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Software News   Software News : BOH updated and ported to AROS
   posted by saimo on 12-Oct-2009 9:13:05 (2389 reads)
Campobasso, Italy - October 12th, 2009

Today BOH lands also on AROS and, in doing so, it also improves further!

Specifically, this update:
* makes the game run natively on AROS (requires an x86 CPU);
* optimizes and improves the field of vision calculation;
* optimizes and improves the lights casting;
* makes some explosive objects cause chain explosions;
* fixes a few minor bugs;
* adds a new mission;
* improves/extends the manuals;
* applies some other changes.


The update can be downloaded for free from the DOWNLOADS page of the official website. The demos have been updated to reflect the changes.


About BOH:

BOH is an original, retro-flavoured game of exploration and action. You move in claustrophobic, traps-packed, mind-boggling battlefields searching for the Evil Masters, who throw countless enemies at you until you discover and face them in the final battle. Although your quests are made slightly less hard by the bonuses and power-ups scattered all around, carrying out the missions demands lots of concentration and quick reflexes. With BOH the fun never ends: new missions can be added anytime and you can even create your own! And, as if that was not enough, you can also customize entirely its audio-visual aspect!
BOH has been created with lots of passion and care to offer, with its oldschool style, a fascinatingly different videogaming experience.

To learn more about BOH, please surf to the official website at http://www.bohthegame.com.


---
EDITEL snc
via Trento, 20 - 86100 Campobasso (CB) - Italy
VAT no.: IT00814390704
    

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Kicko 
Re: BOH updated and ported to AROS
Posted on 12-Oct-2009 10:59:35
#1 ]
Elite Member
Joined: 19-Jun-2004
Posts: 5008
From: Sweden

Its cool you made it for AROS too :)

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kas1e 
Re: BOH updated and ported to AROS
Posted on 12-Oct-2009 11:08:04
#2 ]
Amiga Developer Team
Joined: 11-Jan-2004
Posts: 3315
From: Russia

One more example about we talk before in some threads: Today pretty possible to make apps which will works on all the amiga and amiga like oses.

Good work :)


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saimo 
Re: BOH updated and ported to AROS
Posted on 12-Oct-2009 13:26:28
#3 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2152
From: Unknown

@Kicko




@kas1e

I haven't followed those threads, but BOH is not a generic application: it's a game that interacts with the OS only minimally, so it hardly is a good example in the context you're talking about.

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kas1e 
Re: BOH updated and ported to AROS
Posted on 12-Oct-2009 13:33:11
#4 ]
Amiga Developer Team
Joined: 11-Jan-2004
Posts: 3315
From: Russia

@Saimo
So, then solution for the game developers to use SDL or whatever else you use :) I only pointed that apps can be done for all the amiga/like oses with no problems. For example i am for 'vague' diskmag use warp3d, ahi, ptplay.libraryes, intuition, gadgets, etc. And that all works on all platfroms. Jahc's examples are good too (sabre, wookie). And your game, still, show to developers the same example (generall one)

Last edited by kas1e on 12-Oct-2009 at 01:34 PM.


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klx300r 
Re: BOH updated and ported to AROS
Posted on 12-Oct-2009 15:31:35
#5 ]
Elite Member
Joined: 4-Mar-2008
Posts: 3439
From: Toronto, Canada

...time for AROS users to get addicted too


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saimo 
Re: BOH updated and ported to AROS
Posted on 12-Oct-2009 15:48:56
#6 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2152
From: Unknown

@kas1e

Ah, sure, all software can be made portable. The point is how much it costs: since BOH interacts little with the OS, it's easier than porting other kinds of applications (of course, BOH has been written to be portable right from the start, which makes things a lot easier) - this is all I wanted to say.


@klx300r

Last edited by saimo on 12-Oct-2009 at 03:49 PM.

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kas1e 
Re: BOH updated and ported to AROS
Posted on 12-Oct-2009 16:48:22
#7 ]
Amiga Developer Team
Joined: 11-Jan-2004
Posts: 3315
From: Russia

@saimo
Related to morphos version: i know you don't have mos machine, etc. But what about making morphos version by vbcc (quite easy), and then give for ppls to try ? (i can test everythink what you need on my mos2.3/peg2). Imho you will only need setup vbcc, and just do vc +morphos game_files_blablal. I before making os4/mos utils with having by hands only os3. OF course it's a bit suck that you can't test it himself after compiling, but, still, one more version and support of all amiga like oses :)


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Phantom 
Re: BOH updated and ported to AROS
Posted on 12-Oct-2009 17:02:33
#8 ]
Elite Member
Joined: 2-Aug-2007
Posts: 2047
From: Unknown

Excellent news really.


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saimo 
Re: BOH updated and ported to AROS
Posted on 12-Oct-2009 17:31:58
#9 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2152
From: Unknown

@kas1e

I'm setting it up to get it to compile my own framework. I'm not promising anything. I'll keep you posted.
EDIT: sorry, forget it: way too many headaches.


@Phantom

Last edited by saimo on 12-Oct-2009 at 06:18 PM.

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Phantom 
Re: BOH updated and ported to AROS
Posted on 12-Oct-2009 17:51:47
#10 ]
Elite Member
Joined: 2-Aug-2007
Posts: 2047
From: Unknown

@ Saimo

So to understand. I have the original CD, I download the AROS update and voila?


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saimo 
Re: BOH updated and ported to AROS
Posted on 12-Oct-2009 18:17:53
#11 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2152
From: Unknown

@Phantom

Quote:
So to understand. I have the original CD, I download the AROS update and voila?

Yes: just insert the CD and launch the installer.

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Phantom 
Re: BOH updated and ported to AROS
Posted on 12-Oct-2009 22:41:26
#12 ]
Elite Member
Joined: 2-Aug-2007
Posts: 2047
From: Unknown

@ saimo


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