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Syperhawk
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Re: Massive Porting for Profit Round-up! Posted on 12-Sep-2008 2:03:31
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Regular Member |
Joined: 22-Feb-2005 Posts: 270
From: Cape Breton,Nova Scotia CANADA | | |
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| Still waiting for my OS4.1 CD Will love to try Goonies when i get it tho
SyperHawk _________________ ================================================ Amiga Island BBS Telnet:->amigaisland.cnetbbs.net (Down Until Futher Notice) Telnet:->amigaisland.dyndns.org (Down Until Further Notice) =================================================
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Moxee
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Re: Massive Porting for Profit Round-up! Posted on 12-Sep-2008 2:36:28
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Team Member |
Joined: 20-Aug-2003 Posts: 6291
From: County Yakima, WA State, USA | | |
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| My copy of OS4.1 arrived today. The package looks like Miss Piggy sat on it.
________________ Moxee _________________ Moxee AmigaOne X1000 AmigaOne XE G4 I'd agree with you, but then we'd both be wrong.
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Lazi
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Re: Massive Porting for Profit Round-up! Posted on 12-Sep-2008 4:46:55
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Cult Member |
Joined: 5-Apr-2005 Posts: 651
From: Pomaz, Hungary | | |
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Yssing
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Re: Massive Porting for Profit Round-up! Posted on 12-Sep-2008 7:56:16
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Super Member |
Joined: 24-Apr-2003 Posts: 1102
From: Unknown | | |
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| Keep up the good work.. amazing job guys.. _________________
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Varthall
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Re: Massive Porting for Profit Round-up! Posted on 12-Sep-2008 8:42:59
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Super Member |
Joined: 17-Feb-2004 Posts: 1559
From: Up Rough | | |
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| @Lazi Quote:
May I suggest Nether Earth remake port once more? Last time you said that no game with GL in the source.
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I'm giving it a go, it requires the newer MiniGL 2.0, hence OS4.1:
nether.cpp:809: error: 'glutSolidSphere' was not declared in this scope nether.cpp: In member function 'void NETHER::options_draw(int, int)':
Since the new SDK isn't out yet, I'll try fetching the latest MiniGL sources and see if I can add its headers to my SDK.
EDIT: Unfortunately MiniGL requires newer Warp3D headers. Spot might be able to do the port as he has the newer SDK.
VarthallLast edited by Varthall on 12-Sep-2008 at 09:55 AM.
_________________ AmigaOne XE - AmigaOS 4.1 - Freescale 7457 1GHz - 1GB ram
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Darrin
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Re: Massive Porting for Profit Round-up! Posted on 12-Sep-2008 13:27:52
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Team Member |
Joined: 14-May-2003 Posts: 1941
From: Lake Charles, USA | | |
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| I have it on record that Bill McEwan personally jumps up and down on every copy of OS4.x that leaves aCube. _________________ AmigaOne X1000, A4000(T), A3000, A2000, A1200(T), A1200, A500, CD32, Minimig+ARM, FPGA Arcade, Chameleon64, C-One, C128, C128D, C64C, C64, VIC-20, CBM 8032, CBM4032, Efika, Ultimate64
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Timo
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Re: Massive Porting for Profit Round-up! Posted on 12-Sep-2008 21:39:31
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Regular Member |
Joined: 28-Feb-2005 Posts: 119
From: Germany, Berlin | | |
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| As I have a widescreen, I had all my screenmodes adjusted to it, like 768x480 instead of 640x480 (maybe I scaled wrong, but anyway...). All MiniGL programms, that run fullscreen, had the screen full of rubbish. Now I changed my screenmodes to "normal" resolutions (640x480) and the programs are working now. Is this a problem of OS4.1 or the programs?? Anybody with the same problem? |
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nbache
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Re: Massive Porting for Profit Round-up! Posted on 12-Sep-2008 23:01:43
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Super Member |
Joined: 8-Apr-2003 Posts: 1034
From: Copenhagen, Denmark | | |
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| @Darrin: Quote:
I have it on record that Bill McEwan personally jumps up and down on every copy of OS4.x that leaves aCube. |
So that's why they are taking so long to reach us; they are sending them on a detour to the U.S. for the jump treatment first
Best regards,
Niels |
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Kicko
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Re: Massive Porting for Profit Round-up! Posted on 13-Sep-2008 0:28:39
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Elite Member |
Joined: 19-Jun-2004 Posts: 5009
From: Sweden | | |
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| I got my os4.1 today but i was busy. Visited a friend. So now atleast i have done backup of my system. Now on to sleep and tomorrow ill install os4.1 and repartition. |
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retro
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Re: Massive Porting for Profit Round-up! Posted on 13-Sep-2008 14:30:23
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Super Member |
Joined: 16-Dec-2003 Posts: 1049
From: Unknown | | |
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| hmm that t-sim isent a big step in the amiga world. i remembering playing coala on my 040 board.
but new software is allways velcome..
my small wishes for my os 4.1
screentrumb is been made scalavible and owb gets download and upload. java can wait |
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Stephen_Robinson
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Re: Massive Porting for Profit Round-up! Posted on 14-Sep-2008 11:41:20
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Super Member |
Joined: 29-Apr-2005 Posts: 1991
From: UK | | |
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| So how do you play the game of Super Methane Bros then?
The fancy intro screen gets a bit irriting when that's a far as you can get.
And yes, I did press the crtl key/ _________________ Rage quited 29th May 2011
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m0lebrain
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Re: Massive Porting for Profit Round-up! Posted on 14-Sep-2008 12:53:34
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Regular Member |
Joined: 21-Apr-2004 Posts: 368
From: South Western PA | | |
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| I've just received my package of...of....hmmm.. OS1.2? da heck? aw well. :) _________________ -- -- aka Tony Rocks
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Kicko
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Re: Massive Porting for Profit Round-up! Posted on 15-Sep-2008 19:11:46
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Elite Member |
Joined: 19-Jun-2004 Posts: 5009
From: Sweden | | |
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| Finally os4.1 installed. Tested them all and my old favourite is Super Methane Brothers. New favourite is Chromium BSU. Strange thing to control the spaceship with the mouse that fast but its cool ;) Good looking and nice shotemup :) |
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Varthall
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Re: Massive Porting for Profit Round-up! Posted on 16-Sep-2008 13:21:46
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Super Member |
Joined: 17-Feb-2004 Posts: 1559
From: Up Rough | | |
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| @Varthall
Ok, Spot has told me he has tried to port Nether Earth too, but got stuck. I might give it a go again when the new SDK comes out. _________________ AmigaOne XE - AmigaOS 4.1 - Freescale 7457 1GHz - 1GB ram
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