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Software News   Software News : BOH demo re-released
   posted by saimo on 15-May-2009 8:23:11 (2853 reads)
Campobasso, Italy - May 15th, 2009

The demo version of BOH has been re-released, as it now includes a preview of the C64 theme and an additional mission to have fun with.
It can be downloaded from the DOWNLOADS page of the website at www.bohthegame.com.

Read more...


BOH is an original, retro-flavoured game of exploration and action. You move in claustrophobic and dangerous battlefields searching for the Evil Masters. This no easy task not only because of the traps-packed corridors and mind-blowing puzzles, but also because of the countless enemies that the Evil Masters throw at you more and more until you discover them - at that point, you will be attacked directly by the Evil Masters themselves, the toughest of all. Although your quests are made slightly less hard by the bonuses and power-ups scattered all around the battlefield, carrying out the missions demands lots of concentration and quick reflexes.
    

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samo79 
Re: BOH demo re-released
Posted on 15-May-2009 9:09:42
#1 ]
Elite Member
Joined: 13-Feb-2003
Posts: 3385
From: Italy, Perugia

Thanks, looking forward to try when my flex arrive


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saimo 
Re: BOH demo re-released
Posted on 15-May-2009 9:13:17
#2 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2258
From: Unknown

@samo79

Quote:
Thanks, looking forward to try when my flex arrive

Later today I'll release also the Windows version (hopefully, also the MacOS version will arrive soon), so maybe you'll be able to try it before

saimo

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samo79 
Re: BOH demo re-released
Posted on 15-May-2009 9:25:48
#3 ]
Elite Member
Joined: 13-Feb-2003
Posts: 3385
From: Italy, Perugia

Great !


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saimo 
Re: BOH demo re-released
Posted on 15-May-2009 10:21:09
#4 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2258
From: Unknown

Quote:
Later today I'll release also the Windows version

Done

saimo

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samo79 
Re: BOH demo re-released
Posted on 15-May-2009 10:43:23
#5 ]
Elite Member
Joined: 13-Feb-2003
Posts: 3385
From: Italy, Perugia

What a quick guy


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$adddam 
Re: BOH demo re-released
Posted on 15-May-2009 22:10:54
#6 ]
Regular Member
Joined: 24-May-2006
Posts: 194
From: magyarorszag /=hungary/

any chance for a morphos version?

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newlight 
Re: BOH demo re-released
Posted on 15-May-2009 22:49:19
#7 ]
Super Member
Joined: 10-Sep-2007
Posts: 1723
From: Somewhere in Spain

I will try it when I have my Amiga One at hand again and see what kind of game really is and if it is worth the money.

Hope the game is good enough to buy it.



Any other game projects from your company for the future?


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saimo 
Re: BOH demo re-released
Posted on 15-May-2009 23:11:40
#8 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2258
From: Unknown

@$adddam

Quote:
any chance for a morphos version?

MorphOS and AROS ports are something I'd like to do but their priority is low: additional themes and missions, and the port to Linux come first. Moreover, no port for any other platform will ever happen if the sales are not high enough - and, no, expanding the customers base precisely by making the ports doesn't help because AROS and MorphOS communities are just as small as AmigaOS' (and the figures of sales among the AmigaOS community are scary).
There are also other problems, but it's useless even considering them now. One step at a time.

Indeed, I'd be curious to know if OS4Emu helps: after all, BOH interacts little with the OS and only for basic stuff. Anybody tried?

saimo

Last edited by saimo on 15-May-2009 at 11:11 PM.

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saimo 
Re: BOH demo re-released
Posted on 15-May-2009 23:16:35
#9 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2258
From: Unknown

@newlight

Quote:
I will try it when I have my Amiga One at hand again and see what kind of game really is and if it is worth the money.

If you have a MacOS or Windows machine you can try the demo without problems (the MacOS demo will be out very soon).

Quote:
Hope the game is good enough to buy it.



Quote:
Any other game projects from your company for the future?

I have plenty of ideas for several other games, but for them to become real it's absolutely necessary that this project has substantial success (and it's still very, very far from it).

BTW: since many misunderstood this, let me clarify that I don't own a company, and that I'm not part of EDITEL: I'm just the author and EDITEL is the publisher.

saimo

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$adddam 
Re: BOH demo re-released
Posted on 15-May-2009 23:54:47
#10 ]
Regular Member
Joined: 24-May-2006
Posts: 194
From: magyarorszag /=hungary/

tried to run it under morphos. it opens a black window for a second then exits.
a configuration.txt was created, o changed window to fullscreen, same effect. tried with sound off, no change.
here is a log:

[enumerateJoysticks] ENUMJOY: id=626661964,type=3,axes=2,buttons=4

[enumerateJoysticks] Found joystick #0 (AI ID=0) ''

lowlevel.library/ReadJoyPort(): portNumber must be in the range 0 to 3.
lowlevel.library/ReadJoyPort(): portNumber must be in the range 0 to 3.
lowlevel.library/ReadJoyPort(): portNumber must be in the range 0 to 3.
lowlevel.library/ReadJoyPort(): portNumber must be in the range 0 to 3.
[SDL_SYS_JoystickInit] ENUM RETURNED: 1

[SDL_SYS_JoystickInit] Found 0 joysticks

[SDL_SYS_JoystickOpen] Opening joystick #0 (AI ID=0)

[SDL_SYS_JoystickOpen] Found 0 axes, 2 buttons, 0 hats

[SDL_SYS_JoystickOpen] Successful

[SDL_SYS_JoystickClose] Closing joystick #0 (AI ID=0)

not very useful i guess...

anyway, i understand your reasons to keep mos and aros ports at low priority, however if it doesnt use os specific stuff and seems to be using sdl then is it not just a matter of a recompile?

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saimo 
Re: BOH demo re-released
Posted on 16-May-2009 8:44:03
#11 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2258
From: Unknown

$adddam

Quote:
tried to run it under morphos.



Quote:
it opens a black window for a second then exits.
a configuration.txt was created, o changed window to fullscreen, same effect. tried with sound off, no change.
here is a log:

[enumerateJoysticks] ENUMJOY: id=626661964,type=3,axes=2,buttons=4

[enumerateJoysticks] Found joystick #0 (AI ID=0) ''

lowlevel.library/ReadJoyPort(): portNumber must be in the range 0 to 3.
lowlevel.library/ReadJoyPort(): portNumber must be in the range 0 to 3.
lowlevel.library/ReadJoyPort(): portNumber must be in the range 0 to 3.
lowlevel.library/ReadJoyPort(): portNumber must be in the range 0 to 3.
[SDL_SYS_JoystickInit] ENUM RETURNED: 1

[SDL_SYS_JoystickInit] Found 0 joysticks

[SDL_SYS_JoystickOpen] Opening joystick #0 (AI ID=0)

[SDL_SYS_JoystickOpen] Found 0 axes, 2 buttons, 0 hats

[SDL_SYS_JoystickOpen] Successful

[SDL_SYS_JoystickClose] Closing joystick #0 (AI ID=0)

not very useful i guess...

No, it *is* useful
The fact that the program starts, opens a window and then exits means that it could not get the required audio resources: unless it's a problem with OS4emu, check your audio settings.
Then, the log tells us that SDL could not find a joystick (although the system seems to recognize 1), so also BOH would think that there is no joystick/joypad.

Quote:
anyway, i understand your reasons to keep mos and aros ports at low priority, however if it doesnt use os specific stuff and seems to be using sdl then is it not just a matter of a recompile?

Basically, yes, it's a matter of recompiling after I setting up the development environment according to a framework of my own (but it's a minor effort anyway). However, there are other problems (as I was saying) that would make it a worse hassle:
* I don't have a MorphOS/AROS machine;
* I don't have the money to buy one;
* I don't have the room for yet another machine (really: for the same reason, I have a beloved A1200 lying in a box in the cellar for years, and that breaks my heart);
* I don't want to give my code to others.
Since, as said, the potential customers would be few (if they matched the number of the AmigaOS customers, still they would be too few), going through the hassle is really not worth it: I'd better devote my energies to make the product better and sell it in other, bigger markets (which is what I'm trying to do) - please note that this is a deciding factor (in fact, that's why I talked only about it at first), so also lending me a machine won't be of any use for now (and, indeed, ruud has already kindly offered me his EFIKA at his own expeses).

saimo

Last edited by saimo on 16-May-2009 at 10:16 AM.

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ChrisH 
Re: BOH demo re-released
Posted on 16-May-2009 11:40:53
#12 ]
Elite Member
Joined: 30-Jan-2005
Posts: 6673
From: Unknown

@saimo Quote:
the figures of sales among the AmigaOS community are scary

I guess it depends on your expectations. If we assume there are a couple of thousand active OS4 users (given lack of hardware until very recently), and guess that only 1% of OS4 users can be convinced to buy a new game, then that means 2000 * 0.01 = 20 sales.

The trick of course then is to make your game (BOH in this case) as more accessible - at a maximum I think you might hope to get 10% of OS4 users interested. That would equate to 200 sales, and sounds more reasonable.

Increasing sales beyond that requires a larger potential user base. With Sam440 availability seemingly resolved, the number of OS4 users will hopefully increase, but that will take some years. Since you undoubtedly can't wait that long, I think you should really consider an OS3 port - everything can run OS3, i.e. WinUAE, Amithlon, OS4, MorphOS, even AROS using UAE (which may not be so bad on x86 hardware).

Of course, you already did a Windows & Mac port, but I'm not sure how you go about advertising to actual users (an advert in PC Gamer (UK) would be far far too expensive, but maybe you can get them to REVIEW it? Phone them up, and ask them if they would be interested in a free copy of your game for review purposes. You should also consider making your game available digitally on Steam for no more than 4.99).

EDIT: I did not include Classic PPC Amigas in my "active OS4 users" guess. So lets increase that to say 3000, at a complete guess.

Last edited by ChrisH on 17-May-2009 at 02:35 AM.
Last edited by ChrisH on 16-May-2009 at 11:45 AM.
Last edited by ChrisH on 16-May-2009 at 11:44 AM.


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ChrisH 
Re: BOH demo re-released
Posted on 16-May-2009 11:41:38
#13 ]
Elite Member
Joined: 30-Jan-2005
Posts: 6673
From: Unknown

@saimo
The BOH demo does not detect the USB joystick connected to my Sam440. Any suggestions/hints? (The manual doesn't say anything)


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saimo 
Re: BOH demo re-released
Posted on 16-May-2009 13:30:51
#14 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2258
From: Unknown

@ChrisH

Quote:
The BOH demo does not detect the USB joystick connected to my Sam440. Any suggestions/hints? (The manual doesn't say anything)

BOH uses the joypads with a digital hat and at least one button detected by SDL (which, on its turn, probably uses the devices handled by AmigaInput).
That said, if your joypad has an analog/digital switch, set it to digital and (re)start the game.
BTW: another user has the same problem and a test showed that SDL did not detect the presence of the hat. I've already made a report to Xeron. If you want, when I have time, I can send you a test proggie to check the situation on your machine.

saimo

P.S.: I'll reply to your other posts ASAP (I can't right now).

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saimo 
Re: BOH demo re-released
Posted on 16-May-2009 13:31:58
#15 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2258
From: Unknown

Hi all,

just a quick note to say that the MacOS version of the demo is available as well on the usual page.

saimo

Last edited by saimo on 16-May-2009 at 01:32 PM.
Last edited by saimo on 16-May-2009 at 01:32 PM.

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saimo 
Re: BOH demo re-released
Posted on 17-May-2009 14:03:53
#16 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2258
From: Unknown

@ChrisH

Quote:
I think you should really consider an OS3 port - everything can run OS3, i.e. WinUAE, Amithlon, OS4, MorphOS, even AROS using UAE (which may not be so bad on x86 hardware).

See question #18 in the FAQ page of the website.

Quote:
Of course, you already did a Windows & Mac port, but I'm not sure how you go about advertising to actual users (an advert in PC Gamer (UK) would be far far too expensive, but maybe you can get them to REVIEW it? Phone them up, and ask them if they would be interested in a free copy of your game for review purposes.

I have contacted several online and printed mags (f.ex. Retro Gamer) and I'm spreading the news on the net a lot (f.ex. search for "bohthegame" on Google). Hopefully, something will come out sooner or later.

Quote:
You should also consider making your game available digitally on Steam for no more than 4.99).

I've answered this observation a million times, so I'll keep it very short. BOH is a quality physical product. That's what's on sale now.

saimo

Last edited by saimo on 17-May-2009 at 02:04 PM.

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ChrisH 
Re: BOH demo re-released
Posted on 18-May-2009 9:28:23
#17 ]
Elite Member
Joined: 30-Jan-2005
Posts: 6673
From: Unknown

Quote:
I've answered this observation a million times, so I'll keep it very short. BOH is a quality physical product. That's what's on sale now.

I know. But it's TOTALLY DIFFERENT offering BOH as a download to a few tens of Amigans, versus offering BOH digitally to 20 million Windows users via Steam.


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