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Software News   Software News : E-UAE-0.8.27-RC2 released
   posted by MikeB on 26-Oct-2004 23:21:22 (2359 reads)
Taken from Richard Drummond's website: "This release fixes some bugs in the previous one, including a potential segfault in the keymap code at start-up and the broken Kickstart emulation. Also, the missing glue files for compiling against the SDL framework on OS X are now included in the source tarball, and memory usage at start-up in the OS4.0 version has been reduced. See the ChangeLog for the full details."

Download: E-UAE_0.8.27-RC2_AmigaOS4.lha
    

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elwood 
Re: E-UAE-0.8.27-RC2 released
Posted on 27-Oct-2004 7:45:53
#1 ]
Elite Member
Joined: 17-Sep-2003
Posts: 3428
From: Lyon, France

Cool.
There are a couple of bugs but as you have more important things to do with OS4, I don't bother you with that...


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Coder 
Re: E-UAE-0.8.27-RC2 released
Posted on 27-Oct-2004 7:49:35
#2 ]
Team Member
Joined: 15-May-2003
Posts: 4523
From: The Netherlands

@Richard

Did you fix the mem problem in this release too?

Coder


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Coder 
Re: E-UAE-0.8.27-RC2 released
Posted on 27-Oct-2004 7:53:15
#3 ]
Team Member
Joined: 15-May-2003
Posts: 4523
From: The Netherlands

@elwood

Quote:
There are a couple of bugs but as you have more important things to do with OS4, I don't bother you with that..


Sometimes when you play a game and go back to the Workbench and then return again the sound is gone. Not sure if other people have the same problem.

It's really good to see that Richard is really serious about E-UAE. Not just one release and that's it. Really happy to see this is the case.

Coder


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FuZion 
Re: E-UAE-0.8.27-RC2 released
Posted on 27-Oct-2004 7:55:24
#4 ]
Super Member
Joined: 22-Nov-2003
Posts: 1962
From: Birmingham, England

Thank you very much Rich.

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GrumpyOldMan 
Re: E-UAE-0.8.27-RC2 released
Posted on 27-Oct-2004 8:06:05
#5 ]
Cult Member
Joined: 3-Nov-2003
Posts: 675
From: Haukipudas, Finland

@evilrich

Many

Looking forward to download and install this baby in the evening


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Toaks 
Re: E-UAE-0.8.27-RC2 released
Posted on 27-Oct-2004 8:09:17
#6 ]
Elite Member
Joined: 10-Mar-2003
Posts: 8042
From: amigaguru.com

whohoo...hope that the keyboard is fixed... Arrows + LEFT C would bne nice...


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evilrich 
Re: E-UAE-0.8.27-RC2 released
Posted on 27-Oct-2004 8:40:23
#7 ]
Cult Member
Joined: 19-Oct-2003
Posts: 534
From: Unknown

Quote:
There are a couple of bugs but as you have more important things to do with OS4, I don't bother you with that...

Please do bother me.

Cheers,
Rich

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evilrich 
Re: E-UAE-0.8.27-RC2 released
Posted on 27-Oct-2004 8:45:33
#8 ]
Cult Member
Joined: 19-Oct-2003
Posts: 534
From: Unknown

Quote:
Did you fix the mem problem in this release too?

Yes.

That's the most significant improvement in this release on OS4.0. I've knocked around 10MB of the size of the BSS chunk in the binary. It should have fewer problems on machines with 128MB of memory. (Note that E-UAE doesn't use this much memory - but, because of the large BSS size, it does need to allocate an unfragmented 20MB chunk just to be able to load.)

Cheers,
Rich

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evilrich 
Re: E-UAE-0.8.27-RC2 released
Posted on 27-Oct-2004 8:47:19
#9 ]
Cult Member
Joined: 19-Oct-2003
Posts: 534
From: Unknown

Quote:
Sometimes when you play a game and go back to the Workbench and then return again the sound is gone. Not sure if other people have the same problem.

I've not noticed this myself - and I've tested it extensively. I'll put my thinking cap on . . .

Cheers,
Rich

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evilrich 
Re: E-UAE-0.8.27-RC2 released
Posted on 27-Oct-2004 8:48:14
#10 ]
Cult Member
Joined: 19-Oct-2003
Posts: 534
From: Unknown

Quote:
hope that the keyboard is fixed... Arrows + LEFT C would bne nice

Not yet.

Cheers,
Rich

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Coder 
Re: E-UAE-0.8.27-RC2 released
Posted on 27-Oct-2004 9:19:12
#11 ]
Team Member
Joined: 15-May-2003
Posts: 4523
From: The Netherlands

@evilrich

Quote:
That's the most significant improvement in this release on OS4.0. I've knocked around 10MB of the size of the BSS chunk in the binary. It should have fewer problems on machines with 128MB of memory. (Note that E-UAE doesn't use this much memory - but, because of the large BSS size, it does need to allocate an unfragmented 20MB chunk just to be able to load.)


Excellent!

Coder


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Coder 
Re: E-UAE-0.8.27-RC2 released
Posted on 27-Oct-2004 9:22:21
#12 ]
Team Member
Joined: 15-May-2003
Posts: 4523
From: The Netherlands

@evilrich

Quote:
I've not noticed this myself - and I've tested it extensively. I'll put my thinking cap on . . .


I thought this was one of those things only I have. Somehow I attract bugs that only I have. Sometimes moving back to the Workbench and then back to the game a few times brings back the sound. Or when you play a bit on in the game suddenly the sound comes back.

Coder


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emeck 
Re: E-UAE-0.8.27-RC2 released
Posted on 27-Oct-2004 17:27:40
#13 ]
Cult Member
Joined: 30-Apr-2003
Posts: 683
From: Barcelona, Spain

@Rich

Thank you for the support. I'm playing the Team17 games in ipf format and works great.

@all
I've tried to format a floppy without success. Can't enter de volume name and then UAE freezes (can go back to Workbench though). Anybody can confirm this?


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