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Software News   Software News : Native OS4 version for "Super Mario Clone FX" (SDL)
   posted by Cyborg on 26-Oct-2004 15:46:05 (6806 reads)
Yeah, you see right, it's me again

This time I ported "Super Mario Clone FX" to AmigaOS4. SMClone is a 2D jump&run game with many additional features. See its website for more details.


You can download "Super Mario Clone FX" from os4depot.net or my own mirror.

Please read both Readme's included in the archive!

Hav a lot of fun,
Cyborg.
    

STORYID: 1833
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PosterThread
Tomas 
Re: Native OS4 version for "Super Mario Clone FX"
Posted on 26-Oct-2004 21:51:50
#21 ]
Elite Member
Joined: 25-Jul-2003
Posts: 4286
From: Unknown

Quote:
Bah, nothing beats the original ;)

Did you register here just to troll? Every damn comment i saw from you, was complaining about nothing. What have you done for the amiga community lately, other than bashing other peoples work?

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Bean 
Re: Native OS4 version for "Super Mario Clone FX"
Posted on 26-Oct-2004 21:52:12
#22 ]
Super Member
Joined: 4-Apr-2003
Posts: 1225
From: U.K.

When I first created the "Games" directory on my OS4 HD I had no idea how quickly it would start to fill up! Excellent work!

Cheers,

Bean.


_________________
OS4.1 + SAM Flex
RIP my A1XE.. that used to have an appetite for batteries!

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Cyborg 
Re: Native OS4 version for "Super Mario Clone FX"
Posted on 26-Oct-2004 22:30:52
#23 ]
Regular Member
Joined: 26-Nov-2003
Posts: 424
From: Germany

I'm really sorry for any inconvenience caused by my ports (bended fingers, lack of social contacts, angry girlfriends, crying kids, long forgotten food in the kitchen, etc. pp.)

But i can asure you, the next time you'll hardly - if any - see new stuff coming from my side.. well, at least if it goes all the way i planned for

Simple reason: I'll start work on a bigger project which drives me nuts if i'm only thinking about it.. but *if* i'm able to finish it, i think it would be a very nice addition for AmigaOS...

Well, i'll stop now writing this uninteresting stuff.. and no, i'll not tell you what i'm doing.. top secret, you know (no, seriously, its probably not *that* important for most of you)

OTOH, who knows.. perhaps there will be some time where i can't see it anymore and do another SDL port just to not have to work on the beast So don't be afraid, honey...


_________________
Regards, Cyborg.
AmigaOS4 development team member

"In the beginning was CAOS.."
-- Andy Finkel, 1988 (ViewPort article, Oct. 1993)

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Toaks 
Re: Native OS4 version for "Super Mario Clone FX"
Posted on 27-Oct-2004 7:05:15
#24 ]
Elite Member
Joined: 10-Mar-2003
Posts: 8042
From: amigaguru.com

cybbe... AAHHHHHHHHHHBUUUUUUUUUUHUUUUUUUUUUUUU!

good luck dood, may the swartz be with you


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drHirudo 
Re: Native OS4 version for "Super Mario Clone FX"
Posted on 27-Oct-2004 8:14:38
#25 ]
Super Member
Joined: 26-Apr-2004
Posts: 1113
From: Sofia

Quote:

Quote:
Bah, nothing beats the original ;)
Quote:
Did you register here just to troll? Every damn comment i saw from you, was complaining about nothing. What have you done for the amiga community lately, other than bashing other peoples work?

What's bad in expressing opinion?
I also think that the original is better. He probably wanted to hint that it's better SNES emulator to be ported (ZSNES or SNES9X) than a SDL game. You know - give man a fish..... port a SDL game and you give fun for some hours. Port an emulator and he will have fun for years.


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samo79 
Re: Native OS4 version for "Super Mario Clone FX"
Posted on 27-Oct-2004 8:14:40
#26 ]
Elite Member
Joined: 13-Feb-2003
Posts: 3505
From: Italy, Perugia

Next time you may port Cube SDL !!

http://wouter.fov120.com/cube/shots.php4




_________________
BACK FOR THE FUTURE

http://www.betatesting.it/backforthefuture

Sam440ep Flex 800 Mhz 1 GB Ram + AmigaOS 4.1 Update 6
AmigaOne XE G3 800 Mhz - 640 MB Ram - Radeon 9200 SE + AmigaOS 4.1 Update 6

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Cyborg 
Re: Native OS4 version for "Super Mario Clone FX"
Posted on 27-Oct-2004 8:27:19
#27 ]
Regular Member
Joined: 26-Nov-2003
Posts: 424
From: Germany

@ samo79

Yes, Cube is a nice piece of soft... unfortunately (as so many other really good SDL games out there) it relys on OpenGL or at least a part of... and there is no public availbale GL solution yet for OS4..

Well, for the other reason see my other post


_________________
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AmigaOS4 development team member

"In the beginning was CAOS.."
-- Andy Finkel, 1988 (ViewPort article, Oct. 1993)

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philips 
Re: Native OS4 version for "Super Mario Clone FX"
Posted on 27-Oct-2004 9:03:46
#28 ]
Member
Joined: 16-Jul-2004
Posts: 21
From: London

@Tomas

Gimme a break. You call this trolling?
Just because I point out that I like the original Super Mario better than this remake? :D

I think it's great that people make native SDL-ports, and props to Cyborg for his work, but don't deny the fact that there exists quite a lot crappy opensource-games out there. Just like this one ;)

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samo79 
Re: Native OS4 version for "Super Mario Clone FX"
Posted on 27-Oct-2004 9:26:30
#29 ]
Elite Member
Joined: 13-Feb-2003
Posts: 3505
From: Italy, Perugia

@Cyborg

You are right, just now i read that Cube is an OpenGL game

Aniway thanks too much for your porting right now, and as always, "when it's done" for the rest

Last edited by samo79 on 27-Oct-2004 at 09:28 AM.
Last edited by samo79 on 27-Oct-2004 at 09:27 AM.


_________________
BACK FOR THE FUTURE

http://www.betatesting.it/backforthefuture

Sam440ep Flex 800 Mhz 1 GB Ram + AmigaOS 4.1 Update 6
AmigaOne XE G3 800 Mhz - 640 MB Ram - Radeon 9200 SE + AmigaOS 4.1 Update 6

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Toaks 
Re: Native OS4 version for "Super Mario Clone FX"
Posted on 27-Oct-2004 11:05:01
#30 ]
Elite Member
Joined: 10-Mar-2003
Posts: 8042
From: amigaguru.com

phillips: i happen to like this game

anyway dunno why u said that this game was crap but i would like to know you think it is as it was a requested sdl port and cyborg did just that and that said it wasnt me who requested it.

now please go and port a game you like so we can see what quality ure looking for.

have fun

Last edited by Toaks on 27-Oct-2004 at 11:06 AM.


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ErikBauer 
Re: Native OS4 version for "Super Mario Clone FX"
Posted on 27-Oct-2004 12:05:47
#31 ]
Super Member
Joined: 25-Feb-2004
Posts: 1141
From: Italy

@Cyborg
Quote:
OTOH, who knows.. perhaps there will be some time where i can't see it anymore and do another SDL port just to not have to work on the beast So don't be afraid, honey...


Does the Beast has any Shadow?


_________________
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Check my Amiga gameplays (ITA)!

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Tomas 
Re: Native OS4 version for "Super Mario Clone FX"
Posted on 27-Oct-2004 16:44:32
#32 ]
Elite Member
Joined: 25-Jul-2003
Posts: 4286
From: Unknown

Quote:
What's bad in expressing opinion?
I also think that the original is better. He probably wanted to hint that it's better SNES emulator to be ported (ZSNES or SNES9X) than a SDL game. You know - give man a fish..... port a SDL game and you give fun for some hours. Port an emulator and he will have fun for years.

That is not the problem.. The problem is that all of his damn posts are negative..
Just look at his response in last sdl game port thread:
Quote:
Ah, another boring SDL-port :)

Good work.


He obiousely does nothing else than complaining about the work of other people.

And this is my opinion

Last edited by Tomas on 27-Oct-2004 at 04:48 PM.

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Seer 
Re: Native OS4 version for "Super Mario Clone FX"
Posted on 27-Oct-2004 18:18:06
#33 ]
Team Member
Joined: 27-Jun-2003
Posts: 3725
From: The Netherlands


I think it's great that people make native SDL-ports, and props to Cyborg for his work, but don't deny the fact that there exists quite a lot crappy opensource-games out there. Just like this one ;)


So... You think it's nice to read "Thanks for this port of this crap game" ??


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Everything you say will be misquoted and used against you..
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Toaks 
Re: Native OS4 version for "Super Mario Clone FX"
Posted on 27-Oct-2004 18:54:35
#34 ]
Elite Member
Joined: 10-Mar-2003
Posts: 8042
From: amigaguru.com

if it had been crap then im pretty sure no one would have ported it or even requested it...

my guess is that phillys is a tEEEEEROOOOOL

anyway...im stuck on level 6 in the game now....

seems missing gfx makes it impossible to complete...


anyone?


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Cyborg 
Re: Native OS4 version for "Super Mario Clone FX"
Posted on 27-Oct-2004 19:42:46
#35 ]
Regular Member
Joined: 26-Nov-2003
Posts: 424
From: Germany

@ Toaks

Quote:

if it had been crap then im pretty sure no one would have ported it or even requested it...


hmm... TBH, i also think this game isn't exactly.. err.. "block-busting".. actually i really just ported it, because it was requested... and to be more honest, it was kind of an accident Actually i worked on the port of "Q" (another game from parallelrealities.co.uk) and it had a bug which drove me nuts because it was absolutely random.. then i thought, i should free my mind and do something else and remembered the requests.. so i grabbed SMClone and start working on it.. but guess what? It had the very same random bug as Q

Well, to make the long story short: Luckily i could track the bug down and fix both games.. but as "Q" is heavy work in progress i decided not to make it public.. ok, SMClone isn't perfect either, but it was requested, so i didn't mind..

Anyway, thanks for your backup! Even if i don't like the game myself that much, i don't like getting "blamed" for a game i haven't coded, but just ported.

Quote:

anyway...im stuck on level 6 in the game now....

seems missing gfx makes it impossible to complete...


Sorry to hear that... i only played up to the 2nd level to verify its working, packed it up and that was it.. never looked at it again But, as the level descriptor files are plain ASCII and SMClone should output what is missing (if so), you could edit it by hand and give some dummy gfx or whatever to make it happy..


_________________
Regards, Cyborg.
AmigaOS4 development team member

"In the beginning was CAOS.."
-- Andy Finkel, 1988 (ViewPort article, Oct. 1993)

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Toaks 
Re: Native OS4 version for "Super Mario Clone FX"
Posted on 27-Oct-2004 20:57:01
#36 ]
Elite Member
Joined: 10-Mar-2003
Posts: 8042
From: amigaguru.com

cyborg:yes ignore that troll, it was a request and it Made ME and many others (and i mean MANY) very happy...

as for the level problem, yes it announced missing files in the output window, i will post all this as soon as i have the time to get there again

anyway no biggie...i just wanted to know if others experienced this very same problem.

cheers


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Cyborg 
Re: Native OS4 version for "Super Mario Clone FX"
Posted on 27-Oct-2004 21:28:50
#37 ]
Regular Member
Joined: 26-Nov-2003
Posts: 424
From: Germany

@ Toaks

hmm.. now that you mentioned it, i just checked my own server logs and the stats on os4depot, and they are exciting

Project Starfighter: 413 downloads (os4depot)
Blobwars: 281 downloads (181 my server, 100 os4depot)
SMClone: 265 downloads (182 my server, 83 os4depot)

So it seems a lot of ppl are at least interested in the ports and i'm sure many of them have fun... (including me with starfighter )

Anyway.. i have to do some other stuff, not only porting SDL games


_________________
Regards, Cyborg.
AmigaOS4 development team member

"In the beginning was CAOS.."
-- Andy Finkel, 1988 (ViewPort article, Oct. 1993)

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amigamagia 
Re: Native OS4 version for "Super Mario Clone FX"
Posted on 28-Oct-2004 17:31:06
#38 ]
Regular Member
Joined: 31-May-2004
Posts: 106
From: Kongsberg, Norway

Yes its great, port some more, SDL games are great, even the ####ty SDL games (if any) are great to have just to fill up some hd space!

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