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Tim Ocock has released another alpha build of his version 2.3.3 update of Irmen de Jong's AmigaPython
Python is an open source interpreted, object-oriented, high-level programming language with dynamic semantics. Its high-level built in data structures, combined with dynamic typing and dynamic binding, make it very attractive for rapid application development, as well as for use as a scripting or glue language to connect existing components together. Python's simple, easy to learn syntax emphasizes readability and therefore reduces the cost of program maintenance.
New in alpha release 2 -XML (pyexpat) support working -bzip2 and zlib (zip) support -socket module for Internet access works -Uses ieee math libraries instead of FPU only ones -More complete amiga and amigapath modules, fixing st_size bug amongst others
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Poster | Thread | CD32freak
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Re: AmigaPython 2.3.3 alpha 2 released Posted on 3-Apr-2004 15:54:57
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Regular Member  |
Joined: 4-Apr-2003 Posts: 203
From: The Netherlands | | |
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| So this means it is possible to use the QuArK map-editor on the Amiga? Yay! Al we need now is Half-Life on OS4  |
| Status: Offline |
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Re: AmigaPython 2.3.3 alpha 2 released Posted on 3-Apr-2004 20:03:06
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Cult Member  |
Joined: 13-Jun-2003 Posts: 504
From: Unknown | | |
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| Forgot to put the URL in the news item, it is of course:
http://www.monkeyhouse.eclipse.co.uk/amiga/python/ _________________
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Re: AmigaPython 2.3.3 alpha 2 released Posted on 3-Apr-2004 21:06:06
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Cult Member  |
Joined: 13-Jun-2003 Posts: 504
From: Unknown | | |
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| Maybe one day - apps like that probably need the Tk GUI toolkit, and it will be a while before I have ported that. _________________
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| | Rogue
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Re: AmigaPython 2.3.3 alpha 2 released Posted on 3-Apr-2004 23:35:37
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OS4 Core Developer  |
Joined: 14-Jul-2003 Posts: 3999
From: Unknown | | |
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| From the homepage: Quote:
Honestly though I don't know what Fleecy Moss is waffling on about when he says they need to design a language independent scripting framework. As AmigaPython, and Distributed BASIC, show, ARexx works perfectly well as a framework for other languages. |
The point being, AREXX is not available to us in source code form AFAIK, and even if it where it is in 68k assembly. Furthermore, AREXX has exposed a lot of internal structures that would need to be copied over, making this very rigid (since some AREXX code was in amiga.lib, which is statically linked). So you either keep compatibility, or better start from scratch with a truely language-agnostic interface.
That is what Fleecy Moss is waffling on about. _________________ Seriously, if you want to contact me do not bother sending me a PM here. Write me a mail
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