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Mr_Capehill
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Re: CWMMoria 1.1.0 RPG OS4 Released Posted on 21-Nov-2004 20:39:06
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Super Member |
Joined: 15-Mar-2003 Posts: 1933
From: Yharnam | | |
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Ivan
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Re: CWMMoria 1.1.0 RPG OS4 Released Posted on 22-Nov-2004 7:45:00
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Joined: 7-Jul-2003 Posts: 302
From: Unknown | | |
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| I dont have any probs saving the game with ^x but when it quits from death or quit, quit/save, i get a grim reaper (DSI exception) and im left with a dead window on screen. _________________ Q: How do you make an Amiga run? A: Threaten to put in a Windows CD.
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Mr_Capehill
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Re: CWMMoria 1.1.0 RPG OS4 Released Posted on 22-Nov-2004 8:19:02
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Super Member |
Joined: 15-Mar-2003 Posts: 1933
From: Yharnam | | |
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| Can you tell the exact error? I had a couple of them while testing over a week ago, but not lately. |
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Ivan
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Re: CWMMoria 1.1.0 RPG OS4 Released Posted on 22-Nov-2004 15:11:30
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Regular Member |
Joined: 7-Jul-2003 Posts: 302
From: Unknown | | |
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| Grim Reaper output (clipped to save space):
Crash log for task "moria" Generated by GrimReaper 51.3 Crash occured in module moria at address 0x7097BF58 Type of crash: DSI exception
Register dump: GPR: 0: 00000001 02875820 00000000 028759A0 02875970 FFFFFFFF 709784B8 8000000F 8: 8000000B 00000018 00000000 00000000 018BFBE8 00000000 028758F0 02A472F8 16: 0000000A 00000020 0000000A 76E57734 00000001 00000073 0000000A 00000022 24: 00000000 0000000A 028759F0 00000001 028758F0 00000000 00000001 02A3B030
FPR: 0: NaN 7.29112e-304 0 0 4: 0 0 0 0 8: 0 0 0 0 12: 1.66667 2.54759e+09 0 0 16: 0 0 0 0 20: 0 0 0 0 24: 0 0 0 0 28: 0 0 0 0
SPRs: Machine State (msr) : 0x0000F030 Condition (cr) : 0x28422048 Instruction Pointer (ip) : 0x7097BF58 Xtended Exception (xer) : 0x20000000 Count (ctr) : 0x01434024 Link (lr) : 0x7097B910 DSI Status (dsisr) : 0x40000000 Data Address (dar) : 0x76E57734
680x0: DATA: 00000001 00000032 00000000 00000000 00000000 00000000 00000000 00000000 ADDR: 147FF518 02A20EEE 00000000 00000000 00000000 00000000 00000000 028757E0 FPU0: 0 0 0 0 FPU4: 0 0 0 0
Symbol info: Instruction pointer 0x7097BF58 belongs to module "moria" (HUNK)
Stack trace: module moria at 0x7097BF58 (section 2 @ 0x5BF50) module moria at 0x7097D344 (section 2 @ 0x5D33C) module moria at 0x70979F68 (section 2 @ 0x59F60) module moria at 0x70949698 (section 2 @ 0x29690) module moria at 0x7094B184 (section 2 @ 0x2B17C) module moria at 0x70941994 (section 2 @ 0x2198C) module moria at 0x70941044 (section 2 @ 0x2103C) module moria at 0x70921170 (section 2 @ 0x1168) module moria at 0x70920354 (section 2 @ 0x34C) module moria at 0x709208B0 (section 2 @ 0x8A8) native kernel module dos.library.kmod+0x01c814 (clip)... _________________ Q: How do you make an Amiga run? A: Threaten to put in a Windows CD.
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Mr_Capehill
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Re: CWMMoria 1.1.0 RPG OS4 Released Posted on 22-Nov-2004 15:22:02
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Super Member |
Joined: 15-Mar-2003 Posts: 1933
From: Yharnam | | |
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| Okay, I will look to it.
Tell me what stack size do you use? Does GR say anything about stack, by the way? |
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Ivan
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Re: CWMMoria 1.1.0 RPG OS4 Released Posted on 22-Nov-2004 19:42:18
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Regular Member |
Joined: 7-Jul-2003 Posts: 302
From: Unknown | | |
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| Im clicking the icon from WB so its 32768. I'll try it from shell and a large stack of 1 meg but i remember the shell had the same probs, maybe stack was too low then as well.
Nothing about the stack except whats shown. Sorry.
Someone correct me if im wrong but the last line in the stack trace mentions dos.library, so that means whatever argument was passed to that function in dos caused the DSI right? Moria sent the wrong pointer and dos.library->somefunc() accessed bad mem? Or am i backwards? :)
-- edit -- Same problem from shell with stack of 1000000. Last edited by Ivan on 22-Nov-2004 at 07:47 PM.
_________________ Q: How do you make an Amiga run? A: Threaten to put in a Windows CD.
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Mr_Capehill
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Re: CWMMoria 1.1.0 RPG OS4 Released Posted on 22-Nov-2004 21:38:04
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Super Member |
Joined: 15-Mar-2003 Posts: 1933
From: Yharnam | | |
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| Moria needs some stack, but 1000000 should be more than enough.
I think the trace is read from bottom to top.
Anyway, stack trace will be useful... |
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Mr_Capehill
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Re: CWMMoria 1.1.0 RPG OS4 Released Posted on 23-Nov-2004 6:48:07
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Joined: 15-Mar-2003 Posts: 1933
From: Yharnam | | |
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Juzz
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Re: CWMMoria 1.1.0 RPG OS4 Released Posted on 2-Jan-2014 10:47:03
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Regular Member |
Joined: 31-Mar-2003 Posts: 234
From: Korsør, Denmark | | |
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| In AmigaOS 4.1 update 6 the savefile that the game tries to create is created without ANY attributes - so it can't be written to or deleted.
And if I open up a cli to give it rwed attributes then the game just removes the attributes again and complains that it can't write to the file (the same thing happens when you provide a name for the new savegame).
(I know this is an old post, but can anyone investigate? ) _________________ AmigaOne Owner since 2002. The first person to get a Linux installer running on the AmigaOne :-
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