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Alkemyst
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Re: OS4 Quake Posted on 27-Jun-2004 17:12:34
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Regular Member |
Joined: 1-Mar-2003 Posts: 266
From: Unknown | | |
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| Hope he makes a QW version soon then i can kick ass online. _________________ PowerTower A1200, 060/80Mhz, Heatsink & Fan, 66MBRam, PowerFlyerGold, 50xCDRomdrive, 250Zip, 2.1
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paulsamiga
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Re: OS4 Quake Posted on 27-Jun-2004 17:54:21
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Super Member |
Joined: 8-Jun-2003 Posts: 1502
From: UK/South Wales | | |
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| This is cool. I'm down loading as I speak...um type. _________________
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Severin
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Re: OS4 Quake Posted on 27-Jun-2004 18:53:15
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Elite Member |
Joined: 18-Aug-2003 Posts: 2740
From: Gloucestershire UK | | |
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| Please be aware that this version of Quake 'might' require a newer version of Elf.Library.kmod than the one supplied on the Pre-CD. There are crashes that are suspected to be caused by the older Elf.Library.
We're sorry for the trouble. _________________ OS4 Rocks X1000 beta tester, Sam440 Flex (733)
Visit the Official OS4 Support Site for more help.
It may be that your sole purpose is to serve as a warning to others.
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LordArt
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Re: OS4 Quake Posted on 27-Jun-2004 19:09:27
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Regular Member |
Joined: 22-Apr-2003 Posts: 113
From: South Bound Brook, NJ | | |
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| Yeah, so I've noticed.
Quote:
Crash log for task "quakeos4" Generated by GrimReaper 50.7 Crash occured in module at address 0x58de7050 Type of crash: ISI exception
Stack trace: 0x7054077C (section 1 @ 0x774) quakeos4:_start()+0x3F0 (section 1 @ 0x3f0) native kernel module dos.library.kmod+0001986c 68k kernel module ATIRadeon.chip+0000f232
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Bean
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Re: OS4 Quake Posted on 27-Jun-2004 19:37:25
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Super Member |
Joined: 4-Apr-2003 Posts: 1225
From: U.K. | | |
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| @Severin
Gah! Oh well I guess we'll have to wait for the OS4 update then.
Good to see all these programs turning up!
_________________ OS4.1 + SAM Flex RIP my A1XE.. that used to have an appetite for batteries!
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CodeSmith
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Re: OS4 Quake Posted on 27-Jun-2004 22:03:20
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Elite Member |
Joined: 8-Mar-2003 Posts: 3045
From: USA | | |
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| What does elf.library do? is it like the "ELF binary format support" option in the Linux kernel or does it do something else as well?
While on the subject... I heard that AmigaOS ELF binaries cannot be completely stripped because of the way the amigaos dynamic library system works. If I run "strip" on a program, what information is left? I'm guessing unlinked function names (for library support), but what else? The reason I'm asking is because I once wrote a library that implemented reflection for COFF binaries, and I needed a special linker script to preserve partial symbol information. That partial linking seems like what I've heard about AmigaOS ELF binaries, so I was wondering if I could rewrite my program for AmigaOS ELF. |
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Joe_Slap
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Re: OS4 Quake Posted on 28-Jun-2004 7:31:08
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Member |
Joined: 14-Oct-2003 Posts: 94
From: Italy | | |
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| This is a good thing, at least something good to test the prerelease _________________ The Heavy Metal Crew, a new metal community online!!!
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ikir
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Re: OS4 Quake Posted on 28-Jun-2004 9:15:44
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Elite Member |
Joined: 18-Dec-2002 Posts: 5647
From: Italy | | |
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| What are the requirements?
Only the original id wad files? Does it run with the clickboom cd? A readme or an "how to" will be wellcome
Anyway it crash for me, probably it needs that library. _________________ ikir
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Severin
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Re: OS4 Quake Posted on 28-Jun-2004 14:35:28
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Elite Member |
Joined: 18-Aug-2003 Posts: 2740
From: Gloucestershire UK | | |
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| Quote:
What are the requirements?
Only the original id wad files? Does it run with the clickboom cd? A readme or an "how to" will be wellcome |
Just install the clickboom version and replace the Quake executable with the QuakeOS4 one... _________________ OS4 Rocks X1000 beta tester, Sam440 Flex (733)
Visit the Official OS4 Support Site for more help.
It may be that your sole purpose is to serve as a warning to others.
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ikir
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Re: OS4 Quake Posted on 28-Jun-2004 19:35:18
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Elite Member |
Joined: 18-Dec-2002 Posts: 5647
From: Italy | | |
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| It crash _________________ ikir
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Kromjuice
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Re: OS4 Quake Posted on 28-Jun-2004 23:38:47
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Member |
Joined: 30-Jun-2003 Posts: 16
From: Edinburgh/ Boston | | |
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| A new download has been placed on the download page which is a copy of the executable which works on OS4pre.
Enjoy....... |
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Anonymous
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Re: OS4 Quake Posted on 29-Jun-2004 5:21:02
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| What license was the Quake sources released under?
/Björn |
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Thowllly
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Re: OS4 Quake Posted on 29-Jun-2004 16:45:43
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New Member |
Joined: 29-Jun-2004 Posts: 2
From: Unknown | | |
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Mos107
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Re: OS4 Quake Posted on 29-Jun-2004 19:09:20
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Member |
Joined: 9-Mar-2003 Posts: 92
From: London | | |
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| Anyone manage to get this working? I tried but it kept crashing, sometimes it would load the screen othertimes just crash, on 320x240 (might of been 256) it loads but the screen goes flying around the monitor so cannot play or do anything else.
I have an original Quake from clickboom but dont have the serial number anymore (lost it) so cannot install from cd, instead I just copied the id1 directory and was hoping it would work from there.
Hope someone can help. |
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ikir
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Re: OS4 Quake Posted on 29-Jun-2004 19:10:37
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Elite Member |
Joined: 18-Dec-2002 Posts: 5647
From: Italy | | |
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| Neither the new (old) version works for me. I'll wait for the new elf-library _________________ ikir
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FuZion
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Re: OS4 Quake Posted on 29-Jun-2004 21:57:21
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Super Member |
Joined: 22-Nov-2003 Posts: 1962
From: Birmingham, England | | |
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| It works alright here.
I have to run the game by setting -ip bvut it works (Most times). I just use -ip 0.0.0.0 & it's up.
Doesn't like to be quit though.
Malice & QuakeBattleChess run fine.
"Timedemo demo1" at 320*240 end up around 72fps (Nice) at 640*480 iirc, it's around 47fps & this is without PPC P96. Even 1280*1024 is faster & perfecly playable (Faster than my B1260/50 at 320*240).
I do miss the ClickBoom conversion though. The Amiga menus were great & I miss FreeLook in the Options menu BIG TIME!
Great to see though. Can't wait to get my mitts on the OS4 natives of Freespace & Heretic 2 now. You can see the potential just here.
FuZion. |
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