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Software News   Software News : Battle for Wesnoth 1.2.4 on OS4Depot
   posted by salass00 on 16-Apr-2007 19:31:56 (1726 reads)
The Battle for Wesnoth is a free, turn-based strategy game with a fantasy theme.

Download link
Link to Wesnoth site

Fight to regain the throne of Wesnoth, of which you are the legitimate heir, or use your dread power over the Undead to dominate the land of mortals, or lead your glorious Orcish tribe to victory against the humans who dared despoil your lands. Wesnoth has many different sagas waiting to be played out. You can create your own custom units, and write your own scenarios or even full-blown campaigns. You can also challenge your friends or strangers and fight multi-player epic fantasy battles.



Version 1.2.4:
* campaigns:
* Heir to the Throne
* updated images for Delfador
* Tutorial
* merged all unit images used in the tutorial from httt
* graphics:
* fixed a missing frame for the white mage
* improved the mage of light melee animation and changed its melee attack to
"morning star"
* improved the look of the main menu and tips of the day boxes in the
title screen
* tiles with overlays are also properly shown if compiled with
--enable-tinygui (bug #8720 patch #697)
* language and i18n:
* updated manual: French
* updated translations: Bulgarian, Danish, Dutch, Esperanto, French, German,
Greek, Italian, Portuguese (Brazil), Serbian, Slovak, Spanish, Swedish
* updated DejaVuSans font to version 2.16
* multiplayer maps:
* revised maps: Blitz, Wilderlands
* WML:
* fixed the fire dragon die sound in TROW
* fixed many agression->aggression typos
* fixed [special_filter] not working properly (#8212)
* Python AI:
* backported safe AI from 1.3, so you can no longer use import, builtin
statements, or access to internal variables in AI scripts
* fixed bugs where movement maps weren't updated after recruiting (bug #8802)
and where some unit type properties where always false (like regenerate or
* misc:
* observer can save a replay of the game again
* fixed beginning-of-scenario saves containing scenario WML (bug #8698)
* fixed autosaves not getting deleted for last campaign scenario and
multiplayer (bug #8762)
* fixed reload from mp savegame problem (bug #8796)
* used valgrind to find some memory problems fixes bug #8715, bug #8756 and
bug #8839
* fixed Ethiliel not showing up in the scenario "Vengeance" of TSG
* with a move attack action if the moveto event moves the defender Wesnoth
would crash (part 1 of bug #8882)

Related Links
· More about Software News
· News by salass00

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Re: Battle for Wesnoth 1.2.4 on OS4Depot
Posted on 16-Apr-2007 19:50:30
#1 ]
Elite Member
Joined: 18-Dec-2002
Posts: 5646
From: Italy


Sam460ex 1,15Ghz
2GB RAM, 120GB Crucial v4 SSD, 32GB SDHC
Radeon HD 6450 1GB

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Re: Battle for Wesnoth 1.2.4 on OS4Depot
Posted on 16-Apr-2007 20:35:49
#2 ]
Elite Member
Joined: 19-Aug-2003
Posts: 2896
From: Up Rough Demo Squad


AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.

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Re: Battle for Wesnoth 1.2.4 on OS4Depot
Posted on 16-Apr-2007 23:19:18
#3 ]
Super Member
Joined: 15-Dec-2003
Posts: 1355
From: Lisbon, Portugal

This game rocks! Best Amiga game of the last decade(at least)! ;)

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Re: Battle for Wesnoth 1.2.4 on OS4Depot
Posted on 16-Apr-2007 23:35:05
#4 ]
Regular Member
Joined: 12-Mar-2003
Posts: 147
From: Prague, Czech Republic

Thank you for being so quick with the updates, man!

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