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hardware OS4   hardware OS4 : Massive Porting for Profit Round-up!
   posted by spotUP on 12-Sep-2008 2:23:26 (5770 reads)
So, AOS 4.1 is finally out, and has started to reach users!
With AOS 4.1 came a beta of MiniGL 2.0, so SDL/GL ports are finally possible.
Here's a couple from us, enjoy!

Read more...


Super Methane Brothers

Update: Sound and fullscreen added to the AOS4.x version.
Ported by Spot.

The Goonies

A remake of Konami's classic game, based on the movie with the same name.
Requires MiniGL 2.0 Beta. Ported by Spot.

Spaceblade

A strategic shoot em up made using GameBlade.
Ported by Spot.

Kuklomenon

A shoot em up.
Ported by Spot.

Chromium BSU

A shoot em up.
Requires MiniGL 2.0 Beta. Ported by Spot.

Simplevaders

A shoot em up.
Requires MiniGL 2.0 Beta. Ported by Spot.

Solar Conquest

A shoot em up.
Requires MiniGL 2.0 Beta. Ported by Spot.

Tilt 'n' Roll

Rock 'n' Roll in 3D.
Requires MiniGL 2.0 Beta. Ported by Spot.

Wurmhole

A clone of the popular SF-Cave.
Requires MiniGL 2.0 Beta. Ported by Spot.

T-Sim

A helicopter simulator.
Requires MiniGL 2.0 Beta. Ported by Spot.

Download them all at OS4Depot - we hope you enjoy playing them, we enjoyed porting them!
    

Related Links
· More about hardware OS4
· News by spotUP


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Syperhawk 
Re: Massive Porting for Profit Round-up!
Posted on 12-Sep-2008 3:03:31
#1 ]
Regular Member
Joined: 22-Feb-2005
Posts: 270
From: Cape Breton,Nova Scotia CANADA

Still waiting for my OS4.1 CD
Will love to try Goonies when i get it tho

SyperHawk


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Moxee 
Re: Massive Porting for Profit Round-up!
Posted on 12-Sep-2008 3:36:28
#2 ]
Team Member
Joined: 20-Aug-2003
Posts: 6291
From: County Yakima, WA State, USA

My copy of OS4.1 arrived today. The package looks like Miss Piggy sat on it.

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Lazi 
Re: Massive Porting for Profit Round-up!
Posted on 12-Sep-2008 5:46:55
#3 ]
Cult Member
Joined: 5-Apr-2005
Posts: 637
From: Pomaz, Hungary

@Spot

Great collection!

May I suggest Nether Earth remake port once more? Last time you said that no game with GL in the source.

http://www.braingames.getput.com/nether/default.asp

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Yssing 
Re: Massive Porting for Profit Round-up!
Posted on 12-Sep-2008 8:56:16
#4 ]
Cult Member
Joined: 24-Apr-2003
Posts: 996
From: Unknown

Keep up the good work.. amazing job guys..


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Varthall 
Re: Massive Porting for Profit Round-up!
Posted on 12-Sep-2008 9:42:59
#5 ]
Super Member
Joined: 17-Feb-2004
Posts: 1552
From: Up Rough

@Lazi
Quote:

May I suggest Nether Earth remake port once more? Last time you said that no game with GL in the source.

I'm giving it a go, it requires the newer MiniGL 2.0, hence OS4.1:

nether.cpp:809: error: 'glutSolidSphere' was not declared in this scope
nether.cpp: In member function 'void NETHER::options_draw(int, int)':

Since the new SDK isn't out yet, I'll try fetching the latest MiniGL sources and see if I can add its headers to my SDK.

EDIT: Unfortunately MiniGL requires newer Warp3D headers. Spot might be able to do the port as he has the newer SDK.

Varthall

Last edited by Varthall on 12-Sep-2008 at 10:55 AM.


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Darrin 
Re: Massive Porting for Profit Round-up!
Posted on 12-Sep-2008 14:27:52
#6 ]
Team Member
Joined: 14-May-2003
Posts: 1941
From: Lake Charles, USA

I have it on record that Bill McEwan personally jumps up and down on every copy of OS4.x that leaves aCube.


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Timo 
Re: Massive Porting for Profit Round-up!
Posted on 12-Sep-2008 22:39:31
#7 ]
Regular Member
Joined: 28-Feb-2005
Posts: 112
From: Spain, Barcelona

As I have a widescreen, I had all my screenmodes adjusted to it, like 768x480 instead of 640x480 (maybe I scaled wrong, but anyway...).
All MiniGL programms, that run fullscreen, had the screen full of rubbish. Now I changed my screenmodes to "normal" resolutions (640x480) and the programs are working now. Is this a problem of OS4.1 or the programs?? Anybody with the same problem?

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nbache 
Re: Massive Porting for Profit Round-up!
Posted on 13-Sep-2008 0:01:43
#8 ]
Cult Member
Joined: 8-Apr-2003
Posts: 959
From: Copenhagen, Denmark

@Darrin:
Quote:
I have it on record that Bill McEwan personally jumps up and down on every copy of OS4.x that leaves aCube.

So that's why they are taking so long to reach us; they are sending them on a detour to the U.S. for the jump treatment first

Best regards,

Niels

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Kicko 
Re: Massive Porting for Profit Round-up!
Posted on 13-Sep-2008 1:28:39
#9 ]
Elite Member
Joined: 19-Jun-2004
Posts: 5008
From: Sweden

I got my os4.1 today but i was busy. Visited a friend. So now atleast i have done backup of my system. Now on to sleep and tomorrow ill install os4.1 and repartition.

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retro 
Re: Massive Porting for Profit Round-up!
Posted on 13-Sep-2008 15:30:23
#10 ]
Super Member
Joined: 16-Dec-2003
Posts: 1030
From: Unknown

hmm that t-sim isent a big step in the amiga world. i remembering playing coala on my 040 board.


but new software is allways velcome..

my small wishes for my os 4.1

screentrumb is been made scalavible
and owb gets download and upload.
java can wait

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Stephen_Robinson 
Re: Massive Porting for Profit Round-up!
Posted on 14-Sep-2008 12:41:20
#11 ]
Super Member
Joined: 29-Apr-2005
Posts: 1991
From: UK

So how do you play the game of Super Methane Bros then?

The fancy intro screen gets a bit irriting when that's a far as you can get.

And yes, I did press the crtl key/


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m0lebrain 
Re: Massive Porting for Profit Round-up!
Posted on 14-Sep-2008 13:53:34
#12 ]
Regular Member
Joined: 21-Apr-2004
Posts: 349
From: South Western PA

I've just received my package of...of....hmmm.. OS1.2? da heck? aw well. :)


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Kicko 
Re: Massive Porting for Profit Round-up!
Posted on 15-Sep-2008 20:11:46
#13 ]
Elite Member
Joined: 19-Jun-2004
Posts: 5008
From: Sweden

Finally os4.1 installed. Tested them all and my old favourite is Super Methane Brothers. New favourite is Chromium BSU. Strange thing to control the spaceship with the mouse that fast but its cool ;) Good looking and nice shotemup :)

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Varthall 
Re: Massive Porting for Profit Round-up!
Posted on 16-Sep-2008 14:21:46
#14 ]
Super Member
Joined: 17-Feb-2004
Posts: 1552
From: Up Rough

@Varthall

Ok, Spot has told me he has tried to port Nether Earth too, but got stuck. I might give it a go again when the new SDK comes out.


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