posted by IKE on 31-Jan-2009 13:23:06 (4358 reads)
At long last a fairly complete SDL GUI toolkit has arrived to the Amiga 68K platform...Agar! I've made a port of agar-1.3.3 from the sources available at: libagar.org
It is available for immediate download at Aminet (38 MB download). Be sure to check out the'demos' folder to see this awesome SDL GUI in action! It is platform independent and below is a link to a screenshot of some of the demos running which should give you an idea of just some of it's capabilities.
Screenshot (click for larger view): Agar 1.3.3 Preview
wow thats a big project compile.I think firefox have less source and smaller binary
can i have hope there is Amiga OS 68k Unix API ready for firefox and libs compile soon
I see on IKE Homepage, he owns a Radeon 9200 on a classic.
Are there more users with Radeon 9200 on Classic ?
I have working SDL with hardware acceleratet opengl.work on winuae and on my classic with cygervision PPC
on Voodoo3 there is problem that only support 256*256 Texture size. Maybe a Radeon User like to test the SDL hardware acceleratet, i dont know if it work on this cards.radeon have 2048 Pixel Limit so should work.
maybe somebody know a code that split a large texture in smaller tiles that can add in SDL to strorm mesa wrapper.
Last edited by bernd_afa on 01-Feb-2009 at 09:54 AM.
Re: agar-1.3.3 - a SDL GUI Toolkit ported to 68k Posted on 1-Feb-2009 3:31:52
Wow, my hat is off to you. That's a pretty big task that you undertook. Agar is one of the better and easier to use GUI toolkits out there. I also like the fact that Agar has C bindings and it doesn't restrict me to using C++ as do many libraries. I've been too lazy to learn C++ and still don't see the point of it. I can still do everything that I need in C.
Is there an OS4 version out there yet?
Last edited by ferrels on 01-Feb-2009 at 03:36 AM.
Re: agar-1.3.3 - a SDL GUI Toolkit ported to 68k Posted on 1-Feb-2009 3:58:26
Joined: 18-Jan-2003 Posts: 2261
From: Minnesota, USA
The day after it hit the Aminet, I had SpotUP look at it to see if it would compile for OS 4. It seems hopeful on most features but MiniGL and the older version of PThreads he had installed weren't good enough for those features. It should mostly work though.