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Glames
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Re: AmigaOS/MorphOS Games Award 2007 Posted on 26-Jan-2008 19:01:23
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Regular Member |
Joined: 16-Mar-2003 Posts: 394
From: Nantes, France | | |
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| Voted _________________ Glames / Boing Attitude :)
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K-L
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Re: AmigaOS/MorphOS Games Award 2007 Posted on 26-Jan-2008 19:24:42
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Super Member |
Joined: 3-Mar-2006 Posts: 1427
From: Oullins, France | | |
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| So did I _________________ PowerMac G5 2,7Ghz - 2GB - Radeon 9650 - MorphOS 3.14 AmigaONE X1000, 2GB, Sapphire Radeon HD 7700 FPGA Replay + DB 68060 at 85Mhz
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BigD
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Re: AmigaOS/MorphOS Games Award 2007 Posted on 26-Jan-2008 21:20:31
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Elite Member |
Joined: 11-Aug-2005 Posts: 7447
From: UK | | |
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| Any of these games worth getting for a 030 50mhz AGA classic Amiga? _________________ "Art challenges technology. Technology inspires the art." John Lasseter, Co-Founder of Pixar Animation Studios
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Daff
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Re: AmigaOS/MorphOS Games Award 2007 Posted on 27-Jan-2008 22:20:21
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Regular Member |
Joined: 17-Jul-2004 Posts: 118
From: Unknown | | |
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| Under Cover, Lieux Communs, Storia Ancestrale and perhaps Amijeweled can be launched with an AGA 68k Amiga. |
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Insane-Software
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Re: AmigaOS/MorphOS Games Award 2007 Posted on 28-Jan-2008 8:34:37
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Member |
Joined: 13-Apr-2007 Posts: 42
From: Germany | | |
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| @Daff:
We are very sorry, but Amijeweled RTG will not work with AGA. This is because of resolution and colour restrictions of AGA machines. With 256 colour calculated dithering the graphics of the RTG version will look quite ugly and screen modes beyond 320 pixels wide are quite slow with 8 bit colour depth, hence we had restricted Amijeweled to RTG machines for now.
The good message: We are working on a special AGA version right now and it will look very nice on AGA, with hand optimized low res graphics (the look is quite as nice as the RTG one, albeith it will use 256 colours only). Niels once again did a very nice job with the graphics
Speed wise it will be quite fast, we think, as low res gives sufficient bandwidth for very fast, blitter driven graphics (>50 fps) and we are going to use direct blitter access now, as graphics.library blitter functions are too slow with AGA (we used OS funtions for the RTG version and it becomes very slow even on low spec Zorro II RTG machines, sadly. We are working on a direct video mem access library, too, that will certainly give a reasonable speed boost for blit-like operations on such machines, and will be used for future projects).
With kind regards
Niels Schapke & Wolfgang Hosemann Insane-Software http://www.insane-software.de Last edited by Insane-Software on 28-Jan-2008 at 08:35 AM.
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ChaosLord
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Re: AmigaOS/MorphOS Games Award 2007 Posted on 28-Jan-2008 10:04:07
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Cult Member |
Joined: 4-Apr-2005 Posts: 782
From: Houston, Texas USA | | |
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| @BigD
Many people play Total Chaos AGA just fine on an 030 50 Mhz machine. 640x512 50 fps. Have fun. _________________ Wanna try a wonderfull magical Amiga strategy game? Total Chaos AGA
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BigBentheAussie
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Re: AmigaOS/MorphOS Games Award 2007 Posted on 28-Jan-2008 12:04:38
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Super Member |
Joined: 28-Oct-2003 Posts: 1690
From: Melbourne, Australia | | |
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| Just a thought.
It would be kinda nice to have links to the games that are being voted on, on your website.
Not only would it be good promotion but perhaps even lead to a few sales for the commercial game authors. Those games sites may even be interested in cross linking to yoursite as well.
It would also make the voting easier for those who may never have heard of the games previously. _________________ Leo Nigro, CTO Commodore USA, LLC Opinions expressed are my own and not those of C= USA. Commodore/AMIGA "Beautiful, High-Performance, Home Computers for Creativity and Entertainment."
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