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Software News   Software News : Battle for Wesnoth 1.1.11 now on OS4Depot
   posted by salass00 on 31-Oct-2006 19:22:32 (4218 reads)
Download link

Changes since previous versions are listed in the "changelog" file in the archive.

The Battle for Wesnoth is a free, turn-based strategy game with a fantasy theme,
and is now available for Amiga OS4.


Fight to regain the throne of Wesnoth, of which you are the legitimate heir, or
use your dread power over the Undead to dominate the land of mortals, or lead
your glorious Orcish tribe to victory against the humans who dared despoil your
lands. Wesnoth has many different sagas waiting to be played out. You can create
your own custom units, and write your own scenarios or even full-blown
campaigns. You can also challenge your friends or strangers and fight
multi-player epic fantasy battles.
    

STORYID: 3406
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Anonymous 
Re: Battle for Wesnoth 1.1.11 now on OS4Depot
Posted on 31-Oct-2006 19:35:41
# ]



Cool, thanks...

Hmm, "cannot connect to server" - on behalf of downloading Add-Ons

Game si stuck when entering the actual game screen should appear

 
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sananaman 
Re: Battle for Wesnoth 1.1.11 now on OS4Depot
Posted on 31-Oct-2006 20:53:38
#2 ]
Regular Member
Joined: 28-Sep-2006
Posts: 260
From: Netherlands

I've tried previous versions on my uA1@800, but the game was a bit slow. Needs some performance improvements. Hope it's solved in this version...


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spotUP 
Re: Battle for Wesnoth 1.1.11 now on OS4Depot
Posted on 31-Oct-2006 21:41:40
#3 ]
Elite Member
Joined: 19-Aug-2003
Posts: 2896
From: Up Rough Demo Squad

are you sure it's stuck?
the loading system is REALLY slow, tried waiting for a bit?

i get these error msg's:

error display: could not open image ''
error display: could not open image 'attacks/.png'

but the game keeps going. no crashes. i just played 4 levels.
great game! commercial quality!

did you use -lunix? maybe it would cure some probs?


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Anonymous 
Re: Battle for Wesnoth 1.1.11 now on OS4Depot
Posted on 31-Oct-2006 22:00:46
# ]



@spotUP

Oh well, you are right, it just takes ages to load

iirc it was way faster in the previous build, hmm

thanks for the hint

 
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BrandonLee 
Re: Battle for Wesnoth 1.1.11 now on OS4Depot
Posted on 1-Nov-2006 0:17:29
#5 ]
Super Member
Joined: 15-Dec-2003
Posts: 1355
From: Lisbon, Portugal

This is my favourite Amiga game of recent years, maybe ever,but...

...it's too slow. Until v1.1.1 it was alright, but it's been downhill from then.

Not sure if there are still bugs or memory leaks (it's not a "final" version), but I guess this game is becoming too demanding of CPU power. Maybe the original developers are going crazy in the eye candy department, I don't know.
This new version took almost 10 minutes (!!) just to load a saved game. Time between turns in relatively small scenarios can range from a few minutes to almost half an hour.

I'm resorting to v1.1.1, the only sane version to play on my A1... :(

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tomazkid 
Re: Battle for Wesnoth 1.1.11 now on OS4Depot
Posted on 1-Nov-2006 0:44:00
#6 ]
Team Member
Joined: 31-Jul-2003
Posts: 11694
From: Kristianstad, Sweden

The load times of Battle for Wesnoth are faster on my pc than the load/save times for Crusader Kings, EU2, and HOI2, which are the games I currently play on my pc.
With those 3, a save can sometimes take 3-4 minutes. Compared with BfW that can load/save within 30 seconds most of the time.
So what I referring to is that the problem with long load/save times isn't specific for Battle of Wesnoth, but a more general trend for strategy games of today.

Of course a 10 minute wait for loading a game is too slow...


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salass00 
Re: Battle for Wesnoth 1.1.11 now on OS4Depot
Posted on 1-Nov-2006 8:01:35
#7 ]
Elite Member
Joined: 31-Oct-2003
Posts: 2707
From: Finland

Quote:
did you use -lunix? maybe it would cure some probs?


Yes, I did.

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afxgroup 
Re: Battle for Wesnoth 1.1.11 now on OS4Depot
Posted on 1-Nov-2006 11:43:13
#8 ]
Super Member
Joined: 8-Mar-2004
Posts: 1968
From: Taranto, Italy

Hi salass00,

have u changed some other things in the code or u make a simply configure & make? have you used gcc4 or 3?


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salass00 
Re: Battle for Wesnoth 1.1.11 now on OS4Depot
Posted on 1-Nov-2006 11:56:23
#9 ]
Elite Member
Joined: 31-Oct-2003
Posts: 2707
From: Finland

@afxgroup

No source code changes. Just configure & make mostly. I used gcc version 4.0.2 (the one used in the latest SDK).

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afxgroup 
Re: Battle for Wesnoth 1.1.11 now on OS4Depot
Posted on 1-Nov-2006 12:01:35
#10 ]
Super Member
Joined: 8-Mar-2004
Posts: 1968
From: Taranto, Italy

ok, so lunix is not needeed since my old patches use PROGDIR:

by the way. take a look at sdl libs version. and newlib should be a little faster


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BrandonLee 
Re: Battle for Wesnoth 1.1.11 now on OS4Depot
Posted on 1-Nov-2006 12:23:48
#11 ]
Super Member
Joined: 15-Dec-2003
Posts: 1355
From: Lisbon, Portugal

With those 3, a save can sometimes take 3-4 minutes. Compared with BfW that can load/save within 30 seconds most of the time.
So what I referring to is that the problem with long load/save times isn't specific for Battle of Wesnoth, but a more general trend for strategy games of today.

Of course a 10 minute wait for loading a game is too slow...


I can understand games needing more time to load/save, but 10, even 5 minutes is way too much.
More serious than that, and something that I strongly feel is fixable, are the huge waiting times between CPU turns. There are times when play is locked for a couple of seconds with no apparent reason.
Wesnoth is a complex game, but it's not that complex. The slowdown between similar versions points to something ugly behind the scenes.
My guess is they (the original developers) are throwing everything there, un-optimized, and hoping the ultra-fast processors take care of it. Unfortunately, this means we are left out of the picture, since Wesnoth, in this current incarnation, is almost useless to us...

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salass00 
Re: Battle for Wesnoth 1.1.11 now on OS4Depot
Posted on 1-Nov-2006 17:45:52
#12 ]
Elite Member
Joined: 31-Oct-2003
Posts: 2707
From: Finland

@afxgroup

Quote:
and newlib should be a little faster


Compiling with newlib ('sh configure "CC=gcc -mcrt=newlib" "CXX=g++ -mcrt=newlib"' then "gmake") produces an error in map.cpp ("snprintf not defined in scope"). Any idea how to solve this? As far as I can tell it should be working (it includes the cstdio file which then includes stdio.h where snprintf() is defined)...

Last edited by salass00 on 01-Nov-2006 at 05:47 PM.

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lovely 
Re: Battle for Wesnoth 1.1.11 now on OS4Depot
Posted on 1-Nov-2006 21:42:08
#13 ]
Regular Member
Joined: 14-Mar-2005
Posts: 141
From: The land of the blondes

someone said on irc that loading speed could be faster if the compiler disabled all the various dir parts /paths, that is why it reports errors on not finding stuff but it find it anyway. (3 locations + the Amiga specific one).

so maybe salass could put in some code to ignore all the path scanning.?


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AndreasM 
Re: Battle for Wesnoth 1.1.11 now on OS4Depot
Posted on 2-Nov-2006 10:41:21
#14 ]
Regular Member
Joined: 16-Sep-2003
Posts: 337
From: Germany

when i set the language german i become follow error:

WARNING: setlocale() failed for de_DE.

have anyone a idea?


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afxgroup 
Re: Battle for Wesnoth 1.1.11 now on OS4Depot
Posted on 2-Nov-2006 11:41:53
#15 ]
Super Member
Joined: 8-Mar-2004
Posts: 1968
From: Taranto, Italy

@salass0

you must remove -ansi from makefile


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salass00 
Re: Battle for Wesnoth 1.1.11 now on OS4Depot
Posted on 3-Nov-2006 6:54:41
#16 ]
Elite Member
Joined: 31-Oct-2003
Posts: 2707
From: Finland

@afxgroup

Quote:
you must remove -ansi from makefile


Thanks. That fixed it. I now have a newlib compile here of the exe. Haven't yet tested how well it works...

[edit]
Have tested it a little and it is a little and it is a **lot** faster than the clib2 build... Now everything seems to be working at reasonable speeds again. Tried starting a campaign and now it didn't take forever to start like before (it did take a while though, but not too much).

I guess I'll have to upload a replacement exe to OS4Depot.

The different languages support seems to be broken as in the clib2 build though...

Last edited by salass00 on 03-Nov-2006 at 07:07 AM.

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