciated as Amigaworld.net is primarily dependent upon the support of its users.
Donate

Menu
Main sections
» Home
» Features
» News
» Forums
» Classifieds
» Links
» Downloads
Extras
» OS4 Zone
» IRC Network
» AmigaWorld Radio
» Newsfeed
» Top Members
» Amiga Dealers
Information
» About Us
» FAQs
» Advertise
» Polls
» Terms of Service
» Search

IRC Channel
Server: irc.amigaworld.net
Ports: 1024,5555, 6665-6669
SSL port: 6697
Channel: #Amigaworld
Channel Policy and Guidelines

Who's Online
12 crawler(s) on-line.
 130 guest(s) on-line.
 0 member(s) on-line.



You are an anonymous user.
Register Now!
 pavlor:  17 mins ago
 matthey:  20 mins ago
 Rob:  35 mins ago
 kolla:  43 mins ago
 Birbo:  1 hr 5 mins ago
 Hypex:  1 hr 10 mins ago
 AmigaMac:  1 hr 22 mins ago
 amigakit:  1 hr 54 mins ago
 A1200:  3 hrs 3 mins ago
 michalsc:  3 hrs 7 mins ago

/  Forum Index
   /  Amiga Development
      /  Custom Screens System (fiddling with AMOS Professional and AGA)
Register To Post

PosterThread
saimo 
Custom Screens System (fiddling with AMOS Professional and AGA)
Posted on 4-Sep-2019 10:38:49
#1 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2453
From: Unknown

This project has been gathering dust for 16 years, but I have finally decided to at least let Amigans know about it.

Back in 2002 (or early 2003) I got in touch with a developer who had released a nice AMOS Professional game. While chatting with him, I had the idea of developing a fancy Copper trick that would have allowed the game he was currently working on to flip the screen as seen in the level introduction screens of Project-X. The trick was never used (and the game was never released), but little by little it developed into a full video system for AMOS Professional that, by exploiting the AGA chipset, greatly expanded the platform's capabilities. As an added challenge, I decided to implement the system using AMOS Professional itself (eventually, for performance reasons, I implemented a procedure in assembly, but I did resist the temptation of doing the same for other procedures).
Here's how the system documentation introduces the system itself:

The Custom Screens System (CSS) is a system which extends the AMOS Professional screen handling capabilities by exploiting the AGA chipset. It allows to define Custom Screens (CSs), by means of custom Copperlists, that are 100% compatible with the graphic operations (bobs, drawing, texts, buffering, etc.) and that open a wide range of possibilities - most notably non-EHB 64 colors screens and an advanced Dual PlayField mode, named Cross PlayField (XPF).

Features:
* up to 8 CSs at once;
* CSs with up to 64 non-EHB colors;
* CSs usable as normal screens for graphic operations;
* CSs display window size and position restricted only by hardware limits;
* scrolling fully supported;
* 35 ns horizontal scrolling granularity;
* extended palette control:
* 24 bit RGB color values (for everything);
* fading from any palette to any other palette;
* palette allocation, mixing, masking, etc.
* XPF:
* up to 8 bitplanes;
* per-color opacity/transparency of the Front CS freely defineable;
* all that can be done with CSs can be done with XPFs, too;
* miscellaneous visual effects;
* miscellaneous utility procedures;
* Copperlist optimization.

The CSs comes in the shape of a collection of procedures written in AMOS Professional itself (except for one written in assembly).


This video shows a what the system was capable of; more specifically, how the system can overlay two indipendent screens (in the examples, the background has a depth of 5 bits and the foreground has a depth of 3 bits, but the depths can be any from 2 to 6, as long as their sum is at most 8), manipulate their palettes and degree of blending, and execute the flip screen effect that got everything started.

https://www.youtube.com/watch?v=BtlVPMdFhi0

Although CSS was fully functional and complete with tutorials and documentation, I never distributed it because, at some point, I realized I could have obtained more flexible and performing results by implementing the core idea differently. So, I started a new system from the scratch, called Advanced Video System (AVS). When it was about 80% done, a terrible thing happened: I lost the sources! I managed to recover some older sources, but I felt too bad to restart the development (not to mention that I was about to move country, so I did not have much time left).
In my dreams, one day I'll use CSS to rework two old games of mine, but honestly I don't know if I'll ever have a chance to.

Last edited by saimo on 05-Sep-2019 at 02:08 AM.
Last edited by saimo on 04-Sep-2019 at 11:20 AM.

_________________
RETREAM - retro dreams for Amiga, Commodore 64 and PC

 Status: Offline
Profile     Report this post  
OlafS25 
Re: Custom Screens System (fiddling with AMOS Professional and AGA)
Posted on 4-Sep-2019 13:10:30
#2 ]
Elite Member
Joined: 12-May-2010
Posts: 6338
From: Unknown

@saimo

I do not know if you know it already

there was "the game extension" of Mr. Cahill which supported AGA too

I tested it by opening AGA screen and loading iff that worked

I did not make more explorations because I missed f.e. sprites which I could use in it.

 Status: Offline
Profile     Report this post  
saimo 
Re: Custom Screens System (fiddling with AMOS Professional and AGA)
Posted on 4-Sep-2019 14:45:43
#3 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2453
From: Unknown

@OlafS25

Yes, I knew that there were extensions with AGA features, but things evolved naturally from the initial flipping effect and, anyway, the fun was precisely in writing that stuff ;)

_________________
RETREAM - retro dreams for Amiga, Commodore 64 and PC

 Status: Offline
Profile     Report this post  
zErec 
Re: Custom Screens System (fiddling with AMOS Professional and AGA)
Posted on 5-Sep-2019 14:34:08
#4 ]
Cult Member
Joined: 17-Dec-2003
Posts: 514
From: Germany

@saimo

On Word -> AWESOME!!!
I would love to give it a try.

_________________
- AmigaX1Ooo with OS4.1FE // CD32/SX32Pro/SX1/CD32Shuttle
- A600-Vampire600 FPGA // A4KT/CSPPC233,144MB,PCI, AOS4.1.6FE
- MACmini 1.5GHz // Pegasos 2 1GHz // Efika
- ATARI Falcon/060/SuperVidel // ATARI Falcon MK X

 Status: Offline
Profile     Report this post  
saimo 
Re: Custom Screens System (fiddling with AMOS Professional and AGA)
Posted on 5-Sep-2019 14:49:32
#5 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2453
From: Unknown

@zErec

Quote:
On Word -> AWESOME!!!

Thanks

Quote:
I would love to give it a try.

Sorry, but I'm not planning to distribute it because:
* it isn't optimal and it has some limitations (AVS would have been much better, but I don't have time to work on it);
* I can't afford to give support (too much in a mess).

_________________
RETREAM - retro dreams for Amiga, Commodore 64 and PC

 Status: Offline
Profile     Report this post  
NutsAboutAmiga 
Re: Custom Screens System (fiddling with AMOS Professional and AGA)
Posted on 5-Sep-2019 16:25:45
#6 ]
Elite Member
Joined: 9-Jun-2004
Posts: 12817
From: Norway

@saimo

That's really interesting.

_________________
http://lifeofliveforit.blogspot.no/
Facebook::LiveForIt Software for AmigaOS

 Status: Offline
Profile     Report this post  
klx300r 
Re: Custom Screens System (fiddling with AMOS Professional and AGA)
Posted on 5-Sep-2019 20:46:17
#7 ]
Elite Member
Joined: 4-Mar-2008
Posts: 3836
From: Toronto, Canada

@saimo

way over my head to understand fully but sounds really cool and I know you make one of a kind games with awesome gameplay for our beloved C64's and miggies so I'm sure this next little project is something I'm gonna love!

_________________
____________________________
c64-2sids, A1000, A1200T-060@50(finally working!),A4000-CSMKIII
! My Master Miggies- Amiga 1000 & AmigaOne X1000 !
mancave-ramblings
X1000 I BELIEVE

 Status: Offline
Profile     Report this post  
saimo 
Re: Custom Screens System (fiddling with AMOS Professional and AGA)
Posted on 5-Sep-2019 21:16:09
#8 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2453
From: Unknown

@NutsAboutAmiga

Thanks!


@klx300r

Thanks for all the kind words, but this is an ancient and dead project. If I had had infinite time, I'd have surely used it for some game, but reality is different.

_________________
RETREAM - retro dreams for Amiga, Commodore 64 and PC

 Status: Offline
Profile     Report this post  
klx300r 
Re: Custom Screens System (fiddling with AMOS Professional and AGA)
Posted on 5-Sep-2019 22:56:54
#9 ]
Elite Member
Joined: 4-Mar-2008
Posts: 3836
From: Toronto, Canada

@saimo

as I get older I've learned that ones version of 'reality' changes quite often...flipping a coin determines whether for good or bad

_________________
____________________________
c64-2sids, A1000, A1200T-060@50(finally working!),A4000-CSMKIII
! My Master Miggies- Amiga 1000 & AmigaOne X1000 !
mancave-ramblings
X1000 I BELIEVE

 Status: Offline
Profile     Report this post  
saimo 
Re: Custom Screens System (fiddling with AMOS Professional and AGA)
Posted on 6-Sep-2019 10:10:32
#10 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2453
From: Unknown

@klx300r

I definitely wish flipping a coin would give me infinite time

_________________
RETREAM - retro dreams for Amiga, Commodore 64 and PC

 Status: Offline
Profile     Report this post  

[ home ][ about us ][ privacy ] [ forums ][ classifieds ] [ links ][ news archive ] [ link to us ][ user account ]
Copyright (C) 2000 - 2019 Amigaworld.net.
Amigaworld.net was originally founded by David Doyle