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Announcement   Announcement : AmigaOS/MorphOS Games Award 2007
   posted by Daff on 26-Jan-2008 12:37:32 (1588 reads)
Each year you can vote for the best AmigaOS/MorphOS game of the previous twelve months. Now it's time for the AmigaOS/MorphOS Games Award 2007 !

To vote for the best AmigaOS 68k, AmigaOS 4, MorphOS or AROS games, you can rate them at this page :

http://obligement.free.fr/hitparade/award2007.php

The final results will be published in 10 days.
    

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Glames 
Re: AmigaOS/MorphOS Games Award 2007
Posted on 26-Jan-2008 19:01:23
#1 ]
Regular Member
Joined: 16-Mar-2003
Posts: 366
From: Nantes, France

Voted


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K-L 
Re: AmigaOS/MorphOS Games Award 2007
Posted on 26-Jan-2008 19:24:42
#2 ]
Super Member
Joined: 3-Mar-2006
Posts: 1315
From: Oullins, France

So did I


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Webmaster of Amiga-NG.org (French)

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BigD 
Re: AmigaOS/MorphOS Games Award 2007
Posted on 26-Jan-2008 21:20:31
#3 ]
Elite Member
Joined: 11-Aug-2005
Posts: 4919
From: UK

Any of these games worth getting for a 030 50mhz AGA classic Amiga?


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John Lasseter, Co-Founder of Pixar Animation Studios

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Daff 
Re: AmigaOS/MorphOS Games Award 2007
Posted on 27-Jan-2008 22:20:21
#4 ]
Regular Member
Joined: 17-Jul-2004
Posts: 116
From: Unknown

Under Cover, Lieux Communs, Storia Ancestrale and perhaps Amijeweled can be launched with an AGA 68k Amiga.

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Insane-Software 
Re: AmigaOS/MorphOS Games Award 2007
Posted on 28-Jan-2008 8:34:37
#5 ]
Member
Joined: 13-Apr-2007
Posts: 42
From: Germany

@Daff:

We are very sorry, but Amijeweled RTG will not work with AGA. This is because of resolution and colour restrictions of AGA machines. With 256 colour calculated dithering the graphics of the RTG version will look quite ugly and screen modes beyond 320 pixels wide are quite slow with 8 bit colour depth, hence we had restricted Amijeweled to RTG machines for now.

The good message: We are working on a special AGA version right now and it will look very nice on AGA, with hand optimized low res graphics (the look is quite as nice as the RTG one, albeith it will use 256 colours only). Niels once again did a very nice job with the graphics

Speed wise it will be quite fast, we think, as low res gives sufficient bandwidth for very fast, blitter driven graphics (>50 fps) and we are going to use direct blitter access now, as graphics.library blitter functions are too slow with AGA (we used OS funtions for the RTG version and it becomes very slow even on low spec Zorro II RTG machines, sadly. We are working on a direct video mem access library, too, that will certainly give a reasonable speed boost for blit-like operations on such machines, and will be used for future projects).

With kind regards


Niels Schapke & Wolfgang Hosemann
Insane-Software
http://www.insane-software.de

Last edited by Insane-Software on 28-Jan-2008 at 08:35 AM.

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ChaosLord 
Re: AmigaOS/MorphOS Games Award 2007
Posted on 28-Jan-2008 10:04:07
#6 ]
Cult Member
Joined: 4-Apr-2005
Posts: 782
From: Houston, Texas USA

@BigD

Many people play Total Chaos AGA just fine on an 030 50 Mhz machine.
640x512 50 fps. Have fun.


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BigBentheAussie 
Re: AmigaOS/MorphOS Games Award 2007
Posted on 28-Jan-2008 12:04:38
#7 ]
Super Member
Joined: 28-Oct-2003
Posts: 1690
From: Melbourne, Australia

Just a thought.

It would be kinda nice to have links to the games that are being voted on, on your website.

Not only would it be good promotion but perhaps even lead to a few sales for the commercial game authors. Those games sites may even be interested in cross linking to yoursite as well.

It would also make the voting easier for those who may never have heard of the games previously.


_________________
Leo Nigro, CTO Commodore USA, LLC
Opinions expressed are my own and not those of C= USA.
Commodore/AMIGA "Beautiful, High-Performance, Home Computers for Creativity and Entertainment."

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