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deakmann
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Re: Project Osiris - Alien Breed 3D Remake Released Posted on 24-Jun-2020 20:51:29
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Joined: 20-Mar-2003 Posts: 360
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| @BigD
Has anyone got a joypad to work with this, i'm using Ubuntu 20.04LTS and a snes style retro joypad which works well with fs-uae. I've set the use_joystick option to true but no luck.
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BigD
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Re: Project Osiris - Alien Breed 3D Remake Released Posted on 24-Jun-2020 21:25:58
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Joined: 11-Aug-2005 Posts: 5478
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| @deakmann
Quote:
Has anyone got a joypad to work with this |
Yep, works a treat with a PS3 Dualshock 3 with Scptoolkit on Windows 7._________________ "Art challenges technology. Technology inspires the art." John Lasseter, Co-Founder of Pixar Animation Studios |
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BigD
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Re: Project Osiris - Alien Breed 3D Remake Released Posted on 23-Jul-2020 22:19:32
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Joined: 11-Aug-2005 Posts: 5478
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Since ZDoom 1.22 has been ported to 060 based Amigas by Novacoder does that mean that Project Osiris will now run on a Classic Amiga?
http://aminet.net/package/game/shoot/ZDOOM_RTG.lha _________________ "Art challenges technology. Technology inspires the art." John Lasseter, Co-Founder of Pixar Animation Studios |
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BigD
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Re: Project Osiris - Alien Breed 3D Remake Released Posted on 26-Jul-2020 12:11:33
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Joined: 11-Aug-2005 Posts: 5478
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My mistake; it looks like Project Osiris uses GZDoom for its engine not ZDoom!
The main differences are as follows:
https://forum.zdoom.org/viewtopic.php?f=4&t=54674
Quote:
... GZDoom is "ZDoom + pretty OpenGL renderer" (shaders, lights, models, no y-shearing) in a lot of respects. |
So over to Novacoder / ArcturusDeluxe: Can Project Osiris be ported to the Amiga without the new OpenGL renderer or would that defeat the point? Is it possible to hack the game to use the ZDoom renderer for Classic 060 RTG machines?Last edited by BigD on 26-Jul-2020 at 12:12 PM.
_________________ "Art challenges technology. Technology inspires the art." John Lasseter, Co-Founder of Pixar Animation Studios |
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BigD
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Re: Project Osiris - Alien Breed 3D Remake Released Posted on 27-Jul-2020 22:00:23
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Joined: 11-Aug-2005 Posts: 5478
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.... back to the PeeCee version of Project Osiris then I guess? You can't say I didn't try to work out what efforts an Amiga port would take! _________________ "Art challenges technology. Technology inspires the art." John Lasseter, Co-Founder of Pixar Animation Studios |
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juMa
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Re: Project Osiris - Alien Breed 3D Remake Released Posted on 19-Oct-2020 5:21:03
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Trekiej
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Re: Project Osiris - Alien Breed 3D Remake Released Posted on 7-Nov-2020 19:25:49
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Joined: 17-Oct-2006 Posts: 791
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| @BigD
Cool game, running beta 10. _________________ John 3:16 |
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NovaCoder
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Re: Project Osiris - Alien Breed 3D Remake Released Posted on 8-Nov-2020 13:53:24
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Joined: 16-Apr-2008 Posts: 480
From: Melbourne (Australia) | | |
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| @BigD
Quote:
BigD wrote: @Thread
My mistake; it looks like Project Osiris uses GZDoom for its engine not ZDoom!
The main differences are as follows:
https://forum.zdoom.org/viewtopic.php?f=4&t=54674
So over to Novacoder / ArcturusDeluxe: Can Project Osiris be ported to the Amiga without the new OpenGL renderer or would that defeat the point? Is it possible to hack the game to use the ZDoom renderer for Classic 060 RTG machines? |
No idea, I'm retired.
ODAMEX AGA/RTG were the most advanced Doom ports that I did, maybe that would support these maps? |
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