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News   News : Amiga and Kaliko Entertainment Announce the Release of Brainteaser
   posted by HMetal on 23-Jan-2006 18:44:58 (4648 reads)
Kaliko’s newest release for AmigaAnywhere™ platform strengthens Amiga’s position in lucrative puzzle game market

Read the Press Release
    

STORYID: 2856
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PosterThread
-Sam- 
Re: Amiga and Kaliko Entertainment Announce the Release of B
Posted on 25-Jan-2006 16:00:52
#21 ]
Elite Member
Joined: 18-Apr-2003
Posts: 3035
From: Yorkshire Dales, United Knigdom

Quote:
They don't really exist.


Unfortunately they do.


_________________
Sam

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polka. 
Re: Amiga and Kaliko Entertainment Announce the Release of B
Posted on 25-Jan-2006 17:37:20
#22 ]
Super Member
Joined: 13-Oct-2005
Posts: 1820
From: Tortuga

Quote:
They don't really exist.


This is where Amiga Inc. "resides":
http://www.amiga.org/modules/myalbum/photo.php?lid=2062

Their "headquarters":
http://www.amiga.org/modules/myalbum/photo.php?lid=2063
"Cross Architecture".

"There doesn't appear to be people there everyday. " Hmmm...


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This signature is in the middle of a much needed facelift!

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GregS 
Re: Amiga and Kaliko Entertainment Announce the Release of B
Posted on 26-Jan-2006 2:14:26
#23 ]
Super Member
Joined: 28-Apr-2003
Posts: 1797
From: Perth Australia

@Crumb:
"It's quite sad to see their lack of interest in OS4.

"No one cares about AmigaAnyware. At least not me.

"OS4 has a far more interesting and complete API that AmigaAnyware

"Even if that AA thingy was released for OS4 I doubt anyone would code/use AA apps."

Interests aside I strongly doubt your last point.

It depends of course on there being a AA port to OS4 and just how well integrated such a port could become to the hosting OS. But if this were on OS4 it would be attractive to a lot of developers for the simple reason that by writting apps in AA they could market them to all the hosted environments.

How does this stack against writing even a trival program in JAVA?

Yes Amiga Inc is at this moment stuck for understandable financial reasons with "puzzles" and the like. AOS4 is taking its time to fully developed (no criticism), and really until the official release of AOS4 and then a reasonable time not only to see a port of AA but judge its integration and practical availability - then we will have a soldi basis of assessment.

Our developers need to market widely, AA has some good promise for this. In fact I know of one developer who is waiting for AOS4 and AA to come together in order to take advantage of the market position this provides.

Now that Hyperion is planning a Cell port of AOS4 and with this (hopefully) a way into the Palaystation3 market AmigaInc has a new field open to it as well for AA (if the port happens and is reasonably integrated). Money would solve a lot of problems and new markets are the key, it is as simple as that.

I as always hold great hopes for AA/Tao as an app environment, in many ways AOS4 is a perfect hosting platform and from this bringing AA AOS4 developments onto other platforms may be critical for our present and future developers.


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Greg Schofield, Perth Australia

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micken 
Re: Amiga and Kaliko Entertainment Announce the Release of B
Posted on 26-Jan-2006 14:18:21
#24 ]
New Member
Joined: 23-Jun-2005
Posts: 3
From: Unknown

AA , at least on pocketpc :) The new games does'nt even run on the prevous players
for Windows.

yea realy anyware

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wegster 
Re: Amiga and Kaliko Entertainment Announce the Release of B
Posted on 27-Jan-2006 4:31:43
#25 ]
Elite Member
Joined: 29-Nov-2004
Posts: 8554
From: RTP, NC USA

@GregS
Quote:
It depends of course on there being a AA port to OS4 and just how well integrated such a port could become to the hosting OS. But if this were on OS4 it would be attractive to a lot of developers for the simple reason that by writting apps in AA they could market them to all the hosted environments.


It certainly depends on an OS4 port, but has little to do with the integration. People use UAE, ScummVM, etc. all the time and it's not so 'integrated.' (although you can make your own launcher etc..)

If it was ported, I'm sure some people would use it.

Benefits:
- OS4 now has a platform that can run somewhere else (ok, maybe only one or two places else, but still).
- AInc shows signs of life and not total disinterest with respect to OS4. I personally don't think they have any good intentions myself, but goodwill is worth something.
- AInc actually gets new AA software.
- AInc/AA gets additional 'free marketing' from the current Amiga userbase, which I would expect is more than the current number of AA developers..

Drawbacks:
- AA would have to actually release the SDK, or respond in less than 'several months' timeframe to get the SDK. It took months to get my AA Dev 'application' however, so....assuming typical AInc 'communication'? I've heard the same from others as well, so that would need to improve..
- porting cost. Garry Hare had said 'it's there if Hyperion wants it, AI will pay any costs' (effectively), but Garry isn't with AInc any longer, so who knows. No clue what any porting costs and/or licensing fees would be there from Tao.

Quote:
How does this stack against writing even a trival program in JAVA?


Unsure, codewise. After it took forever to get my AA dev form, I thought it a sign of times to come, so didn't bother with it. Knowing your tendencies, I think you're asking if it's as simple as Arexx versus a 'complete'/fuller featured programming language?

Quote:
I as always hold great hopes for AA/Tao as an app environment, in many ways AOS4 is a perfect hosting platform


I don't see that. What makes OS4 the 'perfect hosting platform'? Please don't mention the original OS5 roadmap It would be nice, and mostly benefit everyone, or at least not harm anyone, assuming license and porting costs were sane, but....?


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Are we not done with the same silly arguments and flames yet??!

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