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Rob
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Re: OS4 native version of Final PlayStation Emulator (FPSE) Posted on 16-Jul-2004 16:46:31
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Elite Member  |
Joined: 20-Mar-2003 Posts: 6395
From: S.Wales | | |
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| Can we download it yet I can't find a link. |
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MikeB
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Re: OS4 native version of Final PlayStation Emulator (FPSE) Posted on 16-Jul-2004 16:50:54
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Joined: 3-Mar-2003 Posts: 6487
From: Europe | | |
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| @ Rob
Yes, follow the download link located at the top. |
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Rob
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Re: OS4 native version of Final PlayStation Emulator (FPSE) Posted on 16-Jul-2004 16:57:57
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Joined: 20-Mar-2003 Posts: 6395
From: S.Wales | | |
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| @MikeB
It seems Voyager is not displaying the page properly. I'm using Ibrowse to download it now. I think I'll be registering Ibrowse soon. |
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turkamigaman
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Re: OS4 native version of Final PlayStation Emulator (FPSE) Posted on 16-Jul-2004 17:45:45
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Joined: 9-May-2003 Posts: 707
From: Izmir Turkiye | | |
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| I got old 68k version. I don't think newest version will run also 68060 ?
Right ? _________________ ........./// . . www.commodoreturk.com ......../// . . . www.amigaturk.com \\..../// . . . . .www.webtur.org .\\\./// . . . . . www.ac7.org
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Toaks
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Re: OS4 native version of Final PlayStation Emulator (FPSE) Posted on 16-Jul-2004 18:25:15
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Joined: 10-Mar-2003 Posts: 8042
From: amigaguru.com | | |
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| can i play MGS in this version and will it be fast ? :)
people who test it, post the speed plz!...
ps:sw render suxx ;( ..... but hey its better than nothing,... _________________ See my blog and collection website! . https://www.blog.amigaguru.com
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ikir
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Re: OS4 native version of Final PlayStation Emulator (FPSE) Posted on 16-Jul-2004 18:50:54
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Elite Member  |
Joined: 18-Dec-2002 Posts: 5647
From: Italy | | |
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| I haven't any PSX cd right now to test. But if i run it in window mode i see the sony logo... PINK i think it is a bug with the 32bit mode of my WB. Infact if i run the emulator on its own screen the color is ok.
Now i'm searching some PSX games 
Thanks AmiDOG for an another good program. _________________ ikir
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Tuxedo
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Re: OS4 native version of Final PlayStation Emulator (FPSE) Posted on 16-Jul-2004 19:21:11
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Joined: 28-Nov-2003 Posts: 2350
From: Perugia, ITALY | | |
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| @Toaks
I tryed(for few mionutes) only "Front Mission 3" and it works VERY fine with compileed code (instead of interpretated). But at this stage no audio is available and therefore I wont play it on FPSE (I prefer it on my ps2 ) As spoked ikir only on fullscreen colors(and speed) works fine. Thanks AmiDog :)
Tuxedo. _________________ Simone"Tuxedo"Monsignori, Perugia, ITALY.
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redcougar
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Re: OS4 native version of Final PlayStation Emulator (FPSE) Posted on 16-Jul-2004 19:32:25
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Joined: 5-Feb-2003 Posts: 39
From: Riihimäki, Finland | | |
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| Works nicely here too.. Now I just got to find some games to play. Goodjob AmiDog. Only bug I encountered was with window mode, as some described it above. |
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turkamigaman
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Re: OS4 native version of Final PlayStation Emulator (FPSE) Posted on 16-Jul-2004 21:22:08
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Cult Member  |
Joined: 9-May-2003 Posts: 707
From: Izmir Turkiye | | |
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| Whoops Old version requiress also PPC
My son still needs PsOne on table  _________________ ........./// . . www.commodoreturk.com ......../// . . . www.amigaturk.com \\..../// . . . . .www.webtur.org .\\\./// . . . . . www.ac7.org
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drHirudo
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Re: OS4 native version of Final PlayStation Emulator (FPSE) Posted on 17-Jul-2004 11:40:09
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Joined: 26-Apr-2004 Posts: 1113
From: Sofia | | |
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AmiDog
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Re: OS4 native version of Final PlayStation Emulator (FPSE) Posted on 17-Jul-2004 12:30:37
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Joined: 1-Jun-2004 Posts: 917
From: Kumla, Sweden | | |
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| FPSE currently only work with little endian (aka PC) 15/16bit modes and thus break if you run WB in 24/32bit. It's on top of my todo-list now.
BTW, new version released, with sound support and somewhat correct framerate (if your CPU can handle it, that is). |
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ikir
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Re: OS4 native version of Final PlayStation Emulator (FPSE) Posted on 17-Jul-2004 13:52:28
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Elite Member  |
Joined: 18-Dec-2002 Posts: 5647
From: Italy | | |
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| @ drhirudo
Very cool! I'm going to download it! Have you already tested it?
AmiDOG you are doing a incredible work with your ports for OS4. GRAZIE THANKS. _________________ ikir
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Intuitioned
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Re: OS4 native version of Final PlayStation Emulator (FPSE) Posted on 17-Jul-2004 15:38:08
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Joined: 27-Oct-2003 Posts: 1340
From: Unknown | | |
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| @AmiDog,
Well done!
Would a clever person like you like to do a Sega Model 2 and 3 emulator by any chance?  _________________
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MikeB
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Re: OS4 native version of Final PlayStation Emulator (FPSE) Posted on 17-Jul-2004 17:22:27
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Elite Member  |
Joined: 3-Mar-2003 Posts: 6487
From: Europe | | |
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| @ AmiDog
How about uploading your AmigaOS4 (alpha-beta) ports to os4depot.net as well? I think it would be sad if people didn't know about your efforts simply because they missed the related news items.
You could still add your homepage URL into the Readme documentation, so people know where to get the most up-to-date information and support. I believe this may eventually even increase traffic to your homepage and surely increase community coverage. |
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Varthall
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Re: OS4 native version of Final PlayStation Emulator (FPSE) Posted on 17-Jul-2004 21:56:46
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Joined: 17-Feb-2004 Posts: 1559
From: Up Rough | | |
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| I've tried the latest version, and while it is an impressive emulator (I've never seen emulated Playstation games running before), it is sadly crash prone on my system, even with plenty of stack. I have a bunch of original demo cds, and they all run for max 5 minutes before a crash occures. Emulation is fast with some games (wild 9), a bit slow with unresponsive commands with others. Sound works correctly, but it's missing on mpg videos. My cpu is a G4 at 933 MHz. The emulator is very promising, thought, and with a newer core and some optimizations it should rock! Thanks for this porting!
Some tips on setting the emulation through its GUI: - set a high value for the stack - select "Screen - scale to fullscreen", as device set "devs:a1ide.device", unit is usually 2 or 3. - don't worry for audio being "off" only, it works nevertheless - set the compiler to "On", it speeds emulation quite a bit, GPU must be set to "software".
Varthall _________________ AmigaOne XE - AmigaOS 4.1 - Freescale 7457 1GHz - 1GB ram
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Mr.Return
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Re: OS4 native version of Final PlayStation Emulator (FPSE) Posted on 19-Jul-2004 14:07:22
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Regular Member  |
Joined: 13-Apr-2004 Posts: 133
From: Detmold, Germany | | |
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| What would be nice (besides Warp3D support of course) would be Altivec. AFAIK the PSX has some kind of vector unit  _________________ "Who do you think is this guy - god ?" "No, god knows mercy !"
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samo79
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Re: OS4 native version of Final PlayStation Emulator (FPSE) Posted on 20-Jul-2004 0:31:50
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Elite Member  |
Joined: 13-Feb-2003 Posts: 3505
From: Italy, Perugia | | |
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| Nice Work Amidog 
I'm just buy an AmigaOne to try it  _________________ BACK FOR THE FUTURE
http://www.betatesting.it/backforthefuture
Sam440ep Flex 800 Mhz 1 GB Ram + AmigaOS 4.1 Update 6 AmigaOne XE G3 800 Mhz - 640 MB Ram - Radeon 9200 SE + AmigaOS 4.1 Update 6
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AmiDog
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Re: OS4 native version of Final PlayStation Emulator (FPSE) Posted on 20-Jul-2004 6:12:23
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Cult Member  |
Joined: 1-Jun-2004 Posts: 917
From: Kumla, Sweden | | |
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| @Mr.Return
Altivec support will be added (or atleast atempted) as soon as the required OS4pre update is released. The PSX has a kind of vector unit, and also has a video decoder (kind of a partial MPEG decoder) which would benefit a lot from Altivec optimizations. |
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