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Toaks
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Re: LBreakout 2 SDL released. Posted on 21-Oct-2004 16:06:00
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Elite Member |
Joined: 10-Mar-2003 Posts: 8042
From: amigaguru.com | | |
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| oops, it wasnt I who ported it, i forgot to say it was a quick copy/paste from the readme...hence there should have been a quote in it
anyway..
I CANT WAIT TILL I GET HOME ...SO I CAN TEST THIS GAME
**Edit don't mind me ..:im tired....heh.... Last edited by Toaks on 21-Oct-2004 at 04:10 PM.
_________________ See my blog and collection website! . https://www.blog.amigaguru.com
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RedMelons
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Re: LBreakout 2 SDL released. Posted on 21-Oct-2004 17:44:48
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Super Member |
Joined: 7-Mar-2003 Posts: 1062
From: Merrie Olde England | | |
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| Quote:
I CANT WAIT TILL I GET HOME ...SO I CAN TEST THIS GAME |
I just have, and I'm very impressed. It's a very polished game with nice graphics, lots of features and good gameplay.
I'm always amazed by the quality of open source software including games.
Thanks very much Hans-Joerg |
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shoe
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Re: LBreakout 2 SDL released. Posted on 21-Oct-2004 17:48:17
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Super Member |
Joined: 14-Sep-2003 Posts: 1585
From: Gothenburg, Sweden | | |
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| Yeh, I see an amazing future for OS4 with loads of ports by old & NEW developers..
/shoe |
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elwood
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Re: LBreakout 2 SDL released. Posted on 21-Oct-2004 17:53:27
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Elite Member |
Joined: 17-Sep-2003 Posts: 3428
From: Lyon, France | | |
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| Lbreakout2 homepage... _________________ Philippe 'Elwood' Ferrucci Sam460 1.10 Ghz AmigaOS 4 betatester Amiga Translator Organisation
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RedMelons
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Re: LBreakout 2 SDL released. Posted on 21-Oct-2004 18:01:08
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Super Member |
Joined: 7-Mar-2003 Posts: 1062
From: Merrie Olde England | | |
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| I learnt a new word as well - 'maluses' (the opposite of bonuses I assume). |
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JurassicC
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Re: LBreakout 2 SDL released. Posted on 21-Oct-2004 18:23:15
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Super Member |
Joined: 13-Mar-2003 Posts: 1441
From: Somerset, UK | | |
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| Well thats my productivity ruined. Its an awesome game. I hope the networking gets sorted at some point. AW.net lbreakout championship anyone.
Thanks _________________ A1200T 603e 330Mhz - Mediator TX OS4.1 F.E. CDTV 8MB Fast, OS3.1, SCSI, MicroSD SCSI & CD32 FMV X5000, X1000, A1XE with OS4.1F.E.
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FuZion
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Re: LBreakout 2 SDL released. Posted on 21-Oct-2004 18:27:23
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Super Member |
Joined: 22-Nov-2003 Posts: 1962
From: Birmingham, England | | |
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| Very nice,
I am enjoying these SDL games but I have a question. Why do all these wonderful SDL games take my WHOLE processor load. UAE uses less. Running 5 copys of AMP uses less processor.
I assume it's an SDL thing, but does anyone expect that we'll see more efficient SDL apps? This is an Amiga after all.
FuZion. |
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The_Editor
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Re: LBreakout 2 SDL released. Posted on 21-Oct-2004 18:36:40
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Elite Member |
Joined: 7-Mar-2003 Posts: 7629
From: 192.168.0.02 ..Pederburgh .. Iceni | | |
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| Great game.
Word of warning though
When playing fullscreen, If you quit you are left at just a black screen & a curser !! _________________ ****************************************** I dont suffer from Insanity - I enjoy it
******************************************
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RedMelons
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Re: LBreakout 2 SDL released. Posted on 21-Oct-2004 20:44:49
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Super Member |
Joined: 7-Mar-2003 Posts: 1062
From: Merrie Olde England | | |
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| Quote:
If you quit you are left at just a black screen & a curser |
Yes, I discovered that as well, but SysInspector can be used to close the screen nicely. |
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spotUP
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Re: LBreakout 2 SDL released. Posted on 21-Oct-2004 21:49:49
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Elite Member |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| Hmmm... I enjoyed the game, I just wanted to point out a 'bug' in the SDL implementation. When you move the mousepointer outside of the screen, you loose control over the pad. And it kind of happens a lot if you get excited. I noticed the same thing with scumVM. Oh yes, and this onnly applies to the window modes i guess. Would be nice if you had to press some hotkey or something to activate the mouse outside of the game window. Last edited by spotUP on 21-Oct-2004 at 09:55 PM.
_________________ AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.
http://www.asciiarena.com http://www.uprough.net
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Rogue
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Re: LBreakout 2 SDL released. Posted on 21-Oct-2004 22:08:01
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OS4 Core Developer |
Joined: 14-Jul-2003 Posts: 3999
From: Unknown | | |
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| Quote:
Why do all these wonderful SDL games take my WHOLE processor load. |
Because they try to run as fast as they can. For lbreakout you can limit the frame rate to 200, 100 or 50 FPS to make it use less CPU.
Quote:
I assume it's an SDL thing, but does anyone expect that we'll see more efficient SDL apps? This is an Amiga after all. |
Uh, pardon me? You mean to say it's only Amiga if it doesn't use the full potential of the system
No, honestly, the ball is moving continously, that means that the game doesn't wait for user input or anything. It just rolls on. You can, as I said, limit frame rate and limit the amount of CPU percentage it eats. _________________ Seriously, if you want to contact me do not bother sending me a PM here. Write me a mail
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Rogue
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Re: LBreakout 2 SDL released. Posted on 21-Oct-2004 22:09:19
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OS4 Core Developer |
Joined: 14-Jul-2003 Posts: 3999
From: Unknown | | |
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| Quote:
When playing fullscreen, If you quit you are left at just a black screen & a curser !! |
It should exit cleanly at least 80% of the time. Problem is that there is a bug in the threading that can enter a deadlock, so threads will wait until eternity. Believe it or not, lbreakout is a multi-threaded application _________________ Seriously, if you want to contact me do not bother sending me a PM here. Write me a mail
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Rogue
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Re: LBreakout 2 SDL released. Posted on 21-Oct-2004 22:10:54
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OS4 Core Developer |
Joined: 14-Jul-2003 Posts: 3999
From: Unknown | | |
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| Quote:
When you move the mousepointer outside of the screen, you loose control over the pad. |
The current SDL doesn't limit the mouse cursor into the window. Actually, Intuition V51 *can* do that (capture the mouse inside a window) but it just hasn't made it into SDL yet.
EDIT: You can play in fullscreen to prevent this Last edited by Rogue on 21-Oct-2004 at 10:11 PM.
_________________ Seriously, if you want to contact me do not bother sending me a PM here. Write me a mail
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evilrich
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Re: LBreakout 2 SDL released. Posted on 22-Oct-2004 1:11:00
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Cult Member |
Joined: 19-Oct-2003 Posts: 534
From: Unknown | | |
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The current SDL doesn't limit the mouse cursor into the window. Actually, Intuition V51 *can* do that (capture the mouse inside a window) but it just hasn't made it into SDL yet. |
I have an implementation of this feature for SDL just about ready.
Cheers, Rich |
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Toaks
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Re: LBreakout 2 SDL released. Posted on 22-Oct-2004 5:49:22
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Elite Member |
Joined: 10-Mar-2003 Posts: 8042
From: amigaguru.com | | |
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| i have tried the game now and it was pretty decent indeed but nowhere near as polished as Babeanoid .
anyway was a few drawbacks in Lbreakout2, NO music! ... and once u die the pointer pops up for a few seconds (made it horrible in window mode imho)
as for playing on its own screen it ruled but i miss the music and i wonder if it should be music in it at all...
the fps counter was funny...900 fps and i guess its correct even as it was damn fluid!
great game but i'd rather have a port of the amiga classic Babeanoid _________________ See my blog and collection website! . https://www.blog.amigaguru.com
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Toaks
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Re: LBreakout 2 SDL released. Posted on 22-Oct-2004 5:51:45
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Elite Member |
Joined: 10-Mar-2003 Posts: 8042
From: amigaguru.com | | |
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| JurassicC: yeah network support would roolz! _________________ See my blog and collection website! . https://www.blog.amigaguru.com
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Toaks
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Re: LBreakout 2 SDL released. Posted on 22-Oct-2004 5:53:15
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Elite Member |
Joined: 10-Mar-2003 Posts: 8042
From: amigaguru.com | | |
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| The Editor:
Quote:
When playing fullscreen, If you quit you are left at just a black screen & a curser !! |
No such problem here!. _________________ See my blog and collection website! . https://www.blog.amigaguru.com
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Toaks
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Re: LBreakout 2 SDL released. Posted on 22-Oct-2004 5:59:16
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Elite Member |
Joined: 10-Mar-2003 Posts: 8042
From: amigaguru.com | | |
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| Rouge:
Quote:
The current SDL doesn't limit the mouse cursor into the window. Actually, Intuition V51 *can* do that (capture the mouse inside a window) but it just hasn't made it into SDL yet. |
WOW! , this i didnt know...nice!! can't wait to see SDL and other things with this feature.
i hope all games etc will support this in the future. _________________ See my blog and collection website! . https://www.blog.amigaguru.com
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Rogue
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Re: LBreakout 2 SDL released. Posted on 22-Oct-2004 12:17:47
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OS4 Core Developer |
Joined: 14-Jul-2003 Posts: 3999
From: Unknown | | |
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WOW! , this i didnt know...nice!! |
See the OpenWindowTagList autodocs, attributes WA_GrabFocus and WA_MouseLimits. Note that the focus needs to be "renewed" after some tim, i.e. the prgoram using it must regularily call SetWindowAttrs and reset the focus. This prevents crashed or hung programs from hogging the mouse pointer. _________________ Seriously, if you want to contact me do not bother sending me a PM here. Write me a mail
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Toaks
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Re: LBreakout 2 SDL released. Posted on 22-Oct-2004 13:21:36
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Elite Member |
Joined: 10-Mar-2003 Posts: 8042
From: amigaguru.com | | |
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| rouge:thanx for the hints, gonna bring them docs with me to work tomorrow _________________ See my blog and collection website! . https://www.blog.amigaguru.com
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