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ikir
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Re: Muli3D - a software rendering library Posted on 4-Mar-2005 9:17:23
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Elite Member |
Joined: 18-Dec-2002 Posts: 5647
From: Italy | | |
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Mr_Capehill
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Re: Muli3D - a software rendering library Posted on 4-Mar-2005 9:26:50
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Super Member |
Joined: 15-Mar-2003 Posts: 1933
From: Yharnam | | |
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| Yeah, thanks for fixing the links...I ALWAYS forget something |
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Chunder
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Re: Muli3D - a software rendering library Posted on 4-Mar-2005 9:58:38
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Super Member |
Joined: 10-Mar-2003 Posts: 1956
From: The City of Xebec's Demise | | |
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| Quote:
Muli3D should be considered a library for research and education... | Quote:
Performance is not as important as clear code in this project. |
Hmm... So basically, it's probably not ideally suited to games - but would probably be a good basis for a (cross-platform) 3D rendering package? _________________
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amigamagia
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Re: Muli3D - a software rendering library Posted on 4-Mar-2005 10:04:09
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Regular Member |
Joined: 31-May-2004 Posts: 106
From: Kongsberg, Norway | | |
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| This looks VERY interresting, one of the most interresting os4 releases so far in my eyes. Must check it out at once! Thanks! |
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AmiDog
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Re: Muli3D - a software rendering library Posted on 4-Mar-2005 10:04:23
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Cult Member |
Joined: 1-Jun-2004 Posts: 917
From: Kumla, Sweden | | |
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| Maybe this could be used to create a software renderer for Warp3D (unless one already is in the works)? That would be a nice addition, especially since it could help figuring out if something doesn't work due to hardware limitations or bugs in the user code...
edit: I first had to fix my W3D code for FPSE to work with the Voodoo3 as I just had the BVision when I wrote it, and I then had to fix it to work on the Radeon 7000 when I got one because I got reports it didn't work on the Radeon... Something, anything, which would be picky but still support all those fancy effects would be a great help making sure the code is written correctly... Last edited by AmiDog on 04-Mar-2005 at 10:07 AM.
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amigamagia
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Re: Muli3D - a software rendering library Posted on 4-Mar-2005 10:51:28
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Regular Member |
Joined: 31-May-2004 Posts: 106
From: Kongsberg, Norway | | |
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| Nice effects indeed, but the speed is quite slow as stated. Still a very nice release! |
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Toaks
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Re: Muli3D - a software rendering library Posted on 4-Mar-2005 10:54:22
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Elite Member |
Joined: 10-Mar-2003 Posts: 8042
From: amigaguru.com | | |
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| thanx cape , great stuff. _________________ See my blog and collection website! . https://www.blog.amigaguru.com
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Mr_Capehill
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Re: Muli3D - a software rendering library Posted on 4-Mar-2005 10:59:06
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Super Member |
Joined: 15-Mar-2003 Posts: 1933
From: Yharnam | | |
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| @amigamania:
That's true. Then again, the performance isn't lightning fast on P4 either:
http://www.zfx.info/IOTW.php?ID=133
Maybe it could be optimized a bit. Perhaps someone with G4 would be interested to write Matrix/Vector stuff for Altivec. Last edited by Mr_Capehill on 04-Mar-2005 at 11:00 AM.
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Toaks
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Re: Muli3D - a software rendering library Posted on 4-Mar-2005 11:21:45
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Joined: 10-Mar-2003 Posts: 8042
From: amigaguru.com | | |
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Mr_Capehill
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Re: Muli3D - a software rendering library Posted on 4-Mar-2005 11:33:32
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Super Member |
Joined: 15-Mar-2003 Posts: 1933
From: Yharnam | | |
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| @ Toaks:
LOL!
Yes, I guess lha would be simplier...but bzip2 packs tighter, right?
I forgot also to "clean" the directory, so object files are floating around...sorry!!!
About those things coming from my head...well...don't open boxes, they are bad for your health! |
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hnl_dk
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Re: Muli3D - a software rendering library Posted on 4-Mar-2005 12:28:43
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Super Member |
Joined: 25-Mar-2003 Posts: 1786
From: Denmark | | |
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| @Toaks
Why not be a bit more diplomatic?
Why not use *.lha.bz2 instead of *.tar.bz2 / *.lha _________________ Best regards, hnl_dk - Henning Nielsen Lund [Denmark]
Please send no PM to me, email me if you want to contact me. See you somewhere else.
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Toaks
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Re: Muli3D - a software rendering library Posted on 4-Mar-2005 14:47:28
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Elite Member |
Joined: 10-Mar-2003 Posts: 8042
From: amigaguru.com | | |
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| capehill: so what do you do when you go outside and stuff? , looks kinda dangerous....people have a tendency bumping into you on the street
be glad you and that face doesnt live in the big apple
oh...about boxes...but i have like 2000 game boxes in my house.... _________________ See my blog and collection website! . https://www.blog.amigaguru.com
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Mr_Capehill
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Re: Muli3D - a software rendering library Posted on 4-Mar-2005 15:59:38
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Super Member |
Joined: 15-Mar-2003 Posts: 1933
From: Yharnam | | |
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Toaks
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Re: Muli3D - a software rendering library Posted on 4-Mar-2005 17:59:35
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Elite Member |
Joined: 10-Mar-2003 Posts: 8042
From: amigaguru.com | | |
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| capehill: ah! thats the box from pinheads movies.. i have no such boxes in my house as it doesnt contain any games/apps Last edited by Toaks on 04-Mar-2005 at 06:00 PM.
_________________ See my blog and collection website! . https://www.blog.amigaguru.com
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Mr_Capehill
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Re: Muli3D - a software rendering library Posted on 4-Mar-2005 18:23:28
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Super Member |
Joined: 15-Mar-2003 Posts: 1933
From: Yharnam | | |
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| @Toaks:
"Such a limited imagination!" |
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