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AmiKit
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Re: Hollywood 3: Evolution out now Posted on 28-Jan-2008 11:16:00
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Joined: 18-Jul-2004 Posts: 1139
From: Europe | | |
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| @cgutjahr
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Pardon my ignorance but what is the difference between Hollywood and Hollywood Designer? Are they independent applications? Or can they be combined together somehow? If so, what are the benefits?
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Hollywood = beginner friendly programming language based on lua. no access to host OS functions, but powerful functions for graphics (including layers, sprites, collision detection...), sound, input/output handling etc.
Hollywood Designer: A PowerPoint/Scala clone. the presentations created with Hollywood Designer need to be compiled with Hollywood.
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Does it mean that the Hollywood Designer is useless without Hollywood? _________________ Modern Retro Experience
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LordPX
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Re: Hollywood 3: Evolution out now Posted on 28-Jan-2008 11:30:54
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Joined: 19-Dec-2004 Posts: 69
From: Weserbergland | | |
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| > Is Hollywood really useable for a beginner like me?
Yes! Hollywood is really extremly easy to learn and comes with lots of demos and one of the best guides that come with amiga products.
> Does it mean that the Hollywood Designer is useless without Hollywood?
Yes. Hollywood is listed as a requirement for Designer. |
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Mopemen
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Re: Hollywood 3: Evolution out now Posted on 28-Jan-2008 11:55:49
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Regular Member |
Joined: 7-Feb-2005 Posts: 147
From: The Netherlands | | |
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| Ok, lets give it a try then! Spare time, there you go!!! _________________ µA1c OS4.1 (with a dead powersupply (powersupplied)) A500
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BigBentheAussie
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Re: Hollywood 3: Evolution out now Posted on 28-Jan-2008 15:36:08
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Joined: 28-Oct-2003 Posts: 1690
From: Melbourne, Australia | | |
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| When you create an executable for the platforms is there anything that distinguishes it visually as a Hollywood application(e.g. a popup)? Do users see anything that indicates that Hollywood was used to create the game or application? Are there any additional files that need to be distributed with the executable or installed prior to the application for *any* of the supported platforms? Is an installer required for *any* platforms? Does the scripting language follow the constructs of any particular popular language like for instance, basic, pascal or javascript? (Edit: It was mentioned it was Lua. Is it an open source implementation? Where can I get docs?)
What is the object oriented support like in Hollywood? Does it at least support classes, if not the other OOP features? When the executable is compiled for any platform is the script readable in the binary? Can it be reverse engineered (like Java byte code for instance)? Sorry to stress this, but is the resulting executable created through true compilation or is something still being interpreted within the executable?
Do you know of any current commercial software created with Hollywood? This would assist in ascertaining its applicability for certain tasks. How does language and grahical performance compare to a C/C++ implementation with SDL?
Ok. Going back to my happy place now. _________________ Leo Nigro, CTO Commodore USA, LLC Opinions expressed are my own and not those of C= USA. Commodore/AMIGA "Beautiful, High-Performance, Home Computers for Creativity and Entertainment."
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BigBentheAussie
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Re: Hollywood 3: Evolution out now Posted on 28-Jan-2008 15:42:21
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Joined: 28-Oct-2003 Posts: 1690
From: Melbourne, Australia | | |
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| Is there an IDE for it?
Does Hollywood Designer generate scripts that can be pasted into your own scripts?
Ok. Going back to my happy place now. Last edited by BigBentheAussie on 28-Jan-2008 at 03:44 PM.
_________________ Leo Nigro, CTO Commodore USA, LLC Opinions expressed are my own and not those of C= USA. Commodore/AMIGA "Beautiful, High-Performance, Home Computers for Creativity and Entertainment."
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corto
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Re: Hollywood 3: Evolution out now Posted on 28-Jan-2008 21:45:07
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Joined: 24-Apr-2004 Posts: 342
From: Grenoble (France) | | |
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| BigBentheAussie : The IDE exists and is called Hollywood Designer.
For those who could consider that as another advantage, my tool MeltingPoint is able to convert a PowerPoint file into a Hollywood project. So you can modify it, add true effects (not like crappy PowerPoint effects), ... It will ne out soon with PointRider 0.50. For 68k users, it would be easy to use MeltingPoint and Hollywood as a PowerPoint viewer |
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Lazi
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Re: Hollywood 3: Evolution out now Posted on 28-Jan-2008 22:23:12
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Joined: 5-Apr-2005 Posts: 651
From: Pomaz, Hungary | | |
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| @BigBentheAussie
Ah, can't remeber the title of the movie with this sentence?
"Too many questions!"
If you have a Peg or A1, go and get it. All the answares are included and you supported great development beside. |
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softwarefailure
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Re: Hollywood 3: Evolution out now Posted on 28-Jan-2008 23:25:32
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Joined: 16-Feb-2004 Posts: 88
From: Germany | | |
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When you create an executable for the platforms is there anything that distinguishes it visually as a Hollywood application(e.g. a popup)? Do users see anything that indicates that Hollywood was used to create the game or application? |
No, there are no popups or hints that it was done with Hollywood. It looks like a normal application written in C.
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Are there any additional files that need to be distributed with the executable or installed prior to the application for *any* of the supported platforms? Is an installer required for *any* platforms? |
NO! Definitely not! It's drag and drop. Just drop in the exe and go. You know, oldschool Amiga style. We don't need no... installation. :)
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Does the scripting language follow the constructs of any particular popular language like for instance, basic, pascal or javascript? (Edit: It was mentioned it was Lua. Is it an open source implementation? Where can I get docs?) |
It is the engine of Lua but with a twist. It uses merely the Lua kernel but with a slightly different syntax and behaviour as well as with a lot of new features that Lua doesn't have. You can read the Lua docs at www.lua.org but remember that Hollywood actually offers more than documented at that site.
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What is the object oriented support like in Hollywood? Does it at least support classes, if not the other OOP features? |
Sure, you can create classes with methods and everything. Even metamethods are possible. Really good stuff.
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When the executable is compiled for any platform is the script readable in the binary? Can it be reverse engineered (like Java byte code for instance)? Sorry to stress this, but is the resulting executable created through true compilation or is something still being interpreted within the executable? |
The script is not readable in the binary. The script is compiled into cpu independent bytecode which can of course be decompiled. But there is no decompiler for Hollywood programs and it would be tough to write one because the internals change with every version and they are proprietary and not documented. Even if there would be a decompiler, you wouldn't get a nice source code script out of that. You would merely get a bunch of opcodes. All variable names will be gone and all loops will be transformed into the same cryptic structure. It would very much look like a disassembled native program because Hollywood's byte code is pretty much optimized. It would be very unreadable if one would manage to decompile it.
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Do you know of any current commercial software created with Hollywood? This would assist in ascertaining its applicability for certain tasks. How does language and grahical performance compare to a C/C++ implementation with SDL? |
No, I don't know any commercial software. Unfortunately. Who'll be the first? :)
I didn't do any comparisons between C/C++ and SDL but it should really be fast enough for most tasks. Of course, you can't use it to write a 3D shooter or something, but the overall performance is very good because the script language is also very fast.
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Does Hollywood Designer generate scripts that can be pasted into your own scripts? |
Yes.
I hope I've convinced you. If so, I'd be happy to take your order.
Best regards,
Andreas Falkenhahn, Airsoft Softwair |
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Foody
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Re: Hollywood 3: Evolution out now Posted on 29-Jan-2008 13:04:43
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Joined: 3-Sep-2003 Posts: 1467
From: Canada | | |
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| But softwarefailure your hollywood software is hard to use. I mean let us take a comparison between hollywood and visual studio 2005 for example. Visual Studio 2005 have awesome GUI editor to assist in your software development part, have great event handlers for all these buttons, etc when you develop your application and when you code for example it highlights the colors in keyword you get jiggly line if there is a syntax error and when you hover over it a tip balloon popup telling you the problem.
Other things like if you enter [objectname].[MenuPopUp] where you can select from and the list continues. Hollywood is like HTML Editor...you can use a notepad to develop your software and that is difficult thing to do, also you have to use SHELL to compile no pretty GUI to develop and so forth and so forth. Last edited by Foody on 29-Jan-2008 at 01:05 PM.
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Hans
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Re: Hollywood 3: Evolution out now Posted on 29-Jan-2008 16:00:58
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Joined: 27-Dec-2003 Posts: 5098
From: New Zealand | | |
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| @foody
Have you tried Hollywood Designer. Creating event handlers for buttons is easy in Designer. It's more than just a PowerPoint like interface as it supports scripting too. It would be quite easy to create a Myst style game with Designer. The only issue would be creating the graphics to go into the game.
I think that it's great that it can now compile into Windows and Mac executables. Hopefully Designer will be updated soon to match the new features. Taking a bit of time to improve the documentation of both Hollywood and Designer would be helpful too.
Hans _________________ Join the Kea Campus - upgrade your skills; support my work; enjoy the Amiga corner. https://keasigmadelta.com/ - see more of my work
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sTix
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Re: Hollywood 3: Evolution out now Posted on 29-Jan-2008 20:57:57
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Joined: 22-Oct-2003 Posts: 138
From: Lund, Sweden | | |
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| Am I the only one to think that Hollywood Abstraction Layer sounds very orwellian? _________________
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Lazi
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Re: Hollywood 3: Evolution out now Posted on 30-Jan-2008 8:46:10
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Joined: 5-Apr-2005 Posts: 651
From: Pomaz, Hungary | | |
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| @Foody
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I mean let us take a comparison between hollywood and visual studio 2005 for example. |
Please tell me what is "visual studio 2005"? Is it runs on my Amiga! If so, then give me an url to order it... |
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gregthecanuck
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Re: Hollywood 3: Evolution out now Posted on 30-Jan-2008 20:50:56
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Joined: 30-Dec-2003 Posts: 846
From: Vancouver, Canada | | |
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| @Foody
The thought of comparing any Amiga product to VS 2005 is pretty funny.
MS spends an enormous amount of cash on their development tools. I'm not quite sure how much, but it is surely in the hundreds-of-millions range, if not up to the billion mark by now.
Hollywood is developed by one person. And a very bright person at that.
Any suggestions/criticism must keep this in mind. |
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Samwel
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Re: Hollywood 3: Evolution out now Posted on 1-Feb-2008 4:02:15
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Elite Member |
Joined: 7-Apr-2004 Posts: 3404
From: Sweden | | |
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| @gregthecanuck
Why keep it in mind?
The customer buys a product and not the way the product was made.. Of course this and any other product will be compared to similar products on this or other platforms. Amiga software are most of the times lacking in GUI or features due to having limited resources. But that isn't the customers problem now is it? However, most Amiga users are aware of this and lower their demands according.
Speaking generally now.. Last edited by Samwel on 01-Feb-2008 at 04:03 AM.
_________________ /Harry
[SOLD] µA1-C - 750GX 800MHz - 512MB - Antec Aria case
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