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Software News   Software News : Aladdin 4D Source Code and Rights for Sale
   posted by MikeB on 12-Aug-2004 1:21:35 (9822 reads)
Nova Design has started an eBay auction to sell Aladdin 4D source code and rights:

"The winning bidder will acquire the entire rights to Aladdin 4D. They are even welcome to the remaining stock of Amiga packages which can be shipped to them at their expense otherwise Nova Design will simply liquidate these to a discount distributor. Nova Design will turn over all rights and intellectual property pertaining to Aladdin 4D following payment."
    

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PosterThread
alexw 
Re: Aladdin 4D Source Code and Rights for Sale
Posted on 14-Aug-2004 17:49:24
#61 ]
Cult Member
Joined: 6-Mar-2004
Posts: 578
From: Saarbrücken, Germany

Quote:
Imagine, someone buys an AmigaOne for the kids, there's a broswer and rudimentary WP, and paint prg (I assume). And then there's this 3d modeler there, too! What fun that'd be?

Aaahhh... that reminds me of my first Amiga 500. It came with a free copy of Reflections. I first thought this was a simple painting program. When I opened the manual, I couldn't believe my eyes. I could do photorealistic pictures like the ones you could see on tv?! With a free program?! I didn't think this was possible with a home computer at that time.

Alex.


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Rogue 
Re: Aladdin 4D Source Code and Rights for Sale
Posted on 14-Aug-2004 22:11:16
#62 ]
OS4 Core Developer
Joined: 14-Jul-2003
Posts: 3999
From: Unknown

Quote:
At 5,000 microAmigaOnes, it's a US $7 enhancement. More microAmigaOnes sold, the less of an overhead cost it would be.


Your numbers are seriously flawed. This assumes that there is zero cost for development/porting, and that is absolutely not the case. R&D costs money. Alladin wouldn't port itself by just rubbing the lamp. You would need to pay at least one or two developers for a certain amount of time, and that'll easily add up to another $20K.

From a mass market point of view, $7 is a killer, especially if the added value is questionable. (Note: I am not saying Alladin 4D is crap, I am just asking "how many people will change their mind and buy an AmigaOne based on this fact"?).

Bottom line, it's not commercially feasible to buy this and bundle it with AmigaOS 4.0. Whether it's feasible to spent $35k on the Amiga market or not is a different question - I know some games that can be gotten for less than that amount and will probably sell better (again, nothing against Aladdin, but games are generally more mass-marketable than specialized application software).


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Bobsonsirjonny 
Re: Aladdin 4D Source Code and Rights for Sale
Posted on 14-Aug-2004 22:35:18
#63 ]
Elite Member
Joined: 28-Jul-2003
Posts: 2880
From: Unknown

Quote:
Alladin wouldn't port itself by just rubbing the lamp.



ROFLMAO

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BobC. 
Re: Aladdin 4D Source Code and Rights for Sale
Posted on 14-Aug-2004 22:39:10
#64 ]
Cult Member
Joined: 9-Mar-2003
Posts: 556
From: Mid Atlantic State USA

@bobson:

Sorry to hear about the work situation.

One of the few constances in life : Things do change.

I hope there is a silver lining in this apparent dark cloud and you can figure out how to turn the changing market to your advantage.

I look forward to seeing some of your work, PTL and Thanks!


Bob C.


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Anonymous 
Re: Aladdin 4D Source Code and Rights for Sale
Posted on 15-Aug-2004 3:45:56
# ]



Quote:
Rogue wrote:
Quote:
Atheist wrote:

At 5,000 microAmigaOnes, it's a US $7 enhancement. More microAmigaOnes sold, the less of an overhead cost it would be.

Your numbers are seriously flawed. This assumes that there is zero cost for development/porting, and that is absolutely not the case. R&D costs money. Alladin wouldn't port itself by just rubbing the lamp. You would need to pay at least one or two developers for a certain amount of time, and that'll easily add up to another $20K.

From a mass market point of view, $7 is a killer, especially if the added value is questionable. (Note: I am not saying Alladin 4D is crap, I am just asking "how many people will change their mind and buy an AmigaOne based on this fact"?).


Hi Rogue,

"Alladin wouldn't port itself by just rubbing the lamp." Hehehehe!!

Well I thought that the big picture would be, down the road, it gets a lower and lower per unit cost.

Also, I don't know the full story, can it work on just JIT? Does it HAVE to be ported? It claimed it was C, and highly portable. There's no reason to actually bring it up to any of the current highest performing programs, such as Lightwave, Alias/Wavefront, Maya, SGI's Indigo, etc..

Quote:
eBay wrote:
This package is an amazingly fast 3D rendering, modeling and animation system. It's code is highly portable (it is currently on the Amiga platform but the package has been ported to a parallel processing 'transputer' system (this code not included) and has been maintained to be as portable as possible. The source code is in in the C programming language and is well commented standard C code.




AmigaOne! Pre-AOS4.0! There's OTHER OS's??? Why?


P.S. BTW: I thought I'd mention, in case you weren't aware of how I felt, Thank You and the rest of "Team Hyperion" for keeping this dream alive!!!!

 
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Rogue 
Re: Aladdin 4D Source Code and Rights for Sale
Posted on 15-Aug-2004 9:17:43
#66 ]
OS4 Core Developer
Joined: 14-Jul-2003
Posts: 3999
From: Unknown

Quote:
Well I thought that the big picture would be, down the road, it gets a lower and lower per unit cost.


That only means that over the time you will minimize your losses. This way you will never get your $35K+X back. That is commercially completely unviable.

Quote:
Does it HAVE to be ported? It claimed it was C, and highly portable.


Of course. Why would you buy the program source code? Why would you rely on a 68k emulator for a type or program where you can naturally never get enough speed? The sample code definitely looks nice, but in any case you will have work porting it.


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Yssing 
Re: Aladdin 4D Source Code and Rights for Sale
Posted on 16-Aug-2004 9:28:38
#67 ]
Super Member
Joined: 24-Apr-2003
Posts: 1102
From: Unknown

BTW what ever happend to Tornado 3D, it was PPC and Warp3D right ??

I would rather see that one running on AOS4.

Personally I loved and used Imgine a lot, so an AOS port of that would be welcomed here.


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Samwel 
Re: Aladdin 4D Source Code and Rights for Sale
Posted on 16-Aug-2004 21:55:32
#68 ]
Elite Member
Joined: 7-Apr-2004
Posts: 3404
From: Sweden

Yes, where is Tornado 3D today? I know they made a PC version
that was more advanced and it wasn't named Tornado 3D..

It was a very good program with REALLY fast updates..
Where are the coders???

Tornado 3D for AmigaOS 4 would be just amazing.. It could have
become the best raytracer on the planet if the Amiga market
wouldn't have died..

The last verion was 3.0, I think. Haage & Partner sold it at some
point. It also was really REALLY cheap for what it offered.
I believe it was better than all other raytracers on Amiga, incl.
Lightwave (latest Amiga version), Real3D and all others.


/Harry


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[SOLD] µA1-C - 750GX 800MHz - 512MB - Antec Aria case

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DiscreetFX 
Re: Aladdin 4D Source Code and Rights for Sale
Posted on 17-Aug-2004 6:34:31
#69 ]
Elite Member
Joined: 12-Feb-2003
Posts: 2543
From: Chicago, IL

Hmmm, I will have to look at the Source Code Samples when I get some time.


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Anonymous 
Re: Aladdin 4D Source Code and Rights for Sale
Posted on 17-Aug-2004 17:15:31
# ]



unfortunately Tornado 3D PCC was plagued with unlimited bugs. almost useless. i still have some old pix here.

 
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ExiE 
Re: Aladdin 4D Source Code and Rights for Sale
Posted on 18-Aug-2004 7:41:27
#71 ]
Regular Member
Joined: 18-May-2004
Posts: 450
From: Czech Amiga News

Quote:
I believe it was better than all other raytracers on Amiga, incl. Lightwave (latest Amiga version), Real3D and all others.


hmm just about LW. The good thing about tornado was RTG screen and PPC support.
But its all. LW is faaar superior in modelling possibilities and in quality of raytracing...
(You cant compare LW in version 5 or even v4 with Aladdin or Tornado3D)

and yes Tornado 3D was buggy like hell...

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