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JKD
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Re: RealTime Ray-Tracing Engine Demo for OS4 Posted on 27-Jul-2004 17:40:32
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Regular Member  |
Joined: 17-Aug-2003 Posts: 210
From: South of Heaven | | |
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| I saw this runnign on Rich Drummond's A1 at Amiwest...it's a fun little thang! Looked like an animation player at first...then you realize it's realtime 320x240 (or 200?) trace...nice!
Steve  |
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Jeffimix
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Re: RealTime Ray-Tracing Engine Demo for OS4 Posted on 27-Jul-2004 17:55:57
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Joined: 2-Apr-2003 Posts: 340
From: Michigan, US | | |
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| Screenshot one be the demo? |
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_PAB_
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Re: RealTime Ray-Tracing Engine Demo for OS4 Posted on 27-Jul-2004 18:17:28
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Regular Member  |
Joined: 20-Sep-2003 Posts: 189
From: Germany | | |
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| The link for "RayRace Screenshot 1" is wrong... _________________
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Toaks
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Re: RealTime Ray-Tracing Engine Demo for OS4 Posted on 27-Jul-2004 18:22:42
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Elite Member  |
Joined: 10-Mar-2003 Posts: 8042
From: amigaguru.com | | |
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| this is a cool thing, i really got an oldschool feeling when i saw this a week (or so ago) , its the famous AMIGA animations from the 80's but now its in realtime (and u can move the camera etc)
brilliant.
ps:u can view it in any resulution iirc. _________________ See my blog and collection website! . https://www.blog.amigaguru.com
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COBRA
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Re: RealTime Ray-Tracing Engine Demo for OS4 Posted on 27-Jul-2004 19:18:58
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Super Member  |
Joined: 26-Apr-2004 Posts: 1809
From: Auckland, New Zealand | | |
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| Oooops, the link to the 1st screenshot was wrong indeed, it is now fixed. Thanks guys for pointing it out!
Yes you can change the resolution in this demo, but it runs best around 320x240 (the engine was designed for such resolutions and it gets up to around 50fps with scene 5 :) |
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Seer
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Re: RealTime Ray-Tracing Engine Demo for OS4 Posted on 27-Jul-2004 19:52:04
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Team Member  |
Joined: 27-Jun-2003 Posts: 3725
From: The Netherlands | | |
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| this would look much better in a video...
hint hint..  _________________ ~ Everything you say will be misquoted and used against you.. ~
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Rogue
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Re: RealTime Ray-Tracing Engine Demo for OS4 Posted on 27-Jul-2004 20:25:49
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OS4 Core Developer  |
Joined: 14-Jul-2003 Posts: 3999
From: Unknown | | |
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| Quote:
this is a cool thing, i really got an oldschool feeling when i saw this a week (or so ago) , its the famous AMIGA animations from the 80's but now its in realtime (and u can move the camera etc) |
Yeah, first time you can see the juggler's butt  _________________ Seriously, if you want to contact me do not bother sending me a PM here. Write me a mail
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tomazkid
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Re: RealTime Ray-Tracing Engine Demo for OS4 Posted on 27-Jul-2004 20:27:51
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Team Member  |
Joined: 31-Jul-2003 Posts: 11694
From: Kristianstad, Sweden | | |
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| Impressive
Imagine making a game in realtime ray-tracing....
That would be  _________________ Site admins are people too..pooff!
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COBRA
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Re: RealTime Ray-Tracing Engine Demo for OS4 Posted on 27-Jul-2004 20:33:52
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Super Member  |
Joined: 26-Apr-2004 Posts: 1809
From: Auckland, New Zealand | | |
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| AAAA, maybe I should have made it a juggler girl... :) |
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z5
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Re: RealTime Ray-Tracing Engine Demo for OS4 Posted on 27-Jul-2004 20:55:49
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Regular Member  |
Joined: 5-Jul-2003 Posts: 268
From: Belgium | | |
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| @Cobra:
Is there any way i can reach Chip? If you know how to get in touch with him, can you PM me? Thanks. (I'm desperately searching for screenshots from his 64k intro flow). _________________ A.miga D.emoscene A.rchive
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COBRA
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Re: RealTime Ray-Tracing Engine Demo for OS4 Posted on 27-Jul-2004 21:24:32
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Super Member  |
Joined: 26-Apr-2004 Posts: 1809
From: Auckland, New Zealand | | |
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| You can find some screenshots of KNG/Flow here: http://amigos.amiga.hu/chip/grabs/ |
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Georg
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Re: RealTime Ray-Tracing Engine Demo for OS4 Posted on 27-Jul-2004 21:57:01
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Regular Member  |
Joined: 14-May-2003 Posts: 452
From: Unknown | | |
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| Quote:
Imagine making a game in realtime ray-tracing.... |
Already exists: Quake 3 Raytraced |
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tomazkid
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Re: RealTime Ray-Tracing Engine Demo for OS4 Posted on 28-Jul-2004 1:08:12
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Team Member  |
Joined: 31-Jul-2003 Posts: 11694
From: Kristianstad, Sweden | | |
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| Quote:
Already exists: Quake 3 Raytraced |
Looks very nice, hadn't seen that before
Though I was more thinking about something that could be run on the A1...  _________________ Site admins are people too..pooff!
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CnlPepper
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Re: RealTime Ray-Tracing Engine Demo for OS4 Posted on 28-Jul-2004 3:49:24
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Member  |
Joined: 12-Mar-2003 Posts: 48
From: Unknown | | |
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| I know this isn't an amiga program but there is an incredibly impressive real time raytracing engine demo for the PC writtten by a group of demo coders, check it out it is amazing:
http://www.realstorm.com
Includes volumetric lighting, realtime radiosity etc...
It inspired me to start writing a small raytraced 3D space combat game (low number of intersections = possible to get a decent frame rate). Think Babylon 5 realtime :) |
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hnl_dk
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Re: RealTime Ray-Tracing Engine Demo for OS4 Posted on 28-Jul-2004 6:50:09
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Super Member  |
Joined: 25-Mar-2003 Posts: 1786
From: Denmark | | |
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| Quote:
Quote:
Imagine making a game in realtime ray-tracing.... | Already exists: Quake 3 Raytraced |
Have you read this:Quote:
This is realtime speed for a virtual intel CPU with about 36 GHz (to be more precise: a cluster with 20 AMD XP1800 was used). |  _________________ Best regards, hnl_dk - Henning Nielsen Lund [Denmark]
Please send no PM to me, email me if you want to contact me. See you somewhere else.
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Yssing
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Re: RealTime Ray-Tracing Engine Demo for OS4 Posted on 28-Jul-2004 7:47:55
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Super Member  |
Joined: 24-Apr-2003 Posts: 1113
From: Unknown | | |
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| how about porting OpenRT to the amiga ??
Look impressive and looks like it could very well be the platform for future games. _________________
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Geomol
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Re: RealTime Ray-Tracing Engine Demo for OS4 Posted on 28-Jul-2004 9:31:03
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Regular Member  |
Joined: 19-May-2003 Posts: 214
From: Denmark | | |
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| This hardware: SaarCOR in combination with some nice applications (games, visualisation software, etc.) looks like the killer-hardware/software, that a platform could use.
How do we get that for the Amiga platform? A port of OpenRT and a gfx-card based on the SaarCOR chip for the A1 could be a start.
Just some thoughts. 
/John. |
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Bean
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Re: RealTime Ray-Tracing Engine Demo for OS4 Posted on 28-Jul-2004 14:37:42
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Super Member  |
Joined: 4-Apr-2003 Posts: 1225
From: U.K. | | |
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| Cool. With the first Amiga's we got the animated Juggler, now with the new breed of machines we get a realtime raytraced version!
Nice  _________________ OS4.1 + SAM Flex RIP my A1XE.. that used to have an appetite for batteries!
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turkamigaman
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Re: RealTime Ray-Tracing Engine Demo for OS4 Posted on 28-Jul-2004 18:58:13
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Cult Member  |
Joined: 9-May-2003 Posts: 707
From: Izmir Turkiye | | |
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| The second screenshot is intresting. Many balls and reflections
May we turn around this objects realtime ? _________________ ........./// . . www.commodoreturk.com ......../// . . . www.amigaturk.com \\..../// . . . . .www.webtur.org .\\\./// . . . . . www.ac7.org
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COBRA
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Re: RealTime Ray-Tracing Engine Demo for OS4 Posted on 28-Jul-2004 20:29:47
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Super Member  |
Joined: 26-Apr-2004 Posts: 1809
From: Auckland, New Zealand | | |
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| Yepp, you can move the camera around freely with the mouse. The light source also moves around in a circle, causing the shadows to change, showing that shadows are realtime. All spheres cast shadows on the floor and on each other, and of course all shadows appear also in reflections. And there are reflections within reflections, etc. (it's recursive). A G3/800 runs this scene at around 20fps in 320x240. |
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